So, not touched this game in a while, in building builds wise, so I'm "back" in a way, so Hello! peps!
I do want to ask, however how viable Sniper Rifle is, and how strong it is, as I have seen a few topics out there, saying this and that. Any information is welcome, to Maths of its damage, to how good it can be in combat, etc
Thanks
Legion!
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If ya want a Sniper build, I'd prob use Targeting Comp as the passive. Normal KI + Conc Muni setup, and have something like AR to use if ur under-fire but still want a (less) long-range attack. SR is pretty straightforward so ya can load up on extra stuff like on-next hit powers or dual AOs to go w/ it.
Sample SR dps build:
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Void
Level 6: Ascetic
Level 9: Acrobat
Level 12: Shooter
Level 15: Quick Recovery
Level 18: Wordly
Level 21: Impresario
Powers:
Level 1: Steady Shot
Level 1: Assault Rifle (Rank 2, Mow 'em Down)
Level 6: Killer Instinct
Level 8: Concentration
Level 11: Targeting Computer (Rank 2, Rank 3)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Gatling Gun (Rank 2, Rank 3)
Level 20: Sniper Rifle (Rank 2, Rank 3)
Level 23: Ego Surge (Rank 2, Nimble Mind)
Level 26: Resurgence (Rank 2)
Level 29: Evasive Maneuvers (Sleight of Mind)
Level 32: Toxic Nanites (Rank 2, Nerve Damage)
Level 35: Imbue (Rank 2)
Level 38: Implosion Engine
Travel Powers:
Level 6:
Level 35:
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)
- Be safe and have fun, champs - for science!
Rocket Launcher does about as much damage as Sniper Rifle (~10% less), only 3/4 the charge time (ie, higher dps), and without ruining your shot if you take a hit while charging. Oh, and has an AoE effect without wasting 2 advantage points.
2gm trivially out-dpses sniper rifle (almost twice as much). So does assault rifle.
And now that some enemies outrange sniper rifle, there's pretty much no reason to use it except sniper tanking frostie. And people will yell at you for exploiting because you're doing the one thing sniper rifle is any good at.
http://powerhouse.nullware.com/powerhouse.html?v=12&n=&d=1527AIKWTRH0000800082058404890083059G0134033B0388008I038F037N04K80K8G040ckr438W0ca1
Whuold Sniper Rifle fit well in her build? (Mostly removing Toxic Nanites for Sniper Rifle)
Yay or Nay?
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- Be safe and have fun, champs - for science!
And you could always just use something like Chest Beam...
Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
Sniper rifle is one of those powers where you can weaken or straight up kill the big guy in an enemy group, before they can engage. Also, with a proper tank, it's used to do serious damage to a boss.
And Sniper Rifle's damage seriously isn't that good. With VB-A1A at 120' it does less dps than all the actually good powers, and some not quite so good powers (including, but not limited to, 2gm, assault rifle, lightning arc, skewer, Arc of Ruin, Haymaker, Chest Beam, and many many more). Without VB-A1A, Sniper Rifle's DPS is anemic for its limitations and charge time. It's actually better at generating aggro than damage (because spikey damage seems to generate more aggro than more consistent damage).
Sniper rifle has exactly one niche - fly 120' in the air and shoot at people who can't shoot back. This has precisely 2 relevant uses: Frostie tanking, and Ao Burst tanking (he can't heal if he can't attack you). Most other bosses you might even care to try it on don't let you fly outside their attack range (room size limitations, for example, and it has to be straight up or they'll just move to you if you get aggro). Otherwise there are literally dozens of other powers which will contribute more, including other powers in the munitions framework.
And yes, I have a sniper character with a VB-A1A, and she's mostly a disappointment. I use her 1/week for vigilance, and sometimes bring her out for F+I.
-29k without knowing what you were firing at is meaningless.
-29k isn't that much damage for a 4s firing cycle. Seriously, my Devastator easily deals more than that in 4s against targets like Gravitar. And stuff like 2gm is even better.
-ATs don't suffer the same diminishing returns freeforms do. Non-soldiers will do less damage than that. So i suppose i should have included the caveat 'or you're a soldier AT'. But the OP wasn't going to be, because he's looking for a build.
Compare to Chest Beam: <20% less damage but almost half the time to fire (2.5s at full charge), hits an AoE, knocks, and debuffs all hit targets' damage resistance by 12%.