This is an idea for a fiery demon with a big weapon. Not really familiar with HW powers, so anyone who could take a look would be much appreciated. Please keep in mind this build would be for leveling.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Constitution (Secondary)Level 15: Endurance (Secondary)Talents:Level 1: The BehemothLevel 6: Boundless ReservesLevel 9: Physical ConditioningLevel 12: BodybuilderLevel 15: Quick RecoveryLevel 18: RelentlessLevel 21: Amazing StaminaPowers:Level 1: BludgeonLevel 1: Cleave (Rank 2, Rank 3)Level 6: Eruption (Rank 2, Magma Burst)Level 8: DefianceLevel 11: Thermal ReverberationLevel 14: Enrage (Giant Growth)Level 17: Brimstone (Rank 2, Aftershock)Level 20: Annihilate (Rank 2, Rank 3)Level 23: Vicious Descent (Relentless)Level 26: Fire Snake (Trail Blazer)Level 29: Fireball (Unstable Accelerant)Level 32: Fire ShieldLevel 35: Conviction (Rank 2, Rank 3)Level 38: Immolation (Rank 2, Rank 3, Blazing Body)Travel Powers:Level 6: Athletics (Rank 2, Rank 3, Versatility)Level 35:Specializations:Strength: Swole (2/3)Strength: Physical Peak (3/3)Strength: Juggernaut (3/3)Strength: Overpower (2/3)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Tenacious (2/2)Warden: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Modified Gear (2/2)Vindicator: Mass Destruction (3/3)Mastery: Strength Mastery (1/1)
Comments
For Fire-based HW, I'd pair Thermal Reverb and Brimstone (w/ adv) w/ R3 Annihilate and Arc of Ruin (w/ both special advs). Then Arc can both debuff and refresh CF, so ya only need to open w/ Brimstone to get CF up, and Arc can renew it from there. Brimstone can also be tapped 3x to get knock immunity on trash mobs, so Annihilate won't send them flying away from you. Cleave isn't strictly necessary for this, though it is nice early on as a leveling attack.
Aside from Arc, the build could perhaps use more defenses or heals, though that may also depend on the content ya plan to run, since most solo/mission stuff is pretty easy.
I'd also prob get Brutality instead of Overpower in Str PSS.
- Be safe and have fun, champs - for science!
Edit: And is Rank 3 Annihilate more damage than the Clinging Flames adv?
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Fire Drakkon&d=1137NAFEPQap000G000G205G4002800GC08G905G803GE05GG042D0524052700J503250710gw3bIm3bDM
Fireball's UA is kind of a lesser priority for this build; ya could drop that to make more room. ES/NM would also be a better AO than Immolation, but if ya want the latter for theme then that's okay. R1 Fire Shield also isn't adding that much to the build, and ya dun need to rank Firesnake for its debuff anymore. You'll want the 30% special adv from Annihilate as well.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Fire Drakkon&d=1138NAFEPQap000G000G205G4002800GC08G905G803GE05GG042D04DM00K705J503EI0410gw3bIm3bDM
Also, where should I put the rest of my advantage points to put them to use?
- Be safe and have fun, champs - for science!
I guess to make a quick comparison, trying to max Rec and End by taking Energized + Rec/End talents in a STR/Con/Int setup (just as an example- could be anything not using Rec_End as SS's):
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: Energized
Level 6: Tireless
Level 9: Energetic
Level 12: Amazing Stamina
Level 15: Paramilitary Training
Level 18: Quick Recovery
Level 21: Negotiator
Str: 5+3 = 8
Dex: = 5
Con: 5+3+5 = 13
Ego: = 5
Int: 5+5 = 10
Rec: 12+8+5+3+5+5 = 38
End: 12+8+5+3 = 28
(8, 5, 13, 5, 10, 38, 28)
vs. talents more catered toward the 3 SS's + Dex for crit (ie. no Rec/End talents at all):
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: Superhuman
Level 6: Covert Ops Training
Level 9: Physical Conditioning
Level 12: Body and Mind
Level 15: Healthy Mind
Level 18: Acrobat
Level 21: Coordinated
Str: 12+3+5+5 = 25
Dex: 5+3+5+5 = 18
Con: 12+3+5+5+5 = 30
Ego: = 5
Int: 5+3+5+5+5 = 23
Rec: = 5
End: = 5
(25, 18, 30, 5, 23, 5, 5)
33 and 23 stat diff between Rec and End each, which both combined is worth about one R6 mod of stats at lvl 40. For extra ref, PSS'ing a stat gives +80 of it, and SSS'ing a stat gives +40 to it. And this is looking at the more extreme ends of talent setups.
When I advise to talent for some Rec_End in most builds, I dun even mean committing this much to talents for them. Many of my builds that don't SS Rec_End function fine at a mere +15 to +25 added to either Rec_End alone (usually Rec and no extra End, to help w/ equilibrium) - usually cause they are built efficiently to not need many pure energy stats. Ofc, it depends on the build and things like spamming energy-heavy attacks can change that paradigm, and even w/o that having, say, 25 extra Rec_End more than you need isn't really going to hurt ur build.
- Be safe and have fun, champs - for science!
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Fire Drakkon&d=1138NAFEPQap300G000G205G4002800GC08G905G803GE05GG052D04DM00K705J503EI0510gw3bIm3bDM
The only potential trade off I'd consider is exchanging some Rec talents for Dex, but then you'd have to be okay w/ a lower resting equilibrium, and even then ur talking a diff of.. what, just 15 stat points either way? eh..
- Be safe and have fun, champs - for science!