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yogid0nnieyogid0nnie Posts: 132 Arc User
I am looking at updating my character, Pin Down. She is a gun wielding space warrior archetype. Currently she looks like this:

PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: The Marksman
Level 6: Agile
Level 9: Brilliant
Level 12: Indomitable
Level 15: Coordinated
Level 18: Academics
Level 21: Shooter

Powers:
Level 1: Gunslinger (Accelerated Metabolism)
Level 1: Two-Gun Mojo (Rank 2, Rank 3, Accelerated Metabolism)
Level 6: Killer Instinct
Level 8: Energy Shield
Level 11: Lock N Load (Rank 2, Rank 3)
Level 14: Quarry (Rank 2, Fair Game)
Level 17: Concentration
Level 20: Lead Tempest
Level 23: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 26: Masterful Dodge (Rank 2, Unfettered Strikes)
Level 29: Resurgence (Rank 2, Rank 3)
Level 32: Ego Surge (Rank 2, Rank 3)
Level 35: Nanobot Swarm (Rank 2, Rank 3)
Level 38: Sniper Rifle

Travel Powers:
Level 6: Flight
Level 35: Athletics

Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Avenger: Ruthless (2/2)
Avenger: Can't Touch This (1/3)
Avenger: Anguish (2/2)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
Mastery: Dexterity Mastery (1/1)

For items I use Nibus of Force to take a few extra hits, Gadroon Force Tech for energy maintenance, a Heroic Resonance to heal, Inborn Tenacity for damage resistance, and either Neuroelectric Pulse Generator or Ice Grenades for damage.

For Primaries I have : Justice Gloves of Precision speced for Ego, offense, and Critical Strike
Justice Tights of Agility speced for Dex and Dodge Chance
Justice Mask of Speed speced for Cooldown Reduction and Int

For Secondaries I have : Onslaught Gloves of the Sniper, Tights of Agility, and Mask of Speed all speced for Con

Current States are Str 10, Dex 282, Con 176, Int 227, Ego 227, Pre 10, Rec 10, and End 13





I usually do ok in Cosmics and Events, but I know I can do better. If anyone has suggestions to optimize my stat and gear choices too, great and thanks.

Comments

  • yogid0nnieyogid0nnie Posts: 132 Arc User
    edited July 2016
    This is what I am thinking about switching to:

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Ego (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Marksman
    Level 6: Agile
    Level 9: Brilliant
    Level 12: Indomitable
    Level 15: Coordinated
    Level 18: Academics
    Level 21: Shooter

    Powers:
    Level 1: Gunslinger (Accelerated Metabolism)
    Level 1:Burst Shot with Take Names advantage
    Level 6: Killer Instinct
    Level 8: Fluidity
    Level 11: Lock N Load (Rank 2, Rank 3)
    Level 14: Targeting Computer (Rank 2, Rank 3)
    Level 17: Concentration
    Level 20: Two-Gun Mojo (Rank 2, Rank 3, Accelerated Metabolism)
    Level 23: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 26: Masterful Dodge (Unfettered Strikes)
    Level 29: Resurgence (Rank 2, Evanescent Emergence)
    Level 32: Intensity (Rank 2, Rank 3)
    Level 35: Nanobot Swarm (Rank 2)
    Level 38:

    Travel Powers:
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Athletics


    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (3/3)
    Avenger: Preemptive Strike (2/3)
    Vindicator: Merciless (3/3)
    Vindicator: Initiative (2/2)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Dexterity Mastery (1/1)


    Same gear as above and using the extra power for either Lead Tempest for farming, a rez, or a pet, I like the new mechanical spider thingy?

    I am not sure where to put the extra 2 advantage points, either Fluidity Fluid like Water or Nano Swarm Rejuvenating Injections or something else?

    And in the spec tree I'm not so sure I should give up Rush of Battle for Initiative and I'm not so sure I should give up Anguish for Round'em Up?

    Thanks for the help!
    Post edited by yogid0nnie on
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited July 2016
    A TGM build? Alright.. the old one is not feasible anyways due to the tier changes w/ Muni. The addition of Burst Shot alone helps a good deal.

    How is ur energy when ur using TGM? Cause, outside of not having Burst Shot, having to end build too much is prob the biggest roadblock for TGM builds now.

    I notice ya have a good bit of Con w/o having it SS'd and w/o ES/NM. No Aggressive Stance in Vind either. Taking Initiative tells me ur end building some, which isn't really optimal (ofc, if ur going for more dps, then Rush of Battle isn't optimal either). Preemptive Strike also isn't really worthwhile, since it'll only boost the first tick of ur maintain after using Burst Shot.

    Fluidity gives up the large dmgRes bonus of normal blocking for rng dodge/avoid. I wouldn't recommend it for builds that aren't passively close to 100% dodge- esp for Cosmics. I wouldn't really bother w/ the special adv on MD either, given its low uptime and the dmg boost only being in the severity layer.

    BCR/RR is a good, cheap heal when combined w/ MD, but keep in mind that using BCR will incur a 10% final dmg penalty while its up.

    If ya wanted to stick w/ Dex PSS, then I may consider taking DEX/Ego/Con, picking up ES/NM as one of the AOs, maybe getting 2x Offensive Expertise if using Avenger + Vind and 2 AOs:

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Ego (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Ascetic
    Level 9: Acrobat
    Level 12: Shooter
    Level 15: Quick Recovery
    Level 18: Wordly
    Level 21: Impresario

    Specializations:
    Dexterity: Gear Utilization (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (3/3)
    Avenger: Offensive Expertise (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Dexterity Mastery (1/1)

    This also means dropping Int for more gearing into the 3 SS's, as it would no longer be SS'd.

    What is prob slightly less dps, but still a strong option, is to use Ego PSS instead (EGO/Dex/Con). There's better cost savings and Defense that way (also a bit more health w/ Ego Mastery + Con SS).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • yogid0nnieyogid0nnie Posts: 132 Arc User
    flowcyto said:

    A TGM build? Alright.. the old one is not feasible anyways due to the tier changes w/ Muni. The addition of Burst Shot alone helps a good deal.

    How is ur energy when ur using TGM? Cause, outside of not having Burst Shot, having to end build too much is prob the biggest roadblock for TGM builds now.

    I really don't consider myself to have a problem with my energy and TGM. I can usually get off 3 full maintains of TGM when I pop my Gadroon Force Tech device and Lock and Load. I will lose steam usually in the middle of the 4th maintain, but after 3 hits with Gunslinger I can go for one more full maintain, then pop Gadroon device again and be ok. But yes I do run out of steam sometimes too.
    flowcyto said:

    I notice ya have a good bit of Con w/o having it SS'd and w/o ES/NM. No Aggressive Stance in Vind either. Taking Initiative tells me ur end building some, which isn't really optimal (ofc, if ur going for more dps, then Rush of Battle isn't optimal either). Preemptive Strike also isn't really worthwhile, since it'll only boost the first tick of ur maintain after using Burst Shot.

    Fluidity gives up the large dmgRes bonus of normal blocking for rng dodge/avoid. I wouldn't recommend it for builds that aren't passively close to 100% dodge- esp for Cosmics. I wouldn't really bother w/ the special adv on MD either, given its low uptime and the dmg boost only being in the severity layer.

    BCR/RR is a good, cheap heal when combined w/ MD, but keep in mind that using BCR will incur a 10% final dmg penalty while its up.

    If ya wanted to stick w/ Dex PSS, then I may consider taking DEX/Ego/Con, picking up ES/NM as one of the AOs, maybe getting 2x Offensive Expertise if using Avenger + Vind and 2 AOs:


    This also means dropping Int for more gearing into the 3 SS's, as it would no longer be SS'd.

    What is prob slightly less dps, but still a strong option, is to use Ego PSS instead (EGO/Dex/Con). There's better cost savings and Defense that way (also a bit more health w/ Ego Mastery + Con SS).

    Lots of good ideas on here, thank you. I'm gonna put some time testing them. If I went Ego PSS, what should I take off the ego tree? I'm thinking Mental Endurance 2, Insight 3 to assit with energy and then Expoit Opening 2; not sure after that if I want to put 3 into Follow Thru for the severity or 6th Sense for the Crit chance; I'm leaning toward Follow Thru?


    For my AOs I have ES and LnL currently. If I stick with Dex PSS should I go with Intensity for the Dex boost and if I switch to Ego PSS should I stick with ES for the Ego boost, basicly should I get the AO that matchs my PSS? And what is NM? Currently I have both of the Offensive Expertise from Avenger and Vind and it works well; I have a less than a minute cool down and am able to have very little down time between them.

    Thanks again

  • yogid0nnieyogid0nnie Posts: 132 Arc User
    edited July 2016
    Just figured out Nimble Mind on Ego Surge, wonder how I missed that. Very nice. So ES with NM is better than Intensity no matter what my PSS is then?
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited July 2016
    Nimble Mind's flat crit boost to Ego Surge makes it the best dps AO by far, even for non-Ranged builds and builds not gearing for Ego, but provided you have at least some Con (since NM scales w/ Con). Its one of the reasons Con SS is so good for FF builds (aside from Con SS giving you both health and dmg as an SS).

    If ya wanna try Ego PSS instead, then I'd take these options:

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Mastery: Ego Mastery (1/1)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • yogid0nnieyogid0nnie Posts: 132 Arc User
    edited July 2016
    flowcyto said:



    BCR/RR is a good, cheap heal when combined w/ MD, but keep in mind that using BCR will incur a 10% final dmg penalty while its up.

    Do you know a better heal that doesn't come with a penalty?

    Also how do you think I should mod my gear? All in SSs or a mix of the 3 SSs and a 4th non-SS; example the first build above has primary gear moded for SS and secondary gear all moded for Con? What is an optimal way to mod gear?

    I have been testing the above and have improved my DPS about 500-800 a tick. What do you think of an Ego PSS, Int, Con build? I noticed I was getting slightly higher DPS with that build than with a Ego PSS, Dex, Con build, but not by much more and I'm not sure if dumping the Dex will hurt my survivability. Thoughts?

    And I have been comparing between Quarry and Targeting Computer. I got higher DPS with TC. What are your thoughts on the two!

    Thanks
  • flowcytoflowcyto Posts: 12,859 Arc User
    Holdout Shot is pretty good, since its HoT can crit, but it requires a target. Conviction is still fine too, though is more costly if ur using it on cd.

    For the EGO/Con/Dex_Int SS setup, I'd gear mostly for Ego to get it in the 400 range or so. Leftovers can go to the other 2 SSs. Can talent Rec for some slightly better equilibrium w/o needing gear towards it.

    If ur doing higher dps w/ Int SS then it may be due to the shorter cd timer on ES/NM, though I'm not sure how much crit% diff ur comparing by dropping Dex SS. Since the difference is due to cd timers and crit, it'll be kinda tough to sort out which is better w/o many long parses to reduce crit RNG and fully account for cd timers on AOs.

    And yea, TC should prob do more dps for Ranged Tech builds now that LockOn has been fixed. Quarry is still good, and was better than the old TC for these types of builds, so its not like its a bad option anymore either.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • baelogventurebaelogventure Posts: 520 Arc User
    Ego Prime better than Dex Prime.

    Also, using Quarry without stating Int?


  • flowcytoflowcyto Posts: 12,859 Arc User
    His original build had Quarry + enough Int for full Audacity (which hits its max for R3 at around 220 base Int; he was at 227 Int). If ur referring to the revised build, that's using TC anyways. Already covered Ego and Dex PSS variants too..
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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