Release Notes for FC.31.20151015.29
This build is available on PTS as of now, 11/18/2015.
Bug Fixes
- Added a temporary store to the vehicle upgrade vendor that will allow you to exchange your mk1 incendiary rounds for a mk2 version.
- Fixed the basic hoverboard from not appearing.
- Added a 10 second immunity to Vile Challenge after being affected by it.
- Fixed Scifi soldier chest colors from bleeding into one another.
- The character creation screen properly displays materials again.
- Fixed an issue that could cause some players to disconnect from the server.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
Added a 10 second immunity to Vile Challenge after being affected by it.
Now PLEASE apply this to Crippling Challenge and omg, you'll have made PvP that much more bearable! This is promising to hear, here's hoping it's a sturdy fix.
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On a side note: There is so much stuff coming out soon - hoverboard, tons of skins for it, the auras, backup device, new ultimate power - any chance some of it will end up on the Questionite store?
Crippling Challenge applys a debuff to the user that lasts ten seconds longer than the crippling challenge itself does, thus there is no need to add an immunity to this. Adding an immunity to crippling challenge would ruin and devastate pve.
This is Crippling Challenge:
+ Increases the threat caused by this attack, making enemies more likely to attack you.
+ Places a 20% damage debuff on the target that persists for 15 seconds. If the affected enemy attacks the taunter, it will quickly reduce this debuff's strength. Conversely, damage the taunter inflicts on the taunted enemy restores the debuff's strength.
+ This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.
+ Crippling Challenge breaks through blocking and disables it for 10 seconds.
Where is the self debuff it applies?
Crippling Challenge literally has no counter mechanic and requires one, especially in PvP. It would probably be better as many have said, to split it up into two separate powers. For example:
Crippling Challenge no longer exists in CO. In it's place two new advantages have been made:
"Focus on ME!" - Generates PvE Threat in the same manner as Crippling Challenge did. - 2 point advantage (Would NOT have a counter)
"Block Breaker" - PvP Block Disable. - 3 point advantage (Would have a counter in a similar fashion to VC's immunity buff post duration)
But without making any more Ariana Grande references, I'll discuss Crippling Challenge elsewhere from now.
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That debuff you see there is a debuff placed on me after using an attack that applied Crippling Challenge to my target. The debuff makes it so you can't activate crippling challenge again, its already in the game, don't believe me, go use it. But I do agree that it needs change.
Hate to break it to you, but that's just a timer, telling you how long the buff lasts. You have it on other abilities too. It doesn't disable your block or reduce your damage.
Also, go back and read what I said about Crippling. If it were up to me, I'd remove it and split it into two of it's constituent parts (based on usefulness) only one of them would have a counter for players, namely "Block Breaker".
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Suggestion/Request/Plea: If Rocket Pack/Boots is a 5 for speed and Flight is a 1 for speed, could Hover Disk(a 1 for speed) get a promotion to like 3 or 4 please? It does have the penalty of that drag...and hoverboards are faster.
Suggestion/Question: Could we maybe get advantages on powers other than R2 and R3? It's been years since we got a power with an actual advantage? I'd love to see this become a thing again...especially if it has the word Ultimate attached to it.
Join Date: Aug 2009 | Title: Devslayer
I just tested this and SoulForger is 100% correct. I'm surprised I never noticed this before. However, when you apply CC you get a very short debuff - that prevents you from using CC again. Perhaps the length of the existing debuff simply needs to be increased? That would be much easier then creating an entirely new mechanic.
+ This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.
I'm surprised anyone is surprised at knowing that CC has a timer.
And yes, it's a timer, not a debuff. Since the timer is for the taunt. It does not affect the block breaking ability of the power. The block breaker aspect lasts 10 seconds and the timer is 10 seconds long.
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As for the permanent sidekick, it doesn't seem to benefit from out of combat healing. Is anyone else suffering from this problem?
NICE~!
Better having Mk2 instead of Mk1, in the end of the day Incendiary Rounds Mk2 is still a good weapon
Too bad Endringer's Gasp is still gonna get nerfed, no change on that ULTIMATE i see
BUG: Hoverboards:
1. Have no icon when slotted in power tray.
2.No new SFX for hoverboards.
3. Huge unlocking issues, such as No other levels.
4. Ranking does nothing SFX wise & visual wise, unlike the hover disc
5. Light Hoverboards lack of SFX.
6. Need more hoverboards, Fire/Ice/Toxin/PSI/Holo
Please reconsider the damage dealt, even if to bring it halfway between what it was and what it is.
Otherwise, I think it will be relegated to Vapor Form status: pretty cool to see, but not to use.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Both, sitting and standing on the broom
Well i don't think that a very good idea to add that to crippling challenge.
(pre lemuria crisis, if that helps)
Bug: Hoverboards:
- Picking all four colors for a hoverboard will default those color selections.
-Power Hue Change does not work on Electrical Effects.
Questions: Hoverboards:
-No slider adjustments possible?
-No Material Selections possible?
I'll do more testing later but these just stood out to me. Oh and the Ice "Ultimate"....yeah, that's been covered. It's like
Join Date: Aug 2009 | Title: Devslayer
In a similar way to how NTTG applies TP lockout for 5 seconds and then once that wears off you gain 15 seconds of immunity to the effect...THAT is how Crippling Challenge's block breaker should have functioned from the get go.
Constantly being able to remove the most basic but most useful form of mitigation in a PvP environment limits the kind of builds and amount of interest shown towards PvP.
If I knew that another player could apply Crippling Challenge to me and lockout my block for 10 seconds and then I get 30 seconds of block breaking immunity, I'd be more inclined to do PvP.
All it would mean is, you'd have to be smarter about applying Crippling in PvP, so you make that 10 second window count.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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