Monster Island, Canada, Lemuria, Vibora Bay and the Desert now have a cap of 50 players. This was done to address various issues that have come up when a large amount of players are in one area.
The Cosmic Beatdown mission and Cosmic perks will now credit you if you met the participation threshold for the open missions.
Moved Irwin to Defender's Kiosk.
Qwyjibo's pbaoe attacks will no longer knock you if you block the attack.
Qwyjibo's pbaoe attacks now repel all targets. This repel ignores resistance.
Slightly adjusted the damage radius of Qwyjibo's lava pits.
Fixed a bug where Qwyjibo's fireball attack would target random players.
Qwyjibo's lava pits now ignore half of your resistance.
Qwyjibo's fire hearts heal rate has been increased slightly.
Slightly increased the charge time for Qwyjibo's pbaoe attacks.
Increased the FX priority for the spawn animation for Qwyjibo's fire hearts.
Lowered the duration of Kigatilik's self heal so it can proc more often.
Lowered the cooldown on Kigatilik's hound resurrect.
Kigatilik's Frozen Tomb attack should no longer apply on non-players.
Fixed a bug where one of Teleiosaurus's pbaoe tells did not match the radius of the actual attack.
Fixed a bug where Teleiosaurus would occasionally not summon her Hatchling.
Slightly increased the charge time for Teleiosaurus's Spike Blast.
The amount of questionite players receive now diminishes for each time they defeat a Cosmic. After 3 defeats within 20 hours this caps out at 1500. This amount will reset back to normal after 20 hours.
Made some adjustments to the open mission scoring system to better credit tank and healers.
ZEN Store
Added Shark Submarine action figure.
Lockboxes
Added Ravenswood lockbox items to the Collector Store
Made it so Collector vouchers cannot be discarded.
Made a auction category for keys and vouchers. Note: Existing items in the auction house will not show up in this category until they are relisted.
Power Changes
Updated the snare fx to not visually stack on itself to help with performance.
Adjusted Rebirth's fx to be less character consuming.
Changed the way taunt works on vehicles so that it doesn't override all other taunts.
The presents from the vehicle power Special Delivery will now destroy themselves after 2 seconds.
Aura of Radiant Protection no longer gains bonuses from nearby players with the same passive.
Sorcery Auras, Medical Nanites, Seraphim, and Specialization auras now have a target cap of 20. Note: This change was made to address balance issues as well as addressing performance issues these caused when they were affecting many targets.
Specialization auras have had their range increased to 100ft.
Fixed a bug where Sniper Rifle was not triggering Manipulator.
Misc
Changed the limited versions of triumphant recovery, rencen teleport and boost enhancer to bind on pickup.
Fixed a bug where many of the new mod cores did not state was gear slot they can be used in.
Added Legacy Aura store to the questionite store.
Added a scrollbar to the open mission readout so it doesn't run off the screen.
Onslaught UNTIL Squad members now have a 50% chance to drop 1 villain token.
The amount of questionite players receive for Teleios Ascendant now diminishes for each time they complete the lair. After 3 completes within 20 hours this caps out at 1500. This amount will reset back to normal after 20 hours.
Added female versions of bone plates and tribal loincloths.
Added belt version of the Medicine Bag from the Tribal Loincloth with Medicine Bag costume. Players who own this costume will also receive this unlock.
Added a Perk Store to the Renaissance Center. They are located right next to the Toy Master.
Moved perk mission and the perk title redemption store to the new perk store.
Sorcery Auras, Medical Nanites, Seraphim, and Specialization auras now have a target cap of 20.
In my opinion that should have been delayed until the bug with it is sorted out. I very much dislike just pushing it live and leave players to sort out the mess it will cause.
Sorcery Auras, Medical Nanites, Seraphim, and Specialization auras now have a target cap of 20.
In my opinion that should have been delayed until the bug with it is sorted out. I very much dislike just pushing it live and leave players to sort out the mess it will cause.
I acquired got both the kigatilik loincloth and kigatilik loincloth with bag pre-patch ,I was disappointed to see it wasn't available for females as I have several tribal characters however I was delighted to see it should be available to them now ,
However It is only available to me on male characters, but now has belt with bag option on those
Still not available on female characters ,and the costume shows blue marker at the rec vendor saying I don't have it despite the fact the character looking with is wearing it .
Sorcery Auras, Medical Nanites, Seraphim, and Specialization auras now have a target cap of 20.
the 20 targets cap of the Auras is gonna be really awefull
Some of the exlusivle PRE-Focus healers with Radiant Protection and Primal Majesty auras was what kept all the squishies alive during Cosmics
Not to mention it downgrade Pet Builds even more
Glad the Radiant Protection block cancel bug finally gets fixed
Added belt version of the Medicine Bag from the Tribal Loincloth with Medicine Bag costume. Players who own this costume will also receive this unlock.
Eeeehh... this would work better as Belt Accesorie, because it IS a accesory
[*] Added a Perk Store to the Renaissance Center. They are located right next to
I guess in the future we will see more bugged-perks here! there are plenty
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
If this is the same change as on PTS, it's not fixed yet.
Darn it
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
The Cosmic Beatdown mission and Cosmic perks will now credit you if you met the participation threshold for the open missions. Made some adjustments to the open mission scoring system to better credit tank and healers.
Nope. Just tanked Teleiosaurus, got a 90k score, a green secondary, and no credit for daily or perk. I held aggro most of the fight until the healer/tank dynamic broke down, not sure what from. I did my job and I did it well, and I got screwed. This issue is not fixed yet.
Nope. Just tanked Teleiosaurus, got a 90k score, a green secondary, and no credit for daily or perk. I held aggro most of the fight until the healer/tank dynamic broke down, not sure what from. I did my job and I did it well, and I got screwed. This issue is not fixed yet.
Can confirm. I was tanking beside this tank and help migrate damage while I slash the dino on the nose. Got 90k and all I got is a green item to show for it. This is very discouraging.
Nope. Just tanked Teleiosaurus, got a 90k score, a green secondary, and no credit for daily or perk. I held aggro most of the fight until the healer/tank dynamic broke down, not sure what from. I did my job and I did it well, and I got screwed. This issue is not fixed yet.
Can confirm. I was tanking beside this tank and help migrate damage while I slash the dino on the nose. Got 90k and all I got is a green item to show for it. This is very discouraging.
Apparantly, players who gets scores below 100k doesn't get daily credit also. The open mission should reward players who get listed in the scoreboard despite the scores they got.
Devs, please take this into account.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^: DeviantART|FurAffinity| Twitter
Did you make changes to the Bone Plates Short costume piece, or costume token? I've already unlocked the piece, but now the mask icon on the token shows blue, instead of grey as it's supposed to.
"I would be curious of your circles because I know I've never heard of you." - championshewolf
Nope. Just tanked Teleiosaurus, got a 90k score, a green secondary, and no credit for daily or perk. I held aggro most of the fight until the healer/tank dynamic broke down, not sure what from. I did my job and I did it well, and I got screwed. This issue is not fixed yet.
Can confirm. I was tanking beside this tank and help migrate damage while I slash the dino on the nose. Got 90k and all I got is a green item to show for it. This is very discouraging.
Apparantly, players who gets scores below 100k doesn't get daily credit also. The open mission should reward players who get listed in the scoreboard despite the scores they got.
Devs, please take this into account.
I can confirm this. The issue is Tanks and Healers don't deal a ton of dps. Especially healers. Because that's not their job. If we're going to make trinity roles a necessity, then rewards for those roles should be equivalent. Tanks and healers literally have to stand at Ground Zero to make an impact. While dps can stand back and spam attacks for easy credit.
There are some builds than can pull of the DPS + tanking or healing requirements. But they are few and far between. Most people aren't going to perform the two most important jobs in cosmic encounters for nothing. Especially, since the encounter can't be completed without them, but they still get little for their efforts.
Kaiserin, I love that you not only tell us what, but also why. That's class act. Whether I agree with a change or not, your transparency is genuinely appreciated.
The contribution points for tanks/healers was increased this patch. Keep in mind you do not get credit for taking damage from any attack, the credit only goes to players who take damage from specific attacks (Teleiosaurus/Hatchling Bite, Qwyjibo's Punches, Kigas Ice Blasts, Frost Hound Bites). Also keep in mind you lose points if you're defeated. The amount lost is fairly small, but if you're defeated frequently it's going to add up.
The participation threshold is not going anywhere. Tweaks will be made to it as needed.
Unfortunately there was a bug with the zone caps which will be addressed. Having the zones properly cap at 50 should ensure the fights last long enough for tanks/healers to get the scoring they need to get rewarded.
Unfortunately there was a bug with the zone caps which will be addressed. Having the zones properly cap at 50 should ensure the fights last long enough for tanks/healers to get the scoring they need to get rewarded.
It's somewhat unfortunate that doing a better job results in worse rewards, though I'm guessing you don't have the technology to fix it.
The contribution points for tanks/healers was increased this patch. Keep in mind you do not get credit for taking damage from any attack, the credit only goes to players who take damage from specific attacks (Teleiosaurus/Hatchling Bite, Qwyjibo's Punches, Kigas Ice Blasts, Frost Hound Bites). Also keep in mind you lose points if you're defeated. The amount lost is fairly small, but if you're defeated frequently it's going to add up.
The participation threshold is not going anywhere. Tweaks will be made to it as needed.
Unfortunately there was a bug with the zone caps which will be addressed. Having the zones properly cap at 50 should ensure the fights last long enough for tanks/healers to get the scoring they need to get rewarded.
Hmm.. I think this information should be posted within Irwin's information menu. I did not know that those particular attacks are necessary to even place in the participation threshold. So, my question now is: If a player places within the threshhold but does not sustain enough of the required attack damage then that player does not receive credit or rewards except for a green drop?
The open missions will give you points for doing the following:
Damaging the main boss/high priority targets (you receive fewer points for damaging non-priority targets, like the hounds and hatchling).
Taking damage from specific attacks.
Healing other players.
You will lose points every time you are defeated.
Having a super high score does not give you better chances at rewards, the only requirement to get the regular loot drops is that you meet the minimum threshold.
This type of scoring is going to be placed on more open missions in the future. While some may be more lax than others, having a minimum threshold encourages players to actively participate.
The open missions will give you points for doing the following:
Damaging the main boss/high priority targets (you receive fewer points for damaging non-priority targets, like the hounds and hatchling).
Taking damage from specific attacks.
Healing other players.
You will lose points every time you are defeated.
Having a super high score does not give you better chances at rewards, the only requirement to get the regular loot drops is that you meet the minimum threshold.
This type of scoring is going to be placed on more open missions in the future. While some may be more lax than others, having a minimum threshold encourages players to actively participate.
Thank you for this information; it is very helpful. If there is no way to tell if you met the threshhold via the leaderboad, will it eventually be removed? I cannot see a reason to have it if the rewards do not apply to how high or low players place on it.
85 people on Monster Island a minute ago, team up "range" didnt change either... and since the event was so buggy last week with people not getting credit, I think it should have been extended
The contribution points for tanks/healers was increased this patch. Keep in mind you do not get credit for taking damage from any attack, the credit only goes to players who take damage from specific attacks (Teleiosaurus/Hatchling Bite, Qwyjibo's Punches, Kigas Ice Blasts, Frost Hound Bites). Also keep in mind you lose points if you're defeated. The amount lost is fairly small, but if you're defeated frequently it's going to add up.
The participation threshold is not going anywhere. Tweaks will be made to it as needed.
Unfortunately there was a bug with the zone caps which will be addressed. Having the zones properly cap at 50 should ensure the fights last long enough for tanks/healers to get the scoring they need to get rewarded.
Most healers don't have very high HP and much in the way of defense - thus they are frequently defeated.
The Toy Master doesnt have his mission to get the "Perked Curiosity" Perk title anymore! I am Sad. Could that possibly get put back in? I thought it was terribly cute!
The contribution points for tanks/healers was increased this patch. Keep in mind you do not get credit for taking damage from any attack, the credit only goes to players who take damage from specific attacks (Teleiosaurus/Hatchling Bite, Qwyjibo's Punches, Kigas Ice Blasts, Frost Hound Bites). Also keep in mind you lose points if you're defeated. The amount lost is fairly small, but if you're defeated frequently it's going to add up.
The participation threshold is not going anywhere. Tweaks will be made to it as needed.
Unfortunately there was a bug with the zone caps which will be addressed. Having the zones properly cap at 50 should ensure the fights last long enough for tanks/healers to get the scoring they need to get rewarded.
Most healers don't have very high HP and much in the way of defense - thus they are frequently defeated.
Aye. The healer role sort of make sure that is the case and given there is so much AoE even with a good tank you are probably going to bite it now and then. So either you will need to build Con Tank Healers which seems silly or they better count healing pretty strongly. Also it would be nice to have some way to see how we are doing in terms of gaining enough credit.
The open missions will give you points for doing the following:
Damaging the main boss/high priority targets (you receive fewer points for damaging non-priority targets, like the hounds and hatchling).
Taking damage from specific attacks.
Healing other players.
You will lose points every time you are defeated.
Having a super high score does not give you better chances at rewards, the only requirement to get the regular loot drops is that you meet the minimum threshold.
This type of scoring is going to be placed on more open missions in the future. While some may be more lax than others, having a minimum threshold encourages players to actively participate.
Also keep in mind you lose points if you're defeated. The amount lost is fairly small, but if you're defeated frequently it's going to add up.
This is a bad idea. With these teamwork dynamics, it is very easy for you to die many, many times and it not be any fault of your own. For example, if tanks wipe on Teleiosaurus and actually try to do their job and regain aggro control, they will probably die several times in the process because if the tanks have died once, the healers also probably have. And since the respawns are so staggered thanks to the respawn being miles away, the tanks may also wind up not having support to split the bite damage. Healers die and come back, and they put themselves at a lot of risk helping the tanks try to get things back under control. One bad dino spin and your healer can get a faceful of tail.
Meanwhile while this is going on, ranged DPS can just kinda chill and keep out of the big damage arcs, block the bubbles, and continue shooting. Even the melee DPS doesn't have to worry about blocking the bites or breath attacks ideally. They rack up lots of points and will often end up dying less, even if their actions are actually causing the encounter to get out of control, while the people trying to get it back under control just keep on a-dying and losing points. It basically creates a system where tanks and healers may have to just sacrifice rewards so everyone else can get them. It's stupid.
Also, with the damage taken->points mechanic, does it use the net damage after mitigation, or the original? Because if mitigation actually lowers the potential points you gain from tanking, that creates an environment that hugely favors regen tanks (less damage mitigated=more points, not to mention the self heal probably counting for heal points as well).
Can we get the CD on the Triumphant Recovery reduced to something useful, like 30 seconds to a minute?
And also, now that the Limited versions are BOP, can we ditch the timer on those? Not many people die that often, and usually when they do, they don't want to hop back up where they fell down.
Goes to help fight the cosmics in monster island but finds because of that map 1 is full because of new zone cap.
That makes the decision to ignore these terribly designed encounters all together that much easier.
Edit: On top of this, something caused the daily to reset on all my characters. It took three times of fighting Kiga and 4 times of fighting the ape before the mission actually registered the defeat. I'm not going to bother with that again.
Edit: On top of this, something caused the daily to reset on all my characters.
The mission was redesigned so its success criteria match the criteria for getting a full reward circle, making it actually possible for non-dps. That unfortunately means the mission gets reset because it's out of date.
who would've thought it!? the 50-man limit per zones is obnoxious!
please tell me this is a placeholder fix until you find alternative ways
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Heyas, it *should* have auto unlocked if you already owned it, but if it still isn't available please submit a ticket to customer service.
Neither the bone plates long nor the tribal loincloth auto-unlocked their female versions from me, and I had unlocked the items before. Furthermore, the tribal loincloth moved from showing as unlocked (grey mask) to not unlocked at all (blue mask).
Since some folks have already reported this so quickly, this clearly isn't an isolated incident, and is a sign of the intended effect not working on a larger scale. I'm going to file a bug report, but this is going to be something that needs to be on a different level than "GM whack-a-mole with isolated incidents."
Game Crushed before Kiga fight, getting back and the canada instance is FULL! Despite i have been there from the start
Yeah that's fair, I lost my last Credit and now I have to wait 3-4 hours again
Screw this 50-man limit
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Game Crushed before Kiga fight, getting back and the canada instance is FULL! Despite i have been there from the start
Yeah that's fair, I lost my last Credit and now I have to wait 3-4 hours again
Screw this 50-man limit
And this differs from the game crashing in an anniversary fight and being unable to get back in because of the zone cap how? (actually, those fights could do with a zone cap reduction as well; the game starts losing track of damage events at a certain point, so 80 people pounding on a mega-D barely do more damage than 50). The plus side of all this is two instances means two separate cosmic timers.
I don't think the cap is that big a deal, granted I haven't been wedged out because of it yet. Supposedly people have been using team teleporters to squeeze in extra folks who are denied entry. Also, people could try and be a bit more considerate and just hop zones. Like if you're waiting on a kigatilik to start, and there's a bunch of people leveling in canada 1, so some folks get stuck in 2, it would be simple for everyone to just move over to zone 2 for the cosmic.
[*] Added female versions of bone plates and tribal loincloths.
[*] Added belt version of the Medicine Bag from the Tribal Loincloth with Medicine
Now the costume mask icon is shown as Blue for me despite i have already unlocked it :X
The Vendor doesnt state i already own the piece, this will be confusing
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
If a second instance of MI or Canada comes into being, does the Cosmic appear immediately, or does the timer begin?
If the Cosmic appears straight away, then, if you get kicked, go to the new instance, and then advertise in zone for folks to come there are soon as the finish in the primary zone.
If a second instance of MI or Canada comes into being, does the Cosmic appear immediately, or does the timer begin?
If the Cosmic appears straight away, then, if you get kicked, go to the new instance, and then advertise in zone for folks to come there are soon as the finish in the primary zone.
when a new zone instance is created, it automatically spawns with fresh new cosmics without timers
People follow a Cosmic Que, Qwyjibo -> Teleiosarus -> Kigatilik
and after they fight Kiga, they go straight to Qwy
They will NEVER fight the same cosmics twice in the row
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Looks like good changes in general, but I also want to speak up on the credit/threshhold issue. Some of these fights require people to be dedicated to the "non-priority" targets. The current system encourages players who want full credit to not volunteer for those roles and instead stay on the main target.
Also, it took a lot of tried to get 2/3 cosmics credited on my daily mission during the full week event. Now I login and find out that my daily mission has been reset with no credit. Would it have been so hard to transfer the credit over or just complete the mission for those that had any credit during that week?
Strange stuff going on in this game. Nothing that encourages me to play anything other than the same ol' content that works like it's supposed to, either.
Comments
EDIT: Is Chat offline?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
However It is only available to me on male characters, but now has belt with bag option on those
Still not available on female characters ,and the costume shows blue marker at the rec vendor saying I don't have it despite the fact the character looking with is wearing it .
the 20 targets cap of the Auras is gonna be really awefull
Some of the exlusivle PRE-Focus healers with Radiant Protection and Primal Majesty auras was what kept all the squishies alive during Cosmics
Not to mention it downgrade Pet Builds even more
Glad the Radiant Protection block cancel bug finally gets fixed
Eeeehh... this would work better as Belt Accesorie, because it IS a accesory
I guess in the future we will see more bugged-perks here! there are plenty
Darn it
This is a big journey, so far if you're reading this, wish you a good day
Devs, please take this into account.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
There are some builds than can pull of the DPS + tanking or healing requirements. But they are few and far between. Most people aren't going to perform the two most important jobs in cosmic encounters for nothing. Especially, since the encounter can't be completed without them, but they still get little for their efforts.
The participation threshold is not going anywhere. Tweaks will be made to it as needed.
Unfortunately there was a bug with the zone caps which will be addressed. Having the zones properly cap at 50 should ensure the fights last long enough for tanks/healers to get the scoring they need to get rewarded.
where's the XP handout?
I've had 200k+ and got no mission/perk count. so it's not under 100
Get the Forums Enhancement Extension!
Epic Stronghold
Block timing explained
Damaging the main boss/high priority targets (you receive fewer points for damaging non-priority targets, like the hounds and hatchling).
Taking damage from specific attacks.
Healing other players.
You will lose points every time you are defeated.
Having a super high score does not give you better chances at rewards, the only requirement to get the regular loot drops is that you meet the minimum threshold.
This type of scoring is going to be placed on more open missions in the future. While some may be more lax than others, having a minimum threshold encourages players to actively participate.
and since the event was so buggy last week with people not getting credit, I think it should have been extended
Meanwhile while this is going on, ranged DPS can just kinda chill and keep out of the big damage arcs, block the bubbles, and continue shooting. Even the melee DPS doesn't have to worry about blocking the bites or breath attacks ideally. They rack up lots of points and will often end up dying less, even if their actions are actually causing the encounter to get out of control, while the people trying to get it back under control just keep on a-dying and losing points. It basically creates a system where tanks and healers may have to just sacrifice rewards so everyone else can get them. It's stupid.
Also, with the damage taken->points mechanic, does it use the net damage after mitigation, or the original? Because if mitigation actually lowers the potential points you gain from tanking, that creates an environment that hugely favors regen tanks (less damage mitigated=more points, not to mention the self heal probably counting for heal points as well).
And also, now that the Limited versions are BOP, can we ditch the timer on those? Not many people die that often, and usually when they do, they don't want to hop back up where they fell down.
That makes the decision to ignore these terribly designed encounters all together that much easier.
Edit: On top of this, something caused the daily to reset on all my characters. It took three times of fighting Kiga and 4 times of fighting the ape before the mission actually registered the defeat. I'm not going to bother with that again.
Epic Stronghold
Block timing explained
please tell me this is a placeholder fix until you find alternative ways
Since some folks have already reported this so quickly, this clearly isn't an isolated incident, and is a sign of the intended effect not working on a larger scale. I'm going to file a bug report, but this is going to be something that needs to be on a different level than "GM whack-a-mole with isolated incidents."
Game Crushed before Kiga fight, getting back and the canada instance is FULL! Despite i have been there from the start
Yeah that's fair, I lost my last Credit and now I have to wait 3-4 hours again
Screw this 50-man limit
Epic Stronghold
Block timing explained
-=-=-=-=-=-=-=-
My characters
Give me dem patch notes!!!Ignore this, posted in the wrong thread >.>
The Vendor doesnt state i already own the piece, this will be confusing
If the Cosmic appears straight away, then, if you get kicked, go to the new instance, and then advertise in zone for folks to come there are soon as the finish in the primary zone.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
when a new zone instance is created, it automatically spawns with fresh new cosmics without timers
People follow a Cosmic Que, Qwyjibo -> Teleiosarus -> Kigatilik
and after they fight Kiga, they go straight to Qwy
They will NEVER fight the same cosmics twice in the row
Besides, there is time between the third Cosmic and the respawn of the first, since they take four hours now.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Also, it took a lot of tried to get 2/3 cosmics credited on my daily mission during the full week event. Now I login and find out that my daily mission has been reset with no credit. Would it have been so hard to transfer the credit over or just complete the mission for those that had any credit during that week?