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FC.31.20151015.29 - Bug Fixes

ladygadflyladygadfly Posts: 279 Cryptic Developer
edited November 2015 in PTS - The Archive
Release Notes for FC.31.20151015.29
This build is available on PTS as of now, 11/18/2015.

Bug Fixes
- Added a temporary store to the vehicle upgrade vendor that will allow you to exchange your mk1 incendiary rounds for a mk2 version.
- Fixed the basic hoverboard from not appearing.
- Added a 10 second immunity to Vile Challenge after being affected by it.
- Fixed Scifi soldier chest colors from bleeding into one another.
- The character creation screen properly displays materials again.
- Fixed an issue that could cause some players to disconnect from the server.

Please format any bugs you find in the following format:
Bug
Where it happens
What happens

Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here: http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.

These player & moderator maintained threads are checked weekly by the development team.
- http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
- http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
- http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
- http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
- http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0

Comments

  • theravenforcetheravenforce Posts: 7,138 Arc User
    edited November 2015
    Ooh new build!

    Release Notes for FC.31.20151015.29
    This build is available on PTS as of now, 11/18/2015.

    - Fixed the basic hoverboard from not appearing.
    - Added a 10 second immunity to Vile Challenge after being affected by it.

    You accepted the suggestion! :astonished:

    Added a 10 second immunity to Vile Challenge after being affected by it.



    Now PLEASE apply this to Crippling Challenge and omg, you'll have made PvP that much more bearable!
    - Fixed an issue that could cause some players to disconnect from the server.
    This is promising to hear, here's hoping it's a sturdy fix.

  • ladygadflyladygadfly Posts: 279 Cryptic Developer

    Ooh new build!

    Release Notes for FC.31.20151015.29
    This build is available on PTS as of now, 11/18/2015.

    - Fixed the basic hoverboard from not appearing.
    - Added a 10 second immunity to Vile Challenge after being affected by it.

    You accepted the idea! :astonished:

    Added a 10 second immunity to Vile Challenge after being affected by it.



    Now PLEASE apply this to Crippling Challenge and omg, you'll have made PvP that much more bearable!

    We're currently looking into having a similar mechanic for regular PVP.
  • xrazamaxxrazamax Posts: 979 Arc User
    edited November 2015
    Yay! Cooldown reduction nerf, block mechanic - now just examine some of those broken devices (backups: Check! Eruption: ??) and add more rewards to the acclaim store and we'll be PvPing in no time!

    On a side note: There is so much stuff coming out soon - hoverboard, tons of skins for it, the auras, backup device, new ultimate power - any chance some of it will end up on the Questionite store?
  • purin1purin1 Posts: 433 Arc User


    We're currently looking into having a similar mechanic for regular PVP.

    A developer actually mentioning PvP? Do my eyes deceive me?
    I strive to be the strongest swordsman alive.
  • soulforgersoulforger Posts: 1,649 Arc User

    Ooh new build!

    Release Notes for FC.31.20151015.29
    This build is available on PTS as of now, 11/18/2015.

    - Fixed the basic hoverboard from not appearing.
    - Added a 10 second immunity to Vile Challenge after being affected by it.

    You accepted the suggestion! :astonished:

    Added a 10 second immunity to Vile Challenge after being affected by it.



    Now PLEASE apply this to Crippling Challenge and omg, you'll have made PvP that much more bearable!
    - Fixed an issue that could cause some players to disconnect from the server.
    This is promising to hear, here's hoping it's a sturdy fix.



    Crippling Challenge applys a debuff to the user that lasts ten seconds longer than the crippling challenge itself does, thus there is no need to add an immunity to this. Adding an immunity to crippling challenge would ruin and devastate pve.
  • theravenforcetheravenforce Posts: 7,138 Arc User
    edited November 2015


    Crippling Challenge applys a debuff to the user that lasts ten seconds longer than the crippling challenge itself does, thus there is no need to add an immunity to this. Adding an immunity to crippling challenge would ruin and devastate pve.

    ?
    This is Crippling Challenge:

    + Increases the threat caused by this attack, making enemies more likely to attack you.
    + Places a 20% damage debuff on the target that persists for 15 seconds. If the affected enemy attacks the taunter, it will quickly reduce this debuff's strength. Conversely, damage the taunter inflicts on the taunted enemy restores the debuff's strength.
    + This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.
    + Crippling Challenge breaks through blocking and disables it for 10 seconds.

    Where is the self debuff it applies?

    Crippling Challenge literally has no counter mechanic and requires one, especially in PvP. It would probably be better as many have said, to split it up into two separate powers. For example:

    Crippling Challenge no longer exists in CO. In it's place two new advantages have been made:

    "Focus on ME!" - Generates PvE Threat in the same manner as Crippling Challenge did. - 2 point advantage (Would NOT have a counter)

    "Block Breaker" - PvP Block Disable. - 3 point advantage (Would have a counter in a similar fashion to VC's immunity buff post duration)


    But without making any more Ariana Grande references, I'll discuss Crippling Challenge elsewhere from now.
  • soulforgersoulforger Posts: 1,649 Arc User
    edited November 2015


    Crippling Challenge applys a debuff to the user that lasts ten seconds longer than the crippling challenge itself does, thus there is no need to add an immunity to this. Adding an immunity to crippling challenge would ruin and devastate pve.

    ?
    This is Crippling Challenge:

    + Increases the threat caused by this attack, making enemies more likely to attack you.
    + Places a 20% damage debuff on the target that persists for 15 seconds. If the affected enemy attacks the taunter, it will quickly reduce this debuff's strength. Conversely, damage the taunter inflicts on the taunted enemy restores the debuff's strength.
    + This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.
    + Crippling Challenge breaks through blocking and disables it for 10 seconds.

    Where is the self debuff it applies?

    Crippling Challenge literally has no counter mechanic and requires one, especially in PvP. It would probably be better as many have said, to split it up into two separate powers. For example:

    Crippling Challenge no longer exists in CO. In it's place two new advantages have been made:

    "Focus on ME!" - Generates PvE Threat in the same manner as Crippling Challenge did. - 2 point advantage (Would NOT have a counter)

    "Block Breaker" - PvP Block Disable. - 3 point advantage (Would have a counter in a similar fashion to VC's immunity buff post duration)


    But without making any more Ariana Grande references, I'll discuss Crippling Challenge elsewhere from now.
    Aye, I know what it says, but what it doesn't talk about is the self applied debuff. I take it you never used it before or never payed attention? Here let me show you a picture of what I'm talking about, it was taken after attacking a test dummy.



    That debuff you see there is a debuff placed on me after using an attack that applied Crippling Challenge to my target. The debuff makes it so you can't activate crippling challenge again, its already in the game, don't believe me, go use it. But I do agree that it needs change.
  • theravenforcetheravenforce Posts: 7,138 Arc User
    edited November 2015


    Aye, I know what it says, but what it doesn't talk about is the self applied debuff. I take it you never used it before or never payed attention? Here let me show you a picture of what I'm talking about, it was taken after attacking a test dummy.


    I have used it before and I did pay attention when I used it in the past.

    Hate to break it to you, but that's just a timer, telling you how long the buff lasts. You have it on other abilities too. It doesn't disable your block or reduce your damage.

    Also, go back and read what I said about Crippling. If it were up to me, I'd remove it and split it into two of it's constituent parts (based on usefulness) only one of them would have a counter for players, namely "Block Breaker".
  • soulforgersoulforger Posts: 1,649 Arc User


    Aye, I know what it says, but what it doesn't talk about is the self applied debuff. I take it you never used it before or never payed attention? Here let me show you a picture of what I'm talking about, it was taken after attacking a test dummy.


    I have used it before and I did pay attention when I used it in the past.

    Hate to break it to you, but that's just a timer, telling you how long the buff lasts. You have it on other abilities too. It doesn't disable your block or reduce your damage.
    No it doesn't, what the debuff does on you is prevents you from applying Crippling Challenge again.
  • crosschancrosschan Posts: 920 Arc User
    Just to restate...

    Suggestion/Request/Plea: If Rocket Pack/Boots is a 5 for speed and Flight is a 1 for speed, could Hover Disk(a 1 for speed) get a promotion to like 3 or 4 please? It does have the penalty of that drag...and hoverboards are faster. o:)

    Suggestion/Question: Could we maybe get advantages on powers other than R2 and R3? It's been years since we got a power with an actual advantage? I'd love to see this become a thing again...especially if it has the word Ultimate attached to it.



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    Join Date: Aug 2009 | Title: Devslayer
  • riveroceanriverocean Posts: 1,690 Arc User
    soulforger wrote: »
    Aye, I know what it says, but what it doesn't talk about is the self applied debuff. I take it you never used it before or never payed attention? Here let me show you a picture of what I'm talking about, it was taken after attacking a test dummy.

    I have used it before and I did pay attention when I used it in the past.

    Hate to break it to you, but that's just a timer, telling you how long the buff lasts. You have it on other abilities too. It doesn't disable your block or reduce your damage.

    No it doesn't, what the debuff does on you is prevents you from applying Crippling Challenge again.

    I just tested this and SoulForger is 100% correct. I'm surprised I never noticed this before. However, when you apply CC you get a very short debuff - that prevents you from using CC again. Perhaps the length of the existing debuff simply needs to be increased? That would be much easier then creating an entirely new mechanic.​​
    Questions About AT Play? Visit Silverwolfx11's Updated AT Guides!
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    Why can't Crippling Challenge just properly decay by the afflicted enemy or player attacking the owner of the debuff? The description says so.
    Brou in Cryptic games.
  • theravenforcetheravenforce Posts: 7,138 Arc User
    edited November 2015


    No it doesn't, what the debuff does on you is prevents you from applying Crippling Challenge again.


    I just tested this and SoulForger is 100% correct. I'm surprised I never noticed this before. However, when you apply CC you get a very short debuff - that prevents you from using CC again. Perhaps the length of the existing debuff simply needs to be increased? That would be much easier then creating an entirely new mechanic.​​

    Well, considering the description says:

    + This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.

    I'm surprised anyone is surprised at knowing that CC has a timer.

    And yes, it's a timer, not a debuff. Since the timer is for the taunt. It does not affect the block breaking ability of the power. The block breaker aspect lasts 10 seconds and the timer is 10 seconds long.
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited November 2015
    Yes, I'm in favor of being able to use my block in PvP again against someone who uses Crippling Challenge. It feels like (and probably in reality) that I can never use my block at all against someone who has it.

    As for the permanent sidekick, it doesn't seem to benefit from out of combat healing. Is anyone else suffering from this problem?​​
  • avianosavianos Posts: 6,178 Arc User
    edited November 2015
    ladygadfly wrote: »
    Bug Fixes
    - Added a temporary store to the vehicle upgrade vendor that will allow you to exchange your mk1 incendiary rounds for a mk2 version.
    - Fixed the basic hoverboard from not appearing.
    - Added a 10 second immunity to Vile Challenge after being affected by it.
    - Fixed Scifi soldier chest colors from bleeding into one another.
    - The character creation screen properly displays materials again.
    - Fixed an issue that could cause some players to disconnect from the server.

    NICE~! onion-22.gif
    Better having Mk2 instead of Mk1, in the end of the day Incendiary Rounds Mk2 is still a good weapon

    Too bad Endringer's Gasp is still gonna get nerfed, no change on that ULTIMATE i see onion-63.gif​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited November 2015
    I do hope that the fixs below, will be fixed before the Hoverboards are put on LIVE, PW has a habit of releasing broken content

    BUG: Hoverboards:

    1. Have no icon when slotted in power tray.
    2.No new SFX for hoverboards.
    3. Huge unlocking issues, such as No other levels.
    4. Ranking does nothing SFX wise & visual wise, unlike the hover disc
    5. Light Hoverboards lack of SFX.
    6. Need more hoverboards, Fire/Ice/Toxin/PSI/Holo


    Psi.
  • This content has been removed.
  • soulforgersoulforger Posts: 1,649 Arc User


    No it doesn't, what the debuff does on you is prevents you from applying Crippling Challenge again.


    I just tested this and SoulForger is 100% correct. I'm surprised I never noticed this before. However, when you apply CC you get a very short debuff - that prevents you from using CC again. Perhaps the length of the existing debuff simply needs to be increased? That would be much easier then creating an entirely new mechanic.​​

    Well, considering the description says:

    + This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.

    I'm surprised anyone is surprised at knowing that CC has a timer.

    And yes, it's a timer, not a debuff. Since the timer is for the taunt. It does not affect the block breaking ability of the power. The block breaker aspect lasts 10 seconds and the timer is 10 seconds long.
    In short, the block breaking aspect is broken as it doesn't follow the debuff placed on the target, nor does it apply its own debuff so that you can be aware of when it wears off. Got it. But yes, as I stated before, I agree that it needs to be changed, and I especially like the split you suggested.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Very disappointed about Endbringer's Grasp.
    Please reconsider the damage dealt, even if to bring it halfway between what it was and what it is.
    Otherwise, I think it will be relegated to Vapor Form status: pretty cool to see, but not to use.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • amyjiaamyjia Posts: 242 Arc User
    As far as block is concerned, I really don't think that every block should be treated the same since different blocks require different levels of investment. I made a thread a long time ago about how I think investing a power slot and putting higher ranks into block should make it have higher resistances to being deactivated HERE

  • horripilantehorripilante Posts: 331 Arc User
    Hoverboards seems really neat thing,...but the real question is, when do we get some Broom travel powers ?

    Both, sitting and standing on the broom


  • christy300christy300 Posts: 35 Arc User
    edited November 2015

    Ooh new build!

    Release Notes for FC.31.20151015.29
    This build is available on PTS as of now, 11/18/2015.

    - Fixed the basic hoverboard from not appearing.
    - Added a 10 second immunity to Vile Challenge after being affected by it.

    You accepted the suggestion! :astonished:

    Added a 10 second immunity to Vile Challenge after being affected by it.



    Now PLEASE apply this to Crippling Challenge and omg, you'll have made PvP that much more bearable!
    - Fixed an issue that could cause some players to disconnect from the server.
    This is promising to hear, here's hoping it's a sturdy fix.



    Well i don't think that a very good idea to add that to crippling challenge.
  • manwholaughsmanwholaughs Posts: 116 Arc User
    edited November 2015
    BUG!: You still haven't fixed the issue where female characters cannot travel to Lemuria without crashing and then being unable to log in afterwards!

    (pre lemuria crisis, if that helps)
  • crosschancrosschan Posts: 920 Arc User

    Bug: Hoverboards:
    - Picking all four colors for a hoverboard will default those color selections.
    -Power Hue Change does not work on Electrical Effects.


    Questions: Hoverboards:
    -No slider adjustments possible?
    -No Material Selections possible?


    I'll do more testing later but these just stood out to me. Oh and the Ice "Ultimate"....yeah, that's been covered. It's like
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  • theravenforcetheravenforce Posts: 7,138 Arc User


    We're currently looking into having a similar mechanic for regular PVP.

    Well, that sounds promising! :)


    Well i don't think that a very good idea to add that to crippling challenge.

    It wouldn't be a "very good idea" it would be a fantastic idea. Right now, Crippling Challenge's block breaking effect has no counter. Giving it a counter would make it a better mechanic to those who are affected by it.

    In a similar way to how NTTG applies TP lockout for 5 seconds and then once that wears off you gain 15 seconds of immunity to the effect...THAT is how Crippling Challenge's block breaker should have functioned from the get go.

    Constantly being able to remove the most basic but most useful form of mitigation in a PvP environment limits the kind of builds and amount of interest shown towards PvP.

    If I knew that another player could apply Crippling Challenge to me and lockout my block for 10 seconds and then I get 30 seconds of block breaking immunity, I'd be more inclined to do PvP.

    All it would mean is, you'd have to be smarter about applying Crippling in PvP, so you make that 10 second window count.

  • theravenforcetheravenforce Posts: 7,138 Arc User
    Please consider the feedback given for the look and mechanics behind Fractal Aegis that was given on the previous thread!
This discussion has been closed.