Concentration vs. Compassion is mostly up to you, one is more dps but less healing, other is better if healing and group support is more of the priority. Since I assume this build is going heavy on the Pres for AoRP, I'd prob pick Compassion + Sentinel Aura first. Sentinel Mastery can also be triggered via Thunderclap. MSA is fine as the energy unlock, though I'd prob stick Conviction in there somewhere- its very good self-healing w/ the healing bonuses.
I know Grav Driver can be nice for groups, but I'm not sure about the Onslaught powers yet. Generally you'd pair TKA w/ TK Lance, though, since EBA requires getting close first to use ur Ego Leech Stacks. Since Ascension;'s group heal is being removed, I'd prob replace it w/ a self-res for Rampages, and/or maybe Ego Surge w/ NM if ya want more burst dps. Masterful Dodge can also be handy if ur prone to standing in Gravi's yellow bubbles.
Thanks for the input...I think I will go with Compassion, Ego Surge so that she still has some damage potential, and I'm definitely going to try and shove Conviction in there somewhere.
I've also been playing around with powers and was wondering if any of these are useful: - Vengeance (curious about this one as I just read that CC is necessary in the new content) - Pillar of Poz - Invocation of Storm Calling (I really like this one as a follow-up to Energy Wave...if only it was a pull-toward and not a repel)
Thanks again for reading! It's always hard to min-max while sticking to theme, so I appreciate any help I can get lol.
Vengeance is fine for a spammable AoE CC w/ its adv. Pillar of Poz can be annoying in most groups cause of its scatter KB component, though that may also be a nice perk in some of the new Teleios fights for certain groups. Storm Invocation is pretty bad overall, imo- I wish its dmg was upped cause it can stack Manip easily and is kinda cool as a power.
And one more question - should I go with the Vigilante secondaries, or the Armadillo for the 25% defense buff? Last time I was seriously playing I think the Vigilantes were BiS, but I have no idea what the endgame is like anymore.
Onslaught 2ndaries are prob best now w/ good mods, though they all have diff set bonuses and ya have to pick a fitting one now I think. Vigilante's are still good, albeit expensive. If I were to do it on a budget and w/o much grinding I'd buy lvl 37-40 unique 2ndaries from the AH w/ the proper stats, or use the Armadillo 2ndary gear set.
With the addition of Hyper Voice to the game I've been revisiting this build - I originally made it into a tank build, but don't want to completely abandon the support playstyle. So, now it's still a support build but with weaker healing and more emphasis on control and damage. Celestial Conduit doubles as the main ST attack and a group heal; Hyper Voice and Force Cascade are my AOEs - I know Hyper Voice isn't a stellar power but it fits the theme too well for me not to at least play around with. Energy Wave is there for theme also.
Some questions: - do I need MSA considering I'm in the support role, have SSS Int, and use Enrage? - is Enrage at all good for ranged builds?
Super Stats: Level 6:Constitution(Primary) Level 10:Presence(Secondary) Level 15:Intelligence(Secondary)
Talents: Level 1:Divinity Level 6:Intimidating Level 9:Shrug It Off Level 12:Showmanship Level 15:Prodigy Level 18:Healthy Mind Level 21:Command Training
After some initial testing on the PTS I have learned: - Hyper Voice's repel does not proc Enrage, and - Unleashed Rage doesn't do enough damage compared to Force Cascade for it to be a worthwhile power choice.
So now I'm wondering: - what form to take - will probably go with Concentration since Hyper Voice is a quick and low-cost maintain - what to replace UR with. Possibly Ascension since this build no longer gets the bonus healing from Compassion. And I'll most likely replace FC with Gigabolt, Typhoon or Plasma Beam.
If ya plan on using Conduit and/or Force Cascade, Typhoon, or Gigabolt then I would not shy away from extra energy sources- even if ya have to shoe-horn it in like MSA + Conviction (though Energy Wave can also proc it, and if ya drop Enrage + UR ya have one power slot open at the end).
As I think I mentioned in my first reply, toggle choice will just depend on ur focus: dps vs. more support. If ur going heavy Pres then Compassion is good, though I would get a passive heal effect like 1pt in Quick Healing (in Con PSS) or Sentinel Aura to potentially auto-stack it in combat. Otherwise, Concentration works fine for dps and more reliable toggle stacks from dealing dmg, but does mean ya need a bit more Int, since it doesn't scale w/ Pres (and less Pres means a weaker AoRP for allies, mainly). Choosing one toggle over the other may change ur playstyle a bit.
Getting the AoE adv on Redemption could also be nice, though its not essential.
First of all, flowcyto, thank you for your posts! Your responses here and in many other threads are invaluable.
Anyway, Star Barrage and Soul Beam exist now so I have updated the build again. I'm so excited there are finally some real, useful light powers. But I do have some questions:
- is Illumination necessary if I'm using these as my primary damage powers, or can I just rely on the procs? - is Conjuring worth taking as the EU if these are my only Sorcery powers? - is Life Essence a reliable heal or am I better off sticking to the classics?
As always, the theme is light/sound, and I play in Support role with an emphasis on resistances over healing.
Specializations Presence: Repurpose(3/3) Presence: Selfless Ally(2/2) Presence: Moment of Glory(3/3) Presence: Force of Will(2/2) Sentinel: Caregiver(3/3) Sentinel: Sentinel Aura(3/3) Sentinel: Moment of Need(3/3) Sentinel: Genesis(1/2) Guardian: Fortified Gear(3/3) Guardian: Ruthless(2/2) Guardian: Find the Mark(2/3) Guardian: The Best Defense(3/3) Mastery: Presence Mastery(1/1)
Build could use either MSA or Conjuring for the EU; stuck w/ Conjuring if you wanted to try out the newer stuff in Sorc (Pillar and Hex can proc it). Conviction is ur main self-heal, Pillar can heal you and allies inside the rune, and PF + Iniquity keep allies alive. Gears mostly for Pres and Con, w/ a bit of Int for MSA/Conjuring.
Comments
I know Grav Driver can be nice for groups, but I'm not sure about the Onslaught powers yet. Generally you'd pair TKA w/ TK Lance, though, since EBA requires getting close first to use ur Ego Leech Stacks. Since Ascension;'s group heal is being removed, I'd prob replace it w/ a self-res for Rampages, and/or maybe Ego Surge w/ NM if ya want more burst dps. Masterful Dodge can also be handy if ur prone to standing in Gravi's yellow bubbles.
- Be safe and have fun, champs - for science!
I've also been playing around with powers and was wondering if any of these are useful:
- Vengeance (curious about this one as I just read that CC is necessary in the new content)
- Pillar of Poz
- Invocation of Storm Calling (I really like this one as a follow-up to Energy Wave...if only it was a pull-toward and not a repel)
Thanks again for reading! It's always hard to min-max while sticking to theme, so I appreciate any help I can get lol.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Some questions:
- do I need MSA considering I'm in the support role, have SSS Int, and use Enrage?
- is Enrage at all good for ranged builds?
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Presence (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: Divinity
Level 6: Intimidating
Level 9: Shrug It Off
Level 12: Showmanship
Level 15: Prodigy
Level 18: Healthy Mind
Level 21: Command Training
Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Protection Field (Rank 2)
Level 6: Force Shield (Force Sheathe)
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Illumination (Brilliance)
Level 14: Redemption
Level 17: Molecular Self-Assembly
Level 20: Unbreakable (Better You Than Me)
Level 23: Enrage
Level 26: Celestial Conduit (Rank 2, Rank 3)
Level 29: Wind Breath (Rank 2, Rank 3)
Level 32: Energy Wave (Rank 2, Reverse Polarity)
Level 35: Force Cascade (Rank 2, Rank 3)
Level 38: Unleashed Rage (Rank 2, Rank 3)
Travel Powers:
Level 6: Power Flight (Rank 2, Rank 3)
Level 35: Lightspeed
Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Tough (3/3)
Constitution: Resilient (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Resolute (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Protector Mastery (1/1)
- Hyper Voice's repel does not proc Enrage, and
- Unleashed Rage doesn't do enough damage compared to Force Cascade for it to be a worthwhile power choice.
So now I'm wondering:
- what form to take - will probably go with Concentration since Hyper Voice is a quick and low-cost maintain
- what to replace UR with. Possibly Ascension since this build no longer gets the bonus healing from Compassion. And I'll most likely replace FC with Gigabolt, Typhoon or Plasma Beam.
As I think I mentioned in my first reply, toggle choice will just depend on ur focus: dps vs. more support. If ur going heavy Pres then Compassion is good, though I would get a passive heal effect like 1pt in Quick Healing (in Con PSS) or Sentinel Aura to potentially auto-stack it in combat. Otherwise, Concentration works fine for dps and more reliable toggle stacks from dealing dmg, but does mean ya need a bit more Int, since it doesn't scale w/ Pres (and less Pres means a weaker AoRP for allies, mainly). Choosing one toggle over the other may change ur playstyle a bit.
Getting the AoE adv on Redemption could also be nice, though its not essential.
- Be safe and have fun, champs - for science!
Anyway, Star Barrage and Soul Beam exist now so I have updated the build again. I'm so excited there are finally some real, useful light powers. But I do have some questions:
- is Illumination necessary if I'm using these as my primary damage powers, or can I just rely on the procs?
- is Conjuring worth taking as the EU if these are my only Sorcery powers?
- is Life Essence a reliable heal or am I better off sticking to the classics?
As always, the theme is light/sound, and I play in Support role with an emphasis on resistances over healing.
(Unnamed Build) - Freeform
Super Stats
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: Divinity (Con: 12, Pre: 12)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Diplomatic (Int: 5, Pre: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Prodigy (Pre: 5, End: 5)
Level 21: Command Training (Int: 3, Ego: 3, Pre: 3, Rec: 3)
Powers
Level 1: Force Bolts
Level 1: Protection Field (Rank 2)
Level 6: Force Shield (Rank 2, Force Sheathe)
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Overdrive
Level 17: Unbreakable (Rank 2)
Level 20: Ascension (Judgment)
Level 23: Redemption
Level 26: Rank 3 Heal Power
Level 29: Crowd Control or Threat Wipe
Level 32: Energy Wave
Level 35: Star Barrage
Level 38: Soul Beam
Adv. Points: 13/36
Travel Powers
Level 6: Power Flight
Level 35: Lightspeed
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (1/3)
Intelligence: Tinkering (2/2)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Sentry: Fortified Gear (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Persevere (1/2)
Mastery: Sentry Mastery (1/1)
(Unnamed Build) - Freeform
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Pillar of Poz (Rank 2, Dilemma)
Level 6: Aura of Radiant Protection (Rank 2, Rank 3)
Level 8: Compassion
Level 11: Conjuring
Level 14: Star Barrage (Rank 2, Light Everlasting)
Level 17: Iniquity (Rank 2, Rank 3)
Level 20: Hex of Suffering (Rune of Terror)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Soul Beam (Rank 2, Rank 3)
Level 29: Protection Field (Rank 2, Rank 3)
Level 32: Redemption (Salvation)
Level 35: Force Shield (Force Sheathe)
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Presence Mastery (1/1)
Build could use either MSA or Conjuring for the EU; stuck w/ Conjuring if you wanted to try out the newer stuff in Sorc (Pillar and Hex can proc it). Conviction is ur main self-heal, Pillar can heal you and allies inside the rune, and PF + Iniquity keep allies alive. Gears mostly for Pres and Con, w/ a bit of Int for MSA/Conjuring.
- Be safe and have fun, champs - for science!