PowerHouse (Link to this build)Name: SagittariusArchetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Intelligence (Secondary)Level 15: Constitution (Secondary)Talents:Level 1: The MarksmanLevel 6: CoordinatedLevel 9: ShooterLevel 12: AgileLevel 15: BrilliantLevel 18: AcrobatLevel 21: AccuratePowers:Level 1: StrafeLevel 1: Straight Shot (Rank 2, Split the Arrow)Level 6: Hunter's InstinctLevel 8: Storm of Arrows (Rank 2, Achilles' Heel)Level 11: Quarry (Rank 2, Fair Game)Level 14: Conviction (Rank 2, Rank 3)Level 17: Explosive Arrow (Rank 2, Rank 3)Level 20: ConcentrationLevel 23: Ego Surge (Nimble Mind)Level 26: Masterful DodgeLevel 29: Fluidity (Rank 2, Flowing Like the River)Level 32: Snap Shot (Rank 2, Finish Him)Level 35:Level 38:Travel Powers:Level 6: AcrobaticsLevel 35: Chain SwingingSpecializations:Dexterity: Combat Training (3/3)Dexterity: Power Swell (2/2)Dexterity: Deadly Aim (3/3)Dexterity: Expose Weakness (2/2)Avenger: Anguish (2/2)Avenger: Round 'em Up (3/3)Avenger: Surprise Attack (2/2)Avenger: Preemptive Strike (3/3)Guardian: Make It Count (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Mastery: Dexterity Mastery (1/1)
so, having gone through a good portion of Arrow's first season on netflix, i'm suddenly struck by the urge to make an archer (even though i won't actually be able to make it for another 4 days at best, since i still need the last 2 pieces of aurum heirloom gear and those happen to be the 100K apiece questionite ones) - using xcelsior's hunter-ranger as a base and trimming out the melee parts to replace with archery parts, i get this cobbled-together build that i put about 10 minute's work in while half-tired...i'm sure i will need to make many changes to it, particularly with some of the advantages
(yes, i named him after the latin word for archer...my imagination is super awesome)
Comments
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Marksman
Level 6: Negotiator
Level 9: Quick Recovery
Level 12: Healthy Mind
Level 15: Acrobat
Level 18: Coordinated
Level 21: Covert Ops Training
Powers:
Level 1: Strafe
Level 1: Straight Shot (Rank 2, Split the Arrow)
Level 6: Hunter's Instinct
Level 8: Concentration
Level 11: Quarry (Rank 2, Fair Game)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Storm of Arrows (Rank 2, Achilles' Heel)
Level 20: Explosive Arrow (Where's the Kaboom?)
Level 23: Ego Surge (Rank 2, Nimble Mind)
Level 26: Masterful Dodge
Level 29: Parry (Rank 2)
Level 32: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 35: Evasive Maneuvers (Sleight of Mind)
Level 38: Resurgence (Rank 2)
Travel Powers:
Level 6: Acrobatics
Level 35: Chain Swinging
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
4 adv points leftover for w/e.
Not too many changes here. Guardicator is prob better overall for this, though Overseer could work for Trapped if ur using Storm of Arrows often to proc the root (at the cost of some defense and offense). Avenger could still work- again if ur using SoA enough for RA, though Guardicator is more convenient overall.
Since SoA won't be up as often w/ the CDR nerf, I gave ya Sonic Arrow for another spam-able AoE, and it can also replace Snap Shot on single-targets just fine. It can also AoE stun on full-charge. You also want the WtK adv on Explosive Arrow- that's the main reason to take it (it gives the dmg of a charged power for just a tap, on a 2.5-43 sec icd).
Make It Count's bonuses are small and are in the earliest/passive layer on dmg bonuses, so I'd always avoid that spec option in Guardian. Also got rid of Fluidity- giving up the large dmgRes bonus of a normal block isn't worth a smaller dodge/avoid boost, imo.
- Be safe and have fun, champs - for science!
if i don't manage to kill my target in a single hit, i should at least take out a good chunk of health that another power can deal with, especially with Preemptive Strike kicking in at that point - at least, that's what it looks like on paper; it may not actually work that way ingame because cryptic cannot math like normal people
i also want to keep SoA at level 8, even if it has a lengthy CD; leveling without an AoE is a pain in the **** so i want one ASAP...and toggle forms never seem to add much to any build i have them in, so i shouldn't need it that early
The Avenger thing can work, if ya dun mind the hit to Defense vs. Guardicator.
- Be safe and have fun, champs - for science!
i can always partially mitigate the loss of the loop by grabbing a heroic gear piece with the high defense and sticking a defense mod in it - that'll at least give me decently high offense though TBD
and a related question - at what score does ego's damage bonus start to hit DR to the point you should start focusing on other areas if it isn't a super stat?
and concerning stat mods, i was planning on going 3/2/1 dex/con/int; this a good slot configuration or would con/dex/int be better, or int/dex/con or even int/con/dex? (this is figuring without onslaught gear, which would give me extra slots to play around with)
Quarry + Int already should get ur Ego to/past 70 by high-level anyways, thanks to Audacity, so I wouldn't worry about that yet. I'd first worry if ur having losta energy issues at high level still.
As to stat mods: ur best stat here is Int due to Quarry and Concentration. I prob wouldn't gear much Dex outside of the +80 from PSS, Dex Mastery, and talents. How much Con ya want just depends on what sort of maxHP range you want to shoot for.
- Be safe and have fun, champs - for science!
so i should be looking at 3/2/1/ int/con/dex then? or maybe just leave out dex entirely until i get onslaught gear and just toss a single rank 5 dex bit in there - in which case i'd have either 4/2 int/con or 3/3 each
and speaking of onslaught gear, exactly how good are the sniper/melee ones i forgot the name of gloves? the description only says they boost ranged and melee powers, but not by how much
- Be safe and have fun, champs - for science!
EDIT: also, what kind of devices would compliment an archer (being so many have been changed lately, a lot of the formerly non-useful ones have become far more useful)?
i believe there's an archery-themed bloodmoon device (but don't quote me on that), so i'll be going after that one at the very least
Can't tell ya about devices much, as I rarely use them myself.
- Be safe and have fun, champs - for science!
and i did have one DUC that i got as a lucky drop from warlord two weeks ago, but i gave that to hammerfang...and it doesn't seem to do jack squat, even against targets that have resistance to decrease
well, i guess i'll end up going for bonus healing, offense and...probably CD reduction for the utility slot, unless archery powers are energy hogs
- Be safe and have fun, champs - for science!
anyway, here's the revised build:
PowerHouse (Link to this build)
Name: Sagittarius
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Marksman
Level 6: Negotiator
Level 9: Quick Recovery
Level 12: Healthy Mind
Level 15: Acrobat
Level 18: Coordinated
Level 21: Accurate
Powers:
Level 1: Strafe
Level 1: Straight Shot (Rank 2, Split the Arrow)
Level 6: Hunter's Instinct
Level 8: Storm of Arrows (Rank 2, Achilles' Heel)
Level 11: Quarry (Rank 2, Fair Game)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Explosive Arrow (Rank 2, Where's the Kaboom?)
Level 20: Concentration
Level 23: Ego Surge (Rank 2, Nimble Mind)
Level 26: Masterful Dodge
Level 29: Parry (Rank 2)
Level 32: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 35: Evasive Maneuvers (Sleight of Mind)
Level 38: Resurgence (Rank 2)
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Chain Swinging
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Avenger: Preemptive Strike (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
planned gear:
Heroic Breastplate of Defense w/ 2 Con Mods & Impact Prism
Heroic Gloves of Offense w/ 1 Int Mod, 1 Dex Mod & Sentinel's Brooch (i think this is the bonus healing one)
Heroic Helmet of Utility w/ 2 Int Mods & Impact Prism
- Be safe and have fun, champs - for science!
I just took Straight Shot and Storm of Arrows, and stack on Active Offensives, and "on next attack" modifiers. I found I didn't need as many "oh noes" buttons, which made the room. For energy unlock I use MSA, because I have so many cool downs, including the one on Storm of Arrows that there is always something coming off of CD.
PowerHouse (Link to this build)
Name: Lil' Red Rider 4
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Marksman
Level 6: Negotiator
Level 9: Quick Recovery
Level 12: Healthy Mind
Level 15: Acrobat
Level 18: Coordinated
Level 21: Accurate
Powers:
Level 1: Strafe
Level 1: Straight Shot (Rank 2, Split the Arrow)
Level 6: Quarry (Rank 2, Fair Game)
Level 8: Storm of Arrows (Rank 2, Achilles' Heel)
Level 11: Molecular Self-Assembly
Level 14: Concentration
Level 17: Parry (Rank 2)
Level 20: Evasive Maneuvers (Sleight of Mind)
Level 23: Intensity (Rank 2, Rank 3)
Level 26: Ego Surge (Rank 2, Nimble Mind)
Level 29: Lock N Load (Rank 2, Rank 3)
Level 32: Toxic Nanites (Rank 2)
Level 35: Sonic Device (Rank 2, Deafening Dissolution)
Level 38: Resurgence
Travel Powers:
Level 6: Heroic Flight (Rank 2, Rank 3)
Level 35: Athletics
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Avenger: Ruthless (1/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Avenger: Offensive Expertise (2/2)
Brawler: The Glory of Battle (3/3)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Offensive Expertise (2/2)
Mastery: Dexterity Mastery (1/1)
42 40s, LTSer.