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Light & sound support/off-tank

arclightearclighte Posts: 43 Arc User
edited December 2016 in Builds and Roles
EDIT: please see lower posts!
Post edited by arclighte on

Comments

  • flowcytoflowcyto Posts: 12,858 Arc User
    edited January 2016
    Concentration vs. Compassion is mostly up to you, one is more dps but less healing, other is better if healing and group support is more of the priority. Since I assume this build is going heavy on the Pres for AoRP, I'd prob pick Compassion + Sentinel Aura first. Sentinel Mastery can also be triggered via Thunderclap. MSA is fine as the energy unlock, though I'd prob stick Conviction in there somewhere- its very good self-healing w/ the healing bonuses.

    I know Grav Driver can be nice for groups, but I'm not sure about the Onslaught powers yet. Generally you'd pair TKA w/ TK Lance, though, since EBA requires getting close first to use ur Ego Leech Stacks. Since Ascension;'s group heal is being removed, I'd prob replace it w/ a self-res for Rampages, and/or maybe Ego Surge w/ NM if ya want more burst dps. Masterful Dodge can also be handy if ur prone to standing in Gravi's yellow bubbles.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • arclightearclighte Posts: 43 Arc User
    edited January 2016
    Thanks for the input...I think I will go with Compassion, Ego Surge so that she still has some damage potential, and I'm definitely going to try and shove Conviction in there somewhere.

    I've also been playing around with powers and was wondering if any of these are useful:
    - Vengeance (curious about this one as I just read that CC is necessary in the new content)
    - Pillar of Poz
    - Invocation of Storm Calling (I really like this one as a follow-up to Energy Wave...if only it was a pull-toward and not a repel)

    Thanks again for reading! It's always hard to min-max while sticking to theme, so I appreciate any help I can get lol.
  • flowcytoflowcyto Posts: 12,858 Arc User
    Vengeance is fine for a spammable AoE CC w/ its adv. Pillar of Poz can be annoying in most groups cause of its scatter KB component, though that may also be a nice perk in some of the new Teleios fights for certain groups. Storm Invocation is pretty bad overall, imo- I wish its dmg was upped cause it can stack Manip easily and is kinda cool as a power.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • arclightearclighte Posts: 43 Arc User
    And one more question - should I go with the Vigilante secondaries, or the Armadillo for the 25% defense buff? Last time I was seriously playing I think the Vigilantes were BiS, but I have no idea what the endgame is like anymore.
  • flowcytoflowcyto Posts: 12,858 Arc User
    Onslaught 2ndaries are prob best now w/ good mods, though they all have diff set bonuses and ya have to pick a fitting one now I think. Vigilante's are still good, albeit expensive. If I were to do it on a budget and w/o much grinding I'd buy lvl 37-40 unique 2ndaries from the AH w/ the proper stats, or use the Armadillo 2ndary gear set.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • arclightearclighte Posts: 43 Arc User
    edited March 2016
    With the addition of Hyper Voice to the game I've been revisiting this build - I originally made it into a tank build, but don't want to completely abandon the support playstyle. So, now it's still a support build but with weaker healing and more emphasis on control and damage. Celestial Conduit doubles as the main ST attack and a group heal; Hyper Voice and Force Cascade are my AOEs - I know Hyper Voice isn't a stellar power but it fits the theme too well for me not to at least play around with. Energy Wave is there for theme also.

    Some questions:
    - do I need MSA considering I'm in the support role, have SSS Int, and use Enrage?
    - is Enrage at all good for ranged builds?

    PowerHouse   (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Presence (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: Divinity
    Level 6: Intimidating
    Level 9: Shrug It Off
    Level 12: Showmanship
    Level 15: Prodigy
    Level 18: Healthy Mind
    Level 21: Command Training

    Powers:
    Level 1: Force Bolts (Energy Refraction)
    Level 1: Protection Field (Rank 2)
    Level 6: Force Shield (Force Sheathe)
    Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
    Level 11: Illumination (Brilliance)
    Level 14: Redemption
    Level 17: Molecular Self-Assembly
    Level 20: Unbreakable (Better You Than Me)
    Level 23: Enrage
    Level 26: Celestial Conduit (Rank 2, Rank 3)
    Level 29: Wind Breath (Rank 2, Rank 3)
    Level 32: Energy Wave (Rank 2, Reverse Polarity)
    Level 35: Force Cascade (Rank 2, Rank 3)
    Level 38: Unleashed Rage (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Power Flight (Rank 2, Rank 3)
    Level 35: Lightspeed

    Specializations:
    Constitution: Fuel My Fire (3/3)
    Constitution: Tough (3/3)
    Constitution: Resilient (2/2)
    Constitution: Armored (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Unrelenting (2/2)
    Protector: Bulwark (2/2)
    Protector: Resolute (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)
    Post edited by arclighte on
  • arclightearclighte Posts: 43 Arc User
    After some initial testing on the PTS I have learned:
    - Hyper Voice's repel does not proc Enrage, and
    - Unleashed Rage doesn't do enough damage compared to Force Cascade for it to be a worthwhile power choice.

    So now I'm wondering:
    - what form to take - will probably go with Concentration since Hyper Voice is a quick and low-cost maintain
    - what to replace UR with. Possibly Ascension since this build no longer gets the bonus healing from Compassion. And I'll most likely replace FC with Gigabolt, Typhoon or Plasma Beam.
  • flowcytoflowcyto Posts: 12,858 Arc User
    edited March 2016
    If ya plan on using Conduit and/or Force Cascade, Typhoon, or Gigabolt then I would not shy away from extra energy sources- even if ya have to shoe-horn it in like MSA + Conviction (though Energy Wave can also proc it, and if ya drop Enrage + UR ya have one power slot open at the end).

    As I think I mentioned in my first reply, toggle choice will just depend on ur focus: dps vs. more support. If ur going heavy Pres then Compassion is good, though I would get a passive heal effect like 1pt in Quick Healing (in Con PSS) or Sentinel Aura to potentially auto-stack it in combat. Otherwise, Concentration works fine for dps and more reliable toggle stacks from dealing dmg, but does mean ya need a bit more Int, since it doesn't scale w/ Pres (and less Pres means a weaker AoRP for allies, mainly). Choosing one toggle over the other may change ur playstyle a bit.

    Getting the AoE adv on Redemption could also be nice, though its not essential.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • arclightearclighte Posts: 43 Arc User
    First of all, flowcyto, thank you for your posts! Your responses here and in many other threads are invaluable.

    Anyway, Star Barrage and Soul Beam exist now so I have updated the build again. I'm so excited there are finally some real, useful light powers. But I do have some questions:

    - is Illumination necessary if I'm using these as my primary damage powers, or can I just rely on the procs?
    - is Conjuring worth taking as the EU if these are my only Sorcery powers?
    - is Life Essence a reliable heal or am I better off sticking to the classics?

    As always, the theme is light/sound, and I play in Support role with an emphasis on resistances over healing.

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Presence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: Divinity (Con: 12, Pre: 12)
    Level 6: Shrug It Off (Con: 5, Pre: 5)
    Level 9: Diplomatic (Int: 5, Pre: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Healthy Mind (Con: 5, Int: 5)
    Level 18: Prodigy (Pre: 5, End: 5)
    Level 21: Command Training (Int: 3, Ego: 3, Pre: 3, Rec: 3)

    Powers
    Level 1: Force Bolts
    Level 1: Protection Field (Rank 2)
    Level 6: Force Shield (Rank 2, Force Sheathe)
    Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
    Level 11: Compassion
    Level 14: Overdrive
    Level 17: Unbreakable (Rank 2)
    Level 20: Ascension (Judgment)
    Level 23: Redemption
    Level 26: Rank 3 Heal Power
    Level 29: Crowd Control or Threat Wipe
    Level 32: Energy Wave
    Level 35: Star Barrage
    Level 38: Soul Beam
    Adv. Points: 13/36

    Travel Powers
    Level 6: Power Flight
    Level 35: Lightspeed

    Specializations
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (1/3)
    Intelligence: Tinkering (2/2)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Sentry: Fortified Gear (3/3)
    Sentry: Precise (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Persevere (1/2)
    Mastery: Sentry Mastery (1/1)
  • flowcytoflowcyto Posts: 12,858 Arc User
    I'm not sure what sets you're going for now, but I assume its a mix of Celestial, Sorcery, and Force?

    (Unnamed Build) - Freeform

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Shrug It Off (Con: 5, Pre: 5)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Diplomatic (Int: 5, Pre: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Finesse (Dex: 5, Pre: 5)
    Level 21: Coordinated (Dex: 5, Int: 5)

    Powers
    Level 1: Eldritch Bolts
    Level 1: Pillar of Poz (Rank 2, Dilemma)
    Level 6: Aura of Radiant Protection (Rank 2, Rank 3)
    Level 8: Compassion
    Level 11: Conjuring
    Level 14: Star Barrage (Rank 2, Light Everlasting)
    Level 17: Iniquity (Rank 2, Rank 3)
    Level 20: Hex of Suffering (Rune of Terror)
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Soul Beam (Rank 2, Rank 3)
    Level 29: Protection Field (Rank 2, Rank 3)
    Level 32: Redemption (Salvation)
    Level 35: Force Shield (Force Sheathe)
    Level 38: Rebirth
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Genesis (1/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Presence Mastery (1/1)

    Build could use either MSA or Conjuring for the EU; stuck w/ Conjuring if you wanted to try out the newer stuff in Sorc (Pillar and Hex can proc it). Conviction is ur main self-heal, Pillar can heal you and allies inside the rune, and PF + Iniquity keep allies alive. Gears mostly for Pres and Con, w/ a bit of Int for MSA/Conjuring.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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