Out of all my current toons, I'm tired of attacking from ranged, so I want to make a leveling build that actually gets right in people's faces and attack. After a while, I decided to go with a theme of a beast woman that also knows a little bit of magic with currently no specific magic theme in mind. Even after doing some reading around online, I'm so lost with this build. Hopefully this isn't too similar to a werewolf build posted a few days ago. I don't merely want to use The Savage AT because I want to be a bit more flexible than that. I only did testing on the PTS against dummies and not even in the battle station yet. I feel like there is probably a lot wrong with this build. Here's what I have so far...
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Constitution (Secondary)Level 15: Recovery (Secondary)Talents:Level 1: The SavageLevel 6: MightyLevel 9: EnduringLevel 12: TirelessLevel 15: Physical ConditioningLevel 18: RelentlessLevel 21: Quick RecoveryPowers:Level 1: Bestial FuryLevel 1: Shred (Rank 2, Rank 3)Level 6: FrenzyLevel 8: Way of the Warrior (Rank 2, Rank 3)Level 11: Aspect of the BestialLevel 14: ResurgenceLevel 17: Pounce (Nailed to the Ground)Level 20: Bite (Rank 2, Rank 3)Level 23: Command Animals (Rank 2, Rank 3)Level 26: Supernatural PowerLevel 29: ParryLevel 32: RebirthLevel 35: Massacre (Rank 2, Blood Mess)Level 38:Travel Powers:Level 6: Athletics (Rank 2, Rank 3)Level 35: Fire Flight (Rank 2, Rank 3)Specializations:Strength: Swole (3/3)Strength: Physical Peak (2/3)Strength: Brutality (2/2)Strength: Juggernaut (3/3)Brawler: The Glory of Battle (1/3)Brawler: Penetrating Strikes (2/2)Brawler: Ruthless (2/2)Brawler: Finishing Blow (3/3)Brawler: Setup (2/2)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Reactive Strikes (2/2)Warden: The Best Defense (3/3)Mastery: Warden Mastery (1/1)So I have a whopping 10 adv points left and a whole power missing. Once my powers are decided, I'll better sort the powers gained by level order. Some of the advantages I've picked is supposed to tie into bleeding damage, although another rank might be better instead. There is currently no active offense because I don't know a suitable one yet. I heard Aggressor does not work with Aspect of the Bestial. Do I need an pull or AoE like Quicksand to keep enemies close, aside from the lunge? I don't know if AoE pulling would be worth it for Shred or Frenzy. Command Animals is for a bit of tanking and applying bleeding to targets I'm not focused on. Could I drop that altogether or can it help? It would help towards the theme's magical aspect. Is Devour Essence worth taking to survive better? Is Howl w/ Make Them Tremble to snare enemies any good? What about Venomous Breath w/ Paralytic Bile? It would be more for stunning than poisoning, if the stunning is any good.
As for specializations, is the extra critical severity worth it if my critical chance is very low? Maybe I need to gear for that since I had pretty poor gear while testing with about 8.8% crit chance. What about the mastery choice? I don't know if Strength Mastery would be worth getting since 20 extra points might be minor extra damage at best. There's probably a bunch of holes and flaws in this build so far, but it can be workable, right?
Comments
Command Animals won't add much more than a potential off-tank or distraction for trash, not very high priority considering the energy penalty, but if its thematic then its not a bad power to keep.
Ya perhaps would have a bit too many attacks, though. Massacre is Bestial SN's best ST dps attack, but it doesn't proc AotB and makes Bite kinda redundant. You'd also want the special adv on Shred here.
Ya mentioned that ya didn't want it to be much like the Savage, but its looking rather close to it as is, at least in playstyle- not that its really a bad thing. You'll have less survival w/o Regen, but strong dps.
You lack a regular heal, so yeah DE w/ R2 + the Phleb adv would be good for a patch-up heal. BCR/RR is an alternative when using a dodge passive like WotW, but it'll come w/ a dmg penalty when its up. I'd prob throw Resurgence and/or MD in there as well. I'd prob pass on Howl. It can refresh Enrage out of combat, but isn't really a standout power overall.
Crit severity from specs is always good, since its flat% and DR-free, though for gear I'd only get one bonus severity rating modifier since the rating itself diminishes pretty harshly. Warden Mastery is fine as long as ur using Shred often enough. Upper Hand (instead of Reactive Strikes) can also boost ur crit on bleeding targets (and/or Slaughter for Shred). Can also get one Dex mod or 2ndary gear to get a bit of extra crit that way, as well as get some crit rating on offensive gear. Ur crit% shouldn;t be too bad after that.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Savage
Level 6: Mighty
Level 9: Enduring
Level 12: Tireless
Level 15: Physical Conditioning
Level 18: Relentless
Level 21: Quick Recovery
Powers:
Level 1: Bestial Fury
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Frenzy (Rank 2, Rank 3)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Aspect of the Bestial
Level 14: Resurgence (Rank 2, Rank 3)
Level 17: Pounce (Nailed to the Ground)
Level 20: Massacre (Rank 2, Blood Mess)
Level 23: Command Animals (Rank 2, Rank 3)
Level 26: Supernatural Power
Level 29: Parry
Level 32: Rebirth
Level 35: Venomous Breath (Paralytic Bile)
Level 38: Devour Essence (Rank 2, Phlebotomist, Accelerated Metabolism)
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Shadow Wings (Rank 2, Rank 3)
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Warden Mastery (1/1)
The leveling order might change a bit while actually playing since it was difficult to decide when to get what. The character does feel quite savage with this build. I couldn't justify having Vicious Cyclone due to the chain and me feeling like it conflicts with the theme. If I took one or two less ranks in Resurgence, I could rank up Venomous Breath, but I'm probably don't need a 3rd AoE for extra damage especially since it's toxic. Maybe I could put on more Accelerated Metabolism for my attacks since even with Supernatural Power my energy kept running try. It's more likely that I might not have been using my attacks correctly. Pounce seems to be a way to get into battle and deal with annoying flyers.
As an alternate to Parry, I thought about Ebon Void since it still fits the magical part of the theme and could lead to a bit of extra healing. Maybe it was the poor gear and/or poor tactics, but even surviving in the Battle Station was difficult. Then again, Parry might add a bit more DPS even when blocking.
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Savage
Level 6: Covert Ops Training
Level 9: Acrobat
Level 12: Physical Conditioning
Level 15: Martial Focus
Level 18: Quick Recovery
Level 21: Impresario
Powers:
Level 1: Bestial Fury
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Supernatural Power
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Venomous Breath (Rank 2, Rank 3, Paralytic Bile)
Level 17: Pounce
Level 20: Massacre (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Ego Surge (Nimble Mind)
Level 29: Devour Essence (Rank 2, Phlebotomist)
Level 32: Command Animals (Rank 2, Rank 3)
Level 35: Rebirth
Level 38:
Travel Powers:
Level 6:
Level 35:
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Offensive Expertise (2/2)
Mastery: Warden Mastery (1/1)
Switching gears to FotT and a Dex focus; that makes mixing diff attacks much easier, as AotB ties you to bleeds and Enrage ties you to knocks. Venom Breath is used as ur main AoE, and Shred as close-up cleave AoE + cheap single-target filler, debuff, and procing Setup for Massacre. DE for healing, animals for pets + extra debuffs. Last power slot is w/e ya want.
Stat focus is on Dex and Con here, w/ a bit of Rec for Supernatural Power.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Savage
Level 6: Covert Ops Training
Level 9: Acrobat
Level 12: Physical Conditioning
Level 15: Martial Focus
Level 18: Quick Recovery
Level 21: Impresario
Powers:
Level 1: Bestial Fury
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Supernatural Power
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Venomous Breath (Rank 2, Rank 3, Paralytic Bile)
Level 17: Pounce (Nailed to the Ground)
Level 20: Massacre (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Ego Surge (Nimble Mind)
Level 29: Devour Essence (Rank 2, Phlebotomist, Accelerated Metabolism)
Level 32: Command Animals (Rank 2, Rank 3)
Level 35: Rebirth
Level 38: Parry
Travel Powers:
Level 6: Distortion Acrobatics (Rank 2, Rank 3)
Level 35: Shadow Wings (Rank 2, Rank 3)
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (1/3)
Brawler: Setup (2/2)
Brawler: Offensive Expertise (2/2)
Mastery: Warden Mastery (1/1)
I decided to go with Parry again for my final power so that I have a block replacement. Ebon Void appeared to be too weak, healing less than a 100 HP every so often. The last 3 adv points were spent toward Pounce w/ Nailed to the Ground and Devour Essence w/ Accelerated Metabolism. I really don't want my healing running out of energy while in use although Supernatural Power might prevent that. Where could that last point go instead? The Brawler spec tree only had 9 points spent, so I put the final point in Finishing Blow. Also for theme, I threw in 2 DLC travel powers.
Ego Surge does work pretty well even for Strength right?
Ego Surge's main use is Nimble Mind's flat crit%, not the baseline dmg or Ego boosts, and that crit scales w/ Con. As long as you have Con SS'd, its the best dps AO.
- Be safe and have fun, champs - for science!
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- Be safe and have fun, champs - for science!