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My suggest for Onslaught changes.

1) Remove onslaught locations as a requirement for the quest. This seems awkward and like it detracts more from the experience than it adds. For me it's pretty much the boring part of the quest, cause all I do is bounce around trying to see which points haven't been blown up yet.

2) Remove all current Onslaught Agents, and instead put them in a ring just around rencen, in places like the park, in front of the hospital, and other locations just outside rencen. This way, people get a look at it as they're leaving rencen for whatever reason, and we don't have armaggedon happening for people who are just trying to keep local resteraunteurs from being harassed.

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  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    Moving them away from the beginning of the game was something we all asked for first.​​
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User

    Moving them away from the beginning of the game was something we all asked for first.​​

    Centering the Onslaught in West Side was a terrible idea, particular being near Kodiak.

    Why not use part of the city that doesn't see much action, like on the east side of town?
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  • nephtnepht Posts: 6,883 Arc User
    Wait she made a serious post? :V
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    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
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  • championshewolfchampionshewolf Posts: 4,375 Arc User
    Moving them away from the beginning of the game was something we all asked for first.

    Centering the Onslaught in West Side was a terrible idea, particular being near Kodiak.

    Why not use part of the city that doesn't see much action, like on the east side of town?

    Because they have onslaught vendors in several locations in the city, but players will always gravitate to a central spot, no matter where you place them.​​
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  • riveroceanriverocean Posts: 1,690 Arc User
    I agree it's a bit too close to where lowbies need to do their missions. But it should be in a place that's visible so that new players do see there is some kind of progression in the game. The park is a great idea because it's sort of a waypoint that many players have to travel through. Or put it at Ravenswood - another nice spot that never gets used for anything.
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  • sammiefightersammiefighter Posts: 92 Arc User
    edited September 2015
    spinnytop said:

    1) Remove onslaught locations as a requirement for the quest. This seems awkward and like it detracts more from the experience than it adds. For me it's pretty much the boring part of the quest, cause all I do is bounce around trying to see which points haven't been blown up yet.

    Well, as long as we keep the locations. PVP isn't for everyone, I find the walking is as boring as the badly balanced PVM/PVP fight (thanks to the players sacrificing themselves to us BTW).

    Heck, most fun thing/change seems to be Monster-v-Monster, shove that in a zone (copy-paste a pvp one?) for us devs and give out some credits.

    As for point 2. In the "devs don't want" / "not going to happen" category. This needed its own map, or copy of MC entirely. Open world PVP creates just too many problems. If adventurous, auto-side kick every one to 40, put a vendor with some heirloom-like gear (con boosting!?) to help the low levels.

    ----

    As a side thought, Kinda wondering out the onslaught map mixes with Blood Moon map, and the few other seasonal MC maps at this point. Destroid invasion with a Grond attack?

    If this is even a permanent addition (Feels like throw away event, gear like permanent?)
    Post edited by sammiefighter on
  • tombmaster123tombmaster123 Posts: 50 Arc User
    edited September 2015
    I have no opinion on the first point, but I totally agree with the second. Another change could be the ability to see active onslaught villains on the minimap instead of trying to find the pillars of light.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2015
    nepht said:

    Wait she made a serious post? :V

    Wait you used an emotismileyfacething?! Oh wait that happens all the time :smiley:
  • crypticarkaynecrypticarkayne Posts: 182 Cryptic Developer

    Moving them away from the beginning of the game was something we all asked for first.​​

    Centering the Onslaught in West Side was a terrible idea, particular being near Kodiak.

    Why not use part of the city that doesn't see much action, like on the east side of town?
    The trick was finding a location that could be easily accessed by level 10 players. We actually just shifted the West Side one so that it's more central to West Side and further from starting players - still accessible, but not so close to Kodiak. Should be in the next patch.

    Please note that there are actually 3 Onslaught Agents located around Millennium City (note them on the overhead map): West Side, Downtown, and City Center.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    The trick was finding a location that could be easily accessed by level 10 players.

    It's somewhat undesirable to have level 10 players encounter the Onslaught villains before encountering an NPC who will explain "here's what this Onslaught business is all about".

    You could just give a quest to Kodiak where he explains, though.
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User

    Moving them away from the beginning of the game was something we all asked for first.​​

    Centering the Onslaught in West Side was a terrible idea, particular being near Kodiak.

    Why not use part of the city that doesn't see much action, like on the east side of town?
    The trick was finding a location that could be easily accessed by level 10 players. We actually just shifted the West Side one so that it's more central to West Side and further from starting players - still accessible, but not so close to Kodiak. Should be in the next patch.

    Please note that there are actually 3 Onslaught Agents located around Millennium City (note them on the overhead map): West Side, Downtown, and City Center.
    One problem is that the mission you receive upon logging in tells you to go to the Westside guy specifically.
    biffsig.jpg
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User


    The trick was finding a location that could be easily accessed by level 10 players. We actually just shifted the West Side one so that it's more central to West Side and further from starting players - still accessible, but not so close to Kodiak. Should be in the next patch.

    Please note that there are actually 3 Onslaught Agents located around Millennium City (note them on the overhead map): West Side, Downtown, and City Center.

    That's better than now, definitely.

    So much of the game is now focused on Millennium City, and so much of that is in West Side. Simply taking out the West Side vendor would be great.

    If you need one that low level toons could access, a vendor could be in the park, on the far corner of the Champions building, etc.
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  • draogndraogn Posts: 1,269 Arc User
    edited September 2015

    Moving them away from the beginning of the game was something we all asked for first.​​

    Centering the Onslaught in West Side was a terrible idea, particular being near Kodiak.

    Why not use part of the city that doesn't see much action, like on the east side of town?
    The trick was finding a location that could be easily accessed by level 10 players. We actually just shifted the West Side one so that it's more central to West Side and further from starting players - still accessible, but not so close to Kodiak. Should be in the next patch.

    Please note that there are actually 3 Onslaught Agents located around Millennium City (note them on the overhead map): West Side, Downtown, and City Center.
    Why not place the agent south of Ravenwood in the area that use to have a few starting missions? It's easily accessible to everyone and will get everyone away from any of the main mission areas and Kodiak? (Which should make it harder for people to use tractor beams and for SVs to camp the spawn points)
  • nextnametakennextnametaken Posts: 2,212 Arc User
    Let us back into the Tutorial with hour long Onslaught Device, it will be a hoot.
  • riveroceanriverocean Posts: 1,690 Arc User
    Well it's good news to hear that the Onslaught starting mission is being moved. I understand the level 10 thing. My guess is it's part of the plan to keep new players interested in progressing further. That makes 100% total sense.

    As far as other changes:

    - The gear is near worthless. There's nothing compelling about it. I wish it had been left as primary gear. :neutral:
    - Someone made the suggestion of replacing the UNTIL Defenders with Wandering heroes (sort of like Bloodmoon). That seems like a much more interesting idea.
    - I'd like to see some "Heroic Becomes" that could be bought. So that villain tokens could be spent on them and they could be used to fight the Onslaught villains.
    - Respawn points still need better protecting. The turrets aren't enough. Some great suggestions have been made. I'm fine with any of them.. just as long as something is done soon.
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  • stellariodragonstellariodragon Posts: 588 Arc User
    edited September 2015
      My thoughts:
    • It might lure OVs away from spawn points if the targets were worth more. Maybe make Onslaught Targets 10 Villain Tokens? I'd rather kill 5 Targets than try to find a "Battling Villains" tagged player... which is usually only reliably found in westside.
    • Hate to say it, but 50 Gaurdian tokens aren't a big enough draw to battle VOs. Maybe add a tiny questionite bonus (25Q,25Q,50Q) with the tokens?
    • It might be a good idea to build an "Arena" of sorts with a protected spawn point and onslaught targets. Perhaps the park near the ravens wood satellite campus?
    • I dunno if it would be possible, but it would up replayability if the onslaught targets were randomly replaced with b-string heroes. I suggest at least 12 (the upper limit of human working memory). If you wanted to be awesome and generate buzz you could have another character contest. But at least do rocket hawk. I like rocket hawk. If the heroes were worth more Villain Tokens it'd be like a treasure hunt.
    • Sheilds don't seem to do anything against OV attacks. Also sidethought: Can we have a force energy builder that works like radiance -hurts foes but shields friends?
    • I dunno, I think healing (maybe all socery) and CC need a pass. Maybe up the AoE range for some of the healing spells so they work with large crowds. The tap effect of Vala's doesn't seem to do anything if there's no target, and the circles don't offer any protection from Gravitar's pull.
    Post edited by stellariodragon on
  • pantagruel01pantagruel01 Posts: 7,091 Arc User


    I dunno if it would be possible, but it would up replayability if the onslaught targets were randomly replaced with b-string heroes. I suggest at least 12
    There are no fewer than 18 B-list heroes available in the Bunker Buster mission:
    1. Golden Gizmo
    2. The Machinist
    3. Diamond Chill
    4. Indy Kid
    5. Jack Flash
    6. Liberty Guard
    7. Arrow Eye
    8. Colossal
    9. The Bullet
    10. Transducer
    11. Golden Avenger
    12. Ladyhawke
    13. Sabre
    14. Shinryoku
    15. Silver Avenger (not Mayte Silver)
    16. Silverhawk
    17. Sky Strike
    18. Tess Tesla
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    @crypticarkayne - I understand your logic re: the site of the Westside onslaught vendor, but honestly: if the mission is going to be about gaining points by defeating heroes, then it makes sense for gear grinders to turn into an OV in the location where there are more weak heroes to defeat. The best answer - no idea how possible it is- would be to have some kind of relationship between where the OV transforms and their resulting level (spawn in Westside, lvl10, in City Centre, lv20, Downtown, lvl 30, Ren Cen, lvl40). That way there'd be fewer mismatches.
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Oh, and a big Yes! to the idea of defeating B-list heroes as part of the Onslaught target attack. The number of times I've been in "Bunker Buster" shouting "Get out of the way, I can do this myself....!"
  • canadascottcanadascott Posts: 1,257 Arc User


    I dunno if it would be possible, but it would up replayability if the onslaught targets were randomly replaced with b-string heroes. I suggest at least 12
    There are no fewer than 18 B-list heroes available in the Bunker Buster mission:
    1. Golden Gizmo
    2. The Machinist

    I really like this idea. It gives the game a little less of a "City of Agents" feel (my biggest knock against CoX, also applicable to pre-On Alert CO). There's also the Rocket Hawks from the Doomsday Device scenario, and a few others who haven't been statted but are mentioned in lore like Cavalier and Scarlet Archer, but it makes sense to reuse ones whose in-game combat abilities have been defined. And I think it's more satisfying for the Onslaught player to take out a non-faceless enemy.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    but it makes sense to reuse ones whose in-game combat abilities have been defined.

    Well, I probably wouldn't be too concerned about their in-game combat abilities, but they also have premade costumes and in-game VO (as do the Rockets). The Nemesis arcs in general are notable for how many named heroes and villains they have, many of whom appear nowhere else.
  • spinnytopspinnytop Posts: 16,450 Arc User

    Moving them away from the beginning of the game was something we all asked for first.​​

    Centering the Onslaught in West Side was a terrible idea, particular being near Kodiak.

    Why not use part of the city that doesn't see much action, like on the east side of town?
    The trick was finding a location that could be easily accessed by level 10 players. We actually just shifted the West Side one so that it's more central to West Side and further from starting players - still accessible, but not so close to Kodiak. Should be in the next patch.

    Please note that there are actually 3 Onslaught Agents located around Millennium City (note them on the overhead map): West Side, Downtown, and City Center.

    A lot of us know that, but the problem is that gamers are beasts of efficiency and low risk when it comes to farming rewards. People aren't willing to risk increasing their farming time in the name of making a system work better in some way that doesn't benefit them in any way. That's why villain players congregate at one agent, because the best way to get villain tokens is to be where the other villains are, so once one location has become "the active location", that's where people always go - and where the villains go, the players go. Nobody wants to be the one villain trying to go to another location and risk wasting their time standing around waiting for heroes to show up, or even worse, heroes do show up but because there are no other villains there to help kill players that lone villain now ends up with less villain tokens - and what is the reward for this lone villain for trying to create another active site? Well, nothing.

    Even if someone did manage to pull some scheme that pulls people to another location... now that's the active location and everyone will just go to that spot from now on. In the end, it kind of makes sense to actually only have one agent, hence one location where the action will be focused, since that's what's going to happen anyway.
  • vonqballvonqball Posts: 939 Arc User
    I have been that Grond hanging around in the other parts of town... and yeah don't bother. There is no question of a slight increase to efficiency. The rest of MC is practically a ghost town (as far as hero population goes.) My goal as an OV is to be the only villain with a decent number of heroes to battle. My system tend to bog down when more then a couple Gravitars join in (and my stomach starts rebelling), so I want to fight Solo. But, yeah getting that to happen has just not... happened.
  • riveroceanriverocean Posts: 1,690 Arc User


    I dunno if it would be possible, but it would up replayability if the onslaught targets were randomly replaced with b-string heroes. I suggest at least 12
    There are no fewer than 18 B-list heroes available in the Bunker Buster mission:
    1. Golden Gizmo
    2. The Machinist

    I really like this idea. It gives the game a little less of a "City of Agents" feel (my biggest knock against CoX, also applicable to pre-On Alert CO). There's also the Rocket Hawks from the Doomsday Device scenario, and a few others who haven't been statted but are mentioned in lore like Cavalier and Scarlet Archer, but it makes sense to reuse ones whose in-game combat abilities have been defined. And I think it's more satisfying for the Onslaught player to take out a non-faceless enemy.
    Yes to all of this. The UNTIL Defenders are way to generic. Tel... err.. the Onslaught Agent is looking for genetic information. So what worthwhile data could he possibly gather from defeated mechs? Defeated heroes however, that's a wealth of knowledge for him. It ties the story together a bit more imho.

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  • stellariodragonstellariodragon Posts: 588 Arc User
    Also, please add more targets (like maybe 2 more per area) or make them refresh faster.
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