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Master Minions and enforcer's

So here's a little exercise I thought up after looking at the nemesis system (as well as some peoples nemesis designs. I'd like to see your attempts at creating a "master villain" and "enforcer" varient for some of the minions currently in the nemesis system.

For creativity's sake assume this doesn't just use the melee and ranged villain models.

Comments

  • zamuelpwezamuelpwe Posts: 667 Arc User
    I thought one of those two types existed but wasn't in the preview. I think this is a good idea though it's a shame there's not a picture guide anywhere to help with viewing the existing Nemesis minions.
    "Interesting builds are born from limitations not by letting players put everything into one build."

    -Sterga
  • hewhoisnot18hewhoisnot18 Posts: 17 Arc User
    zamuelpwe wrote: »
    I thought one of those two types existed but wasn't in the preview. I think this is a good idea though it's a shame there's not a picture guide anywhere to help with viewing the existing Nemesis minions.

    Actually, you are correct, both actually exist in alerts, and i've only recently noticed, that there are some subtle differences between villains and enforcers/master villains (in the burning lackey's case master villains have capes and enforcers have mohawks)

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