aboutf the fact that they added a enhacement slot to the sec onslaught gear (with a 100% of the mod stat I think?)
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What do pts users and/or forum people think of the OG? 32 votes
doesnt need to be better that vigilante with only r7 mods (limit the stats)
get rid of that slot ans gives them a flat ss of 20 or thatever
need to be on pair with vigilante
seems better for me, since needs to farm to get it, as for vigilante
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It needs to be on par with Vigilante, but not better. It should focus on stats and improvements to builds that vigil does not do. And it does need to be buffed from its current state as it is not attractive in its current form
But I do not like the slot it has for one main reason: It is going to make mod prices even higher. If you think 500Gs for Con is expensive now, you'll be lucky to even find Con mods for sale if this gear has slots. If there is going to be stats on it, give it +X amount to secondary stats. Vigil already gives +44 to primary, this would make onslaught further standout by offering to buff secondary stats instead.
I think I have one character who has a couple of r7 mods on their gear. Most have r4 or 5.
as for the get rid of that slot and gives them a flat ss of 20 or whatever"
please, no. we have loads of gear with SS's on them.
same but different . but then how do you work out the relative effort in getting it.
Vigilante- 150k(?) Q.
1 onslaught token for 15 minutes -10k Q
which brings us to 4, with now having Q week, vigilante gear is going to be a lot easier for people to get. well those who use it.(Hands up all those people who collected Q boxes from alerts etc, to use during double Q time?)
I'm still hanging on for purple secondaries like Vigilante but you get to pick the stats when you get them.
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The effort is almost the same for Questionite and vigil gear. Think about how to get Q - you can do a daily 1 time a day. That might take only a little bit if you are doing smash alerts but if you have to do grabs or burst? It is differently going to take a lot longer than 15 minutes that you'd spend as a villain. If you try to farm via rampages, you get diminishing returns after the initial 1500. And many rampages take about 15 minutes. You can also farm with Adventure packs, but this is dependent on if you can gather a party depending on the Adventure pack. Alone, this is also takes much longer than the 15 minute times of being an Onslaught villain. You do have the benefit of transferring Q among your characters though. But the gathering of Q comes in sporadic burst. You wait on Queues, you have to gather teams, wait for Q week to role around, wait for nemesis stuff, etc.
So the amount of Q you would spend if you bought your tokens only in Questionite might be higher, but it isn't necessarily more difficult to gain onslaught gear or at least not to the point it should vastly out preform it.
I think as some have already said on forums, Onslaught should not totally replace Vigilante Gear, which most people don't even use, but it should be a similarly powered alternative.
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If it's going to be the best sec in the game then it should not sit behind a "specific" event but obtainable in a variety of ways as with Q.
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you mean like the variety of ways we can get rampage gear?
I'm having to call out in games to get any opponents when I'm on. The last lot were all tanks, which I just managed to get the ten kills because there was two other villains. Being held a lot has that effect.
The best I've managed in the 15minutes is about 70.
After about 14 tries, using extra tokens from Q and the "do it 5 times" missions. I have 2800 tokens.
But that's just my usual bad luck, I'm still having fun doing it. Once I stop having fun, I stop doing it. Regardless of the prize.
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I suppose your mileage will vary on how many tokens you can get while being a villain depending on what villain you use and the heroes you'll be fighting against.
The RNG can literally screw you on Rampages. With Onslaughts there is definitely an easier and more deterministic way to get what you need.
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1) Well, if I understand correctly Rampage is not necessarily an upgrade if you have legion - depending on the gear.
2) And what are the differences between the gear, legion vs Rampage Vigil Vs Onslaught. Oh, it doesn't matter?
3) Rampage is not a double grind - As a lifer I don't even have to grind for guardian tokens, I just need to kill one villain and I'm done for the day. I treat it as a daily. I can get 100+ villain tokens a day without killing one hero. But that's just me and how I play. It's a double grind for some, if not most players... carrot is still too far away for it to be best sec gear in the game.
Looking at the random DPS checks someone did I thought the 'arm' piece was rather close. For me that's fine/balanced, a 40-50 stat point trade off for a nice effect. Some of the effects need debugging/fixing still, possibly more made.
'Chest' needs a good buff as compared to even VB gear it is poor. But it is currently unique way to get more dodge/avoid and other effects. If buffed properly, with good options it would be fine gear
'Hat' which has high but CR/CD, but effect doesn't matter for my characters so I can't judge. (There will be some trick to combine with the other hat slot I'm sure). Not sure what do do with hat. Probably the best place for a mod slot(s) actually, and remove the CR/CD
Comments on other options:
- Current Mod slot for all seems like over kill when maxed (they are all STAT .. not on PTS right now). Can limiting mod slot effectiveness can be programmed? Can it be rank locked? L9 mods causing alot of balance issues even with 2 slots (total balance, piece to piece balance?)
- Super stats? I get the feeling cryptic doesn't want too much gear options in there, so I'd say since Vig. has +47 PSS, OG has +25-ish each SSS? Again, now there's a balance/choice in gear. Heck I'm surprised there's not SSS vig. gear already. A choice of mods is probably better than SSS, but I'm biased as I used secondaries to round out my "off" stats
There you go, a bunch of rambling. At this point I'm at "What is cryptic *willing* to do".
It's certainly possible to have reduced effect on slots -- if nothing else, by reducing the item's level. There actually are some slotted secondaries already in the game, but they're level 6 items and thus completely useless.
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I would have liked this option.
Oh well.
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I'm sure a certain someone in here would be the first to waggle their finger in the air and complain that "I spent money on this thing and now it's useless". They might not do it right now because it works against their current crusade, of course.
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The "grind" for Vigilante gear isn't exactly comparable to the grind for Onslaught gear. Questionite is a tradeable commodity that can be transferred, and therefore consolidated, amongst characters on an account. Onslaught tokens aren't even transferable to other characters on your account, so you can't consolidate and each character's gear needs to be earned separately. Personally, I would have a much easier time acquiring Vigilante gear, whether it be through a Questionite purchase, or by buying it with Globals.
And I am pretty sure most people who would spend the time farming Onslaught gear when it's a small upgrade over Vigilate, already have Vigilante gear. At least all the people I see trying to get it, and that I know what gear they use, all have completed their Vigilante set ages ago.
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With minimal time investment, it's possible to get full onslaught gear *on every character on your account* in less than 40 days, assuming you're a sub (so you get 1 villain play per day per character).
-Find a 10 target route as villain for daily (+250 VT). Mine takes less than 5 minutes. If you're gracious, invite players to get free guardian tokens off you before you turretdive to end the device.
-Go get 50 guardian tokens for daily (+250 GT). Should take ~5 minutes or less in many situations.
-Playing both sides every 5 days (+500 each)
That's 400/day of each token *per character*, assuming no additional effort. 15k/400 = 38 days. For 20 characters, that's also <200min (3.33h) per day of play time. Which is admittedly on the large side, but that's for doing *20* characters simultaneously.
I'm pretty sure getting 3 vig pieces for *every character on your account* takes significantly longer, even if you play 24h/day and do nothing but farm Q. (Yes, you can choose to spend real money on vig, and so what, that's actually an example of f2p working like it's supposed to).
The mod slot, even limited to R5, is too much. +20 each SSS is probably too much. +15 each SSS might be okay.
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Honestly, you can do it in ~8 minutes off any one target so long as you don't kill all the soldiers - the target power armor will respawn if you back up about 100-150' and go back, assuming no one else is 'observing' the target location.
Granted, I am not using travel power devices while doing the loop.
Many players who are otherwise upstanding members of the CO community still routinely use devices of various types while playing an OV.
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Gravitar and Medusa are the best to attack until defenders, since they both have Range and help keeping distance from Defenders' attacks
completing villain daily with only killing Onslaught Defender works, but you need to keep distance, use strategy and avoid Defender's WTF-Damage attacks
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TK Spear -> TK Shatter -> (in melee range) TK Breaker. With TK Spear & Shatter fired off, UNTIL DEF should be trying to activate shielding. This is when you move in with TK Flurry and TK Breaker. If he is charging up, simply jump and teleport for 1000% avoidance. Or if you're quick enough, just kill him out right.
I usually take the route from the Cryptic Building Onslaught Vendor in Downtown as my character and then stop short of the first UNTIL target near the Barlowe Building on the road towards UNTIL HQ. Wipe the UNTIL Defender and friends then move onto UNTIL HQ and repeat.
UNTIL HQ has two UNTIL Defenders there so one at a time then I either find players and kill them off or farm those targets for more tokens.
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The way "upstanding members of the CO community" continuously act under the influence of an Onslaught Device just shows that they never were upstanding.
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For Gravitar, I find the most reliable option is just Crushing Field, then Grav Bolt until dead; typically your stacks of gravity well will prevent the defender from reaching you before it dies.
For Grond, if you're over 50% energy, just walk up and fire off Atom Splitting fist, it will one-shot defenders and you can do it before they even notice your presence.
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Right now it's just nice to have something to work towards.
EDIT: Fighting heroes near UNTIL HQ is waaaay better than fighting by West Side. You can easily farm the Defenders there while fighting villains, picking up far, far more tokens. I will be doing this from now on.
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