So listing powers @ rank 1 with no SS, specs, gear or anything, which single blade could very much use.
Steel Strike:
60ft Lunge
13 energy cost
0.52 sec activation time
3 seconds recharge
deals 120 slashing damage
40% chance to apply 1 stack of bleed if you lunge from more than 20ft away.
Advantages
Nailed to the ground - 2pt
Crippling Challenge - 2pt
Accelerated Metabolism - 1pt
Swordsman's Luck - 2pt
changes bleed into swallowtail cut, reduces chance to apply to 20%
Animation
Light-speed dash animation, replacing laser sword with martial weapon.
Thousand cuts:
Melee AoE, 10ft, 120 degree cone
15 initial energy cost
15 energy per 0.5 seconds
0.5 second activation time (4 seconds maximum)
5 target max
Self rooting
150 slashing damage per 0.5 seconds
15% chance to apply and refresh bleed per tick
Advantages
Challenging Strikes - 1pt
Accelerated Metabolism - 1pt
Focused attack - 2pt
Reduces target limit to 3, roots targets, increase chance to apply bleed to 30% per tick
Animation
Ego blade Frenzy, single blade version, replace telekinetic weapon with martial weapon.
Deflect
Exact copy of parry
Advantages
Exact copy of parry
Animation
Holding martial blade up to block [like guard, but horizontal rather than vertical] scything blade spin on "deflection"
Killing Strike
Ultimate power
Melee single target, 10ft, knock down
70 energy cost
0.83 second activation time
60 second recharge
Click power
1100 slashing damage
Ruptures all bleeds on target, dealing 400 damage per bleed
Applies 1 stack of oath-bound to user per bleed ruptured
Oath-bound increase users critical chance and severity by 3% per stack and damage by 5% per stack
Stacks last for 20 seconds, can not be refreshed, duration not effected by rank.
Applies 1 stack of Blade dance to user for each stack of focus they have
Blade dance increases dodge by 2.5% per stack and avoidance by 1% per stack
Stacks last for 20 seconds, can not be refreshed, duration not effected by rank.
Advantages
Accelerated Metabolism - 1pt
Tooth & Claw - 0pt
Changes the animation, overrides animation change from Barbarism & default animation
Barbarism - 3pt
Removes granting of Oath-bound and Blade dance from power.
Instead grants 1 stack of Brutality to the user for each stack of enraged.
Brutality grants +10% damage resistance, +5% charge speed and +5% damage for 20 seconds, per stack, stacks can not be refreshed, duration not effected by rank
Changes animation, Overrides default animation
Animation
Eruption, replace HW with martial weapon - Default
Rising Knee, added glow - Barbarism
Bite - Tooth & claw adv
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Cool ideas, here. Some changes I would prefer on these suggestions.
- Steel Strike : base 20% chance to apply bleed. 2 pts adv : Open It : your Steel Strike now has 100% chance to apply a bleed if lunge further than 20 ft.
- Thousand Cuts : lockdown on a melee attack? That sounds rather suicidal. Sword Cyclone costs more energy but deals 179 base damage in a 10 ft sphere and no lockdown.
- Deflect : 0 pts adv : Crossed Blades : you know parry with 2 blades (cosmetic enhancement only).
- Killing Strike : I would prefer an AoE, personally Blade Thunder : you gather your warrior focus to deliver severe bleeding attacks to your opponents. 110 energy cost charge up AoE power 90 seconds cooldown apply or refresh bleed on each opponent (10 max) apply Burning Bleed for 10 sec, Burning Bleed refresh or apply 1 stack of Bleed (if no stack) and enhance them (2x more damages). Burning Bleed doesn't enhance Rupture. While Burning Bleed is active, you can not add new stacks of Bleed (only refresh). N.B. : This also means that we better avoid to rupture during Burning Bleed effect. 3 pts adv : Blade Dance : your Blade Thunder now roots you while you're charging it but you become immune to CC during the charging time. After charging, the immunity disappears and Blade Dance grants +1.5% crit chance and crit severity per stack on each bleeding opponent (maths might be tricky here if each opponent has a different number of bleed stacks). This buff lasts 5 seconds.
Lunge: the adv on steel strike, eh sure, why not, could work nicely.
Aoe Maintain: well it was eaither give it a lockdown like ego blade tempest and eye of the storm, or have it cost a prohibitive amount of energy..and given those options i'd go with a lockdown.
Ultimate: Bleeds don't hit hard enough to warrent something like this being an ulimate power, and the advantage seems more like a "must get" than a "potentially better", after all Ulimates should be more than just "joke tier" powers ya know..
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Lunge: the adv on steel strike, eh sure, why not, could work nicely.
Aoe Maintain: well it was eaither give it a lockdown like ego blade tempest and eye of the storm, or have it cost a prohibitive amount of energy..and given those options i'd go with a lockdown.
Ultimate: Bleeds don't hit hard enough to warrent something like this being an ulimate power, and the advantage seems more like a "must get" than a "potentially better", after all Ulimates should be more than just "joke tier" powers ya know..
I had to laugh about your comment on Ultimate powers. Isn't it already this way for most of them? The adv would cost 3 points, last 5 sec and doesn't stack to each other. If a target has 3 stack of bleed then it's +4.5% for this target but if another has 2 stacks of bleed, the bonus doesn't stack. That other target would grant only +3% bonus against it. Personally I like how it would add bleed tactics. Spread the bleed around you, estimate which target is the most important, stack bleeds on this target then trigger the ultimate to ravage them with a crit buff for 5 sec.
EB Tempest? Never heard of that one. EB Frenzy doesn't lockdown. EotS does lockdown but provides a base of 4k shield when maintained. I think that SB players who want to secure stacks of bleed will still prefer Vile Lariat w/ Kyoketsu Shoge. Lockdown power too but it offers a 100% bleed, and more utility (50 ft range, knockto, more damages, lower cost).
Lunge: the adv on steel strike, eh sure, why not, could work nicely.
Aoe Maintain: well it was eaither give it a lockdown like ego blade tempest and eye of the storm, or have it cost a prohibitive amount of energy..and given those options i'd go with a lockdown.
Ultimate: Bleeds don't hit hard enough to warrent something like this being an ulimate power, and the advantage seems more like a "must get" than a "potentially better", after all Ulimates should be more than just "joke tier" powers ya know..
I had to laugh about your comment on Ultimate powers. Isn't it already this way for most of them? The adv would cost 3 points, last 5 sec and doesn't stack to each other. If a target has 3 stack of bleed then it's +4.5% for this target but if another has 2 stacks of bleed, the bonus doesn't stack. That other target would grant only +3% bonus against it. Personally I like how it would add bleed tactics. Spread the bleed around you, estimate which target is the most important, stack bleeds on this target then trigger the ultimate to ravage them with a crit buff for 5 sec.
EB Tempest? Never heard of that one. EB Frenzy doesn't lockdown. EotS does lockdown but provides a base of 4k shield when maintained. I think that SB players who want to secure stacks of bleed will still prefer Vile Lariat w/ Kyoketsu Shoge. Lockdown power too but it offers a 100% bleed, and more utility (50 ft range, knockto, more damages, lower cost).
I meant to put "ego blade frenzy" and while vile/iron larat can apply bleed at range, they are not AoE, which is where the 1000 cuts power would come in, and due to the way it would operate it would eaither need a player lockdown or cost an absurd amount of energy.
and yes, i know most of the ulimate powers are like that right now, but it is something that I would very much like to see change, and the 3 point advantage would be an extreme must-have for your version of the power, as without it the power doubles damage from bleeds... meaning at the very basic they go from ~50 a tick to ~100 a tick... woo >.>
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Right but I still like my bleed tactics suggestion But if it doesn't cost 1 power+ 3 adv points it would be too cheap.
In my opinion, your Thousand Cuts is worse than Scything Blade : same range but lockdown, cost more energy, deal less damages and less chance to apply bleed. Make your Thousand Cuts a non-lockdown 10 ft sphere maintain pbAoE with increased chance to apply bleed the longer we maintain the power, and now we have something.
Right but I still like my bleed tactics suggestion But if it doesn't cost 1 power+ 3 adv points it would be too cheap.
In my opinion, your Thousand Cuts is worse than Scything Blade : same range but lockdown, cost more energy, deal less damages and less chance to apply bleed. Make your Thousand Cuts a non-lockdown 10 ft sphere maintain pbAoE with increased chance to apply bleed the longer we maintain the power, and now we have something.
yeah by scything blade is a charge up where as thousand cuts is a maintain that will be ticking every half a second, meaning if left as is, building into it would result in some rather high damage per second, cuz 300 damage per second at r1 with no stat is nothing to sneeze at.
and the issue with your ulimate is that without the advantage it does diddly for damage, and with the advantage it still does diddly for damage, but it has some application outside of diddly damage dot.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
I HAVE A MIGHTY NEED FOR THOSE POWERS
Having over 6 Swordmen and all
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
I need this Single-blade Lunge, AoE cone maintaince and ultimate!
the lunge and aoe are ALREADY in the code (TK blades, Laser Sword and Red Banner members say HI)
I don't want to use Punch-Knock-Dimensional-Magic Lunges for my Swordmen, I want LEGIT Blade Lunges
and I want that AoE cone attack to slice and dice like Raphael from Soul Calibur
FInally I want a legit sword ultimate, not Unleashed rage or Fury of the Broken Nerfed Dragon
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Comments
Some changes I would prefer on these suggestions.
- Steel Strike :
base 20% chance to apply bleed.
2 pts adv : Open It : your Steel Strike now has 100% chance to apply a bleed if lunge further than 20 ft.
- Thousand Cuts : lockdown on a melee attack? That sounds rather suicidal. Sword Cyclone costs more energy but deals 179 base damage in a 10 ft sphere and no lockdown.
- Deflect : 0 pts adv : Crossed Blades : you know parry with 2 blades (cosmetic enhancement only).
- Killing Strike : I would prefer an AoE, personally
Blade Thunder : you gather your warrior focus to deliver severe bleeding attacks to your opponents.
110 energy cost
charge up AoE power
90 seconds cooldown
apply or refresh bleed on each opponent (10 max)
apply Burning Bleed for 10 sec, Burning Bleed refresh or apply 1 stack of Bleed (if no stack) and enhance them (2x more damages). Burning Bleed doesn't enhance Rupture. While Burning Bleed is active, you can not add new stacks of Bleed (only refresh). N.B. : This also means that we better avoid to rupture during Burning Bleed effect.
3 pts adv : Blade Dance : your Blade Thunder now roots you while you're charging it but you become immune to CC during the charging time. After charging, the immunity disappears and Blade Dance grants +1.5% crit chance and crit severity per stack on each bleeding opponent (maths might be tricky here if each opponent has a different number of bleed stacks). This buff lasts 5 seconds.
Aoe Maintain: well it was eaither give it a lockdown like ego blade tempest and eye of the storm, or have it cost a prohibitive amount of energy..and given those options i'd go with a lockdown.
Ultimate: Bleeds don't hit hard enough to warrent something like this being an ulimate power, and the advantage seems more like a "must get" than a "potentially better", after all Ulimates should be more than just "joke tier" powers ya know..
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
The adv would cost 3 points, last 5 sec and doesn't stack to each other. If a target has 3 stack of bleed then it's +4.5% for this target but if another has 2 stacks of bleed, the bonus doesn't stack. That other target would grant only +3% bonus against it.
Personally I like how it would add bleed tactics. Spread the bleed around you, estimate which target is the most important, stack bleeds on this target then trigger the ultimate to ravage them with a crit buff for 5 sec.
EB Tempest? Never heard of that one. EB Frenzy doesn't lockdown. EotS does lockdown but provides a base of 4k shield when maintained.
I think that SB players who want to secure stacks of bleed will still prefer Vile Lariat w/ Kyoketsu Shoge. Lockdown power too but it offers a 100% bleed, and more utility (50 ft range, knockto, more damages, lower cost).
and yes, i know most of the ulimate powers are like that right now, but it is something that I would very much like to see change, and the 3 point advantage would be an extreme must-have for your version of the power, as without it the power doubles damage from bleeds... meaning at the very basic they go from ~50 a tick to ~100 a tick... woo >.>
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
But if it doesn't cost 1 power+ 3 adv points it would be too cheap.
In my opinion, your Thousand Cuts is worse than Scything Blade : same range but lockdown, cost more energy, deal less damages and less chance to apply bleed. Make your Thousand Cuts a non-lockdown 10 ft sphere maintain pbAoE with increased chance to apply bleed the longer we maintain the power, and now we have something.
and the issue with your ulimate is that without the advantage it does diddly for damage, and with the advantage it still does diddly for damage, but it has some application outside of diddly damage dot.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Thousand cuts
Killing Strike
I HAVE A MIGHTY NEED FOR THOSE POWERS
Having over 6 Swordmen and all
/signed
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
the lunge and aoe are ALREADY in the code (TK blades, Laser Sword and Red Banner members say HI)
I don't want to use Punch-Knock-Dimensional-Magic Lunges for my Swordmen, I want LEGIT Blade Lunges
and I want that AoE cone attack to slice and dice like Raphael from Soul Calibur
FInally I want a legit sword ultimate, not Unleashed rage or Fury of the Broken Nerfed Dragon