test content
What is the Arc Client?
Install Arc

Brick Archetype Self-heal and AD?

serialkillerwhalserialkillerwhal Posts: 18 Arc User
edited September 2015 in Suggestions Box
Active Defense:

Ideas:
1: Bricks have Willpower (Shown in Defiant), so a "Willpower" themed ability. Something where the Brick's dogged determination and rage lets them fight through pain.
Unyielding: For 15 seconds, any 120% of any damage dealt to you is healed back over the next 15 seconds.

WUT?: So basically, you activate unyielding, then take a big hit to the face. For the next 15 seconds, you heal 8% of that per second, totally to 120% of the damage. You later take another hit, that hit is healed for the next 14 seconds as well (So in total the HoT might last 30 seconds if you continously take damage, but once it's done, it's 120% of the damage you took in the first 15 seconds).
This both mechanically and thematically fits a Brick, and can be added to other types, such as "Normals". Mechanically, it suits the Brick as a role oriented towards tanking through sheer toughness, since a weaker character would be overwhelmed before Unyielding had time to kick in, while a tank will be on the edge, but fight on anyways. Possibly have it interact Defiant like Resurgence does with Regeneration. Thematically, Bricks powering through attacks that still visibly cause them harm is a common occurence, and fits for Badass Normals as they often have willpower to spare.

Advantage: Give and Take: Taking damage while Unyielding is up gives you bonus damage% based on how much damage you took as compared to your maximum health, Damage bonus lasts as long as healing.

Favors trading hits with the enemy if you can risk it, furthers a berzerker style of play, inviting pain so that you can deal it out.

2: Bricks are Tough: Give them a Really, Really, Really, big amount of Damage resist and/or reduction. Thematically COULD work with other archetypes but this one's more brick-oriented
Juggernaut: For the next 15 seconds, you gain massive damage resistance and reduction
While likely to be overwhlemed, Juggernaut works very well for a pure tank in a team with a dedicated healer, and can power through attacks no other ability would help with,

Advantage: I'm Ruber, You're Glue: a percentage of the reduced damage is dealt back at enemies as piercing damage.

Turn your opponent's strength against him, even as you become all but immune to his blows.

Self-Heal:

Willpower: Iron Will: Heal over time that scales with health lost, at 50% is equal to BCR, at 100% it's 50% of BCR, near death, it's nearly 200%.

Advantage: Rise to the Challenge: Gain a small burst of healing every time you take damage.
Once again, tailored for heroes who just don't stay down, no matter the odds, Iron Will is best used by already-durable Heroes who can afford to be at low health to benefit from the extra healing, Rise to the Challenge is designed for when you're being overwhelmed by constant attacks, letting this ability further scale. the harder you're pressed, the brighter you shine.

Berserker: Bloodlust: Gain lifesteal for a short duration. Halved on Aoe damage or Ranged damage, halving stacks.

Advantage: never sated: gain a second, smaller amount of lifesteal for a while after the ability fades (Should be roughly the length of the cooldown)

More suited towards DPS types, Bloodlust rewards aggressive, vicious fighters with sustainability that's based on their own offense.​​
Post edited by kaiserin#0958 on

Comments

  • nacito#6758 nacito Posts: 984 Arc User
    broken :O
    Just another reptile lover, known in game as @nacito
    4hszgc1knoyo.png

    This is a big journey, so far if you're reading this, wish you a good day
  • serialkillerwhalserialkillerwhal Posts: 18 Arc User
    How? Why? Come on, I need more feedback than that :/
  • nacito#6758 nacito Posts: 984 Arc User
    just messing with ya :P
    Just another reptile lover, known in game as @nacito
    4hszgc1knoyo.png

    This is a big journey, so far if you're reading this, wish you a good day
  • jonsillsjonsills Posts: 6,334 Arc User
    Interesting concepts. Probably get more of the discussion you're after in the Suggestions subforum, though. :smile:
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • serialkillerwhalserialkillerwhal Posts: 18 Arc User
    I am an idiot.
  • nacito#6758 nacito Posts: 984 Arc User
    edited September 2015
    this guy full strenght damage kill you before touching it
    full const he is inmortal
    I just imagine what could happen, but not exactly, think in masteries for a bit, added to this O_O
    Just another reptile lover, known in game as @nacito
    4hszgc1knoyo.png

    This is a big journey, so far if you're reading this, wish you a good day
  • gaarafrednorrispgaarafrednorrisp Posts: 490 Arc User
    ...but we have Behemoth. Which is basically that.
    AWWWW CHAMPIONS UNIVERSE! DON'T YOU DARE. BE SOUR. CLAP FOR YOUR NIGHTMARE AND FEEEEEEEEEEEL THE POWAAAAAAH!
  • serialkillerwhalserialkillerwhal Posts: 18 Arc User
    I don't follow.
  • gaarafrednorrispgaarafrednorrisp Posts: 490 Arc User
    Play a Behemoth. Look at the spec trees it gets. Tell me you can't basically make this idea with what's already there as an AT.
    AWWWW CHAMPIONS UNIVERSE! DON'T YOU DARE. BE SOUR. CLAP FOR YOUR NIGHTMARE AND FEEEEEEEEEEEL THE POWAAAAAAH!
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited September 2015
    Enrage has this effect basically in a fashion. In addition to this, Chi resurgence acts this way, in a way, but the power that really behaves this way is Bionic Shielding. Then there are specs which also generate this effect. On that note, healing 120% of the damage is a bit too much. There's a difference between the willpower to fight on and just becoming immortal., and combining that with certain passives as is would make that the next best AD to slap on, on top of MD.​​
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • serialkillerwhalserialkillerwhal Posts: 18 Arc User
    @
    Yeah, 120% of the damage is alot, but it's done over 15 seconds, which IMO, balances it out, since in many situations, the AD is used as an "Oh crap" button, for which this one isn't very good, as it requires you to take damage before it heals it back. And sure, you can go into another set, but it doesn't feel as "Right" as something clearly brickish, I mean, imagine Martial Arts players had to take Enrage because it was the only way to deal meaningful DPS, they probably would, but it'd be counter-intuitive to their theme. Just as BCR and BS are counter-intuitive to a Brick's theme. It also lets you get "Big" powers earlier if you go pure brick, and trust me, getting haymaker really amps up your single target DPS.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited September 2015
    Since the ticks are usually 1 every 3 seconds, if an attack did 800 damage you are talking about 192 health back every 3 seconds, which isn't even taking into account healing boosters and super statting or how you planned to scale. You're potentially looking at a heal that do a lot more than that.

    Another factor is stacking to, and as a tank I am rarely in a situation where I am not being attacked by 5+ enemies at the same time.​​
    Post edited by championshewolf on
    Champions Online player since September of 2008, forumite since February of 2008.
    Silverspar on PRIMUS
    Get the Forums Enhancement Extension!
  • serialkillerwhalserialkillerwhal Posts: 18 Arc User
    Eh, I wasn't planning on it scaling with anything besides damage, so That could be a problem. The vulnerability of this AD is being BURSTED down, and seriously, Unbreakable and Masterful dodge are already pretty difficult to pull down, especially Dodge with BCR+Advantage.
  • notyuunotyuu Posts: 1,121 Arc User
    Just gonna point out, that as a rule of thumb, % based anything is a bad idea, due to how easy it is to exploit % based numbers...
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

    eOGi6Cv.png9rfvawn.pngr3iD4nS.png


    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Sign In or Register to comment.