I'd like to suggest a tracking arrow or such for pointing to the locations of the enemy to attack. I'm finding it not so thrilling to have to open up my map, mark the location, then close the map only to be disorientated and being attacked by 50 L40 heroes with the screen so completely filled with chaos that it makes it difficult to focus.
I'd also like to suggest that Gravitar and Medusa both be more like Grond. I don't like using Gravitar or Medusa because they both die very quickly Grond can survive for ever. Gravitar is the weakest. She is my least fav. Medusa is better, but not even half as stable as Grond.
Travel powers are weak. Why have a super villain running? Their standard jump is OK but it really doesn't help that you can't move around quickly and if you are trying to accomplish the missions given by the Onslaught Agent then you are left with just trying to accomplish the ATTACK! You can forget trying to do the DEFENSE! or PLAYING BOTH SIDES! All this in 15 minutes? Very difficult.
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I just spent my entire time waiting for the targets to respawn. With travel time it took forever just to get three targets.
The way Supervillain travelling is done right now is just rife with problems. On one hand, you mention that the base movement they get is pretty slow, which I agree in the case for getting from target to target. On the other hand, they move way faster than players and jump super high, making it super-unfeasible for melee heroes to try and take them down. The whole thing should really be redone on that level.
So at least for travelling, I got an idea for that:
I've managed 3 Until defender's in 4 mins.
Just make sure you don't back away into a turret's line of fire.
ETA: normally I find an Until defender with no other villains around.