..and all I got was a few hundred Q, a handful of resources, a shoddy catalyst, and a crappy piece of green gear.
Seriously, the Destroid Event rewards table needs shot in the face, dumped in a vat of super-steroids, and revived with sleek and sexy new generous performance.
And that one-shot needs its kneecaps broken.
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and I got a piece of green secondary gear and 3g.
HUEHEUEHHUHEUHGGHGHUEH
out of 8 completed completed Destroid invasions i got one Permanent Backup. It seems pretty fair to me. Tho that backup might be the last thing I get whole week, then I might change my mind about this.
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This is why I stop bothering with Open World events like this! THE LAG!
SERIOUSLY CRYPTIC! Remove DoTs and Debuffs SFX from HUGE targets (this includes Harbinger)
I will keep it in mind for future reference, thanks for sharing!
I remember people mentioning that the lag is caused by the U.I! players' Names, Role Icons and damage floaters
Epic Stronghold
Block timing explained
ranged level 40 and I got about 14th on the list
I hd the game crash when I ran up to the gardens around the HQ. didn't even get near the fight.
Guyhumal , if you manage say anything I haven't already heard from my father, I'll be surprised.
His last comments on my swearing was " where did you learn that language from?" Odd how he hasn't mentioned it since.
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*SIGH* Melee has to suffer so much in CO it's not even funny
*SIGH* Melee has to suffer so much in CO it's not even funny
which is why I was disappointed that they unbinded the follow key, one of the few commands that actually helped melee characters, but I suppose that's par for the course. I didn't get into CO until it went F2P but one of the first videos I saw of the game featured a developer talking about how they were listening to feedback and improving melee powers.
Although, I have to wonder if the player effects overwrite the Mega D's attacks. Sometime I keel over and die but I didn't see any of the one-shotty attacks.
One shotting is lame. Especially with this content when you need to pay attention to two giant disco-balling robots.
I swear all the time, despite my (failing) efforts to curb my casual f-bomb usage. I have to make the effort not to be a potty mouth in my videos.
[at]riviania Member since Aug 2009
Hopefully through all the effects you can see them squat (easier at range), when they do .. block. Cause their going boom. If your melee its harder, stay behind them (they have some front cones) helps a bit. Plus the old defensive passive high hp. Dodge melee never friendly in most games.
As for rewards. Meh. Some times you just need fun things, its not like its permanently bad. Plus all those games with abandoned sections that no one plays cause rewards fuel all (gotta grind that gridium) is sad.
Melee has the other problem, they are close in on large targets, the tells are WAY over their heads.
Sammie, RNG hates me. anywhere there is rewards by RNG, I get crap or nothing.
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And never needing to block is so less annoying, with the lagfest these things usually become.
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- David Brin, "Those Eyes"
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You haven't noticed that the reward tables for pretty much everything have been broken since about the time the first lockboxes started to appear?
Used to be able to get tons of costume pieces and gear just by going through the game and beating up random thugs. Alerts used to be healthy sources of costume pieces too. Hell even the Z-store had a a more constant stream of costume sets. That's just how the game works. It's always worked that way. Enemies can even shoot through walls!
As soon as a signpost gets in your way though, you get "you can't see the target."
People try to tell me this event isn't badly designed, but I still hold that this event is an example of some of the worst design in the game - one-dimensional stand-there-and-spam combat, blatantly unbalanced for melee glass cannons and mid-range glass cannons, arbitrary start timers, ungodly rng-based rewards, camera-based visibility issues, and lack of foresight concerning people with lower-end hardware. This event, to me, looks like a thesis on how to make poorly designed content in CO. I'm sure someone out there thinks this event is super fun.
The same person that told me about zooming my camera out told me that the rewards are not influenced by your score. Not sure if I believe them. Conquer is full of dumdums.
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- David Brin, "Those Eyes"
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It's the event where the developers listened to all our complaints about the Dr Destroyer event and said "I think we can ramp the BS up 100%!"
Tired of dealing with 6 mega destroids and then switching zones to help out other folks in other zones? Well now you'll be lucky if you finish your own zone in time!
Dissatisfied with crummy rewards you got from couple of rewards boxes in the Destroyer event? Well now you'll be even more disappointed when if you manage to get a reward and get the same crummy rewards for double the effort!
Frustrated with people in PUGs not listening to you and letting the rest of the team down? Well now you get to experience that on a much larger scale as dozens of players desperately try to corral cats.
All this and more as Mechanon goes live for a second year.
- David Brin, "Those Eyes"
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My super cool CC build and how to use it.
The issue is not "oh no I died!". The issue is that on certain extremely squishy characters this event is a cake walk because all I have to do is occasionally move backwards two feet, and on other squishy characters I just have to get used to the fact that I'm going to die repeatedly because of the reality of numbers. I'm all for content where you have to react or die... but this content doesn't foster that.
And I'm not even talking about open-world Mechanon yet.
They can do better. They have done better. And I believe they will do better. I'm rating this content as filler to silence the most high-pitched whiners who constantly complain that there's not enough stuff coming out fast enough - I'm sure someone at Cryptic knows this content isn't particularly great, but they're working with what they have until the better stuff is ready for pts.
My super cool CC build and how to use it.
They also have the one with the Fire Ball animation. I think it's a hold as well as spike damage.
The only issue I have is what guyhumual says "I hate dying without knowing why". The main reason I die is because I don't pay attention and block attacks. This happens because when there are loads of players around as well as FX, it is difficult to see exactly who the Mega D is targeting with:
-Giant Micro Munitions (20k Crushing base)
-Giant Shoulder Launcher (20k Crushing base)
-"Mega Destroid Scream (or whatever this attack is called)" (20k Sonic base)
-Electrical Hold (15k base? not sure on this one)
-Giant Fireball (15k base? not sure on this one)
And of course:
-Double Mega Destroid Destroyer Waves (20k Particle Base per wave) for when Mega D's feel like synchronising their attacks.
It would benefit from having better tells, because currently staying alive is mostly about positioning, paying attention to two Mega D's attack cycles, HP and your ability to block.
I've run the event successfully (depending on your definition of success) on my main who has low defence, 5k HP and a passive which doesn't work correctly at all (only 1/3rd of the passive is working, the other two thirds are offline) and I've managed to score pretty well (based on my circumstances, Top 30 is pretty well IMO), survival is mainly about me making sure I am tracking both, but then again, silly things happen and I die or someone else moves an inch or two forwards when I move back and they take "my damage".
I've said this since the fight first came out, the Mega D event needs to be less concentrated around ONE area that hardly anyone goes to all year round.
To feel like an invasion I would expect it to be something more like this:
https://www.youtube.com/watch?v=zjBbH36KN0U
I'd honestly like to see this event redesigned to be spaced out around the city, but the problem there is that level 60s aren't things you can easily take down even as a level 40, so spacing it out might/likely will cause issues for players who don't want to participate.
If I can I'm going to try running this event in melee range today and see what happens.
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Because the event is all about tells, positioning, paying attention, and a player's ability to block... but if they don't have enough HP too often none of that will matter. Maybe damage amounts need to be lowered, maybe ranges need to be shortened... but in the end, we need to make sure that players are being rewarded for blocking and/or maneuvering and that people are not being effectively punished for choosing a low-defense melee or mid-range glass cannon. By this point you people know that I don't use "punished" lightly( i.e. Dark Souls!!!). This event feels like I'm being punished for even thinking of showing up with a non-tank melee or mid-range glass cannon. This coming from the person who is usually at the front of the line to proclaim "But I'm fine in this situation that everyone else is complaining about".
Give me a video of how my glass cannon melees can survive this without sacrificing my customization and I'll be happily satisfied... until then, all this event gets out of me is this: >:C
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But dying doesn't bother me much and I always manage to do pretty good in this event... so feel free to disregard my comment and resume the hatefest.
I'm using one of my ranged supports.
lightning arc, lightning storm, electric form.
heal me, heal other, res me, res other.
block and dodge.
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Tho I can't stay near the megas anyway I snipe em from the distance.
my deviantart: http://zemmax89.deviantart.com/
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Block timing explained