Yeah, despite everything I still look forward to nemesis encounters. Problem is, 99% of the time these encounters only feature minions rather than the elaborate custom nemeses themselves. Not only that but the preset minions are... well, boring. They're barely-changed versions of the same generic baddies we fight every day anyway. Mafia goons are just New Purple Gangers without the purple, insectoids are Qularr, lizardmen are Lemurians... you get the idea. They're boring, and the creativity of the community would be able to liven up nemesis missions and alerts considerably.
Costume files are typically under 100k in size and rarely put any strain on players' bandwidth. Hanging out in the Ren Cen your client will be downloading 50-60 costume files without skipping a beat. A couple more when a nemesis minion ambush takes place would not be noticeable.
The generic minion types need not be removed - they're good to have around for players that just want their nemesis out their in the wild without spending hours in the tailor. But the option to create our own nemesis minions would be a boon for the sizeable creative community.
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
First you need to make a new tailor on the nemesis console.
then link it to the Minions file,
then link that to the Missions files.
no programming training but that's what I can see to start with,
same for the customized sidekicks. you need a new tailor. sidekicks would be easier, since it would be close to what STO has for their BOFFS.
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People already violate ToS with Nemeses sometimes, but opening up minions would make it much worse.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Shouldn't have to worry about the "what if" when it comes to clones. I am all for custom minions. The % of clone minions would be super small and if they are clones, then more than likey the player is one too.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
But even with the extras GMs, they still don't handle all the clones now...so what's a few more going to hurt. Plus it would be extremely rare for anyone to catch a clones cloned minion in game.
Also, something that's slightly incorrect is that the current Nemesis minions are just copies. While some are, others are wholly original.
-Sterga
Anyways, Bobsy, a very interesting idea. The more customized the game, the better. Now we just need a mission creator to create awesome story arcs to... oh, wait...
Perhaps just introducing a wider selection of premade minions would suffice, particularly since creating an entire new system (customizing 4-6 different minion looks) would take a large amount of dev time.
How about introducing new minion sets like these:
* Amazons: all female minions
* Felines: feline heads, beast stances
* Constructs: golems and magical constructs
* Dark Minions: similar to the blazing and frosty minions, but with darkness eyes/effects
* Horrors: using creatures modeled on the Qliphothic look
* Undead: skeletons, zombies, ghosts
* Elementals: vaguely humanoid, each with appropriate aura
Going along with this, just add the remaining power sets to the Nemesis creator (Wind, Power Armor, Unarmed, Heavy Weapons).
This would allow more choices, and require much less dev time.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
How about just adding every bad guy minion that already exists in the game to the list for some added variety?
I mean heck, we got VIPER soldiers, bug aliens, dinosaurs, destroid robots, etc, etc, etc. that would make excellent minion fodder - and they're already created and in-game! Let us use them.
-Sterga