As the title say is it worth paying about £200 for the lifetime sub I know you get a lot of items but what about content will their be any new content or will it stay as it is
Will there be new content? Who knows? There are hints at it occasionally, but since the incredible whingefest surrounding the old UNTIL Reports, the devs don't actually tell us what they'd like to do any more.
The question you need to ask yourself is, do you see yourself still playing this game for another two years either way? Because I believe that's slightly less than two years' worth of monthly sub, you get even more than a monthly Gold member does (including all the vet rewards up front and another set of eight character slots), and it comes with the advantage that you never have to worry about paying your sub again. It's been worth it for me for just the character slots and the peace of mind. Whether it's worth it to you is a question that only you can answer.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I've run the math on things before... the total value of everything that comes with an LTS totals up over 3x the cost of it... so it's a huge savings if you look at it that way... However, there is no exclusive content attached to an LTS (unless you cound a few costumes and 1 travel power, I certainly don't)... If CO ever does any sort of expansions, then it's possible they might take the same route a few other popular F2P mmos have and grant subscribers access to those expansions as part of the subscription package... but at this current time, the only such content are 3 tiny adventure packs that have been around for ages...
Personally I felt the cost of an LTS was worth it for me...
If you're in doubt if its worth it, personally I can only recommend that you keep subbing and don't go for a lifetime subscription.
With a lifetime subscription you basically accept the status quo. The company got the money and have no incentive beyond shop items to offer you any more content. A gold subscriber but not lifetime subscriber gives them the incentive to bring out more good content to keep said gold subscriber on board to subscribe for another month.
I'd only recommend going lifetime if you fully approve of the game development so far and expect them to keep up the work.
Personally I think Champions Online has a very nice and solid basis with the character creation, but the content they bring out every month feels very lacking to me. No big new maps, no AI improvements or more interesting combat features, more and more useless shop items like that lockbox rigmarole and the loot system needs a total overhaul to keep anything but heroic, legion and justice sets interesting. They killed the old crafting completely and instead of overhauling it to what it should have been turned it into a cash grab (mod fusion items etc.)
All of these are personal opinions of course, feel free to make your own list of things of what has happened to Champions Online over the past months or years and then decide yourself if you like the points on your list, or if you want them to improve on what they've been doing so far.
If you are happy with your list, go ahead and get a lifetime sub, if not enjoy the game as a gold suscriber for as long as you enjoy it.
Depends on how much you are actually playing. I got my LTS a bit more than a month ago, and I didn't regret it, because I'm effective playing this game a lot (played for 3 or 4 years by now before I got my LTS).
It would have been worth it if you had purchased it last month when it was 33% off ($200 USD or 133 Pounds UK) but I can't see spending full price (I bought mine last month BTW)
If you are at the beginning of the game, loving it so far and can see yourself (based on your personal gaming habit experience) constantly looking back after playing most of it: Go for it. Even more so if you love replaying stuff with alts.
If you already did all quests, maxed your fave character, not an alt-person & just looking for more new stuff to do with your main: Nope, don't. You are at the end of the line. Check back every year or so, maybe something new has come in-between.
If you merge your old cryptic account with PWE then, yes it carries over. If you created a new account through PWE then... merge before you ever login to the game...
You do not just get a ton of freeform slots but power coloring, every monthly subscriber bonus, Club Caprice convenience, not having to get concerned about whether you want to subscribe a particular month or how much you should play in the month you subscribe, extra freeform slots after reaching maximum level, stipend zen, daily onslaught devices, and general convenience.
I doubt you will see any exclusive content because charging for content is generally not smart.
I bought lifetime in 2009 when it was still owned by cryptic. Any chance that carries over to Arc?
email
customerservice@perfectworld.com
subject merge: pwe acct and old CO acct. give them the details (including when you last played)
and let them do it. It' safer, especially if you haven't played for a long time, they will have to reactivate your characters, who will be in storage.
BTW, you should have a HUGE pile of Zen in your acct.
Will there be new content? Who knows? There are hints at it occasionally, but since the incredible whingefest surrounding the old UNTIL Reports, the devs don't actually tell us what they'd like to do any more.
Yea, who would be upset over planned content that was inadvertently dropped because they pulled all our devs to go save another one of their titles, again, as if we didn't need the help either. I mean, that's total lunacy there.
Or better yet, how about planned content for us that goes to the other titles but have still yet to cross that threshold to us?
See, Spar, that was the problem. It wasn't "planned" content. They talked about things they'd like to do, and folks (not pointing fingers here, y'all know who you were) insisted that every item discussed was a hard-and-fast promise, and flamed the devs whenever something didn't work out. (Remember Victorian London? I really wish that one had come through, but I understood when it didn't, and was happy that at least some of the assets created got worked into the Queen City arc. Some folks didn't handle their disappointment at all well, though...)
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
See, Spar, that was the problem. It wasn't "planned" content. They talked about things they'd like to do, and folks (not pointing fingers here, y'all know who you were) insisted that every item discussed was a hard-and-fast promise, and flamed the devs whenever something didn't work out. (Remember Victorian London? I really wish that one had come through, but I understood when it didn't, and was happy that at least some of the assets created got worked into the Queen City arc. Some folks didn't handle their disappointment at all well, though...)
^ This right here is why I keep calling our current batch of Devs brave.
Yea, who would be upset over planned content that was inadvertently dropped because they pulled all our devs to go save another one of their titles, again, as if we didn't need the help either. I mean, that's total lunacy there.
Well saving the other game(s) saved the company, there would be no CO without Star Trek Online's tens thousands of players and Neverwinter had over seven million in China alone at one point.
See, Spar, that was the problem. It wasn't "planned" content. They talked about things they'd like to do, and folks (not pointing fingers here, y'all know who you were) insisted that every item discussed was a hard-and-fast promise, and flamed the devs whenever something didn't work out. (Remember Victorian London? I really wish that one had come through, but I understood when it didn't, and was happy that at least some of the assets created got worked into the Queen City arc. Some folks didn't handle their disappointment at all well, though...)
I dunno what In Design Discussion means to you, but to me that means planning. Future, I can let pass, but you still can't deny the absolute fact that features and designs that were slated for this game, that are now being used by STO and Neverwinter, that have still yet to be even put into Champions, is quite egregious. You know, like the Foundry. The thing we were suppose to get second after STO, but then it was pushed back because they were retooling it for Neverwinter and we would get it right after Neverwinter launched, cross the devs hearts and they swear, and wow, once Neverwinter launched they stopped talking about it all together. Hell, if you even mention the Foundry the devs go extra silent or act like the question was never asked many times lately when it comes to Champions.
And let's also not forget that how things are pitched to us (On Alert for example) is not how the final is delivered. The way On Alert was pitched was vastly different from the lobby room experience we get now and sounded like it would have had more dynamic world events designed around being a super hero. How about more planned hideout styles than what we had? Or do you think that hideouts just didn't sell well enough for them to consider other styles, because I own all but the moon bases personally, and a lot of people seem to have bought the penthouse at the very least. And I hate to jump on the band wagon but what about the planned feature updates for hideouts? Then there are Super Group HQs... something that was talked about as coming after Hideouts, but we don't get yet not only did STO get them but Neverwinter has them now. Or how about the improved chat functionality that both Neverwinter and STO have (and STO even has the option of creating a second chat box, something we asked for since before launch).
There's nothing to see Jon. You want to be apologetic and bury your head in the sand, that's fine. But there was way more in planning than you make it out to be.
Well saving the other game(s) saved the company, there would be no CO without Star Trek Online's tens thousands of players and Neverwinter had over seven million in China alone at one point.
Yea, remember the promises we got when they shifted ALL our devs over to Star Trek Online then did it again with Neverwinter. "Don't worry guys, this is only temporary as we need to get these games out the door." Saving the company is one thing but leaving Champions to constantly languish, and the burst in popularity for one day proves it, people are not seeing anything new or significant to come back for. And replacing old faces with new faces is not a win either. It's a gain of zero. In fact if the population goes down then it's a net loss. And we are coming close to loss levels. It's cost Champions it's player base, and now, evidently, any potential future it might have had other than scraping together basic assets to try and form something new.
I don't ever want to discuss dinner plans with you, Spar. You'll swear up and down later that I promised we were going to eat at Julianito's and Burger King and the Waffle House and just pick something up at the store and cook at my place.
"In Discussion" means "we're talking about stuff, here's some ideas that might be cool", not "cross my heart and pinkie-swear, all this stuff is coming to pass guaranteed". See, one of the reasons I didn't call you out above was because I couldn't remember if you were one of the people who ruined the UNTIL Reports for us. Thanks for reminding me.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I remember urging Cryptic/Atari folks to no talk about potentially upcomming stuff that hadn't even made it to PTS, simply because some people can't figure out that "We're thinking about doing [X]" does NOT mean "[X] will happen next patch. Guaranteed!"
I don't ever want to discuss dinner plans with you, Spar. You'll swear up and down later that I promised we were going to eat at Julianito's and Burger King and the Waffle House and just pick something up at the store and cook at my place.
"In Discussion" means "we're talking about stuff, here's some ideas that might be cool", not "cross my heart and pinkie-swear, all this stuff is coming to pass guaranteed". See, one of the reasons I didn't call you out above was because I couldn't remember if you were one of the people who ruined the UNTIL Reports for us. Thanks for reminding me.
Yes, JonSills, keep burying your head in the sand, and keep making excuses. Ignore the facts or what has been actually said or has happened. And while you continue to make up anecdotal evidence, many of which can be called out on, it still won't change the facts.
I remember urging Cryptic/Atari folks to no talk about potentially upcomming stuff that hadn't even made it to PTS, simply because some people can't figure out that "We're thinking about doing [X]" does NOT mean "[X] will happen next patch. Guaranteed!"
There's a large difference between what they are thinking about doing and things they've told us repeatedly were going to come to Champions in the future after it was iterated in game X. For instance, the Foundry. And there is a humongous difference between them telling us that things like the moving of our development team was only a temporary thing until project X was finished and came out. There is also a huge difference that we've had to watch over the years as people abandon Champions and then Cryptic keeps coming back to us and telling us "well Champions doesn't make enough money" after letting the game languish for years and people just abandoned the game out of frustration.
There is a huge difference of them telling us something then immediately abandoning it because the developers were moved to other projects. This isn't people pretending we were promised something, this is clear evidence of the intentional neglect and mishandling of this product and the few fans left on it have had to sit here and watch it rot away, and thinking that a small device change PvP item is some how going to cause an influx of new blood? There is a catch-22 involved, but a lot of fans have put huge faith and hope in the game, that maybe something will actually be done. It's pathetic that when people ask me about Champions the best answer I can give is "nothings changed really".
It's just sad how many people have basically given up at this point and want to just say it is the way it is.
There's also a long standing belief that Champions is viewed as a testing ground for new/bad ideas... this stems from the fact that nearly every update that has gone over "reasonably well" in Champions has since been implemented in a better and more complete format in STO &/or NW... add to that the fact that both NW & STO's forums & Twitter accounts get regular announcements from the devs and acknowledgment when there is a problem, whereas the only acknowledgement we get is a little note on the launcher... additionally funds were shifted from CO to help fund development of both STO & NW, & yet no funds will ever be shifted from STO or NW to help save CO...
There's also a long standing belief that Champions is viewed as a testing ground for new/bad ideas... this stems from the fact that nearly every update that has gone over "reasonably well" in Champions has since been implemented in a better and more complete format in STO &/or NW... add to that the fact that both NW & STO's forums & Twitter accounts get regular announcements from the devs and acknowledgment when there is a problem, whereas the only acknowledgement we get is a little note on the launcher... additionally funds were shifted from CO to help fund development of both STO & NW, & yet no funds will ever be shifted from STO or NW to help save CO...
There is quite a bit of evidence for that belief, such as the MC race. It was considered a success and later it was introduced into STO on their Risa resort as a surf board competition/race. There's a lot of cause and effect and many lines can be traced back to when things started going majorly south for Champions.
I dunno what In Design Discussion means to you, but to me that means planning. Future, I can let pass, but you still can't deny the absolute fact that features and designs that were slated for this game, that are now being used by STO and Neverwinter, that have still yet to be even put into Champions, is quite egregious. You know, like the Foundry. The thing we were suppose to get second after STO, but then it was pushed back because they were retooling it for Neverwinter and we would get it right after Neverwinter launched, cross the devs hearts and they swear, and wow, once Neverwinter launched they stopped talking about it all together. Hell, if you even mention the Foundry the devs go extra silent or act like the question was never asked many times lately when it comes to Champions.
And let's also not forget that how things are pitched to us (On Alert for example) is not how the final is delivered. The way On Alert was pitched was vastly different from the lobby room experience we get now and sounded like it would have had more dynamic world events designed around being a super hero. How about more planned hideout styles than what we had? Or do you think that hideouts just didn't sell well enough for them to consider other styles, because I own all but the moon bases personally, and a lot of people seem to have bought the penthouse at the very least. And I hate to jump on the band wagon but what about the planned feature updates for hideouts? Then there are Super Group HQs... something that was talked about as coming after Hideouts, but we don't get yet not only did STO get them but Neverwinter has them now. Or how about the improved chat functionality that both Neverwinter and STO have (and STO even has the option of creating a second chat box, something we asked for since before launch).
There's nothing to see Jon. You want to be apologetic and bury your head in the sand, that's fine. But there was way more in planning than you make it out to be.
Yea, remember the promises we got when they shifted ALL our devs over to Star Trek Online then did it again with Neverwinter. "Don't worry guys, this is only temporary as we need to get these games out the door." Saving the company is one thing but leaving Champions to constantly languish, and the burst in popularity for one day proves it, people are not seeing anything new or significant to come back for. And replacing old faces with new faces is not a win either. It's a gain of zero. In fact if the population goes down then it's a net loss. And we are coming close to loss levels. It's cost Champions it's player base, and now, evidently, any potential future it might have had other than scraping together basic assets to try and form something new.
I wish I could like this post, but I can't. I guess I'll just quote it for truth instead.
EDIT: This horrible forum system doesn't like quotes inside quotes, so I had to cut them.
That's the beauty of being human. Everyone is different!
I personally have like 80 characters and I know people with a lot more. For some of us, our characters are our content.
Well said... running on ~46 my self... and I still have ideas for builds left... granted I'm starting to run low and doubt I'll ever reach 80 like you
That's the beauty of being human. Everyone is different!
I personally have like 80 characters and I know people with a lot more. For some of us, our characters are our content.
38 at the moment. One of these days I'm going to have to grit my teeth and get Short Circuit and the Duck Knight up those last couple of levels so I can get more slots...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
There's also the additional plus with a LTS that it unlocks all Gold features permanently that compliment those characters, while FF slots on their own don't enjoy those benefits if it were a silver account.
I only have one page of characters and when I play them I avoid the majority of the game's content and only play alerts and occasionally AP/CSs. So yeah, playing the same content over and over is okay if you're having fun. u3u
When you buy LTS, you're not paying for the "world content" anyway, you already had that for free. u3u
Comments
The question you need to ask yourself is, do you see yourself still playing this game for another two years either way? Because I believe that's slightly less than two years' worth of monthly sub, you get even more than a monthly Gold member does (including all the vet rewards up front and another set of eight character slots), and it comes with the advantage that you never have to worry about paying your sub again. It's been worth it for me for just the character slots and the peace of mind. Whether it's worth it to you is a question that only you can answer.
- David Brin, "Those Eyes"
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Personally I felt the cost of an LTS was worth it for me...
With a lifetime subscription you basically accept the status quo. The company got the money and have no incentive beyond shop items to offer you any more content. A gold subscriber but not lifetime subscriber gives them the incentive to bring out more good content to keep said gold subscriber on board to subscribe for another month.
I'd only recommend going lifetime if you fully approve of the game development so far and expect them to keep up the work.
Personally I think Champions Online has a very nice and solid basis with the character creation, but the content they bring out every month feels very lacking to me. No big new maps, no AI improvements or more interesting combat features, more and more useless shop items like that lockbox rigmarole and the loot system needs a total overhaul to keep anything but heroic, legion and justice sets interesting. They killed the old crafting completely and instead of overhauling it to what it should have been turned it into a cash grab (mod fusion items etc.)
All of these are personal opinions of course, feel free to make your own list of things of what has happened to Champions Online over the past months or years and then decide yourself if you like the points on your list, or if you want them to improve on what they've been doing so far.
If you are happy with your list, go ahead and get a lifetime sub, if not enjoy the game as a gold suscriber for as long as you enjoy it.
LTS = $300
16 FF slots @$25ea = $400
Do you like making lots of FF characters?
If yes, then LTS is worth it.
If no, then LTS is not worth it.
[at]riviania Member since Aug 2009
@dr490nbr347hi / Playing since January 25, '11
Display normal Internet behavior. Come and make fun (yes, make fun) of my PRIMUS page.
If you already did all quests, maxed your fave character, not an alt-person & just looking for more new stuff to do with your main: Nope, don't. You are at the end of the line. Check back every year or so, maybe something new has come in-between.
He who posts 2 years before he joins
https://www.arcgames.com/en/forums/startrekonline#/discussion/comment/10732872
You do not just get a ton of freeform slots but power coloring, every monthly subscriber bonus, Club Caprice convenience, not having to get concerned about whether you want to subscribe a particular month or how much you should play in the month you subscribe, extra freeform slots after reaching maximum level, stipend zen, daily onslaught devices, and general convenience.
I doubt you will see any exclusive content because charging for content is generally not smart.
email
customerservice@perfectworld.com
subject merge: pwe acct and old CO acct. give them the details (including when you last played)
and let them do it. It' safer, especially if you haven't played for a long time, they will have to reactivate your characters, who will be in storage.
BTW, you should have a HUGE pile of Zen in your acct.
Get the Forums Enhancement Extension!
My super cool CC build and how to use it.
Yea, who would be upset over planned content that was inadvertently dropped because they pulled all our devs to go save another one of their titles, again, as if we didn't need the help either. I mean, that's total lunacy there.
Or better yet, how about planned content for us that goes to the other titles but have still yet to cross that threshold to us?
Silverspar on PRIMUS
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Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
- David Brin, "Those Eyes"
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My super cool CC build and how to use it.
I dunno what In Design Discussion means to you, but to me that means planning. Future, I can let pass, but you still can't deny the absolute fact that features and designs that were slated for this game, that are now being used by STO and Neverwinter, that have still yet to be even put into Champions, is quite egregious. You know, like the Foundry. The thing we were suppose to get second after STO, but then it was pushed back because they were retooling it for Neverwinter and we would get it right after Neverwinter launched, cross the devs hearts and they swear, and wow, once Neverwinter launched they stopped talking about it all together. Hell, if you even mention the Foundry the devs go extra silent or act like the question was never asked many times lately when it comes to Champions.
And let's also not forget that how things are pitched to us (On Alert for example) is not how the final is delivered. The way On Alert was pitched was vastly different from the lobby room experience we get now and sounded like it would have had more dynamic world events designed around being a super hero. How about more planned hideout styles than what we had? Or do you think that hideouts just didn't sell well enough for them to consider other styles, because I own all but the moon bases personally, and a lot of people seem to have bought the penthouse at the very least. And I hate to jump on the band wagon but what about the planned feature updates for hideouts? Then there are Super Group HQs... something that was talked about as coming after Hideouts, but we don't get yet not only did STO get them but Neverwinter has them now. Or how about the improved chat functionality that both Neverwinter and STO have (and STO even has the option of creating a second chat box, something we asked for since before launch).
There's nothing to see Jon. You want to be apologetic and bury your head in the sand, that's fine. But there was way more in planning than you make it out to be.
Yea, remember the promises we got when they shifted ALL our devs over to Star Trek Online then did it again with Neverwinter. "Don't worry guys, this is only temporary as we need to get these games out the door." Saving the company is one thing but leaving Champions to constantly languish, and the burst in popularity for one day proves it, people are not seeing anything new or significant to come back for. And replacing old faces with new faces is not a win either. It's a gain of zero. In fact if the population goes down then it's a net loss. And we are coming close to loss levels. It's cost Champions it's player base, and now, evidently, any potential future it might have had other than scraping together basic assets to try and form something new.
Silverspar on PRIMUS
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1. Buy 2-3 50% discounted FF slots or
2. Buy 1 FF slot and have alts behind a subscription for the months you actually play more.
Updates come few and far between so you can take 6-12 month breaks and come back to catch up fairly quickly.
"In Discussion" means "we're talking about stuff, here's some ideas that might be cool", not "cross my heart and pinkie-swear, all this stuff is coming to pass guaranteed". See, one of the reasons I didn't call you out above was because I couldn't remember if you were one of the people who ruined the UNTIL Reports for us. Thanks for reminding me.
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Yes, JonSills, keep burying your head in the sand, and keep making excuses. Ignore the facts or what has been actually said or has happened. And while you continue to make up anecdotal evidence, many of which can be called out on, it still won't change the facts.
There's a large difference between what they are thinking about doing and things they've told us repeatedly were going to come to Champions in the future after it was iterated in game X. For instance, the Foundry. And there is a humongous difference between them telling us that things like the moving of our development team was only a temporary thing until project X was finished and came out. There is also a huge difference that we've had to watch over the years as people abandon Champions and then Cryptic keeps coming back to us and telling us "well Champions doesn't make enough money" after letting the game languish for years and people just abandoned the game out of frustration.
There is a huge difference of them telling us something then immediately abandoning it because the developers were moved to other projects. This isn't people pretending we were promised something, this is clear evidence of the intentional neglect and mishandling of this product and the few fans left on it have had to sit here and watch it rot away, and thinking that a small device change PvP item is some how going to cause an influx of new blood? There is a catch-22 involved, but a lot of fans have put huge faith and hope in the game, that maybe something will actually be done. It's pathetic that when people ask me about Champions the best answer I can give is "nothings changed really".
It's just sad how many people have basically given up at this point and want to just say it is the way it is.
Silverspar on PRIMUS
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There is quite a bit of evidence for that belief, such as the MC race. It was considered a success and later it was introduced into STO on their Risa resort as a surf board competition/race. There's a lot of cause and effect and many lines can be traced back to when things started going majorly south for Champions.
Silverspar on PRIMUS
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
1) Yes
2) No
3)Perhaps
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
EDIT: This horrible forum system doesn't like quotes inside quotes, so I had to cut them.
Hell it's barely worth playing a second character through it.
I personally have like 80 characters and I know people with a lot more. For some of us, our characters are our content.
Well said... running on ~46 my self... and I still have ideas for builds left... granted I'm starting to run low and doubt I'll ever reach 80 like you
- David Brin, "Those Eyes"
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When you buy LTS, you're not paying for the "world content" anyway, you already had that for free. u3u
My super cool CC build and how to use it.