10/8/2015 Release Notes
Special Events
- Bonus Story XP Week begins at 10am.
- A 20% off sale on all Zen store costumes & auras begins at 9am.
Onslaught Fixes
- A modification slot has been added to Onslaught Secondary Gear. Only rank 1 through rank 5 mods may be slotted in these slots.
- Onslaught Villains are now immune to repel effects.
- Onslaught Villains can no longer be interrupted.
- Vehicle Containment Fields can no longer be used on Onslaught Villains.
- Toggled Forms no longer remove the "Defeated!" debuff.
- Becoming an Onslaught Villan now removes all travel devices as well as regular travel powers.
- Onslaught Villains no longer benefit from Sentinel Mastery.
- Gravitar's Gravity Wells have reduced intensity and should cause less nausea.
These player & moderator maintained bug threads are checked weekly by the development team:
-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1199083/costume-bug-list-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
But xmpp access still isn't fixed, could we please get an update on that?
Very happy to see that the grind for Onslaught Gear is actually worth it now!
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Please help.
It's Alive!!!!!!!!! (ie. - XMPP is up and running again!)
I really think they should auto activate at 200ft.
Steal one of Grav's targeting bubbles from the rampage and apply it to turrets so OSV's can see when they are getting too close. (to reduce possible issues have the radar view only work/only viewable in OSV mode).
Removing repel from players was a great move, made everything less of an issue and there is less griefing by other players.
I would still also request that Defeated status makes you immune to OSV damage and conversely it stops you from attacking OSVs.
@jeeb51 Defeated status works properly now, so them attacking you doesn't net OSV's any tokens.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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Epic Stronghold
Block timing explained
Let's hope you don't end up now nerfing either this exact gear or just everyone in general because of this gear.
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Spectre beats Eido in an SG run: VIDEO HERE
If you don't wan them fighting there. don't attack there. If they don't get any victims there, they will have to move.
I notice the same people each time on the villains.
Mind you, I've had a hero complain about me stopping at Kodiak to fight and continuing to the prison. Despite me telling him where I was going, he didn't come with me.
on the other hand, If you are at the prison outside the wall fighting and Grond winds up his area. Jump the wall and you take no damage.
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Woohoo?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I can only agree, that the placement of the turrets around kodiak is pitifully bad, the steps and truck essentially restrict one to about a 30 - 45 degree angle of attack, and the other has about a 90 degree facing the opposite way. if anything the turret behind the collection agent should be repositioned to the corner of the area in which kodiak stands, so it protects the entire junction. The other turret should be placed on the roof of the police station to prevent rooftop camping which is also prevelant.
As a final step, Kodiak's truck should be made intangible to turrets so it cannot be used to avoid line of sight while using AOEs
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Epic Stronghold
Block timing explained
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Actually then it is worse, as some OV players who activated his device in a quiet zone and is short of targets will then follow you, as happened to me on my lowbie one evening, moved to zone 4 which had about 13 people in it at the time, happily killing purple gang and a medusa drops from a roof into the aoe and then kills me, and then stood waiting for me to respawn. But I just lay dead and let the buff run out.
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Spectre beats Eido in an SG run: VIDEO HERE
The OV was already in the quiet zone hunting for anyone to attack obviously rather than simply taking out onslaught targets. He/She then saw me appear in the zone and waited till i was attacking and then jumped into my aoe then killed me. He/She then waited for me to respawn with the obvious intention of either repeating the action or just killing me for the hell of it.
Either way it is hardly a great first impression, sure the map looks busy for new players starting, however if they encounter this sort of behaviour a lot (and given our small population the proportion of practicioners of douchebaggery is fairly high within the OV users) it may be enough to put people off, and we are seriously lacking new blood as is.
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the dinos are a pain,
the insta heal is a bug
I can tell you from first hand experience, when playing Grond. I was down to 1/3 health and then it suddenly went to full. I have no devices active and it pissed off all of us.
I have no idea what I was doing apart from attacking, it looks like a relative of the alert boss instaheal bug, we had with Psimon a year or so ago.
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the devices one is actually quite simple to deal with .
COPY THE CODE FROM THE VEHICLES.
Vehicles turn off all other devices.
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Actually doesnt I have seen vehicle users with Pheromones, although thinking about it that user might have had the old crafted Gear version of the current legacy device. So it's still abusable if oyu have the old gear versions
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Epic Stronghold
Block timing explained
On the other hand, I've seen OVs use an area attack that would hit the turret and then immedately run out of range of the turret, avoiding any damage from the turret but still potentially killing a recovering hero.
Bug: Genetic Exhaustion penalty Debuff DOESN'T EXIST, people can exploit dragging out the Device from the tray, denying Guardian Tokens, and then go buy and equip another one
The Agent STATES this in the F.A.Q, Dear Miss. Super Villain-Teleiosaurus Tamer
Here's the problem
villain in range and attacked and in clear view. Turret does nothing.
The turret has a very narrow triangular area directly in front of it, which a villain has to be in to be targeted. This Medusa is about twice the angle of the turrets active area to the side from the police station steps.
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Ever play Borderlands 2? Some areas have giant tower turrets that determine the boundaries of the map and if you start to venture too far from it, they'll send you to respawn in an instant. They will warn you when you start to venture too far before doing this. I want our turrets to be like that, warning villains that wander nearby before removing them from existence should they continue to encroach.
And I will always be @DZPlayer122.
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