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Release Notes 6/16/2016

kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
edited June 2016 in Release Notes
Cosmics
  • When Kigatilik is defeated his hounds will now go with him.
  • Fixed a bug where Qwyjibo's fire breath was not tagged as range or aoe damage.
  • The Lava patches that spawn when Qwyjibo uses his fire breath now ignore resistance entirely. This is just for the patches spawned by his breath and not the ones spawned by his pbaoe attack.
  • Slightly increased the distance the fire breath lava patches spawn to better match up with the breath fx.
  • Slightly increased the amount of health Qwyjibo's hearts receive per player.



Power Changes
  • Fixed a bug where Furor Venenum was not properly refreshing furious.
  • Fixed a bug where Ice Spear did not get any benefit from Kigatilik's wrath mod.
  • Updated the descriptions on the Healing Drone vehicle weapons. Their tooltips stated they healed for a flat 10%, but in actuality healed for 3.5% base. This is just a description update. When you equip healing mods to your vehicle now the tooltip will actually update to represent the healing buffs.
  • Fixed a bug where the device Contained Radiation did not obey knock resistance. Removed the charge time from the device as it didn't require it to use.
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Post edited by kaiserin#0958 on

Comments

  • remiel8remiel8 Posts: 7 Arc User
    nice changes.
  • qawsadaqawsada Posts: 746 Arc User
    I got {untranslated: microtrans_purchasenotallowed_mesg} when I try to buy the Character Slot (4)
  • crappynamerulescrappynamerules Posts: 81 Arc User
    There are definitely way more things different with Qwyjibo than heart health and the breath patches. His hearts are also spawning more often, and even when he is almost back to full health. Once you get down to 1/3 HP, it seems like the hearts just keep coming with every PBAoE. Which he is also using more often than before.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    kaizerin said:


    Fixed a bug where the device Contained Radiation did not obey knock resistance. Removed the charge time from the device as it didn't require it to use.

    ​​
    Ah, well. It was good while it lasted--that device was my go-to interrupt.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • lamina781lamina781 Posts: 28 Arc User
    [Updated the descriptions on the Healing Drone vehicle weapons. Their tooltips stated they healed for a flat 10%, but in actuality healed for 3.5% base. This is just a description update. When you equip healing mods to your vehicle now the tooltip will actually update to represent the healing buffs.] No you destroyed them,you have to be almost holding hands for healing drone to heal others even on prototype.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited June 2016

    There are definitely way more things different with Qwyjibo than heart health and the breath patches. His hearts are also spawning more often, and even when he is almost back to full health. Once you get down to 1/3 HP, it seems like the hearts just keep coming with every PBAoE. Which he is also using more often than before.

    So now, the strategy is supposed to be CC on the hearts, instead of destroying them. That was the original intent, I believe.
    If you destroy the hearts, more are supposed to spawn fairly quickly.

    EDIT: Didn't matter in the end. People adapted by using more AoE DPS
    Post edited by roughbearmattach on
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Did the Teleiosaurus fight get tweaked in some way? Maybe just a couple tough runs in a row.
    My sample size isn't large enough to be sure.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • crappynamerulescrappynamerules Posts: 81 Arc User
    No, I don't think it did. As for CCing the hearts, You'd pretty much need one person for each to do that reliably. I think the actual intent is to have one saved for last in damage priority, and that one gets to be the CC focus. One person trying to smack a heart around can bring it out of any hold relatively quick.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User

    I think the actual intent is to have one saved for last in damage priority, and that one gets to be the CC focus. One person trying to smack a heart around can bring it out of any hold relatively quick.

    I agree that is the intent. Just saying that it DPS won the day, as per usual.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    There are definitely way more things different with Qwyjibo than heart health and the breath patches. His hearts are also spawning more often, and even when he is almost back to full health. Once you get down to 1/3 HP, it seems like the hearts just keep coming with every PBAoE. Which he is also using more often than before.

    So now, the strategy is supposed to be CC on the hearts, instead of destroying them. That was the original intent, I believe.
    If you destroy the hearts, more are supposed to spawn fairly quickly.

    EDIT: Didn't matter in the end. People adapted by using more AoE DPS
    That's to be expected. CCing the hearts is pretty well hopeless when any DPS can strip the CC in under a second. We had someone trying to CC hearts last night and it kept being blown off. If the hearts were adjusted so an interrupt were useful (the way it is on the hounds) we could CC the hearts, but not with the way they currently function.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited June 2016
    If the hearts were just made immune to damage, CC would be important. Then you could have a fight where CC mechanics mattered a bunch.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • lezard21lezard21 Posts: 1,510 Arc User
    As always, and even more so now than before, my major petpeeve with the Qwyjibo fight is the Meteors.

    With a full zone, the fight is still doable with little issues do to the meteors hitting over a major pool of players.

    With less than 20 players like we attempted last night? Tanks kept getting meteored out of block right into a no damage resistance Fire Breath pool. Over and over and over again.

    Sometimes it would take all of 10 seconds, sometimes we would be doing great for 10 mins, but at some point or another, RNG meteor came for you to **** your day.
  • crappynamerulescrappynamerules Posts: 81 Arc User
    On my healer I actually had one of those meteors knock me perfectly to land DIRECTLY under his fist when he was doing his punch attack. If it weren't so frustrating, I would have busted out laughing at how it lined up so perfectly.
  • draogndraogn Posts: 1,269 Arc User
    If they want CC to be used for the hearts, they need to spend some time fixing and improving the cc abilities first.
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