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Riftbinder - Death by a thousand tiny numbers

nornsavantnornsavant Posts: 93 Arc User
edited April 2016 in Builds and Roles
PowerHouse (Link to this build)

Name: Riftbinder

Archetype: Freeform

Super Stats:
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Endurance (Secondary)

Talents:
Level 1: The Glacier
Level 6: Healthy Mind
Level 9: Boundless Reserves
Level 12: Investigator
Level 15: Amazing Stamina
Level 18: Field Ops Training
Level 21: Quick Recovery

Powers:
Level 1: Infernal Bolts
Level 1: Infernal Blast (Rank 2, Rank 3)
Level 6: Supernatural Power
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Ebon Void (Rank 2, Voracious Darkness)
Level 17: Bionic Shielding (Rank 2, Rank 3)
Level 20: Circle of Arcane Power (Rank 2, Rank 3)
Level 23: Summon Shadows (Rank 2, Devouring Darkness)
Level 26: Ebon Rift (Rank 2, Rank 3)
Level 29: Void Shift (Rank 2, Rank 3)
Level 32: Protection Field (Rank 2, Rank 3)
Level 35: Masterful Dodge
Level 38: Unbreakable

Travel Powers:
Level 6: Jet Pack (Rank 2)
Level 35: Teleportation

Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Tough (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Guardian: Make It Count (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Constitution Mastery (1/1)


Built like a tank, does damage like... well like a tank.

PROS
No energy problems
Clouds and clouds of damage
Very survivable, lots of defense layers
Powers have some auto-pilot
Not a tank

CONS
Needs to be stationary, lacks mobility
Damage might be bad against single hard targets
No single big damage attack
NOT a tank
Still WIP

We start with infernal attacks for the chance of their minor dot. Every little bit helps. I am told that infernal blast is pretty good but on this low damage variant that might not shine through. Went rank 3 instead of taking the propagation advantage to wring as much damage out of it as I could but propagation might not be a bad idea if we are looking to spread that poison goodness around/

Concentration does what concentration does but I am not sure if it make too much difference in this build. The damage is individually so low that the buff might be negligible. But every little bit helps I suppose.

Circle of Arcane power is how you get power. If you leave the circle you will get starved instantly. Stay in the circle. If you have to move make a new circle. The circle is life! All hail the circle.

Bionic Shielding and Protection Field are made useful by the circle. They become nearly at will uses and Field can be used to actively resist damage. Gets knocked down? Put it right back up. Gets damaged? Just resupply it. You have endless energy.

Ebon Void, is this real? R3 costs 2 points and sets you at 360 resist. R2 with devouring darkness costs 3 points and has to work its way up to 350 from 300. Is that real? There must be a better block than that. Maybe TK with TK reinforce? You don't need a power gather in the shield at this point. You really need a damage blocker and a “give me a second to think” mechanic. Not certain what would be best. Ebon Void might be a joke.

In this build Void Shift is standing in for Soul Vortex, that along with Summon Shadows and Ebon Rift are the layered damage. Just drop one then the other and then the other. They run a [short] while on their own power letting you do some blasting or re-position and re-circle, put up some defenses, whatever you need.

For Summon Shadows, not sure if the Devouring Darkness advantage is worth it, might be better to go rank 3. I can't say the heal is extraordinary but then its just another tiny layer of healing.

I have a standard selection of Active defenses. Unbreakable could become Ego Surge with Nimble Mind if you are willing to drop the Advantage points from something else. I didn't see much difference either way. It could also become Rebirth if that is important to you and if you do a lot of content with that ridiculous and really poorly considered “respawn in a cage” mechanic it might be very important indeed.

In tests it seems like the damage really adds up and even annoying hard targets with lots of CC fall while you are still very protected. Reversing Int and Con will get you more damage and also more respawns.

Is ebon void bad? Is there something else which will do what it does but better? Something like Orbital Cannon? Not sure.

Thoughts welcomed. WIP.... wip it real good


Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited April 2016
    Misc feedback:

    dps toggles like Conc actually help more for non-dps FF builds since ya have less total passive dmg bonus then, and passive dmg bonus gives much less return the more ya stack. So I def wouldn't pass up Concentration here if ya still wanted energy + extra dps; it may be that ur not gearing much Int or Ego for it, though. W/ good Int, and some Rec_End for Supernatural Power, ya shouldn't need CoAP for energy at all, unless ur build includes too many non-SN powers that can't proc the EU (and if that's the case, ya may want to consider a diff EU).

    This build would have an easier time overall w/ Epidemic; that you passed over any Infernal SN AoE is a bit odd, and not too efficient. Regardless, Infernal SN isn't standout in single-target dps, though it can still be okay w/ stacked up deadly poison, Defile's debuff, and Firesnake's debuff all going. DE is also good ST dps, but its a melee attack technically, and the only toggle to innate stack from it is FotT.

    Bubbles like PF aren't very strong for non-Support, imo, since they won't shield nearly as much, and the shield is applied pre-mitigation. Its more dramatic for low-defense units like dps than for tanks, but for tanky builds not packing much bonus heal, I'd consider it a waste of investment (esp since as a tank_dps ur role is not healing and ya should be doing other things in combat).

    Tough in CON PSS only gives half the return compared to STR's Swole. Its not very good; I'd prob get Armored and 1-2 in Unyielding first.

    Ebon Void is fine for a block. Its not as good after the nerf to VD, but its still pretty good for a linger effect. The main reason for the linger over a normal rank is cause it stays in effect while ur not blocking, whereas the extra 60% or so from a normal rank only applies while blocking. VD used to be very powerful at 10 stacks and 1 pt cost; now its more of a trade-off and not nearly as much of a no-brainer pick. I guess the flip-side to the nerf is that ya dun need to spend time building stacks as much, if they're capped at 5. Eh..
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nornsavantnornsavant Posts: 93 Arc User
    edited April 2016
    Okay, so lets double down on darkness. No more circle and we are going to invest in Spirit Reverb with some fear procing powers which are, coincidentally, the same darkness powers as before. BWAha ha ha haaaa

    PowerHouse (Link to this build)

    Name: Riftbinder

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: Inhuman
    Level 6: Healthy Mind
    Level 9: Boundless Reserves
    Level 12: Negotiator
    Level 15: Amazing Stamina
    Level 18: Field Ops Training
    Level 21: Quick Recovery

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Blast
    Level 6: Ebon Void (Rank 2, Voracious Darkness)
    Level 8: Spirit Reverberation
    Level 11: Void Shift (Rank 2, Rank 3)
    Level 14: Ebon Rift (Rank 2, Rank 3)
    Level 17: Invulnerability (Rank 2, Rank 3)
    Level 20: Masterful Dodge
    Level 23: Bionic Shielding (Rank 2, Rank 3)
    Level 26: Summon Shadows (Rank 2, Devouring Darkness)
    Level 29: Ego Surge (Nimble Mind)
    Level 32: Unbreakable
    Level 35: Compassion
    Level 38: Rebirth

    Travel Powers:
    Level 6: Jet Pack (Rank 2)
    Level 35: Teleportation

    Specializations:
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Guardian: Make It Count (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Constitution Mastery (1/1)


    With no bubble I find I need to be much more careful with my health, more peekaboo with the Ebon Void. It does work well enough and I don't see a reason to change it out. There is a tendency to fold under real pressure but them might just be the brakes of not being a real tank. I can usually get the Shadows out and that helps even if I am pinned down behind Ebon Void.

    [reminder: Void Shift is standing in for Soul Vortex]

    Very true that Epidemic is a world class can opener. But I don't want to be close to the people I am harming. I would like to be more of a “way over there” sort of damager. So I need some goodly distance with my harming.

    I wanted to try out a different form. Juggling my stats around I dumped Endurance and picked up Recovery to stack with Compassion. I have a touch of health-back from my specializations and a few from my powers that gets me to eight stack in no time at all. I feel like I might be using more build synergy with Compassion than I did with Concentration.

    I think this version does better damage than the other one too. Not great damage but better than the first posted build.

    And I was able to get Rebirth in there easily as well as R2 both travel powers [not shown]. Things are looking up.

    Barring further alterations to the build itself (which would be totally welcome on the suggestion side ), what are thoughts for gear to get tougher to kill and do more damage? I don't think intelligence does much toward damage besides allowing me to use powers more often for less power. Would I gear for something like Dex or Ego from nothing? Would I need to change out Intelligence for Dex so I would have somewhere to go for more damage?
    Post edited by nornsavant on
  • flowcytoflowcyto Posts: 12,859 Arc User
    Ebon Ruin is now Darkness' best single-target dps power- if fully ranked and hitting Feared targets that is. Its tough to afford, though. It no longer is really a debuff power in trade for that extra dps. Shadow Blast can work in its place- quite lower dps, but also much cheaper.. though you'd want to rank it up then.

    Shadow Embrace is also a fine AoE to grind with. The dps isn't great, but w/ the DD adv it can control and hit in a wide area. Cheap and doesn't lockdown either. I'd take it over Rift at least, since Rift has a cd (though ya can have both too).

    If using Compassion, I'd prob get 1 pt in Quick Healing in Con PSS- just cause the small heal can trigger the toggle passively in combat (QH itself is weak, but ur not taking it for its heal here).

    Higher dps would prob be dropping Int SS for Dex SS here, yea.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nornsavantnornsavant Posts: 93 Arc User
    edited April 2016
    So something more like this...

    PowerHouse (Link to this build)

    Name: Riftbinder

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: Inhuman
    Level 6: Healthy Mind
    Level 9: Boundless Reserves
    Level 12: Acrobat
    Level 15: Amazing Stamina
    Level 18: Survival Training
    Level 21: Quick Recovery

    Powers:
    Level 1: Shadow Bolt
    Level 1: Shadow Embrace (Rank 2, Rank 3)
    Level 6: Ebon Void (Rank 2, Voracious Darkness)
    Level 8: Void Shift (Rank 2, Rank 3)
    Level 11: Spirit Reverberation
    Level 14: Ebon Ruin (Rank 2, Rank 3, Nyctophobia)
    Level 17: Invulnerability (Rank 2, Rank 3)
    Level 20: Summon Shadows (Rank 2, Devouring Darkness)
    Level 23: Bionic Shielding (Rank 2, Rank 3)
    Level 26: Compassion
    Level 29: Masterful Dodge
    Level 32: Unbreakable
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Rebirth

    Travel Powers:
    Level 6: Jet Pack (Rank 2)
    Level 35: Teleportation (Rank 2)

    Specializations:
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Quick Healing (1/3)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Guardian: Make It Count (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Constitution Mastery (1/1)


    The damage is very much better and with Con as the top SS I have been durable enough to push Invulnerability back several levels. I don't want to say that it might turn into something else but things have been going well so far, who knows I might go all Aura of Primal Majesty. Eh, maybe not but we will see.

    I kept Soul Vortex because it is so effective at spreading fear. I could drop it for something much better but I already have Shadow Embrace for groups and Ebon Ruin for hard targets and bosses, Summon Shadows supports them both with a little heal for me. I just need a way to drop lots of fear without having to try too hard and Vortex does that in spades.

    Mostly now I am looking at gearing options and targets. Dex and Con I should suppose. Perhaps Dex first because I am pretty defensively built and I can always hide behind Ebon Void. I guess crit rating will be my guide for that. I am rubbish at gearing.

    Thanks so much for the suggestions so far, they have really helped.
  • flowcytoflowcyto Posts: 12,859 Arc User
    I'd gear mostly for Con and Rec atm. Getting some Dex is still fine for the crit%, but Rec also fuels Compassion, and ya can also get crit% via crit rating on gear (Dex's crit and crit rating are on the same stat curve, and thus both DR each other), along w/ extra crit severity. Defensive slots can have a mix of Defense and maxHP, and Utility slots are fine mixing CD reduction and cost discount (cost discount isn't as bad here since ya lack Int SS or Insight, and are using ERuin- cd reduction is still nice though).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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