Spider Lockbox
Our new lockbox is Spider themed! This lockbox features that final costume from the create a costume contest.
Talk to Steel Arachnid in the Renaissance Center to learn more!
The following new items are available in the Spider Lockbox:
- Steel Arachnid costume set (Comes with Glass, Holoforce, Psionic, Shadow and Ice materials. Holo and Psionic are not available on the feet)
- Spider and Venom Grav Bikes.
- Energy Dagger, Tech Energy Dagger and Chainsaw Claws weapon skins.
- Radioactice Debris and Toxic auras.
Nightmare Event
Champions, Millennium City requires your aid! Strange otherworldly creatures have begun an invasion, but who is behind this, and what does it all mean? Talk to Golden Seraph in Renaissance Center to learn more! Players can earn new Elysium Coin currency from completing dailies and defeating the Nightmare Colossus!
During this event Millennium City is going to have a cap of 50 players. This is being done to lessen the amount of strain placed on the game when there are a lot of players concentrated in one area. The cap will return to 100 once this event ends.
The following items are available at Golden Seraph's store:
- Void Archetype
- Holy Water Celestial power unlock.
- Malakim and Seraph hovertank vehicles.
- Skull Cat, Wolf, Hyena, Raptor, Crocodile, Bird, Lizard, Deer and Rat costumes.
- Wrapped Cape bracers, Long Sleeves hands, Bone Spikes and Bat Wings costumes.
- Brilliance, Celestial, Nocturne, Light Streaks and Light Tendrils auras.
- A whole lot of action figures!
The Nightmare Colossus has a very rare chance to drop unbound versions of these items:
- Skull Cat, Wolf, Hyena, Raptor, Crocodile, Bird, Lizard, Deer and Rat costumes.
- Colossus, Skrat, Skragon, Skrull and Nightmarish Fenny action figures.
Elysium tokens can be earned from completing the daily missions and from defeating the Nightmare Colossus. The Nightmare Colossus drops 5~7 tokens. After getting tokens 10 times within a 20 hour timespan the number of tokens you get from a colossus will diminish to 1 and will reset back to normal after 20 hours.
The Nightmare Colossus Fight
While taking on the Nightmare Colossus, three orb will be granting the monstrosity stacks of damage resistance. These orbs must be manually shut down by players to prevent the stacks from building up.
ZEN Store
New Items in the ZEN store:
- Web Pack! This pack will be replacing the Aurum Pack and contains 20 Cosmic Keys, a Reprogrammed Spider Unit Loyal Henchman, and 25x Rank5 Venomous mods. Venomous mods are a Utility mod that increases the damage of your Infernal powers. The Aurum gear sold in the Aurum pack has been moved to the Collector's store.
- The Predator Archetype.
- The Weaver Grav Bike.
Drifter Store
- Added Shadowed and Dripping Venom aura.
- Added Green Lynx and Peacock Grav Bikes.
Questionite Store
- Added Wolf Spider Grav Bike.
Archetypes
New Archetype: The Predator
The Predator is a melee focused damage dealer that specializes in causing ailments to its foes.
Power Progression:
- Level 1: Bestial Fury
- Level 1: Shred
- Level 6: Frenzy OR Venomous Breath
- Level 8: Pestilence
- Level 11: Pounce
- Level 14: Aspect of the Bestial
- Level 17: Massacre
- Level 21: Antagonize or Retaliation
- Level 15: Supernatural Power
- Level 30: Bite OR Thrash
- Level 35: Masterful Dodge OR Intensity
- Level 40: Eviscerate
The Savage
New Power Progression:
- Level 1: Bestial Fury
- Level 1: Shred
- Level 6: Frenzy
- Level 8: Regeneration
- Level 11: Pounce
- Level 14: Aspect of the Bestial
- Level 17: Massacre
- Level 21: Antagonize or Parry
- Level 15: Supernatural Power
- Level 30: Howl OR Bite
- Level 35: Resurgence OR Aggressor
- Level 40: Devour Essence OR Thrash
Cosmic Giant Monsters
- Increased the health of the Frozen Tomb Kigatilik summons.
- Increased the FX priority of the Frozen Tomb to make it easier to see.
- Kigatilik's Ice Shard attacks can now deal damage in a 10" sphere around his target.
- Increased the amount of damage resistance Kigatilik receives when under the effect of his lifesteal.
- Increased the amount of damage resistance Qwyjibo receives when being healed by his fiery hearts.
- Lowered the amount of damage Qwyjibo's Fireball deals when he fires it at low health targets.
- Gave Qwyjibo a new ranged attack that only targets his main target.
- Slightly increased the amount of participation points received when taking damage from Kigatilik's Hounds.
Power ChangesPlayers who owned Bite, Massacre or the Infectious Bile advantage from Venomous Breath will receive a free respec token.
New Power: Mechanical Monstrosity
Technology Ultimate
Requires the Mechanical Monstrosity power unlock
- Summons a giant mechanical spider for 30 seconds that assaults your foes. This pet has increased threat generation and can snare, knock and stack poison onto foes.
New Power: Holy Water
Tier 2 Celestial
Requires the Holy Water power unlock
- Heals nearby allies over time. If they are affected by Illumination, assists in breaking out of control effects.
- Deals damage over time to foes. If they are affected by Illumination, causes them to be disoriented.
- Advantage: Heavenly Mana. Gives energy over time to allies and drains energy from foes.
New Power: Thrash
Tier 2 Bestial
Free to freeform players
- Maintained attack that heals you based on the number of bleeds on your target.
- Advantage: Fester. Applies a damage debuff that scales off of the number of poison stacks on your target.
New Power: Feint
Tier 1 Bestial
Free to freeform players
New Power: Eviscerate
Tier 3 Bestial
Free to freeform players
- On Tap: Refreshes all bleeds on the target.
- On Full Charge: Ruptures all bleeds, applying Deep Wound for every one ruptured. Deep Wound is a dot that snares, ignores shielding, dodge and half of resistance. You cannot apply any bleeds while your deep wounds are on a target.
- Advantage: Messy. Refreshes the duration of the Shredded debuff.
New Power: Antagonize
Block
Free to freeform players
- When struck by an attack from more than 20ft away, you gain the Antagonized buff which increases your speed and knock resistance.
- When struck by an attack from less than 20ft, applies Cornered. Cornered gives you a 5% resistance buff (this resistance buff is the same as a resistance buff from a passive power) and increases your knock resistance by 25%. Can stack up to 3 times and lasts 10 seconds.
- Advantage: Quills. Gives Antagonize a 15% chance to apply Bleed or Poison to nearby attacking targets.
Massacre
- No longer gains bonus damage from knock immune targets.
- No longer refreshes bleeds.
- Increased the base damage of Massacre to compensate for its bonus damage on knock immune targets loss.
- Slightly increased to cost of Massacre to bring it in line with its new damage.
- Massacre's Bloody Mess advantage now applies to base damage and should now be a noticeable increase in damage. Bloody Mess also works when the target is affected by Deep Wound.
Bite
- No longer applies Bleed on full charge.
- Damage lowered.
- On Full Charge: Ruptures all bleeds and applies a hot on you for every bleed ruptured.
- Bleed chance increases with rank of the power.
- Furor Venenum: No longer applies Rage. Instead applies and refreshes Furious if your target is bleeding. All other aspects of this advantage remain unchanged.
- New Advantage: Rabies. Gives bite a 20% chance to apply poison. On at least half charge on a Poisoned Target spreads the poison to up to 5 nearby targets and refreshes all poison stacks.
- New Advantage: Scent of Blood. Similar to Rabies, spreads Bleeds to nearby targets and refreshes its duration.
Frenzy
- New Advantage: Poison Tipped Claws. Gives Frenzy a 10% chance to apply Poison with the first two hits, and a 25% chance for finishing the combo. This chance is doubled if your are Enraged.
- Fear Sense advantage: Now has an additional 25% to apply Furious.
Resurgence
- Heal is now percentage based, cannot crit and does not scale with anything.
- Now buffs your Max HP for 15 seconds.
- Evanescent Emergence Advantage: No longer applies Rage. Instead applies one stack of Furious and refreshes all existing stacks. All other aspects of this advantage remain the same.
Pestilence
- Now buffs Toxic and Slashing damage.
- Debuffs slashing resistance on enemies by 2% for every one of your bleeds on them.
- Damage dealt by this power no longer scales with any of your damage bonuses and can no longer crit.
- Damage dealt by this power now ignores half of shields and half of resistance.
Aspect of the Bestial
- Can now proc when you apply Bleed or Poison.
- Now has an internal cooldown of 4 seconds before it can apply a new stack of rage.
Venomous Breath
- Now has a 15% chance to apply Poison.
- Infectious Bile: Now increases your chance to apply poison to 50% if the target is bleeding.
- Infectious Bile: Increased cost to 2 advantage points.
Other
- Slightly increased the cost of Dragon Claws to bring its cost in line with its effect.
- Slightly increased the cost of Devour Essence to bring its cost in line with its effect.
- Slightly increased the damage on Toxic Rocket and renamed the power to state that it's a Mark 3.
- Fixed a bug where Aggressor was not granting Rage stacks when using Aspect of the Bestial.
- Added Spirit Wolves pet costume option to Command Animals.
Misc
- Fixed the descriptions for the Cosmic secondaries to state what type of mod they can use.
- The Aurum pack has been discontinued. Moved the Aurum offense items to the Collector store.
Comments
Also, the auras are Bind on Pickup instead of Bind to Account on Pickup.
Loving the new Beastial Power's animations! they are very unique! NEAT ICONS TOO!
Special Love for the Antagonize, i wasn't expecting we will get a new block neither it will have awesome animation-effect! you can make it fit on a Boxer!
However, I feel the Prices in the Vendor are once again ridiculous
The chainsaw bracers/claws are freaking BRUTAL! HECK YEAAAAAAAAAH!
Those little dagger weapon skins feel a little Random,
Was this necessary?
I do not want auras that bind to character. It's nor possible to use them on future characters.
This is just too stingy for an event.
Much like Foxbatcon, you've got to up the drop rate significantly.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
By the way, I noticed that the Floating Rocks Aura isn't listed. Is it a drop from the colossi open missions?
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
Instead of making a new AT, the Savage could have just been given a choice between Regen and Pesti plus a few other tweaks. They're both basically the same with different passives. What's the point in making new ATs if they're basically the same as already existing ones? It's not like there's a shortage of powers / sets that have never been in an AT. I guess that would require actually looking at sets not called "bestial".
Hard to be excited about anything that launches with so many bug, is grindy, has that taint, and/or is more flipping bestial crap.
[at]riviania Member since Aug 2009
Get the Forums Enhancement Extension!
#hateknockspam
Get the Forums Enhancement Extension!
Bite with Rabiess does NOT refrest Poisons on atleast half charge unless it hit's a second target to spread poisons to
Bite with Scent of Blood just like Rabies does NOT refresh Bleeds unless it hits a second target to spread bleeds to
Massacre did NOT need it's Bleed refresh removed... If you honestly believe that it did, then at the very least add it back as a special advantage. The other nerfs to Massacre were needed, but this one was not. The Bleed Refresh was a nice utility, Honestly I'd be happy spending 2 advatage points on Massacre to have it refresh bleeds again.
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
TAKES THIS DISGUSTING Bound on character away from me, im not wasting time to get them if I cannot share them account wide
Also the Horror's knocks hasn't been updated with on alert changes
It's a Bug
Unfortunately we will have to wait 1 week for it to be fixed
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
It's a Bug
Unfortunately we will have to wait 1 week for it to be fixed
SO, do we KNOW it will be fixed within the week? The Condemn Bug? For my lower (just hit 20th before shutdown for Fix) FreeForm Infernal Supernatural/Toxic remake realizing not ONLY is BUG: Condemn has a cooldown, but also that it shares that cooldown to my healing patches???
Block
Free to freeform players
When struck by an attack from more than 20ft away, you gain the Antagonized buff which increases your speed and knock resistance.
When struck by an attack from less than 20ft, applies Cornered. Cornered gives you a 5% resistance buff (this resistance buff is the same as a resistance buff from a passive power) and increases your knock resistance by 25%. Can stack up to 3 times and lasts 10 seconds.
Advantage: Quills. Gives Antagonize a 15% chance to apply Bleed or Poison to nearby attacking targets.
Got a question about this. What happens when you are getting attacked by mobs from both ranges? I assume the knock resist caps at 3 stacks, but do you get both the speed buff and the resist buff or is there a priority b/t the two?
Doing the farming math. For two weeks, you get 45 coins per full runs of the 3 missions (not counting extras off the collosi)
14 x 45 = 630 coins for just only one character. Only one character to get only a single top item
Or with the top amount you get off a colossi: 14 x 52 = 728
9900 / 728 = 13.5 .. rounding to 14. Requires 14 characters, doing full runs. For 14 days, waiting 20 hours between all of them
And this is not counting if players want multiples of the auras in which for some reason they are strictly bound on purchase and not, say, account bound like every other auras?