Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Master
Level 6: Mighty
Level 9: Agile
Level 12: Enduring
Level 15: Martial Focus
Level 18: Physical Conditioning
Level 21: Acrobat
Powers:
Level 1: Bludgeon
Level 1: Eruption (Rank 2, Magma Burst)
Level 6: Decimate (Nailed to the Ground)
Level 8: Thermal Reverberation
Level 11: Way of the Warrior (Rank 2, Rank 3)
Level 14: Enrage (Rank 2, Endorphin Rush, Giant Growth)
Level 17: Arc of Ruin (Rank 2, No Quarter)
Level 20: Annihilate (Rank 2, Scorching Blade)
Level 23: Brimstone (Rank 2, Aftershock)
Level 26: Fire Snake
Level 29: Masterful Dodge
Level 32: Ego Surge (Nimble Mind)
Level 35: Evasive Maneuvers (Rank 2)
Level 38: Absorb Heat (Rank 2, Rank 3)
Travel Powers:
Level 6: Millennial Flight (Rank 2, Rank 3)
Level 35: Inky Ooze Tunneling
Specializations:
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Strength Mastery (1/1)
Gear:
PO: Justice Gloves of Precision
Con Enhancement 7
Dex Enhancement 7
Impact Prism 7 x2
PD: Justice Tights of Agility
Con Armoring 7
Dex Armoring 7
Gambler's Lucky Gem x2
PU: Justic Mask of Efficiency
Dex Enhancement 7
Con Armoring 7
Growth Amulet 7
Growth Amulet 7
SO: Vigilante's Critical Belt
SD: Vigilante's Armored Bracers
SU: Vigilante's Bolstering Eyepiece
Supestats and Stats:
291 Strength
285 Dexterity
285 Constitution
10 Intelligence
10 Ego
10 Presence
13 Recovery
10 Endurance
Offense: 839
Critical Chance: 33%
Critical Severity: 113.3%
Defense: 373.7
Dodge Chance: 47.7%
Avoidance: 61.2%
I had Invulnerability at first, which seemed like a pretty solid build defensively, but it seemed to lack damage. Then someone introduced me to Way of the Warrior as a means of buffing my damage massively, but I took a bit of a hit to my defense.. my main worry is whether I've become too squishy. My offense went from 937.9 to 839 and my Defense went from 472.6 to 373.7. From what I can tell, Way of the Warrior almost doubles all of my physical damage, and even increased my fire DoT as well which is a huge benefit. I have no issues with energy, but my main concern comes to defense and survival.
I dropped Guard and grabbed Evasive Maneuvers to help boost my dodge chance up to mitigate more damage with Avoidance, but I am not sure how to best balance this for damage and the ability to stay alive.. or if the dodge and avoidance I have now is enough. I would like to somehow keep Way of the Warrior, but at the same time be defensively efficient. Any and all advice would be welcome.
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Comments
If ur up in melee, using Thundering Kicks over Evasive may be more practical, as EM will lunge you away and has a cd, whereas TKick's dodge can be refreshed anytime as long as ur in melee reach.
If ya want a bit more sturdiness, then ya can trade some Dex for Con, as Con will give more maxHP and Defense via Juggernaut here. Otherwise, for a melee dps ur build is pretty high on survival for using an offensive passive. The only other thing I may consider is trading Firesnake for another AD or heal cd, though like the Dex trade its exchanging some dps for more survival.
- Be safe and have fun, champs - for science!
And TKicks is fine to rank up- if you have the spare adv points. About 3% more flat dodge per point (and more dmg from it). If ya want more free adv points, ya can consider dropping R2 of Enrage (only really good for the size boost out of combat here) or NttG on the lunge (if this us a pve build).
- Be safe and have fun, champs - for science!
I'd prob take R3 of TKicks, as Floating Lotus is better defensively if ur constantly spamming TKicks instead of occasionally (R3 is higher dps too, ofc).
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Master
Level 6: Mighty
Level 9: Agile
Level 12: Enduring
Level 15: Martial Training
Level 18: Physical Conditioning
Level 21: Acrobat
Powers:
Level 1: Bludgeon
Level 1: Eruption (Rank 2, Magma Burst)
Level 6: Decimate (Nailed to the Ground)
Level 8: Thermal Reverberation
Level 11: Way of the Warrior (Rank 2, Rank 3)
Level 14: Enrage (Giant Growth)
Level 17: Arc of Ruin (Rank 2, No Quarter)
Level 20: Annihilate (Rank 2, Scorching Blade)
Level 23: Brimstone (Rank 2, Aftershock)
Level 26: Parry (Elusive Monk)
Level 29: Masterful Dodge
Level 32: Ego Surge (Nimble Mind)
Level 35: Bountiful Chi Resurgence (Rank 2, Resurgence Reiki)
Level 38: Absorb Heat (Rank 2, Rank 3)
Travel Powers:
Level 6: Millennial Flight (Rank 2)
Level 35: Inky Ooze Tunneling
Specializations:
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Mass Destruction (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)
Gear:
PO: Justice Gloves of Precision
Con Enhancement 7
Dex Enhancement 7
Impact Prism 7 x2
PD: Justice Tights of Agility
Con Armoring 7
Dex Armoring 7
Gambler's Lucky Gem x2
PU: Justic Mask of Efficiency
Dex Enhancement 7
Con Armoring 7
Growth Amulet 7 x2
SO: Vigilante's Critical Belt
SD: Vigilante's Armored Bracers
SU: Vigilante's Bolstering Eyepiece
Vitals:
Health: 9,411
Energy: 42/140
Supestats and Stats:
291 Strength
285 Dexterity
285 Constitution
10 Intelligence
10 Ego
10 Presence
13 Recovery
10 Endurance
Attack:
839 Offense - 876.5 max tenacious
33% Crit Chance - 70.4% from Nimble Mind
113.3% Crit Severity
Defense:
373.7 Defense - 380.7 max tenacious
Dodge Chance: 47.7% - 54% from Elusive Monk
Avoidance: 61.2% - 69.1% from Elusive Monk
So this is my finalized build. I took a purely dps approach rather than trying to make myself tanky. I have Absorb Heat (Rank 2, Rank 3) and Bountiful Chi Resurgence (Rank 2, Resurgence Reiki) as my healing abilities. Masterful Dodge is my panic button for when things get especially hairy. I went from Rank 3, to Rank 2 in my flight ability to pay for Elusive Monk, which isn't much of a loss considering what I gain. Though Elusive Monk reduces my damage by a negligible amount when it is active, I hardly even notice the damage reduction, since most of my attacks are charge attacks, Elusive Monk disappears by the time my attack finishes charging to deliver full damage, only to trigger Elusive Monk once more when it lands.. meaning it only stays active when I am energy building with constant attacks and after attacks finish, allowing Elusive Monk's damage reduction to be out of the way while remaining quite potent. Everything else seems pretty explanatory. I would very much love some opinions on this final build.
- Be safe and have fun, champs - for science!
If LK or EM's buff is dropping off before ur next melee attack hits, then its technically not getting 100% uptime. That's what I meant.
- Be safe and have fun, champs - for science!
From what I can tell, there is no passive way of getting past 100% dodge without throwing off constant buffs to keep it in place, and that is if you can keep it up constantly. The only thing I have right now that would throw me up that far is masterful dodge, but if I would get more benefit out of Laser Knight at my current dodge and avoidance, I may go that route.. but I assume that Elusive Monk gets better the more dodge you have
100% dodge is still possible outside of MD, but you'd have to switch gears and make LR ur passive to even lay the ground work for that, and yea it still takes upkeep for it.
- Be safe and have fun, champs - for science!