Release Notes for FC.31.20151210a.18
This build is available on PTS as of 1/26/2016
February Subscriber Piece
- Added Cherub Wings costume piece to the PTS store.
Teleios Ascendant
- Changed text on entrance to note that it requires 5 players.
- Fixed a bug to prevent re-queuing on for completed instances.
- Tweaked the volume leading into Grond's chamber try reduce chance of it resetting accidentally.
- Added additional info line for Major Paul Mason.
- Changed door at Teleios Tower to allow direct entry without queuing. Updated info on daily mission to reflect changes to TT door.
- Added reward drops to Teleios Ascendant Lair. Each sub boss will drop 2 SCR and 1 GCR and Teleios will drop 5SCR and 3 GCR. Each boss can also drop additional rewards.
Recognition Vendors
- Adjusted some temporary devices to have 3 charges.
- Removed Tangleweb Mixture, Mini Manimal, and Manil Transformation as they were not working properly. They may return in the future.
- Set action figures in the Gold Champion Recognition vendor to bind on pickup.
Additional Changes
- Added some pieces of Aurum gear to Drifter and Questionite Store.
- Beneficent Construct's heal was healing for an incorrect amount and has been adjusted.
- Demonflame, Serpent Lantern, Resistance, Aftershock and Whiteout adventure packs now grant Recognition based on your level range.
- Questionite has been increased for several of adventure packs.
- Adventure pack rewards have been removed from the Questionite store.
- Dreadlocks Long hair has been added as a rare drop to Viperia in Serpent Lantern.
- Many rare costumes from adventure packs have been added to the rare costume tab (previously the alert costume tab) in the Silver Champion Recognition vendor.
- Players who have leftover UNTIL tokens can now convert them at recognition stores.
- SCR permanent Devices now level with you and can be traded.
- Items priced at 1000 tokens have been reduced to 975 to prevent players from accidentally losing tokens.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
-The Booster Pill - Recovery woefully unperforms especially for its cost. It is so underwhelming I think it is unintentional. It gives +11% health and +11% energy. This is a very low amount for a device with only 1 charge and cost a precious SCR. A medium or high power healing patch will out perform this (as long as the hero isn't doing 20k plus HP :P ) and only cost a single Primus token. Also the energy given is not a very big bonus in the scheme of things. It would be more enticing if the Booster Pills included perhaps some of the following:
> Had 3 charges
> Gave a larger amount of health and energy and gave it over time
> Increased max health and energy for a short amount of time.
-The Servitor Serum still has not returned to the Silver Recognition Vendor. Is this because of the animation bug it could cause? If so, perhaps swap it out for Triumphant Recovery which works just fine. I am sure players would prefer this item anyways over Servitor Serum as it would behave oddly at times. Currently there are no items available for heroes to revive themselves which is especially harsh for solo players.
For the time spend on an AP and the increased cost of the stuff from the SCR vendor, 10 SCR is waaaay to small a reward for running an AP. Assuming an AP will take 1.5 hour all in all (which I think is reasonable), that would take 30 hours of running AP's to get 1 piece of heroic gear. Or 200 Gravitar runs to get 1 full set of Heroic gear.
With those prices and rates of gaining SCR, I would suggest just removing heroic gear from the game. Getting justice gear takes less time than that.
My super cool CC build and how to use it.
- Items priced at 1000 tokens have been reduced to 975 to prevent players from accidentally losing tokens.
This is bad comedy. Bat Flight is barely worth what it's currently set at on the live servers.
EDIT cuz I didn't mean to submit yet:
I will agree that the prices for costumes and travel powers are waaaaaaaay too high. Like... halve it at least.
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Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
That aside, I'm happy with the AP/CS changes, even though I'd double most of the SCR rewards you currently have. But that may or not be because I absolutely hate grinding: I personally do not see how doing something over and over and over again would be rewarding.
An idea, though, perhaps the AP/CS rewards with extra Recognition each instance completed on higher difficulties, or perhaps just on Elite difficulty.
so , could you please tell me what the average time/ amount of runs you need to do to get Rampage gear is?
and for those people who aren't lucky enough to get the tokens drops?
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I can understand the design decisons for more grind. My main problem with it is that the implementation discourages "alt-ing". For years, due to the lack of updates to CO, the end game was "ok, now let's make another toon and run through everything again". This was probably what kept the game afloat and was encouraged by the developers. More recently, it seems like those alt-heavy supporters of the game for so long are getting the short end of the stick by more-and-more additions to the game being character-bound as opposed to account-bound. More grind AND toon-bound currencies is not a successful combination, in my opinion.
Look at your more successful competitor, Marvel Superheroes. Yes, they have a ton of grind and a hundred currencies but they're all, to my recollection, account bound. They understand that the interesting-ness (sorry I haven't had coffee yet and am making up words) and replayability comes from the variety of toons and/or builds, and that's something that should be encouraged.
TLDR; More grind, fine, but make currencies account-bound.
"Without data, you're just another person with an opinion." -- W. Edwards Deming
And while this is a very significant time investment, with the SCR cost on PTS doing AP's to get heroics is going to take much longer than that.
> Heavy axe from resistance is not under the rare costumes tab in the SCR vendor
> Sepherim on the become celestial device now deals 2 ticks of 1 slashing damage per second to the user and most friendly NPCS in range of the user.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
"Without data, you're just another person with an opinion." -- W. Edwards Deming
Oh Hey this power still exists
Oh Hey this Travel Power is still Trash and Self-harming
Oh Hey this Travel Power is only useful Underwater
I never checked that with the latest changes. If that is the case, it needs to be fixed.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
It makes more sense to use Mercenary Gear (of high level Blue Gear) to wear while you grind for Justice Gear. Or just use the leveling gear you can easily buy from Q or Onslaught vendors.
For that much effort - it just makes more sense to go for the J-gear. Which of course means doing things that generate $$ for the game. Like Buying keys or selling Q to get drifter salvage. I get that's not a scientific/mathematical analysis but it's my opinion as a long-time player.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
"When playing smart and alting after getting 600q per rampage, usually it takes between 5 and 10 runs to get 1 token. Then when counting about 15 minutes per rampage, that would take between 75 an 150 minutes per token, and for 18 tokens that is 2700 minutes or 45 hours.
And while this is a very significant time investment, with the SCR cost on PTS doing AP's to get heroics is going to take much longer than that.
Yes, and for those who think @aiqa's estimations are black magic or "can't be done", it's simple Bayesian math. Granted, the variance is higher for Justice Gear vs Heroic Gear, but you can still make comparisons on the averages."
Anyways, I will mention this (though the environment there is particularly toxic and inappropriate thanks to 1 SG that is led by someone who thinks threatening and harassing other players is A-OK. An example of this can be found in the Hero Games section in this thread. Also in this thread there is admittance of spawn killing which is something that could discourage new people from wanting to queue up again.
But I digress, I wanted to mention the Hero Games. Heroic Gear can now be obtained from them (woo hoo). Could they also be made a source of recognition? The Hero Games are already tiered, but hopefully there could be a way to reward the recognition based on the players individual lvl (like will be the case for the alert daily recognition reward). Also, you guys seem to have made strides in regards to the queuing systems you use. Could the Hero Games queues also be updated/corrected so they don't kick people from teams?
Once again, Thanks soo much for all of your Efforts Devs
Second: Prices in the recog vendors are still to high.
Third: If we keep the prices high, might want things that reward recog to reward the 10 packs instead of only one recog.
Fourth: Can we finally get C-Store Costumes on the Debugger along with purchasable Costume Slots? Just a small QoL improvement.
Fifth: Can we also get all the c-store travel powers in the debugger.
Instead of limiting our SCR gains by forcing us to wait for daily missions to cool down, perhaps some missions don't need to have the cooldown period at all? Let's take UNITY into account. Each normal UNITY Mission rewards 1 SCR on completion, correct? Why not allow us to grind out these missions infinitely for the days that they are available? I.e. - Removing the requirement to have the Overwatch Mission to pick them up and removing the daily restriction. It's only one SCR a mission, which isn't much, but for a person who can put enough crunch-time into it, say they have 30 minutes of playtime, they could do the entire UNITY set twice whereas they wouldn't have been able to run an AP in that time. It gives them an opportunity to keep up.
This wouldn't become "The absolute best way" to farm SCR either since it's only 1 SCR a mission. Players who can afford the time can still chase after larger sources of SCR such as the Alerts, Rampages, and Adventures for that larger score of SCR. This is just a suggestion, but it would definitely be nice to have ways to get SCR that aren't gating our time. The only reason we didn't complain about the time-gate of the old method is because we got so much SCR that it was irrelevant. If we plan on increasing prices and reducing the rewards at the same time though, we should have a reliable method to collect SCR from, even if only a little SCR. I suggested the UNITY 1 regular missions because they are short, simple, and don't reward so much that it would render other SCR sources useless.
Aside from that, I would very much appreciate it if Heroics didn't cost us 200 SCR for one piece. Part of Heroics' charm was that it was something we could work up and collect at any time rather than something we had to grind our souls out like nails on a chalkboard to build up for.
And I will always be @DZPlayer122.
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PVP is a form of end game and being able to get level appropriate recognition form some kind of pvp daily would be much appreciated. This along updating the PVP queue system would would be a nice step toward bringing PVP back to the contrition it was in before "On Alert".
Hero Games vendor updates and the addition of Onslaught are the most love PVP has seen in years. This fills me with hope.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Or we got one of the CoH devs who thought the punitive rates of Dark Astoria were actually a viable means of progressing in the Incarnate system for the evil no good baddity bad bads who didn't want to play their Censoredcraft wannabe raids.
as one of the people at the bad,small end of that curve. 5-10runs/token sounds miraculously good.At least with the SCR tokens, I KNOW that I will get them.
Please make tokens account bound.
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Lol. Really?
Grind can be made fun, but this isn't the way to do it. When you practice a song until perfection in Rock Band, that's grinding. But it's fun because you're trying to learn the song (engaging) and it's probably a song you like. Diablo 3 and Path of Exile are loot grind games, but are fun because they have a lot of variety. Path of Exile encourages re-rolling. I can share gear between characters easily. There are plenty of build enabling uniques that encourage making new builds. I can run a Tropical Island map 20 times and every one of those times will be different because of map mods and various other random things that can occur.
CO has alerts as pretty much the only variety in the game and that's in the form of your team composition, not the maps or mobs. Sure, the new lair is probably fun and exciting the first few times it's played, but it's never going to change. Welcome to the reasons I don't like raids. Once you know how it's scripted, it instantly becomes boring. The only reason to do the new lair becomes to grind for tokens, which isn't fun anymore. I don't understand the point of making content that is essentially do and dump. Isn't the treadmill of having to eternally make new content that's going to be ignored in a few weeks tiring? Does adding in grind in such a tedious way help with that? Or does it just drive players to other games?
[at]riviania Member since Aug 2009
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What is the alternative, though? Give out the rewards quickly, and burn through the replay value of the new content even faster?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Also a few of the things you mentioned are things the Devs themselves have said they wanted to do in the patch notes, so IF they aren't correct they will fix them sooner or later. They are things identified by them. Just let them know they are still not working as they intend them to work and let them work their magic.
Now, I am going to ask you about the Sentinel Mastery. You say it is healing 5% instead of 2%. Are you sure about this? Have you experienced it? Is the healing only coming from sentinel mastery? Also when you say the healing scales up to 25% in a team of 5, are you saying each member is healed for 25% of their hp by sentinel mastery per tick, or that each member is healed for 5% of their max hp times 5 members would equal 25% of their hp healed?
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
If it is lowered, a person hitting five targets at once that have each had sentinel mastery activated will each heal the attacker 2% of their max hp(the attacker's hp) per hit per sec, so 10% per sec.
The part about the mastery working per target seems to be as intended since it is actually in the description of the specialization tree skill.
Since this dev team is new, I would suggest giving them a year to make their mark before passing judgement on them and rage quitting.
If you do decide to quit then....Can i have your stuff? No sarcasm, I'm sincerely asking. If you don't give it to me, give it so somebody in your SG. If you are who I think you are then I should be in your friends list, just shoot me a mail with some G in it.
Real talk.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.