Seriously, this was quite strange. Usually if developer decisions hurt the interests of the individual customer, you expect a benefit to the game.
If there was a belief this would increase event participation, it's wrong. I certainly purchase the majority of the auras I have on the idea I might use them on a future costume instead of one I already have. Especially if there was not a model of the aura in the game. If it was bind on equip that probably would INCREASE the incentive to obtain the auras as a future commodity after the event.
There is not much economic justification either. The only benefit imaginable would be a few desperate completionists spending drifter salvage to get these on every character, which is a little ridiculous. Not only exploitative, but probably too small a group to justify the development cost or annoy the majority.
I have yet to imagine any reasonable explanation, other than counterproductive philosophies like 'arbitrary annoyances = challenge!'
I can see those Bound on character auras as a Middle Finger to the ALT-enthusiasts
OH! You want to buy this aura for one of your Future or Underleveled characters? WELL TOO BAD!
What is this? You dont like the aura you just bought and you want to give to some other character? TOO BAD
The decision was made last year, as events were revamped, that event awards would be character-bound. Why would auras be different?
STOP RIGHT THERE!
Bloodmoon Auras are all still bound on Account
and IT IS a big deal since auras are part of the character costumization now!
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
I can see those Bound on character auras as a Middle Finger to the ALT-enthusiasts
OH! You want to buy this aura for one of your Future or Underleveled characters? WELL TOO BAD!
What is this? You dont like the aura you just bought and you want to give to some other character? TOO BAD
Screw this Bound on character
Exactly THAT is the reason. They don't want players to play different toons. Don't ask me why. But to me at least, it seems like devs are like, "You're playing 2 (or more) different toons? LOL!"
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I can see those Bound on character auras as a Middle Finger to the ALT-enthusiasts OH! You want to buy this aura for one of your Future or Underleveled characters? WELL TOO BAD!
what's "underleveled"? I did the dailies on a level 12 character yesterday... Well, he started at 12, apparently the horrors and worms are great for xp. He got to 13 just from the kill xp.
I can see those Bound on character auras as a Middle Finger to the ALT-enthusiasts OH! You want to buy this aura for one of your Future or Underleveled characters? WELL TOO BAD!
what's "underleveled"? I did the dailies on a level 12 character yesterday... Well, he started at 12, apparently the horrors and worms are great for xp. He got to 13 just from the kill xp.
What about characters you haven't even made yet? That you won't think about until next month or 6 months from now?
----------------
All auras should be bind to account. All of them. No exceptions ever.
I can see those Bound on character auras as a Middle Finger to the ALT-enthusiasts OH! You want to buy this aura for one of your Future or Underleveled characters? WELL TOO BAD!
what's "underleveled"? I did the dailies on a level 12 character yesterday... Well, he started at 12, apparently the horrors and worms are great for xp. He got to 13 just from the kill xp.
What about characters you haven't even made yet? That you won't think about until next month or 6 months from now?
I can see those Bound on character auras as a Middle Finger to the ALT-enthusiasts OH! You want to buy this aura for one of your Future or Underleveled characters? WELL TOO BAD!
what's "underleveled"? I did the dailies on a level 12 character yesterday... Well, he started at 12, apparently the horrors and worms are great for xp. He got to 13 just from the kill xp.
What about characters you haven't even made yet? That you won't think about until next month or 6 months from now?
They can get it next time the event runs.
In a year? Seriously? :rolleyes:
You don't understand how character customization is supposed to work...
All auras should be account bound, not character bound, in my opinion. If we have to put up with this badly conceived idea of an aura system then making them account bound is the least that can be done for the players.
I can see those Bound on character auras as a Middle Finger to the ALT-enthusiasts OH! You want to buy this aura for one of your Future or Underleveled characters? WELL TOO BAD!
what's "underleveled"? I did the dailies on a level 12 character yesterday... Well, he started at 12, apparently the horrors and worms are great for xp. He got to 13 just from the kill xp.
What about characters you haven't even made yet? That you won't think about until next month or 6 months from now?
----------------
All auras should be bind to account. All of them. No exceptions ever.
Ok... and are you going to say the same thing about the event exclusive costume parts you didn't get next year too?
I can farm those with the characters i have and then use them on the character i make 6 months from now. Just like I can use an account-bound aura i farm on a character i make 6 months from now.
What I can't do is use a character-bound aura on a character i make 6 months from now.
Account-bound auras are entirely equivalent to costume unlocks. (If i don't farm the aura at all, obviously i don't have it either). Character-bound auras are not equivalent in any way that matters.
Here's the thing - I always farm all the costume unlocks. Character-bound auras? I'm not going to bother. Because if i end up using the aura, I'd want to be inspired by it to make a character or outfit, and that doesn't work out when i can't move it to a different character.
Seriously, this was quite strange. Usually if developer decisions hurt the interests of the individual customer, you expect a benefit to the game.
*facepalm* You people are nuts.
What an embarrassing comment. Do you think a company should make random bad decisions which have no benefit for anyone? Do you think a company's decisions should not have any basis in improving a product or generating profit? Trying to figure out reasons that a bizarre mechanic exists you consider nuts apparently?
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^: DeviantART|FurAffinity| Twitter
I will repeat what I said in game about auras today. I find auras annoying and sometimes obnoxious cosmetics that said the skulls unlock account wide I see no real reasons for auras not to be bound to account.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I just heard that Bound to Character auras are intended apparently.
I'm starting to hate Nightmare Invasion rewards... (=_=)
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^: DeviantART|FurAffinity| Twitter
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I agree that it makes event rewards easier to pick from. Won't bother with an aura, since none of my 4 characters farming the event could use any of them.
Of course, some other games have events where most people can't get all the rewards. Guess Cryptic has moved into that realm.
I am still hopeful that Thursday will bring an additional method of earning event currency, as happened with Halloween, Winter, and Foxbatcon events.
Why is everyone assuming this is an annual event? I find it more likely these "newer" events are going to fulfill the old "rotating events" idea and it'll be back in a couple of months, like the Malvanum Race. And that's why all the restrictions. They want a system you can/have to keep playing rather than "I got all the loot the first time around. Why don't you put more in there?".
They've decided that auras aren't of the same format as costumes are. That's been already made apparent considering that Z-store auras aren't account-wide unlocks. It's just part of the business model they've decided on.
So unless auras are made to be account-wide unlocks across the board, then it is what it is.
I want this now
Why are they so expensive
I want them all now
Why can't i use them on any character
why do I have to do this fight repeatedly to get this
----
let's see, what other complaints ingame was there
That way a given character could only use a single aura (so no passing that one aura back and forth between your characters), but it would still allow for flexibility in terms of keeping an aura for a future alt or using a character grinding Elysium tokens to provide for a character that isn't.
Not to mention the potential marketplace opportunities when the event ends and you have some extra auras to sell.
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Frankly, I'm not. I have no expectations at present that we'll ever see this event again, and some of the rewards will simply get put in the less accessible stores (Drifter, GCR, etc).
-
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
This sudden shift towards making content alt unfriendly is only going to alienate players.
I find this to be pretty ironic. You want to grind everything on one character to hand stuff off to your alts. But, the dailies are for level 10+, meaning that any of your alts can actually participate in the content. So you could do some actual alting to get the stuff you want. If you're not quite level ten yet... Well go pop an XP boost and do some quests for half an hour. The auras are easy to get in just a couple days of doing the daily,
Frankly, I'm not. I have no expectations at present that we'll ever see this event again, and some of the rewards will simply get put in the less accessible stores (Drifter, GCR, etc).
I'm about 100% sure that this will be an annual or semi-annual event. The rewards are set up that way, much like Foxbatcon, so that you can't just get everything in two days and then have nothing at all to play it again for next time it comes around. You don't know how many times I've heard "That event sucked, finished it in three days then went back to Guild Wars," and the like. With rewards like this, it keeps people online and playing, and interest in hunting colossi high. Imagine if you came in at week 3 of the event, and all the people hunting colossi are done because they got all the costumes and powers and auras and vehicles because they were like 40 coins apiece. Now you have no one to help finish the dailies. That's super bad.
Fact is, if you compare this event to older ones, the older ones had much less rewards at a cheaper price. Is that what you want this event to be? Three skulls, two auras, and a vehicle, and you better be here on the first three days or you're screwed on group content, or would you rather have long-time goals that'll keep the event alive the whole time it's up?
To sum up, people should be less "I want everything now" and more "I can't believe how much stuff we can get in this event."
This sudden shift towards making content alt unfriendly is only going to alienate players.
I find this to be pretty ironic. You want to grind everything on one character to hand stuff off to your alts. But, the dailies are for level 10+, meaning that any of your alts can actually participate in the content. So you could do some actual alting to get the stuff you want. If you're not quite level ten yet... Well go pop an XP boost and do some quests for half an hour. The auras are easy to get in just a couple days of doing the daily,
Frankly, I'm not. I have no expectations at present that we'll ever see this event again, and some of the rewards will simply get put in the less accessible stores (Drifter, GCR, etc).
I'm about 100% sure that this will be an annual or semi-annual event. The rewards are set up that way, much like Foxbatcon, so that you can't just get everything in two days and then have nothing at all to play it again for next time it comes around. You don't know how many times I've heard "That event sucked, finished it in three days then went back to Guild Wars," and the like. With rewards like this, it keeps people online and playing, and interest in hunting colossi high. Imagine if you came in at week 3 of the event, and all the people hunting colossi are done because they got all the costumes and powers and auras and vehicles because they were like 40 coins apiece. Now you have no one to help finish the dailies. That's super bad.
Fact is, if you compare this event to older ones, the older ones had much less rewards at a cheaper price. Is that what you want this event to be? Three skulls, two auras, and a vehicle, and you better be here on the first three days or you're screwed on group content, or would you rather have long-time goals that'll keep the event alive the whole time it's up?
To sum up, people should be less "I want everything now" and more "I can't believe how much stuff we can get in this event."
If the stuff wasn't BoP, players who wanted to could keep farming the event to sell items to other players, and players who didn't want to play the event could buy them from those players. You know, how a game economy is supposed to work.
Bind on pickup is the reason people can declare they are done with an event, and its an abomination in any and every multiplayer game.
It still means more people getting their rewards faster, which means a shorter lifespan for the event.
Well, anyway, we're starting to argue points that we can't possibly know (it's bad for multiplayer games), so I'm done with that. But I think the rewards were put together like this either as a test, to see if it keeps people playing and interested (which to me, it looks like it has) or because of data gathered from older events. Who knows? I don't have a problem with it.
It still means more people getting their rewards faster, which means a shorter lifespan for the event.
Someone still has to earn the rewards. For K total coins worth of items to be purchased, K/n total event coin sources need to be played. It shouldn't matter to the developers at all who the players are who are playing that content. So if two people play n/2 event coin sources over the event, or one person plays n event coin sources and sells half their loot to the other player, it should be equivalent to Cryptic. It's still n event coin source plays.
And market dynamics will drive players into playing the content. If not enough people want to play relative to demand for the rewards, prices will go up and more players will start playing the event. The market is much better at creating good outcomes than any central planner (even devs) because the necessary information is *local*. (That's not opinion - Hayek won a nobel prize for proving it).
----
Relatedly, because auras are BoP, i will be done with this event sooner than i would have been if they were BoE. Because I can't be bothered to care about BoP auras. I'm not alone on that.
Well, like I said, I'm not gonna argue about what's best for this game and that what they're doing is absolutely wrong or right because I left my crystal ball on the bus. I just know what I experience, and my experience has been that this event has kept players logged in and interested, and that's not bad.
Comments
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
First, EVERY item the store has is bound to account - power, archetype, vehicle, costume, action.
Not only are the auras the only non-account reward in the entire event but also make no sense as I laid out.
OH! You want to buy this aura for one of your Future or Underleveled characters? WELL TOO BAD!
What is this? You dont like the aura you just bought and you want to give to some other character? TOO BAD
Screw this Bound on character
STOP RIGHT THERE!
Bloodmoon Auras are all still bound on Account
and IT IS a big deal since auras are part of the character costumization now!
- Dawn Radio -
The list goes on, and this just deducts away from people wanting to make alts and progress.
Why they made the decision to make them bound only to character is beyond me...
Handle:@XG3NX
Champions Online.. where we sell lockboxes by the dozen.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
-=-=-=-=-=-=-=-
My characters
----------------
All auras should be bind to account. All of them. No exceptions ever.
-=-=-=-=-=-=-=-
My characters
My super cool CC build and how to use it.
You don't understand how character customization is supposed to work...
-=-=-=-=-=-=-=-
My characters
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
What I can't do is use a character-bound aura on a character i make 6 months from now.
Account-bound auras are entirely equivalent to costume unlocks. (If i don't farm the aura at all, obviously i don't have it either). Character-bound auras are not equivalent in any way that matters.
Here's the thing - I always farm all the costume unlocks. Character-bound auras? I'm not going to bother. Because if i end up using the aura, I'd want to be inspired by it to make a character or outfit, and that doesn't work out when i can't move it to a different character.
What an embarrassing comment. Do you think a company should make random bad decisions which have no benefit for anyone? Do you think a company's decisions should not have any basis in improving a product or generating profit? Trying to figure out reasons that a bizarre mechanic exists you consider nuts apparently?
Grind is there for increased participation and thus profit. This reduces participation. It absolutely makes no sense.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
Can't get inspired to make a character based on an aura when i can't get the aura ahead of time and pass it.
Before, i farmed all the event auras. Now I'm going to farm none of them. That's playing less, not more.
If they're character bound I say: "None of my characters need this, I'll skip it"
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I'm starting to hate Nightmare Invasion rewards... (=_=)
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Of course, some other games have events where most people can't get all the rewards. Guess Cryptic has moved into that realm.
I am still hopeful that Thursday will bring an additional method of earning event currency, as happened with Halloween, Winter, and Foxbatcon events.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
So unless auras are made to be account-wide unlocks across the board, then it is what it is.
Why are they so expensive
I want them all now
Why can't i use them on any character
why do I have to do this fight repeatedly to get this
----
let's see, what other complaints ingame was there
Get the Forums Enhancement Extension!
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
My super cool CC build and how to use it.
It was a sincere question though. Perhaps chaelk could clarify.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
That way a given character could only use a single aura (so no passing that one aura back and forth between your characters), but it would still allow for flexibility in terms of keeping an aura for a future alt or using a character grinding Elysium tokens to provide for a character that isn't.
Not to mention the potential marketplace opportunities when the event ends and you have some extra auras to sell.
-=-=-=-=-=-=-=-
My characters
Frankly, I'm not. I have no expectations at present that we'll ever see this event again, and some of the rewards will simply get put in the less accessible stores (Drifter, GCR, etc).
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
Fact is, if you compare this event to older ones, the older ones had much less rewards at a cheaper price. Is that what you want this event to be? Three skulls, two auras, and a vehicle, and you better be here on the first three days or you're screwed on group content, or would you rather have long-time goals that'll keep the event alive the whole time it's up?
To sum up, people should be less "I want everything now" and more "I can't believe how much stuff we can get in this event."
Bind on pickup is the reason people can declare they are done with an event, and its an abomination in any and every multiplayer game.
Well, anyway, we're starting to argue points that we can't possibly know (it's bad for multiplayer games), so I'm done with that. But I think the rewards were put together like this either as a test, to see if it keeps people playing and interested (which to me, it looks like it has) or because of data gathered from older events. Who knows? I don't have a problem with it.
And market dynamics will drive players into playing the content. If not enough people want to play relative to demand for the rewards, prices will go up and more players will start playing the event. The market is much better at creating good outcomes than any central planner (even devs) because the necessary information is *local*. (That's not opinion - Hayek won a nobel prize for proving it).
----
Relatedly, because auras are BoP, i will be done with this event sooner than i would have been if they were BoE. Because I can't be bothered to care about BoP auras. I'm not alone on that.