So I've had this idea for a good while now, and the more I think about it, the more I realize that it could work out really nicely for being able to bring back power replacers in a different, but similar way. Before On Alert hit, power replacers took the primary offense slot, in which would change the appearance of certain powers and also add a different damage type to it, whether it be electrical dmg to your gun/sword moves, or sonic dmg to your mental powers to name a couple of examples. But what if instead of it taking the primary offense slot, which on it's own is bad, considering you're losing a ton of stats, including mods, it instead became a passive device similar to the few we currently have in game, such as the Elder Worm Humidity Dome for example. Doing so would allow the device to play on certain powers and change the effects similar to the way they used to, however a problem could occur if you had multiple power replacer devices in the tray, unless maybe theirs a way to only allow 1 in the tray at a time? If this doesn't work, than perhaps add a new slot in the build window, in which to add a power replacer mod, or somewhere beside your power tray?
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Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
What may return are their costumes at some point.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Epic Stronghold
Block timing explained
Because to change the power effects requires inventing new powers, basically, to create said effects. Not to men tion, we know at least a few of said power replacers overpowered certain powers to begin with.
Silverspar on PRIMUS
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I second that, Weapon Auras would be Neato!