Release Notes for FC.31.20151210a.21
This build is available on PTS as of 2/1/2016
Teleios Ascendant
- Removed collision from room tubes.
- Added movement power suppression field to the top of Teleios' room.
- Replaced Grond floor with something less transparent.
- Grond's radiation pool's fx has been updated. Adjusted grond's attacks to not knock if you are blocking.
- Teleios now uses Teleiosarus's Hatchling venomous spit attack.
- Gave Teleiosaurus Hatchling a cone ranged attack. She will only use this against whoever has her aggro.
- Medusa's TK Eruption charge time has been increased to 2 seconds (from 1.5).
- Updated Medusa's Psi Bomb FX.
- Increased Medusa's Psi Bomb count to 6.
- Made it so Medusa always spawns 6 Psi Bombs.
Additional Changes
- Updated the descriptions for several devices to state that no more than one of each can be equipped at a time.
- Lowered the cooldown Thunderbolt wand.
- Lowered damage on Argent Neatralizing Taser Lowered the duration of Psi Storm Crystal to 10 seconds.
- Updated Strafing Run's tooltip to display how much damage each hit does.
- Updated descriptions on Teleios Gadget, Warlord and Hipan core mods to state that their effects do not stack. This has always been true and is just a description update.
- Increased the effectiveness of knock and repel mods. Increased the effectiveness of regeneration mods.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
Oh and thanks for ignoring every single one of my suggestions. Not gonna bother commenting on anything from now on, cos it's clear that you guys don't even bother to read.
Even if none your suggestions did show up in the patch, it would probably not be because the devs have some kind of personal vendetta against you.
Furthermore there have been many changes made that reflect that the devs are listening to the concerns people are having. Just because they don't implement your suggestion doesn't mean they haven't heard it.
Oh! And who's to say that they don't have plans to implement other ideas at a later date, but they are just trying to meet a deadline to have the actual lair ready?
Some of you really need to chill out.
The mentality that everything should be super easy to obtain is so weird to me, but I am one of the people who did the quests to get a rank 3 crafted travel power so what do I know..lol
- they need to stop spawning in tight groups
- they need to disappear the very moment you pick them up
And it's not a personal vendetta of course. I'm just stating a fact that they don't listen to anything I say, so I just state a logical conclusion that trying to post anything on this forum for me is an absolute waste of time.
I doubt this game has anything like a *deadline* too because it's something that only good games have and this one is 3rd class money milking grind mmo and will stay so till it's closed.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Those results may be interesting for anyone who may have an assumption that they can make this game better by suggesting something and/or reporting a bug and save them from lots of wasted time and effort in future like that.
-Bug: The sigils produced by Medusa can spawn unreasonable close together, their area of effect resembling a tightly created Venn Diagram. This problem existed when there were only 5 sigils, but now that there are 6, the effect is much more evident. It can be the case that players close enough to a cluster will already have picked up 1 sigil and it will be impossible to get close enough to pick up just one more sigil. Usually it is the case that those players just freeze out of fear of detonating the psi bombs. The even more frustrating (but less frequent) effect of this is when a cluster of three sigils spawns on a player. I considered this could theoretically be possible, but I actually witnessed it happen more than once.
-Bug: Sigils are still susceptible to knock. They are no longer active once knocked but still stay visible.
Suggestion: If it cannot be made so that the sigils spawn far enough from each other, have several preset variations of where the sigils appear that are spaced out enough for players to be able to reasonably acquire them. This probably won't be as fun as the sigils placed randomly, but it is preferable to the problems that clusters can cause. The fight last long enough that you will eventually be a victim of a tightly clustered group.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
I'm pretty sure those prices are intended to drive micro translations and reduce player turnover by keeping players busy grinding. CO would have to be a sub based game to do the prices you want.
Having a grindy game with updates is better than having a stagnant game without grind.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Removed post that belonged somewhere else
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
The Day they NERF ALT-itis, is the day im done!
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
The Day they NERF ALT-itis, is the day im done!
^
That's probably how it's gonna go..they see other MMOs(one of which they made, NWO) doing that and succeeding, and think that's how it should be here. Unless you've got Heroics saved up, or a bunch of Q, Alting gonna be a pain .(But of course, some people refuse to see how this'll be a negative change, but hey! See no wrong and all that :P)
42 40s, LTSer.
Does the new version actually make your character pull out a trident?!
If so, that is a bug.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
When two regen cores of the same rank are slotted into a piece of gear, only one of them gives healing tics. Two mods of different ranks works.
BUG: Distinguished Gloves of Healing
Description says that it increases your chance to crit with healing abilities, however the 5% crit appears to be applied directly to the player's crit chance for all powers. After doing some parsing, it appears that this is indeed being added to the player's general crit rating as opposed to just healing crit.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Other items, I'll agree some prices are way too insane.
Get the Forums Enhancement Extension!
When I click on the Tower doors without a mission and without being in the queue, I am able to enter the Epic Lair. After 15-20 seconds, my character is then kicked from the instance.
This will be needlessly confusing to players. It should simply put you in the queue when you click on the doors.
BUG: Thunderbolt Wand Animation
As mentioned above, the wand now plays the incorrect animation. Instead of shooting electricity from the hands or a wand, the Trident of the Element Master animation plays. This makes the device incongruous for some characters.
Either play the original animation, a wand-based animation, or update the description of the item to indicate that it is a trident.
By the way, Teleport to RenCen device now takes 4.5 sec to charge up to use. Probably a good thing to keep it out of most combat use.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
But I thought it was already not usable in combat? Or am I wrong? Maybe I'm thinking of the option on the crime computer to exit you from an instance.
Get the Forums Enhancement Extension!
2. My response was aimed more at the person calling people actually willing to do what it takes to get the items not sane.
There are plenty of things that I don't purchase or try to obtain in the game because I don't see the value in them to do so. That doesn't mean that they aren't valuable and worth the effort of obtaining to someone else. (Nor does it mean the person who does see worth and value in the item and puts in the effort to obtain said item is insane.)
Anyways, some of you just seem to want to overreact and focus on details rather than looking at the big picture. Hopefully the devs aren't discouraged by this.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Same Gear and build (Ego Primary)
With Distinguished Gloves of Healing:
477 Hits | 38% of them Criticals
Distinguished Gloves of Offense:
509 Hits | 33% of them Criticals
That is exactly 5%
If you look at the average of 2GM in either parse, the numbers are about the same. That said, this particular build had 120% crit serverity.
That being said, it is a bit wonky for the gloves to provide a flat 5% to healing and dps.
Epic Stronghold
Block timing explained