Crescent: "I've already died, what more can they take from me?"
Which makes me think of Garrus and Shepard in Mass Effect 2, when discussing their upcoming "suicide mission" against the Collectors: "They already killed you once. All it did was p!ss you off."
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Do any of your characters have a strong ethnic background worth noting? Well, Hypernova and Patchwork are both clearly African-American; Happifun is a robot, but many of its computational circuits come from China, if that counts.
Are there any enemy factions or sorts of wrongdoers targeted heavily by your characters? Backfire hates VIPER, because he's stuck in that suit forever as a result of their experiments on him.
Patchwork took a special delight in her - ah - aggressive questioning of Wayland Talos, as he was the one who hired the assassins who destroyed her lab and very nearly killed her; she also has a particular hatred of Warlord, who carried out the attack, and Mechassassin, who was also present.
Have any of your characters undergone a major lore retcon? Hypernova's origin was going to be the result of his absorbing the life-energy of a world destroyed by a massive stellar explosion; however, upon reading about the Coruscations of Power in one of bulgarex's posts, the light in the sky became one of the Coruscations. Therefore, his first (and so far only) Nemesis is one of that villain's minions (can't recall the Big Bad's name just at the moment), who is seeking to recover the power that Hypernova "stole" from his master. (It also meant that I had to give him some sort of energy power; he wound up with Eye Beams, which turned out to be a lot more useful than people tell me.)
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
-Do any of your characters have a strong ethnic background worth noting? Valiant is Irish... Gauntlet & Sayori are Japanese...
-Are there any enemy factions or sorts of wrongdoers targeted heavily by your characters? Rose takes a very heavy handed approach to dealing with Viper... considering they are the reason her father, who she went into crimefighting to find, is trying to kill her now...
Arcana makes it a point to put Psi members in their place after what they did to her...
Synaptic has a strong hatred of ARGENT... Gamma also shares this hatred for similar but different reasons...
Nekomi has major issues with the Malvan's... considering they kidnapped her from her homeworld and forced her to fight for their entertainment, for most of her life...
-Have any of your characters undergone a major lore retcon? Yes... Infact, several of them are in the process of undergoing lore retcons at this very moment... Synaptic underwent a huge lore retcon once already... Originally she was a brilliant scientist who was suffering from an incurable and fatal illness, so she created a cybernetic body to prolong her life... the process of transferring her mind into the new body unlocked greater potential and lead to her developing psychic powers... Her current story is very different... The only similarities between her past and current story are her name (Alison Keen), having psychic powers, and a cybernetic body... the events of her current story are that she was born with her powers (Technopathy), and was abducted by ARGENT... They had sought to use her to create another living A.I. and in the process she was augmented with a cybernetic body and mental implants meant to bring her under their control... She was able to suppress the devices and escape with great difficulty, She sought help in removing the implants and replacing the new body they forced upon her... She designed her new replacement body after her original human body in hopes that she could return to her old life again.
-Q: What powers which benefit your characters can also be used against them? I.E. - Their greatest strength can also be their greatest weakness. Arcana's right eye creates a constant mental link between her and anybeings in her field of view allowing her to actually see what they are about to do before they do it... Anyone with a strong enough will could project a false action to her through this link in order to blind-side her.
Synaptic is a talented Technopath, however due to her cybernetic body she herself is highly vulnerable to other Technopaths...
-Q: Name a few fatal flaws from some of your characters. Pandy is very easily distracted, as such her manifestations don't last very long since she completely loses focus on them...
It's not exactly a "flaw" but it is a fatal weakness.. Nitrogen (which makes up 70% of Earths atmosphere) is highly toxic to Gamma & Mere... so without their masks they can't survive within Earth's atmosphere.
Ay Kya is very single-minded... when she sets her mind to a goal she persues so directly that she is highly prone to miss details, and easily decieved... simply pointing her in the wrong direction is usually enough to throw her off for hours...
Do any of your characters have a strong ethnic background worth noting?
Besides the obvious stuff (The Sisters Silicon are Irish-American, Hitomi is Japanese), I have a back-bench ice/wind/earth character named Inukshuk who is of Inuit ancestry.
Are any of your characters deeply religious, or conversely notably not religious?
Prime is Episcopalian (and the original is a lapsed Episcopalian, verging on SBNR). Hitomi is agnostic. Nuada is.
Are there any enemy factions or sorts of wrongdoers targeted heavily by your characters?
Hitomi concentrates on organized crime, more out of expertise than any grudge.
Prime, on the other hand, wants Mechanon eradicated by any means necessary, and is working outside Project: Clockwork to make that happen. (She also likes to remind Cybermind that if she could have made a direct connection with SOCRATES instead of being physically digitized, he might still be serving his sentence from the Stronghold infirmary.)
Have any of your characters undergone a major lore retcon?
Sister Silicon's CoH origin story has remained pretty constant: Engaged, car sabotaged by Clockwork, fiancé died in the crash, paralyzed, full cyborg conversion, glitchy induction charging system made her an Elec/Elec Blaster. It took me three tries to get Prime's origin out of that, including a convoluted outline that involved the Praetorian counterparts of Moira and her father. (As opposed to the published convoluted version that involved a "bridge" universe full of Paragon City heroes and Millennium City villains.)
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Q: What is the dumbest, grimmest, most unlikely, or just in general, the worst combat situation your character(s) have been in, and how did they succeed? Or even fail? Try for examples of both in-character (Character's Story/Background), and out-of-character (Gameplay) fighting.
A: The one thing about Turando that I really love is his random potentiality in combat. In-character, he's not any stronger than a normal being. The only things setting him over the edge are his personal nanites and manimal instincts/influences. You can somewhat see this in-game, as he can tear through large groups, even hold his own many tough enemies, and simultaneously, be taken out by a normally small group of weak henchmen.
In character, Turando's most challenging battle was as a survivalist on Monster Island. Ever since he was created and every moment he was on the island, it was him against the world. There were no breaks as Moreau wanted him trained and broken. He was hunted by many more factions after his escape: Moreau's Manimals, ARGENT, VIPER, even the Lemurians and Qulaar wanted him gone or for experiments. For him, there has yet to be a single short-handed battle that could've matched the stress he's undergone alone on the island for months on end. Even so, he HAS been killed by a normal group of thugs in his early days in the city, only to be resurrected by his nanites to return the favor.
In-game, there is no single particular battle that can be mentioned which would have topped any of the others. Sure, there are definitely tougher and weaker skirmishes, but nothing has given Turando a proper, notable battle. He's tanked through Recruiting Drives solo, and is capable of running Andrithal on his own, but at the same time, he can be easily taken down by simple open world enemies. The best you're probably going to get out of him is a run of Fire and Ice as the only Supportive player, and even then there's not really anything there that would make me say there was a challenge. It's either going through the motions or hitting brick walls, there is no in-between.
If your character had to work with a villainous organization in order to defeat a greater threat, which organization would they prefer to work with and why?
Haywire is full of admiration for VIPER's drive and single-mindeness. They're the closest to what he respects in people.
Do any of your characters have a strong ethnic background worth noting?
Ārash the Archer is an Iranian expatriate. His family left Iran after the Islamic revolution.
Ann and Martha are African-American, but they don't fall into a ghetto stereotype and they're just of a middle-class background.
Iovar's Frankish, but his mother was Romanised Gaul. Not of any significance when both ethnic groups are extinct or assimilated. Still dislikes Romans or Byzantines. Only these days it's hard to find anyone to dislike on this basis.
Are any of your characters deeply religious, or conversely notably not religious?
Iovar is pious and practicing Nicaean Christian. Except he can recall times when popes of Rome were just political playthings of other powers, so he can't see the Church as anything more than a mundane political institution. Still prefers attending churches with Latin liturgy.
Ārash is pious Zoroastrian. Think true, speak true, act true.
Haywire is atheist, rationalist, transhumanist (of sort...) and believes only in transcendence through hard work and progress. No place in his mindset for any metaphysical bull**** distractions.
Deathlark was raised in the same way, only she's less arrogant about it.
Ann's Baptist and Martha's Catholic, but they aren't exceptionally pious and it's only a part of their family background.
Are there any enemy factions or sorts of wrongdoers targeted heavily by your characters?
Haywire is a xenophobe hating on aliens, extraplanars, hippies and liberals. He also despises this badly put together glitched mockery of sapience called Mechanon. It could be hard to say that he hates Mechanon, though. After all, you can't really hate something what is perceived by you as an unliving broken automaton.
Do any of your characters suffer from addiction or substance dependency?
Generally speaking not really but there are a few worth mentioning.
Bionic Bullet: Past smoker, due to her much stronger (back then) healing abilities she could smoke whenever and as much as she liked without it impacting her overall health. Now she no longer smokes.
Basic White Girl: Addicted to Social Networking sites, such as Face Space, SuperTube, Chitter & InstaSnap. As well as PSL & Kale.
Cindy Lovecrit: Cindy gains strength from absorbing "Love Energy" from her victims, er bad guys. (She essentially feeds on their life force and gains power upon "draining the red love bar above their heads") Whilst she can generate her own, feeding off others has a stronger effect for her.
Solaris: Whilst she is not addicted to Earth's sunlight, she gains a very strong boost from being bathed in sunlight (or rather starlight). The effect is stronger on her homeworld than it is on Earth but she will normally go out of her way to be in sunlight.
Scenario Question: VIPER has just unleashed a devastating attack in a highly populated area and are progressing towards a PRIMUS facility to "liberate" a powerful weapon in development. Taking their abilities into consideration, does your character first; try to minimize civilian casualties by rescuing civilians or go for VIPER?
Scenario Question: VIPER has just unleashed a devastating attack in a highly populated area and are progressing towards a PRIMUS facility to "liberate" a powerful weapon in development. Taking their abilities into consideration, does your character first; try to minimize civilian casualties by rescuing civilians or go for VIPER?
Turando would go after the hostages. He can at least guarantee there will be no permanent loss of life with his medical applications. Though this means it would be left up to others to take care of the weapon.
Scenario Question: VIPER has just unleashed a devastating attack in a highly populated area and are progressing towards a PRIMUS facility to "liberate" a powerful weapon in development. Taking their abilities into consideration, does your character first; try to minimize civilian casualties by rescuing civilians or go for VIPER?
With the exceptions of Rose Blackstone & Ay Kya everyone would try to minimize civilian casualties.
Rose would make her decision based on if her brainwashed father is among either of the groups and go after that group, otherwise she'd go after which ever location is closest.
Ay Kya would likely find herself going after the "liberation" group since in her mind she'd think they might be more likely to know where her ship is, since all she's really concerned with is finding her ship and exploring the stars again, It totally doesn't help that she doesn't understand any English...
Scenario Question: VIPER has just unleashed a devastating attack in a highly populated area and are progressing towards a PRIMUS facility to "liberate" a powerful weapon in development. Taking their abilities into consideration, does your character first; try to minimize civilian casualties by rescuing civilians or go for VIPER?
Arona would kick the door down, marching out of the PRIMUS facility, complain about contract work then order the gold knight to rescue civilians while shes charges into the approaching viper troops reducing them to a lumpy red paste, accompanied by a moderium of swearing and more than a little claterial damage to the surrounding builds and road-surface.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Is there any villain (or hero) in particular that your hero has encountered (can be in game or from CO lore or user lore via RP) whose attitude they absolutely cannot stand?
Scenario Question: VIPER has just unleashed a devastating attack in a highly populated area and are progressing towards a PRIMUS facility to "liberate" a powerful weapon in development. Taking their abilities into consideration, does your character first; try to minimize civilian casualties by rescuing civilians or go for VIPER?
Fine, I'll play. (I resisted for so long)
Rune, leader of the Silver Age Sentinels and it's satellite teams, and allies to Globe and the Golden Age Heroes, would alert Globe and put together a strike team against the Viper extraction group, with himself almost certainly in command of it unless Globe tactical had a different specific use for his cosmic manipulation powers [which do include some healing ability], and order a much larger force of veteran and less veteran heroes, and local allies to rescue hostages and engage the threat to the metropolitan area.
The other much larger force would almost certainly include Abyss, Lemurian Master Mage with significant support and healing capability, who would herself almost certainly organize a smaller group of healing capable heroes by spreading them out into each squad on civilian tactical rescue.
If the object of interest Viper was going after was of Mythological or magical significance, there is a strong chance of those two heroes roles being swapped, as Abyss would be one of GLOBE's magical artifact experts, although technically Rune is no slouch there either given his background as an Archaeologist.
Recurve is an all-around engineer/gadgeteer archery heroine, with a strong background in fighting super threats rather than street-level crime, and would probably do everything she could to get added to the assault team.
Knighthawk is a superdense speedster tank type guy, who is a field commander in GLOBE and would most likely assign himself to taking field command of whichever group Rune didn't take charge of. In the strike team position he'd be the man on point, and taking fire [gladly] for his teammates, and on the rescue and detain force he'd probably be much more area-mobile, rushing around at redonkulous speeds to rescue as many civilians and help out as many heroes and police under fire as his speed allows.
[I'll stop at four of my most played and well-defined role playing heroes]
Is there any villain (or hero) in particular that your hero has encountered (can be in game or from CO lore or user lore via RP) whose attitude they absolutely cannot stand?
Rune finds Doctor Destroyer (who he insists on referring to as 'Albert' or 'Mister Zerstoiten') to be an arrogant, selfish Sociopath, with delusions of grandeur. In lore terms the only possible reasons Rune hasn't found him and brought him in yet, is that Destroyer's extremely potent super science might have some kind of defense against Rune's cosmic awareness. That, or at some point in the future, Destroyer is needed to save the Galaxy or similar and for that reason Rune isn't being fed the knowledge needed to find him.
In truth, Rune is secretly afraid that one bad set of circumstances after another could lead him down the same path, although Rune feels much too deeply to be a sociopath, instead he'd end up an angry and bitter psychopath if he ever did the whole face/heel turn.
It's extremely unlikely, but possible, as anyone can have a truly horrible set of events ruin their lives, after all.
It's also completely unknown to almost anyone on Earth that Rune is actually much older than he appears [although not ancient, he's in his early seventies], and also can't really stand to think of Zerstoiten as any sort of professional contemporary, although he certainly respects his brilliance and depth of learning.
As a graduate of Ravenswood Academy and advocate for young metahuman training programs, Abyss is generally concerned about Vipers' youth program, Generation Viper, and the kids she sees as forced to be there. She would have great disdain for the Viper forces running that program. She would also take personal responsibility for dealing with Gloriana any time she showed up to make trouble, even though the 'Incident' happened more than fifteen years before she was admitted to the school. (in secret, she's just strongly concerned with casting a custom made mind worm spell on Glorianna that would make her forget any useful details about Homeroom Alpha and the Academy. And bring her to justice and for treatment if possible, of course, but she doesn't have to tell anyone that.)
is that Destroyer's extremely potent super science might have some kind of defense against Rune's cosmic awareness. That, or at some point in the future, Destroyer is needed to save the Galaxy or similar and for that reason Rune isn't being fed the knowledge needed to find him
Destroyer already helped save the earth, wasn't it during the gadroon invasion? He's already shown willingness to fight anyone who endangers HIS plans of world conquest lol. that sounds like what's foiling Runes awareness. Zerstoiten is highly intelligent. He knows that he can't take over the world if there's no world to take over. If anything threatens the planet, he's going to fight it - in his eyes, this is HIS world, and they can't have it!
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
"How can I take over the world and build the Eggman Empire if there's no world to take over?" - Dr. Ivo Robotnik.
Best way to take over the world... conquer it through heroics... they will never see it comming... and all the other heroes will just hand it over if you play your cards right...
Best way to take over the world... conquer it through heroics... they will never see it comming... and all the other heroes will just hand it over if you play your cards right...
That's the technique Nepht says she's using. We're eliminating all her competition for her, and in the end she plans on taking control of the world by acclaim rather than raw power (Destroyer and Therakiel have both tried the raw power route, and look how it worked out for them!).
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Question: How did you come up with any of your character's personalities? Were they based off anyone you know in real life or anyone you admire or any comic book characters?
Scenario Question: [Insert Your Character of Choice] wakes up to find themselves in an unfamiliar room. The room does not appear to have any openings or windows to give your character an idea of where they are. In addition to this, the room appears to be highly resistant to their attempts to escape or methods of attack AND at the opposite end of the room is [Insert Your Character of Choice's Most Hated Enemy] who seems to be equally distressed they cannot escape. Whilst you have noticed them, they, for whatever reason have not noticed your character. What does your character do?
Question: How did you come up with any of your character's personalities? Were they based off anyone you know in real life or anyone you admire or any comic book characters?
Honey Badger's public persona is derived from the Internet-famous statement, "Honey Badger don't give a f***." (In reality, he wants to use his powers of regeneration and combat expertise to save people, but he thinks the persona is cooler, so he sometimes acts as if he doesn't care if his enemies live or die.)
Spider-Bat is a sort of mashup of the Adam West Batman, the '80s cartoon Spider-Man, and the Tick. His internal world is about thirty degrees out of true, as in the incident where he found a young boy whose parents were killed in a traffic accident; he took the boy home with him, and acted as if he had formally adopted the lad while training him as his sidekick, Blackbird. The young man eventually realized his "guardian" was about half an order of fries short of a Happy Meal, and left - but as superhero training was all he had going for him by then, he's taken up the life as Blackwing. He still bitterly resents the old man for getting him into this, though.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Question: How did you come up with any of your character's personalities? Were they based off anyone you know in real life or anyone you admire or any comic book characters?
Ratasassin's personality is really just based on my humor and the way I see things. A lot of the times the things I say come way out of left field and Ratty really embodies that unique perspective. When I created him and he had this creepy sort of grin on his face and I knew how he would behave. You look at him and you know right away that there is something odd and twisted about this guy and that he will probably kill you with like a grenade to the pants. It's difficult to call him a hero but that he just kill more bad guys than any of the Champions do.
Scenario Question: Ratasassin wakes up to find themselves in an unfamiliar room. The room does not appear to have any openings or windows to give your character an idea of where they are. In addition to this, the room appears to be highly resistant to their attempts to escape or methods of attack AND at the opposite end of the room is Doctor Phillippe Moreau who seems to be equally distressed they cannot escape. Whilst you have noticed them, they, for whatever reason have not noticed your character. What does your character do?
Ratasassin wakes and notices he is trapped in an inescapable room and instantly reaches for his kidney "Oh no! Not again!" Ratty realizes there are no newer...scars, which is good because this would be the third time this has happen, good thing you have three kidneys, right? Ratasassin looks up and notices the man who has caused him the most pain durng his short lifespan, his creator Dr. Moreau. "Oh please let this be a game! Where is that damn midget on the tricycle?", Ratty maniacally ponders. Dr. Moreau looks up just in time to see Ratasassin lunging at him, as Ratty screams "GIVE ME THAT ANKLE, PRINCESS BRIDE!!" Ratty lands flat on his face, just inches from his target. The restraints on his legs prevent him from achieving his desired vengeance. "Pathetic", Dr. Moreau insults as he begins to chuckle. "I should have killed you when I--" Dr. Moreau is cut off as Ratasassin begins to urinate on him. "You were saying? Do continue!" Ratty proclaims.
Three hours later and a couple of pints lighter, a door opens and a cloaked figure escort Ratasassin and a squishy Dr. Moreau out of the room.
Question: How did you come up with any of your character's personalities? Were they based off anyone you know in real life or anyone you admire or any comic book characters?
Scout's silent and mischievous nature relates to one of my friends I used to hang around in high-school during my Freshman year, who coincidentally had the same nickname. She was a Junior, but hardly ever spoke. She knew just what it took to instigate trouble between a couple of people. She's the kind of person who looks at people who do good, and silently does good for them, but when she sees something she isn't okay with, would just as quietly go through her sort of karmic justice. The only reason I know this is because I've witnessed her do these sort of things. Once, I've spotted her steal someone's phone from them without their notice, just to watch them frantically look for it and get upset, thinking they've lost it, only to place it back in their lockers sometime later once she was satisfied with the result.
Rachel was a bit weird at times though. She never had any problems running up to people and hugging them. Though, sometimes these hugs were the little friendly pranks she'd pull. She has left gifts in other people's bags. I've gotten a couple of snacks and sodas from her and not realize it until I came home and set my bag down.
Dr. Moreau is cut off as Ratasassin begins to urinate on him. "You were saying? Do continue!" Ratty proclaims.
I laughed. Even better, Turando probably would've done the same thing. "You wanted to make us animals? Well, we're going to act like animals then! We own you!"
Q) What sort of character personalities do you like to give to you characters? Goofy? Stupid? Controlling? Give us a reason
A: All walks of life. Character personalities from me can range from the serious, such as from Turando or Dawn, to the silly, like from Major Distraction or Judge Mental. Even a mix of the goofy and grim such as from Scout. It all depends on what kind of character I feel like creating. Why? Because I can!
Q: What are various things your characters would say about other villains or heroes? What do they think of them?
Scenario Question: [Insert Your Character of Choice] wakes up to find themselves in an unfamiliar room. The room does not appear to have any openings or windows to give your character an idea of where they are. In addition to this, the room appears to be highly resistant to their attempts to escape or methods of attack AND at the opposite end of the room is [Insert Your Character of Choice's Most Hated Enemy] who seems to be equally distressed they cannot escape. Whilst you have noticed them, they, for whatever reason have not noticed your character. What does your character do?
Kr'anri simply eats them.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Q:Put yourself into Batman's shoes for a moment. Analyze your characters' strengths, weaknesses, and potential threat they have if they were to go rogue. Identify possible ways to incapacitate (not kill) or capture your hero either by deception or a specific countermeasure. Remember, your goal is to stop your hero without killing them.
A:Turando would require serious planning before making an attempt to incapacitate. We need to find a way to disrupt his personal nanites as well as keep the scent of blood away from him. This will minimize his capabilities to fight back. We suggest luring him using his own desire to do good, as amoral as it is, and bringing him into a faux medical station. From here, we could lock him in and use a localized EMP to weaken him. Once his nanites are down, it is only a matter of caging the beast. Without the nanites' protection, it should be relatively easier to simply tranquilize him and lock him away as he will no longer have the constant reconstructive and preservative effects from his nanotech and may potentially disable any nanotech-based weaponry he has on him.
Q:Put yourself into Batman's shoes for a moment. Analyze your characters' strengths, weaknesses, and potential threat they have if they were to go rogue. Identify possible ways to incapacitate (not kill) or capture your hero either by deception or a specific countermeasure. Remember, your goal is to stop your hero without killing them.
Serien could be captured rather easily with a binding spell, the hard part would be luring her into one... she's rather cautious about steping near runes of any kind... and if she were to go rogue she might be a bit of a challenge to lure out of hiding...
Blastwave could be neutralized by overloading her JOLT suits capacitors... which in and of itself is a daunting challenge since the suit is designed to continualy overload and discharge, so you'd have to overload the capacitors by a large enough variable to cause serious damage to the suits systems, the best bet would be to feed an excess electrical current into her suit just before it discharges... don't worry she won't be harmed in the process it's very well insulated, she will however be rendered completely powerless, and nearly immobile.
Shion could be captured by simply capturing her wolves... she's very protective of them... just don't harm them, she's VERY protective of them... the real problem would just be finding her...
If Arcana went rogue.... good luck... you might just have to figure out why she's gone rogue and try to make ammends... honestly, she'll know if your trying to decieve her... if capturing her is an absolute must, then you'll have to use drones... she's almost powerless against machines... keep in mind she's got superspeed, so any drones sent to capture her would have to be able to match her speed.
Sayorii's weakness that could be exploited to capture her is oddly enough a weakness that most attept to exploit in through the wrong measures... she's blind... if you overload her other senses, especially her electroreception, which she uses primarily in place of sight, then you can disorient her and quickly move in to apprehend her while she's unable to perceive anything around her.
If it's Synaptic, your gonna have to manage to hack her cybernetics... which is much easier said than done... she's a technopath, so you're gonna have to be very creative... alternatively you can just completly overpower her or use another technopath against her... easier to use another technopath...
Vector... she's tough one... even if she's not gone rogue she's constantly dodging authorities... mostly because the last time she dealt with the MCPD they put her in an orphanage... that she promptly ran away from... so promising her that she won't be put back in the orphanage would be a good start... beyond that you've just got to figure out how to get close to her... you know without being thrown halfway across a city block by her telekenesis... recommendation, sneak up behind her and knock her out before she can react...
Gamma and Mere... this duo's biggest weakness is their natural nitrogen intollerance... remove their masks and they will quickly weaken in earths nitrogen rich atmosphere... just don't keep their masks off for too long, nitrogen is toxic to them, too much could prove fatal... you only need to separate them from their masks for about 20 minutes for them to pass out safely, you can put their masks back on after that they will be out cold for a couple hours atleast... Caution, wear Radiation suits...
Gauntlet and Paradigm... these two twin sisters are actually rather easy to apprehend if they go rogue... simply confront Paradigm and tell her Gauntlet's been stealing stuff again... she'll actually do all the work for you... Even if Paradigm goes rogue alone this will still work... and odds are Gauntlet may have "borrowed" one or two gadgets from somewhere anyway... no promises that anything will be returned in one piece, you should probably expect it to be disassembled actually...
Rose Blackstone... technically she already is rogue... atleast as far as the millitary is concerned... considering she's evaded apprehension this long and doesn't even use an allias... it's actually a real mystery how she keeps avoiding being captured... especially with how many times she's been hospitalized from injuries... perhaps you should start with the hospitals... she's probably in one...
Freedom Girl... there's really not a whole lot you've got to do to apprehend an ordinary teenage girl... seriously... if she goes rogue you could really do just about anything to catch her... she's not particularly powerful, just trained in martial arts and gymnastics... the only issue would be her nanoweave armored suit... a tazer or traquilizer to the upper thigh would be your best bet to subdue her quickly... it's the only spot thats unarmored that wouldn't risk serious injury...
Q:Put yourself into Batman's shoes for a moment. Analyze your characters' strengths, weaknesses, and potential threat they have if they were to go rogue. Identify possible ways to incapacitate (not kill) or capture your hero either by deception or a specific countermeasure. Remember, your goal is to stop your hero without killing them.
Arona: Due to her "self resurrecting" nature and overall biology the main way to "incapacitate" and capture her would be destruction of her body though careful application of a high explosive shell, then detaining her core and keeping it submersed in liquid nitrogen.
Kinertha: Abuse the fact that she is blind and sneak up behind her and inject enough tranquilizer to drop a elephant, word of advice, stand well clear until it takes effect, berserker fury is not safe to be around.
Tillabeth: Take her father hostage and she'll comply with any demands you have...just don't hurt him or she's more likely to fry you where you stand than listen to reason.
Tikaia: The necklace she wears around her neck is the source of her magic, but it is channeled safely though a crystal in her backpack, shatter the crystal and she's rendered unable to channel the power safely...and thus, inert.
Styker: She may be fast, agile and armed with a plasma cutter, but she's only human, put her under a long enough sustained assault and she'll eventually tire out from avoiding attacks, leaving her open for...say a tazer shot.
The Gold Knight: Silence him, his armour, as unbreakable as it is, is also incredibly heavy and without his magic to help him move it, he's rendered immobile, causing him to have to take it off, at which point a solid smack around the head with a sledgehammer should knock him out...anything softer won't work due to his stone skin.
Intessia: Due to being a rather old robot, hit them with a EMP or wait until they suffer a system crash.
Mr. Rockwell: Power Armour troop, the suit is designed to absorb blast waves in their totally, meaning you should plaster the suit with explosive shots until it falls apart, leaving the guy inside vrunible enough.
Phil: Due to the nature of his job [product tester for tinkershop], the exact "powers" he has at any given time may vary greatly, but ulitmally he is still human, meaning a well placed tackle or pepperspray shot will take him down just as much as the next joe.
Eltra: They are a healing demon, as a result they have virtually no capability to out-put harm onto others, however to incapacitate her, a priest, holy water or powerful enough magi will be more than enough.
Sophie: Little more than a teen with a compound bow, sure she's not pure human, but she's no more tougher or stronger than a normal human teen.
Lychnus: With his sword he is capable of dodging nigh on everything with an inhuman grace, get a speedster to separate him from his sword however, and he's reduced to little more than a expertly trained human, still not going to be easy, but at least it will be possible.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Q:Put yourself into Batman's shoes for a moment. Analyze your characters' strengths, weaknesses, and potential threat they have if they were to go rogue. Identify possible ways to incapacitate (not kill) or capture your hero either by deception or a specific countermeasure. Remember, your goal is to stop your hero without killing them.
This sounds fun, lets do some highlights from my rogue's gallery
Deathwish: Subject is emotionally unstable and highly irrational. Little to no regard for one safety, counterbalanced by extreme regenerative capabilities. Suggest use of overwhelming force, and a suitable lure. Scrape up what's left and put it in a high grade containment cell.
Dr. Bugly: Subject uses breathing apparatus to assist failing lungs. A focused EMP strike would disable his breathing, and render target compliant. Place subject in high grade containment cell, and provide with oxygen enriched environment. Keep far, far away from technology.
Kryptonite: Subject has superhuman endurance and nigh limitless strength, counterbalanced by kelvarite enhanced steroids. Suggest contaminating supply with sedative and detoxing subject under sedation until powers have deteriorated to normal human levels.
Nygma: Subject is a time traveling android with limited psionic abilities and questionable motives. Suggest disabling time travel abilities in a previous time period and leaving him there. Unit's programming prevents him from actively altering the timeline without authorization, making him unable to act in a destructive manner in such time periods,
Sam Hain: Subject is a zombie, brought to life by dark magicks, and empowered by selfsame magick. As it is exceptionally dangerous and sociopathic, it should be destroyed, and its remains kept under lock and key. Subject's mistress, Fatalia, will seek to resurrect her childe at any cost.
Q: You are at work/school/college/university/out and about and you manage to bump into [Insert Your Character's Name]. How would they react? How would you react? Try to imagine how it would play out and include it in your response.
Q:Put yourself into Batman's shoes for a moment. Analyze your characters' strengths, weaknesses, and potential threat they have if they were to go rogue. Identify possible ways to incapacitate (not kill) or capture your hero either by deception or a specific countermeasure. Remember, your goal is to stop your hero without killing them.
Sister Silicon saves most of her EMP shield budget for her neural network core. Her frames have some countermeasures and recovery options, but a strong enough blast would keep her down. Or just use the right magic spell to contain her.
Hitomi Hanzo is just a highly-skilled human, and doesn't carry a Big Bag O' Bat-Gadgets, so if your first non-lethal takedown method of choice doesn't work, your second one probably will.
Nuada can't handle his liquor nearly as well as he thinks he can. He's been drunk under the table before, with and without somebody slipping him a mickey.
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Q:Put yourself into Batman's shoes for a moment. Analyze your characters' strengths, weaknesses, and potential threat they have if they were to go rogue. Identify possible ways to incapacitate (not kill) or capture your hero either by deception or a specific countermeasure. Remember, your goal is to stop your hero without killing them.
Unbeknownst to Happifun Security System X-4, the robotics division of Happifun Toys maintained a backdoor access to its systems. Should it ever go rogue, they could broadcast a shutdown signal to its central processor.
Gunrunner's telekinesis is so powerful precisely because it's so limited; he can't believe he can blow things up with his mind, but he can believe he's firing an imaginary rocket launcher. A sufficiently strong telepath, or a few hypnosis sessions, could convince his subconscious that his powers don't work.
Hypernova's abilities are powered by absorption of solar ultraviolet radiation. If he were to be kept away from any source of ultraviolet for longer than about 48 hours, his powers would begin to dwindle; after about 96 hours, they would be gone altogether (at least until he'd absorbed enough ultraviolet to repower them). The difficult part, were he to go off the reservation, would be finding a way to block him for those first two days. It might be possible to use an UNTIL teleport to transmat him to the interior of the corpse of Cislunar Mechanon, then engage sufficient onboard systems to keep him occupied until it's too late (he still needs to sleep, after all).
As the last remnant of an ancient god, Kilbern is powered by belief. A sufficiently nasty PR campaign claiming that he's a fraud could cost him enough "faithful" (in the modern iteration, fans of his status as a superhero) to remove his remaining powers completely, leaving him powerless (and at Takofanes' mercy, which doesn't seem to exist).
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Q: You are at work/school/college/university/out and about and you manage to bump into [Insert Your Character's Name]. How would they react? How would you react? Try to imagine how it would play out and include it in your response.
Scout would suddenly become a "deer in the headlights" for sure. After that? Hmm, I guess I'd get a hug before she stole my wallet and got me things with it.
Turando... well, he's not exactly social. Would probably just wave at me and go on.
Aven is best birdmom. The kind of birdmom that cooks for you, has parties with you, and even tries to join in on what we do for fun even if she has no idea what's going on all while keeping it real and safe. The kind of birdmom that would even be okay with you kicking the crap out of any bullies maybe even joining in just because she can.
Major Distraction is always around regardless of whether he's real or not. Why else do I procrastinate as much as I do?
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Scenario Question: Your hero is put in a situation which forces them to act in relatively little time. Their best friend/family member/significant other has been captured by villains who have also begun a countdown in which would release a WMD if the clock finishes. Your hero knows that many lives are at stake, but are also warned that their partner would be executed on the spot or taken away during an escape should your hero take the time to stop the clock. Who will they choose to save?
Scenario Question: Your hero is put in a situation which forces them to act in relatively little time. Their best friend/family member/significant other has been captured by villains who have also begun a countdown in which would release a WMD if the clock finishes. Your hero knows that many lives are at stake, but are also warned that their partner would be executed on the spot or taken away during an escape should your hero take the time to stop the clock. Who will they choose to save?
Arona would stop the clock, given that she has seen enough destruction to know that the sacrifice of the few to save the many, no matter how painful is the better option, plus given her potentially endless life span she's sure to find/make another friend, and she's aware of this, which is kinda the reasons she between sarcastic and cold emotionally.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Scenario Question: Your hero is put in a situation which forces them to act in relatively little time. Their best friend/family member/significant other has been captured by villains who have also begun a countdown in which would release a WMD if the clock finishes. Your hero knows that many lives are at stake, but are also warned that their partner would be executed on the spot or taken away during an escape should your hero take the time to stop the clock. Who will they choose to save?
Crescent would choose to stop the clock. She's already resigned herself to the fact that her death has made any sort of lasting relationship impossible. And since the one person who means the most to her currently is her mother who she can't see without causing her to go have a psycotic breakdown she's accepted the fact that she can never see her again and would accept the sacrifice to save the lives of the many.
Gamma would choose to save Mere. Although that may make her sound cruel, she really would be rather torn on the whole situation, but ultimately she would choose to save her wife since she couldn't bare to be separated from her again. She already spent 2 years stranded on Earth unertain if she would ever see her again before she was brought to Earth by the same wormhole that brought her here. Likewise, if roles were reversed Mere would also opt to save Gamma for the same reason, affter all she crossed the galaxy to find her, she's not about to lose her again no matter the costs.
Chrona would laugh and do both. After all, when you can speed your self up to the point that time appears to stop you have plenty of time to do both. Though, just to be safe she'd stop the clock first. She may be delusional but she's not arrogant, she knows even with her power, mistakes can happen and even she can't turn back the clock to save everyone if she fails the first time.
Q: List any particular traditions or quirky behaviors your characters may have. Try to explain why they perform them or if it's not backstory related, why you perform them.
A: I dye Turando's fur orange for Halloween. He doesn't do it for any reason, but for me it's a callback to when he was actually a fox instead of a wolf.
Q: Who do you think is the most powerful character in your roster concept-wise?
Undeniably Pandy... She literally has the power to create and do anything she can imagine... luckily her power is still in it's early stages of development and it takes a lot out of her to do anything major with it... plus she's still a child so... while conceptually she's technically all powerful, in practice she's rather weak.
Q: Which do you (and a majority of your characters) prefer; Technology, Magic, or Natural Abilities?
Hm... lets see... 18 Technology, 12 Magic, and 30 Natural... well I guess the answer is Natural Abilities...
Q: Do any of your characters have familial ties to each other?
Several...
Serien and her nemesis Tundra are twin sisters (though neither of them remember)
Gamma and Mere are married
Hummingbird and Eagle are married
Gauntlet and Paradigm are Twins
Novawing and Valiant are cousins (though Valiant will deny any familial connection... they don't exactly get along... and Novawing will claim they are practically sisters....)
Q: Do you have character concepts that just can't fit into the game due to some missing powers/costume choices/game mechanics in spite of how much we actually have?
Several... though I tried to make them anyways... most notable are Elastigal (no stretch powers), Aquaria (no proper water powers), Nafrit (making convincing "sand" powers is rather challenging), Achroma (mind control is so unreliable...), and Chrona (how to you simulate time the powers of a psionic who thinks she can control time?) Q: Most valuable person/thing your character is willing to protect.. Whether it be a memory, person or object.etc..
Gamma and Mere will go to the end of the universe to protect eachother
Q: Quote(s) your character are known to say.
Serien: "I'm not small, you're all just giants"
Blastwave: "OMG! I must know how that works!!!!"
Myriad: "Why does everyone keep thinking I'm a Goth? I just like these cloths, sheesh..."
Shion: "What do you mean I'm not human?"
Arcana: "Predictable..."
Gamma: "What do you call it um... you're language is still weird..."
Sayori: "I may be blind, but I can still sense you standing there."
Pulse: "Yes, I am human, no I'm not you're type of human. I'm a cat, not a... whatever you are."
Nekomi: "Meow?"
Kyrin: "No leezerds heres... I's a hoomans like youses"
Shift: (nothing... she's a mute...)
Mere: "I'm sorry, can you speak slower, I don't know what you just said."
Mystyx: "I'm telling you my father is Hades!"
Gauntlet: "Mind if I borrow this? Thanks bye!"
Vector: "My name??? I um... I forgot."
Freedom Girl: "I'll have superpowers some day."
Ay Kya: {incomprehensible alien speech.... tons of it...}
Sonata: "Come see me in concert."
Chrona: "I can totally control time!"
Paradigm: "My sister is doing what?!"
Blink: "Hold that thought, just one moment... Ok, where were we?"
Q: How they view their family/friends. (If any)
Gamma and Mere see family as the most important thing in the universe.
Gauntlet and Paradigm... well lets just say it's complicated....
Serien... after learning that Tundra is her sister, she's tried repeatedly to get through to her and try and make her a better person... so... she's certainly very passionate about her family... Tundra on the other hand doesn't even accept that they are related...
Crescent wishes she could just see her family again.
Vector has spent the past several years trying to find the thugs who murdered her parents, so family is definately something very important to her... or was...
Hummingbird followed her at the time fiancee and now wife, Eagle, into the hero business... and Eagle is following in her father's and grandfather's footsteps as a third generation hero and the third to done the mantle of Eagle.
Cold Snap is a bit indifferent about her family... she cares about them... but she also kinda resents them...
Novawing is very attached to her family and friends... Valiant on the otherhand is a bit of a Recluse in person, and prefers to be left alone, even by her own family, especially her "clingy" cousin...
Valkyri became a superhero because of her parents who were among the victims in the Qulaar invasion.
Elastigal grew up listening to her parents tales of heroics from their golden years, and chose to become a hero to follow in their footsteps. Surprisingly, even considering the fact that they both retired after barely surviving Dr. Destroyer's attack on Detroit, her parents fully support her.
Nafrit doesn't really have any strong feelings on the topic of family or friends anymore... but can you really blame her? after all she's been alive for over 4000 years... Though her mother meant the world to her 4000 years ago, and if she could she would do anything just to see her one more time.
Q: What if your hero has discovered that he/she/it was a clone of another hero all this time?
Myriad ran into another hero named Myriad once who looked suspiciously just like her... a few days later she overheard a few random citizens talking about how they think the Myriads might all be clones... about a week later she stopped a villain named Myriad who yet again looked just like her... the entire ordeal was very confusing to her since she know's she's not a clone... every so often she runs into another Myriad and her confusion returns... she's rather perplexed about the whole thing... She just can't wrap her head around why there are so many Myriads running around that all look just like her...
Achroma would laugh and say something like, "Well of course I'm a clone, all of my kind are clones, why do you think we've been probing humanity for so long?"
Q: Have any of your characters ever had to resort to criminal activities or have had a criminal background?
Arcana used to be a member of Psi...
Gauntlet has a habit of "borrowing" things...
Kyrin may or may not have accidentally broken into the home of an avid hunter and accidentally stolen his dead son's clothes, accidentally provoking him into trying to hunt her down and turning into her nemesis...
As far as the military is concerned, Rose Blackstone is a criminal... though the only crime she's ever technically committed was running off with her mother's prototype power armor.
Vector has spent a good part of her life homeless... so it's a valid assumption to say she's stolen and or trespassed at least once in her life... plus the whole running away from the orphanage thing if that's even a crime...
Valiant may or may not have hacked into some highly secure databases and changed some things... particularly deleting any record of herself from any and all databases...
Q: Put yourself into Batman's shoes for a moment. Analyze your characters' strengths, weaknesses, and potential threat they have if they were to go rogue. Identify possible ways to incapacitate (not kill) or capture your hero either by deception or a specific countermeasure. Remember, your goal is to stop your hero without killing them.
Valiant: Simply find Novawing and ask her to deal with her cousin... despite Valiant's best efforts, it's actually quite public knowledge that she's Novawing's cousin... since Novawing is really rather bad at keeping that a secret... and despite how she may act, she actually does have quite a bit of a soft spot for her "clingy" cousin... Novawing's really the only person who can even get close to her... and if that's not an option you could always try to use her fear of heights against her...
Shift: If she somehow goes rogue then well first you'll have to convince everyone that she really does exist... but after that you're best and only option of neutralizing her would be to have another hero who can interact with, exist on, or travel to other dimensions... Pulse could do it, though she'd be quite reluctant to for fear that she'll find herself trapped in yet another parallel universe... Coincidentally, Shift is originally from the same universe as Pulse, if Pulse were to ever find out who Shift used to be, she'd be first in line to subdue her...
Pulse: Catnip... no seriously, it's really that easy... unfortunately... luckily only one "villain" has ever discovered that little weakness of hers, and it's highly unlikely that Foxbat will ever tell any other villains about it...
Pandy: Try to reason with her... remember she's just a child... odds are she's just upset about something... If she goes rogue later in life though... there's really probably nothing that can be done... she could destroy the entire universe on a whim... odds are if her older self ever were to go rogue no one would ever even know...
Cold Snap: Whatever you do... don't remove her gauntlets... in fact... if she does go rogue she's probably tossed them somewhere... so find them or make new ones and try to get them on her... you will need suits that can hold up to both extreme heat and extreme cold, simultaneously to even get close to her if she's truly gone rogue...
Blink: You'll need another speedster to take her down, plain and simple... even though her speed comes from her suit, an EMP won't take her down, the suit is very well shielded...
Achroma: Catch her off guard and knock her out before she even knows you're there... otherwise you'll just wind up under her mind control...
Digital Heart: She's really not a major threat if she goes rogue... most of her powers won't even work for her anymore... her powers come from the magical girl game she was playing when the incident that gave her her powers happened... the magical girls in the game could only use their powers if they were of a pure heart and if any of them started to have an impure heart they would start to lose their powers, they could only regain their powers by becoming pure again, or falling completely into darkness and becoming one of the monsters they protect the world against... luckily, unlike the magical girls in her game, even if she did turn pure evil she wouldn't become a monster she'd just be completely powerless...
Nafrit: You could always try to entomb her while she sleeps again... after all that plan worked out great for an ancient Pharaoh who simply feared her mere existence...
Answering for both of my ingame characters, the Lion Twins.
Q) How did you come up with any of your character's personalities? Were they based off anyone you know in real life or anyone you admire or any comic book characters? Artisa was based off a Chinese fairy tale, the Magic Paintbrush. It's about a boy who can summon paintings to help others. Atroxia was based loosely off Hua Mulan's legend, especially her boyish pompous personality and looks. Their general color scheme was based off their previous appearance in a 2d MMORPG.
Q) What is the most embarrassing situation your character has been in? Atroxia: Once I thought I could take on Madstone alone. Got bashed up by rocks until my sister managed to throw other things at her. Artisa: I ran out of milled ink for paintings once, so I had to use ditch water for the black parts. The paintings came out muddy until I could run away.
Q) Is there any villain (or hero) in particular that your hero has encountered whose attitude they absolutely cannot stand? Neither of the Lions can stand Cybermind at all, because he consistently targets Artisa before she has a chance to use her soothing magic, and Atroxia can't chip at his defenses. For the time being, they're rethinking their approach to the "&@!# in the rear," as Artisa put it.
Q) Put yourself into Batman's shoes for a moment. Analyze your characters' strengths, weaknesses, and potential threat they have if they were to go rogue. Identify possible ways to incapacitate (not kill) or capture your hero either by deception or a specific countermeasure. Remember, your goal is to stop your hero without killing them. For Atroxia: She has martial arts training, gymnastics, and poison-making knowledge. The last bit is the most dangerous part should she go rogue. Since she tends to be pompous it might be possible to convince her to do an extreme dare and lead her into a trap that way. Or send someone with antidotes running through their veins to stop her. Atroxia is also quite fragile if constantly pressed by several supers larger than her all at once.
For Artisa: Though it's tremendously unlikely she'd go rogue, you'd better find Atroxia. If Artisa couldn't be soothed by her twin's presence, one would need to bring anti-magic equipment and bind her, so that she can't cast any spells with her hands. Another way is to threaten her mother or Atroxia provided the latter hasn't gone rogue.
Q: You are at work/school/college/university/out and about and you manage to bump into your character. How would they react? How would you react? Try to imagine how it would play out and include it in your response. If Atroxia were to learn I study taekwondo as well, she would challenge me to a fight, and probably win. Artisa would most likely give me some pointers to make better drawings. I would be excited at the thought of meeting them and probably bother them with silly questions.
Q) Are any of your characters deeply religious, or conversely notably not religious? While they're Buddhist/folklore-aligned, they don't show it much.
Q) Do any of your characters have a strong ethnic background worth noting? They're Chinese American.
Q) What powers which benefit your characters can also be used against them? I.E. - Their greatest strength can also be their greatest weakness. Another speedster could probably fight with Atroxia until both are very nearly tired out. Should someone also be a summoner and sufficiently scare Artisa out of her wits, it's possible that she would not find it easy to win.
Q) How well would your character handle a social situation (such as being at a large party or at some sort of club)? Artisa would keep a conversation going until she feels everyone's had enough, and it's easy for her to jump into another topic. Atroxia would occupy herself by checking everyone out or showing her moves given the chance.
Q) Do any of your characters have familial ties to each other? They're twin sisters.
Q: How would your character react if someone at UNTIL/The Government decided they were "Too Dangerous" to be free, and somehow got their way, sending some (possibly very scared) power armor agents to take your hero into custody? This question was inspired for an RP storyline idea I had for Nova, so I'll include her answer here.
Nova would most likely go quietly. Although she could easily avoid capture unless many other heroes were set to hunt her down (they'd be unlikely to be willing to) she knows just how powerful she is, and possibly has secret feelings of guilt and worry about it.
Nasty UNTIL official:
"Were talking about a woman who can destroy a continent in a minute, or turn the moon into the biggest extinction event earth has ever seen. She may be the next Vanguard, she may be more, but can we allow someone like that to roam free?"
Nova's thoughts: "He's probably right... I don't even need to mean any harm to cause tremendous damage.."
I can only imagine that very same Until agent would move on to call Pandy a threat to human existence next... she could after all reshape reality on a whim if she ever were to learn just how powerful she really is... That said... if she were face with that very same situation... she'd probably have a panic attack, accidentally create yet another nightmare spawn villain with her power unwittingly, and pass out... Then wake up some time later in a holding cell... at least in her current state... if this were to happen when she's older, and has better control and understanding of her power... She probably would go willingly... it's highly unlikely she will ever learn the full extent of her power unless someone else tells her... and a situation like this could very likely have the result of someone telling her the full extent of her power thinking that the information would "make her see how important it is that she be locked away"... It's really best she doesn't know... in her case Ignorance really is bliss... so long as she doesn't know she can potentially rewrite reality, she'll never be tempted to try it. But she does understand that her power can have potentially disastrous consequences if used inappropriately...
Q: How would your character react if someone at UNTIL/The Government decided they were "Too Dangerous" to be free, and somehow got their way, sending some (possibly very scared) power armor agents to take your hero into custody?
Arona: after tearing though about a dozen power armour troops, she finally gets a brief enough second to call up the UNTIL HQ "yeah.. it's me... are you really doing this... AGAIN, I mean come the #@%! on, last time we did this it cost you 2.8 billion in...yes, I know you're aware of the details...then you'd know that this is a violation of our agreement, the insewing conflict will result in the deaths of at least 250,000 civilians in the... no, it's not a threat, it's a fact, it's what happened last time we...ugh...ok.. you know what @#!% IT, I'M DONE TRYING TO REASON WITH YOUR STUPID ****, YOU CAN KEEP THROWING YOUR MEN INTO THE GRINDER.. YOU KNOW HOW TO REACH ME WHEN YOU WANT TO STOP THE SLAUGHTER"
she would then start moblising the heavier security units at her disposal.. resulting in what would basically be a full on siege of her company ending when either UNTIL remembers their agreement they made with her to stop the alternative happening last time... or with the outright disctuction of city from the protracted fighting.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Q: How would your character react if someone at UNTIL/The Government decided they were "Too Dangerous" to be free, and somehow got their way, sending some (possibly very scared) power armor agents to take your hero into custody?
Arona: the power armour troops wouldn't be able to get near her, as her corporate HQ.. while technically a single site industrial complex is closer to a fortress.. complete with it's own private army and even nuclear [well tehcinally fusion bomb, but whatever] capability.. which is why after a protracted siege on the base.. lasting from 1987 to 1990 UNTIL and Arona sat down and wrote up a cross between a peace treaty and a business deal.
The gold knight: Works for Arona...as her butler...so would be in the base with her.
Tikaia: Lives in a pocket dimension.. good luck catching that.
Sophie: so.. sending UNTIL after UNTIL because UNTIL decided that UNTIL is a danger... hmmm....
Rockwell: Knowing he wouldn't stand a chance, he'd go to ground... vanish without a trace.
Sakkaku: would take about a dozen power armoured troops.. one to deal his students in the dojo, 10 to distract sakkaku.. and one to hose him down with riot foam...classic final stand samurai nonsense
Styker: she wouldn't really take it to mind.. her job as a theif for hire wouldn't exactly stop.. until she got hired to steal a certain necklace.. which when touched triggers a flash-bang, stunning her then two powerarmour units march in, one holds her down while the other ties her up.. job done.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Comments
- David Brin, "Those Eyes"
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Well, Hypernova and Patchwork are both clearly African-American; Happifun is a robot, but many of its computational circuits come from China, if that counts.
Are there any enemy factions or sorts of wrongdoers targeted heavily by your characters?
Backfire hates VIPER, because he's stuck in that suit forever as a result of their experiments on him.
Patchwork took a special delight in her - ah - aggressive questioning of Wayland Talos, as he was the one who hired the assassins who destroyed her lab and very nearly killed her; she also has a particular hatred of Warlord, who carried out the attack, and Mechassassin, who was also present.
Have any of your characters undergone a major lore retcon?
Hypernova's origin was going to be the result of his absorbing the life-energy of a world destroyed by a massive stellar explosion; however, upon reading about the Coruscations of Power in one of bulgarex's posts, the light in the sky became one of the Coruscations. Therefore, his first (and so far only) Nemesis is one of that villain's minions (can't recall the Big Bad's name just at the moment), who is seeking to recover the power that Hypernova "stole" from his master. (It also meant that I had to give him some sort of energy power; he wound up with Eye Beams, which turned out to be a lot more useful than people tell me.)
- David Brin, "Those Eyes"
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Valiant is Irish... Gauntlet & Sayori are Japanese...
-Are there any enemy factions or sorts of wrongdoers targeted heavily by your characters?
Rose takes a very heavy handed approach to dealing with Viper... considering they are the reason her father, who she went into crimefighting to find, is trying to kill her now...
Arcana makes it a point to put Psi members in their place after what they did to her...
Synaptic has a strong hatred of ARGENT... Gamma also shares this hatred for similar but different reasons...
Nekomi has major issues with the Malvan's... considering they kidnapped her from her homeworld and forced her to fight for their entertainment, for most of her life...
-Have any of your characters undergone a major lore retcon?
Yes... Infact, several of them are in the process of undergoing lore retcons at this very moment... Synaptic underwent a huge lore retcon once already... Originally she was a brilliant scientist who was suffering from an incurable and fatal illness, so she created a cybernetic body to prolong her life... the process of transferring her mind into the new body unlocked greater potential and lead to her developing psychic powers... Her current story is very different... The only similarities between her past and current story are her name (Alison Keen), having psychic powers, and a cybernetic body... the events of her current story are that she was born with her powers (Technopathy), and was abducted by ARGENT... They had sought to use her to create another living A.I. and in the process she was augmented with a cybernetic body and mental implants meant to bring her under their control... She was able to suppress the devices and escape with great difficulty, She sought help in removing the implants and replacing the new body they forced upon her... She designed her new replacement body after her original human body in hopes that she could return to her old life again.
Arcana's right eye creates a constant mental link between her and anybeings in her field of view allowing her to actually see what they are about to do before they do it... Anyone with a strong enough will could project a false action to her through this link in order to blind-side her.
Synaptic is a talented Technopath, however due to her cybernetic body she herself is highly vulnerable to other Technopaths...
-Q: Name a few fatal flaws from some of your characters.
Pandy is very easily distracted, as such her manifestations don't last very long since she completely loses focus on them...
It's not exactly a "flaw" but it is a fatal weakness.. Nitrogen (which makes up 70% of Earths atmosphere) is highly toxic to Gamma & Mere... so without their masks they can't survive within Earth's atmosphere.
Ay Kya is very single-minded... when she sets her mind to a goal she persues so directly that she is highly prone to miss details, and easily decieved... simply pointing her in the wrong direction is usually enough to throw her off for hours...
Do any of your characters have a strong ethnic background worth noting?
Besides the obvious stuff (The Sisters Silicon are Irish-American, Hitomi is Japanese), I have a back-bench ice/wind/earth character named Inukshuk who is of Inuit ancestry.
Are any of your characters deeply religious, or conversely notably not religious?
Prime is Episcopalian (and the original is a lapsed Episcopalian, verging on SBNR). Hitomi is agnostic. Nuada is.
Are there any enemy factions or sorts of wrongdoers targeted heavily by your characters?
Hitomi concentrates on organized crime, more out of expertise than any grudge.
Prime, on the other hand, wants Mechanon eradicated by any means necessary, and is working outside Project: Clockwork to make that happen. (She also likes to remind Cybermind that if she could have made a direct connection with SOCRATES instead of being physically digitized, he might still be serving his sentence from the Stronghold infirmary.)
Have any of your characters undergone a major lore retcon?
Sister Silicon's CoH origin story has remained pretty constant: Engaged, car sabotaged by Clockwork, fiancé died in the crash, paralyzed, full cyborg conversion, glitchy induction charging system made her an Elec/Elec Blaster. It took me three tries to get Prime's origin out of that, including a convoluted outline that involved the Praetorian counterparts of Moira and her father. (As opposed to the published convoluted version that involved a "bridge" universe full of Paragon City heroes and Millennium City villains.)
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
A: The one thing about Turando that I really love is his random potentiality in combat. In-character, he's not any stronger than a normal being. The only things setting him over the edge are his personal nanites and manimal instincts/influences. You can somewhat see this in-game, as he can tear through large groups, even hold his own many tough enemies, and simultaneously, be taken out by a normally small group of weak henchmen.
In character, Turando's most challenging battle was as a survivalist on Monster Island. Ever since he was created and every moment he was on the island, it was him against the world. There were no breaks as Moreau wanted him trained and broken. He was hunted by many more factions after his escape: Moreau's Manimals, ARGENT, VIPER, even the Lemurians and Qulaar wanted him gone or for experiments. For him, there has yet to be a single short-handed battle that could've matched the stress he's undergone alone on the island for months on end. Even so, he HAS been killed by a normal group of thugs in his early days in the city, only to be resurrected by his nanites to return the favor.
In-game, there is no single particular battle that can be mentioned which would have topped any of the others. Sure, there are definitely tougher and weaker skirmishes, but nothing has given Turando a proper, notable battle. He's tanked through Recruiting Drives solo, and is capable of running Andrithal on his own, but at the same time, he can be easily taken down by simple open world enemies. The best you're probably going to get out of him is a run of Fire and Ice as the only Supportive player, and even then there's not really anything there that would make me say there was a challenge. It's either going through the motions or hitting brick walls, there is no in-between.
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Haywire is full of admiration for VIPER's drive and single-mindeness. They're the closest to what he respects in people.
Do any of your characters have a strong ethnic background worth noting?
Ārash the Archer is an Iranian expatriate. His family left Iran after the Islamic revolution.
Ann and Martha are African-American, but they don't fall into a ghetto stereotype and they're just of a middle-class background.
Iovar's Frankish, but his mother was Romanised Gaul. Not of any significance when both ethnic groups are extinct or assimilated. Still dislikes Romans or Byzantines. Only these days it's hard to find anyone to dislike on this basis.
Are any of your characters deeply religious, or conversely notably not religious?
Iovar is pious and practicing Nicaean Christian. Except he can recall times when popes of Rome were just political playthings of other powers, so he can't see the Church as anything more than a mundane political institution. Still prefers attending churches with Latin liturgy.
Ārash is pious Zoroastrian. Think true, speak true, act true.
Haywire is atheist, rationalist, transhumanist (of sort...) and believes only in transcendence through hard work and progress. No place in his mindset for any metaphysical bull**** distractions.
Deathlark was raised in the same way, only she's less arrogant about it.
Ann's Baptist and Martha's Catholic, but they aren't exceptionally pious and it's only a part of their family background.
Are there any enemy factions or sorts of wrongdoers targeted heavily by your characters?
Haywire is a xenophobe hating on aliens, extraplanars, hippies and liberals. He also despises this badly put together glitched mockery of sapience called Mechanon. It could be hard to say that he hates Mechanon, though. After all, you can't really hate something what is perceived by you as an unliving broken automaton.
Tillabeth: Smokes
Arona: Molten plasma (it's like super strong coffee for her
rest of my toons are clean, outside of Tikaia having the very occasional drink.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Scout: Makes usage of stim packs.
Kitty Tempest: Batteries...
Venomancer: Dependency on her own toxins and potions.
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Generally speaking not really but there are a few worth mentioning.
Bionic Bullet: Past smoker, due to her much stronger (back then) healing abilities she could smoke whenever and as much as she liked without it impacting her overall health. Now she no longer smokes.
Basic White Girl: Addicted to Social Networking sites, such as Face Space, SuperTube, Chitter & InstaSnap. As well as PSL & Kale.
Cindy Lovecrit: Cindy gains strength from absorbing "Love Energy" from
her victims, er bad guys. (She essentially feeds on their life force and gains power upon "draining the red love bar above their heads") Whilst she can generate her own, feeding off others has a stronger effect for her.Solaris: Whilst she is not addicted to Earth's sunlight, she gains a very strong boost from being bathed in sunlight (or rather starlight). The effect is stronger on her homeworld than it is on Earth but she will normally go out of her way to be in sunlight.
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Turando would go after the hostages. He can at least guarantee there will be no permanent loss of life with his medical applications. Though this means it would be left up to others to take care of the weapon.
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With the exceptions of Rose Blackstone & Ay Kya everyone would try to minimize civilian casualties.
Rose would make her decision based on if her brainwashed father is among either of the groups and go after that group, otherwise she'd go after which ever location is closest.
Ay Kya would likely find herself going after the "liberation" group since in her mind she'd think they might be more likely to know where her ship is, since all she's really concerned with is finding her ship and exploring the stars again, It totally doesn't help that she doesn't understand any English...
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
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Rune, leader of the Silver Age Sentinels and it's satellite teams, and allies to Globe and the Golden Age Heroes, would alert Globe and put together a strike team against the Viper extraction group, with himself almost certainly in command of it unless Globe tactical had a different specific use for his cosmic manipulation powers [which do include some healing ability], and order a much larger force of veteran and less veteran heroes, and local allies to rescue hostages and engage the threat to the metropolitan area.
The other much larger force would almost certainly include Abyss, Lemurian Master Mage with significant support and healing capability, who would herself almost certainly organize a smaller group of healing capable heroes by spreading them out into each squad on civilian tactical rescue.
If the object of interest Viper was going after was of Mythological or magical significance, there is a strong chance of those two heroes roles being swapped, as Abyss would be one of GLOBE's magical artifact experts, although technically Rune is no slouch there either given his background as an Archaeologist.
Recurve is an all-around engineer/gadgeteer archery heroine, with a strong background in fighting super threats rather than street-level crime, and would probably do everything she could to get added to the assault team.
Knighthawk is a superdense speedster tank type guy, who is a field commander in GLOBE and would most likely assign himself to taking field command of whichever group Rune didn't take charge of. In the strike team position he'd be the man on point, and taking fire [gladly] for his teammates, and on the rescue and detain force he'd probably be much more area-mobile, rushing around at redonkulous speeds to rescue as many civilians and help out as many heroes and police under fire as his speed allows.
[I'll stop at four of my most played and well-defined role playing heroes]
In truth, Rune is secretly afraid that one bad set of circumstances after another could lead him down the same path, although Rune feels much too deeply to be a sociopath, instead he'd end up an angry and bitter psychopath if he ever did the whole face/heel turn.
It's extremely unlikely, but possible, as anyone can have a truly horrible set of events ruin their lives, after all.
It's also completely unknown to almost anyone on Earth that Rune is actually much older than he appears [although not ancient, he's in his early seventies], and also can't really stand to think of Zerstoiten as any sort of professional contemporary, although he certainly respects his brilliance and depth of learning.
As a graduate of Ravenswood Academy and advocate for young metahuman training programs, Abyss is generally concerned about Vipers' youth program, Generation Viper, and the kids she sees as forced to be there. She would have great disdain for the Viper forces running that program. She would also take personal responsibility for dealing with Gloriana any time she showed up to make trouble, even though the 'Incident' happened more than fifteen years before she was admitted to the school. (in secret, she's just strongly concerned with casting a custom made mind worm spell on Glorianna that would make her forget any useful details about Homeroom Alpha and the Academy. And bring her to justice and for treatment if possible, of course, but she doesn't have to tell anyone that.)
Zerstoiten is highly intelligent. He knows that he can't take over the world if there's no world to take over. If anything threatens the planet, he's going to fight it - in his eyes, this is HIS world, and they can't have it!
- David Brin, "Those Eyes"
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Best way to take over the world... conquer it through heroics... they will never see it comming... and all the other heroes will just hand it over if you play your cards right...
- David Brin, "Those Eyes"
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Scenario Question: [Insert Your Character of Choice] wakes up to find themselves in an unfamiliar room. The room does not appear to have any openings or windows to give your character an idea of where they are. In addition to this, the room appears to be highly resistant to their attempts to escape or methods of attack AND at the opposite end of the room is [Insert Your Character of Choice's Most Hated Enemy] who seems to be equally distressed they cannot escape. Whilst you have noticed them, they, for whatever reason have not noticed your character. What does your character do?
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Spider-Bat is a sort of mashup of the Adam West Batman, the '80s cartoon Spider-Man, and the Tick. His internal world is about thirty degrees out of true, as in the incident where he found a young boy whose parents were killed in a traffic accident; he took the boy home with him, and acted as if he had formally adopted the lad while training him as his sidekick, Blackbird. The young man eventually realized his "guardian" was about half an order of fries short of a Happy Meal, and left - but as superhero training was all he had going for him by then, he's taken up the life as Blackwing. He still bitterly resents the old man for getting him into this, though.
- David Brin, "Those Eyes"
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Ratasassin's personality is really just based on my humor and the way I see things. A lot of the times the things I say come way out of left field and Ratty really embodies that unique perspective. When I created him and he had this creepy sort of grin on his face and I knew how he would behave. You look at him and you know right away that there is something odd and twisted about this guy and that he will probably kill you with like a grenade to the pants. It's difficult to call him a hero but that he just kill more bad guys than any of the Champions do.
Scenario Question: Ratasassin wakes up to find themselves in an unfamiliar room. The room does not appear to have any openings or windows to give your character an idea of where they are. In addition to this, the room appears to be highly resistant to their attempts to escape or methods of attack AND at the opposite end of the room is Doctor Phillippe Moreau who seems to be equally distressed they cannot escape. Whilst you have noticed them, they, for whatever reason have not noticed your character. What does your character do?
Ratasassin wakes and notices he is trapped in an inescapable room and instantly reaches for his kidney "Oh no! Not again!" Ratty realizes there are no newer...scars, which is good because this would be the third time this has happen, good thing you have three kidneys, right? Ratasassin looks up and notices the man who has caused him the most pain durng his short lifespan, his creator Dr. Moreau. "Oh please let this be a game! Where is that damn midget on the tricycle?", Ratty maniacally ponders. Dr. Moreau looks up just in time to see Ratasassin lunging at him, as Ratty screams "GIVE ME THAT ANKLE, PRINCESS BRIDE!!" Ratty lands flat on his face, just inches from his target. The restraints on his legs prevent him from achieving his desired vengeance. "Pathetic", Dr. Moreau insults as he begins to chuckle. "I should have killed you when I--" Dr. Moreau is cut off as Ratasassin begins to urinate on him. "You were saying? Do continue!" Ratty proclaims.
Three hours later and a couple of pints lighter, a door opens and a cloaked figure escort Ratasassin and a squishy Dr. Moreau out of the room.
To be continued..:
Scout's silent and mischievous nature relates to one of my friends I used to hang around in high-school during my Freshman year, who coincidentally had the same nickname. She was a Junior, but hardly ever spoke. She knew just what it took to instigate trouble between a couple of people. She's the kind of person who looks at people who do good, and silently does good for them, but when she sees something she isn't okay with, would just as quietly go through her sort of karmic justice. The only reason I know this is because I've witnessed her do these sort of things. Once, I've spotted her steal someone's phone from them without their notice, just to watch them frantically look for it and get upset, thinking they've lost it, only to place it back in their lockers sometime later once she was satisfied with the result.
Rachel was a bit weird at times though. She never had any problems running up to people and hugging them. Though, sometimes these hugs were the little friendly pranks she'd pull. She has left gifts in other people's bags. I've gotten a couple of snacks and sodas from her and not realize it until I came home and set my bag down.
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I laughed. Even better, Turando probably would've done the same thing. "You wanted to make us animals? Well, we're going to act like animals then! We own you!"
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A: Hehe, this is new information regarding Turando but... being ganged up on and flirted with by a couple of others after having found love.
A: All walks of life. Character personalities from me can range from the serious, such as from Turando or Dawn, to the silly, like from Major Distraction or Judge Mental. Even a mix of the goofy and grim such as from Scout. It all depends on what kind of character I feel like creating. Why? Because I can!
Q: What are various things your characters would say about other villains or heroes? What do they think of them?
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"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
A: Turando would require serious planning before making an attempt to incapacitate. We need to find a way to disrupt his personal nanites as well as keep the scent of blood away from him. This will minimize his capabilities to fight back. We suggest luring him using his own desire to do good, as amoral as it is, and bringing him into a faux medical station. From here, we could lock him in and use a localized EMP to weaken him. Once his nanites are down, it is only a matter of caging the beast. Without the nanites' protection, it should be relatively easier to simply tranquilize him and lock him away as he will no longer have the constant reconstructive and preservative effects from his nanotech and may potentially disable any nanotech-based weaponry he has on him.
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Blastwave could be neutralized by overloading her JOLT suits capacitors... which in and of itself is a daunting challenge since the suit is designed to continualy overload and discharge, so you'd have to overload the capacitors by a large enough variable to cause serious damage to the suits systems, the best bet would be to feed an excess electrical current into her suit just before it discharges... don't worry she won't be harmed in the process it's very well insulated, she will however be rendered completely powerless, and nearly immobile.
Shion could be captured by simply capturing her wolves... she's very protective of them... just don't harm them, she's VERY protective of them... the real problem would just be finding her...
If Arcana went rogue.... good luck... you might just have to figure out why she's gone rogue and try to make ammends... honestly, she'll know if your trying to decieve her... if capturing her is an absolute must, then you'll have to use drones... she's almost powerless against machines... keep in mind she's got superspeed, so any drones sent to capture her would have to be able to match her speed.
Sayorii's weakness that could be exploited to capture her is oddly enough a weakness that most attept to exploit in through the wrong measures... she's blind... if you overload her other senses, especially her electroreception, which she uses primarily in place of sight, then you can disorient her and quickly move in to apprehend her while she's unable to perceive anything around her.
If it's Synaptic, your gonna have to manage to hack her cybernetics... which is much easier said than done... she's a technopath, so you're gonna have to be very creative... alternatively you can just completly overpower her or use another technopath against her... easier to use another technopath...
Vector... she's tough one... even if she's not gone rogue she's constantly dodging authorities... mostly because the last time she dealt with the MCPD they put her in an orphanage... that she promptly ran away from... so promising her that she won't be put back in the orphanage would be a good start... beyond that you've just got to figure out how to get close to her... you know without being thrown halfway across a city block by her telekenesis... recommendation, sneak up behind her and knock her out before she can react...
Gamma and Mere... this duo's biggest weakness is their natural nitrogen intollerance... remove their masks and they will quickly weaken in earths nitrogen rich atmosphere... just don't keep their masks off for too long, nitrogen is toxic to them, too much could prove fatal... you only need to separate them from their masks for about 20 minutes for them to pass out safely, you can put their masks back on after that they will be out cold for a couple hours atleast... Caution, wear Radiation suits...
Gauntlet and Paradigm... these two twin sisters are actually rather easy to apprehend if they go rogue... simply confront Paradigm and tell her Gauntlet's been stealing stuff again... she'll actually do all the work for you... Even if Paradigm goes rogue alone this will still work... and odds are Gauntlet may have "borrowed" one or two gadgets from somewhere anyway... no promises that anything will be returned in one piece, you should probably expect it to be disassembled actually...
Rose Blackstone... technically she already is rogue... atleast as far as the millitary is concerned... considering she's evaded apprehension this long and doesn't even use an allias... it's actually a real mystery how she keeps avoiding being captured... especially with how many times she's been hospitalized from injuries... perhaps you should start with the hospitals... she's probably in one...
Freedom Girl... there's really not a whole lot you've got to do to apprehend an ordinary teenage girl... seriously... if she goes rogue you could really do just about anything to catch her... she's not particularly powerful, just trained in martial arts and gymnastics... the only issue would be her nanoweave armored suit... a tazer or traquilizer to the upper thigh would be your best bet to subdue her quickly... it's the only spot thats unarmored that wouldn't risk serious injury...
Kinertha: Abuse the fact that she is blind and sneak up behind her and inject enough tranquilizer to drop a elephant, word of advice, stand well clear until it takes effect, berserker fury is not safe to be around.
Tillabeth: Take her father hostage and she'll comply with any demands you have...just don't hurt him or she's more likely to fry you where you stand than listen to reason.
Tikaia: The necklace she wears around her neck is the source of her magic, but it is channeled safely though a crystal in her backpack, shatter the crystal and she's rendered unable to channel the power safely...and thus, inert.
Styker: She may be fast, agile and armed with a plasma cutter, but she's only human, put her under a long enough sustained assault and she'll eventually tire out from avoiding attacks, leaving her open for...say a tazer shot.
The Gold Knight: Silence him, his armour, as unbreakable as it is, is also incredibly heavy and without his magic to help him move it, he's rendered immobile, causing him to have to take it off, at which point a solid smack around the head with a sledgehammer should knock him out...anything softer won't work due to his stone skin.
Intessia: Due to being a rather old robot, hit them with a EMP or wait until they suffer a system crash.
Mr. Rockwell: Power Armour troop, the suit is designed to absorb blast waves in their totally, meaning you should plaster the suit with explosive shots until it falls apart, leaving the guy inside vrunible enough.
Phil: Due to the nature of his job [product tester for tinkershop], the exact "powers" he has at any given time may vary greatly, but ulitmally he is still human, meaning a well placed tackle or pepperspray shot will take him down just as much as the next joe.
Eltra: They are a healing demon, as a result they have virtually no capability to out-put harm onto others, however to incapacitate her, a priest, holy water or powerful enough magi will be more than enough.
Sophie: Little more than a teen with a compound bow, sure she's not pure human, but she's no more tougher or stronger than a normal human teen.
Lychnus: With his sword he is capable of dodging nigh on everything with an inhuman grace, get a speedster to separate him from his sword however, and he's reduced to little more than a expertly trained human, still not going to be easy, but at least it will be possible.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Deathwish: Subject is emotionally unstable and highly irrational. Little to no regard for one safety, counterbalanced by extreme regenerative capabilities. Suggest use of overwhelming force, and a suitable lure. Scrape up what's left and put it in a high grade containment cell.
Dr. Bugly: Subject uses breathing apparatus to assist failing lungs. A focused EMP strike would disable his breathing, and render target compliant. Place subject in high grade containment cell, and provide with oxygen enriched environment. Keep far, far away from technology.
Kryptonite: Subject has superhuman endurance and nigh limitless strength, counterbalanced by kelvarite enhanced steroids. Suggest contaminating supply with sedative and detoxing subject under sedation until powers have deteriorated to normal human levels.
Nygma: Subject is a time traveling android with limited psionic abilities and questionable motives. Suggest disabling time travel abilities in a previous time period and leaving him there. Unit's programming prevents him from actively altering the timeline without authorization, making him unable to act in a destructive manner in such time periods,
Sam Hain: Subject is a zombie, brought to life by dark magicks, and empowered by selfsame magick. As it is exceptionally dangerous and sociopathic, it should be destroyed, and its remains kept under lock and key. Subject's mistress, Fatalia, will seek to resurrect her childe at any cost.
Q: You are at work/school/college/university/out and about and you manage to bump into [Insert Your Character's Name]. How would they react? How would you react? Try to imagine how it would play out and include it in your response.
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Hitomi Hanzo is just a highly-skilled human, and doesn't carry a Big Bag O' Bat-Gadgets, so if your first non-lethal takedown method of choice doesn't work, your second one probably will.
Nuada can't handle his liquor nearly as well as he thinks he can. He's been drunk under the table before, with and without somebody slipping him a mickey.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Gunrunner's telekinesis is so powerful precisely because it's so limited; he can't believe he can blow things up with his mind, but he can believe he's firing an imaginary rocket launcher. A sufficiently strong telepath, or a few hypnosis sessions, could convince his subconscious that his powers don't work.
Hypernova's abilities are powered by absorption of solar ultraviolet radiation. If he were to be kept away from any source of ultraviolet for longer than about 48 hours, his powers would begin to dwindle; after about 96 hours, they would be gone altogether (at least until he'd absorbed enough ultraviolet to repower them). The difficult part, were he to go off the reservation, would be finding a way to block him for those first two days. It might be possible to use an UNTIL teleport to transmat him to the interior of the corpse of Cislunar Mechanon, then engage sufficient onboard systems to keep him occupied until it's too late (he still needs to sleep, after all).
As the last remnant of an ancient god, Kilbern is powered by belief. A sufficiently nasty PR campaign claiming that he's a fraud could cost him enough "faithful" (in the modern iteration, fans of his status as a superhero) to remove his remaining powers completely, leaving him powerless (and at Takofanes' mercy, which doesn't seem to exist).
- David Brin, "Those Eyes"
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Scout would suddenly become a "deer in the headlights" for sure. After that? Hmm, I guess I'd get a hug before she stole my wallet and got me things with it.
Turando... well, he's not exactly social. Would probably just wave at me and go on.
Aven is best birdmom. The kind of birdmom that cooks for you, has parties with you, and even tries to join in on what we do for fun even if she has no idea what's going on all while keeping it real and safe. The kind of birdmom that would even be okay with you kicking the crap out of any bullies maybe even joining in just because she can.
Major Distraction is always around regardless of whether he's real or not. Why else do I procrastinate as much as I do?
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Gamma would choose to save Mere. Although that may make her sound cruel, she really would be rather torn on the whole situation, but ultimately she would choose to save her wife since she couldn't bare to be separated from her again. She already spent 2 years stranded on Earth unertain if she would ever see her again before she was brought to Earth by the same wormhole that brought her here. Likewise, if roles were reversed Mere would also opt to save Gamma for the same reason, affter all she crossed the galaxy to find her, she's not about to lose her again no matter the costs.
Chrona would laugh and do both. After all, when you can speed your self up to the point that time appears to stop you have plenty of time to do both. Though, just to be safe she'd stop the clock first. She may be delusional but she's not arrogant, she knows even with her power, mistakes can happen and even she can't turn back the clock to save everyone if she fails the first time.
A: I dye Turando's fur orange for Halloween. He doesn't do it for any reason, but for me it's a callback to when he was actually a fox instead of a wolf.
And I will always be @DZPlayer122.
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Undeniably Pandy... She literally has the power to create and do anything she can imagine... luckily her power is still in it's early stages of development and it takes a lot out of her to do anything major with it... plus she's still a child so... while conceptually she's technically all powerful, in practice she's rather weak.
Q: Which do you (and a majority of your characters) prefer; Technology, Magic, or Natural Abilities?
Hm... lets see... 18 Technology, 12 Magic, and 30 Natural... well I guess the answer is Natural Abilities...
Q: Do any of your characters have familial ties to each other?
Several...
Serien and her nemesis Tundra are twin sisters (though neither of them remember)
Gamma and Mere are married
Hummingbird and Eagle are married
Gauntlet and Paradigm are Twins
Novawing and Valiant are cousins (though Valiant will deny any familial connection... they don't exactly get along... and Novawing will claim they are practically sisters....)
Q: Do you have character concepts that just can't fit into the game due to some missing powers/costume choices/game mechanics in spite of how much we actually have?
Several... though I tried to make them anyways... most notable are Elastigal (no stretch powers), Aquaria (no proper water powers), Nafrit (making convincing "sand" powers is rather challenging), Achroma (mind control is so unreliable...), and Chrona (how to you simulate time the powers of a psionic who thinks she can control time?)
Q: Most valuable person/thing your character is willing to protect.. Whether it be a memory, person or object.etc..
Gamma and Mere will go to the end of the universe to protect eachother
Q: Quote(s) your character are known to say.
Serien: "I'm not small, you're all just giants"
Blastwave: "OMG! I must know how that works!!!!"
Myriad: "Why does everyone keep thinking I'm a Goth? I just like these cloths, sheesh..."
Shion: "What do you mean I'm not human?"
Arcana: "Predictable..."
Gamma: "What do you call it um... you're language is still weird..."
Sayori: "I may be blind, but I can still sense you standing there."
Pulse: "Yes, I am human, no I'm not you're type of human. I'm a cat, not a... whatever you are."
Nekomi: "Meow?"
Kyrin: "No leezerds heres... I's a hoomans like youses"
Shift: (nothing... she's a mute...)
Mere: "I'm sorry, can you speak slower, I don't know what you just said."
Mystyx: "I'm telling you my father is Hades!"
Gauntlet: "Mind if I borrow this? Thanks bye!"
Vector: "My name??? I um... I forgot."
Freedom Girl: "I'll have superpowers some day."
Ay Kya: {incomprehensible alien speech.... tons of it...}
Sonata: "Come see me in concert."
Chrona: "I can totally control time!"
Paradigm: "My sister is doing what?!"
Blink: "Hold that thought, just one moment... Ok, where were we?"
Q: How they view their family/friends. (If any)
Gamma and Mere see family as the most important thing in the universe.
Gauntlet and Paradigm... well lets just say it's complicated....
Serien... after learning that Tundra is her sister, she's tried repeatedly to get through to her and try and make her a better person... so... she's certainly very passionate about her family... Tundra on the other hand doesn't even accept that they are related...
Crescent wishes she could just see her family again.
Vector has spent the past several years trying to find the thugs who murdered her parents, so family is definately something very important to her... or was...
Hummingbird followed her at the time fiancee and now wife, Eagle, into the hero business... and Eagle is following in her father's and grandfather's footsteps as a third generation hero and the third to done the mantle of Eagle.
Cold Snap is a bit indifferent about her family... she cares about them... but she also kinda resents them...
Novawing is very attached to her family and friends... Valiant on the otherhand is a bit of a Recluse in person, and prefers to be left alone, even by her own family, especially her "clingy" cousin...
Valkyri became a superhero because of her parents who were among the victims in the Qulaar invasion.
Elastigal grew up listening to her parents tales of heroics from their golden years, and chose to become a hero to follow in their footsteps. Surprisingly, even considering the fact that they both retired after barely surviving Dr. Destroyer's attack on Detroit, her parents fully support her.
Nafrit doesn't really have any strong feelings on the topic of family or friends anymore... but can you really blame her? after all she's been alive for over 4000 years... Though her mother meant the world to her 4000 years ago, and if she could she would do anything just to see her one more time.
Q: What if your hero has discovered that he/she/it was a clone of another hero all this time?
Myriad ran into another hero named Myriad once who looked suspiciously just like her... a few days later she overheard a few random citizens talking about how they think the Myriads might all be clones... about a week later she stopped a villain named Myriad who yet again looked just like her... the entire ordeal was very confusing to her since she know's she's not a clone... every so often she runs into another Myriad and her confusion returns... she's rather perplexed about the whole thing... She just can't wrap her head around why there are so many Myriads running around that all look just like her...
Achroma would laugh and say something like, "Well of course I'm a clone, all of my kind are clones, why do you think we've been probing humanity for so long?"
Q: Have any of your characters ever had to resort to criminal activities or have had a criminal background?
Arcana used to be a member of Psi...
Gauntlet has a habit of "borrowing" things...
Kyrin may or may not have accidentally broken into the home of an avid hunter and accidentally stolen his dead son's clothes, accidentally provoking him into trying to hunt her down and turning into her nemesis...
As far as the military is concerned, Rose Blackstone is a criminal... though the only crime she's ever technically committed was running off with her mother's prototype power armor.
Vector has spent a good part of her life homeless... so it's a valid assumption to say she's stolen and or trespassed at least once in her life... plus the whole running away from the orphanage thing if that's even a crime...
Valiant may or may not have hacked into some highly secure databases and changed some things... particularly deleting any record of herself from any and all databases...
Q: Put yourself into Batman's shoes for a moment. Analyze your characters' strengths, weaknesses, and potential threat they have if they were to go rogue. Identify possible ways to incapacitate (not kill) or capture your hero either by deception or a specific countermeasure. Remember, your goal is to stop your hero without killing them.
Valiant: Simply find Novawing and ask her to deal with her cousin... despite Valiant's best efforts, it's actually quite public knowledge that she's Novawing's cousin... since Novawing is really rather bad at keeping that a secret... and despite how she may act, she actually does have quite a bit of a soft spot for her "clingy" cousin... Novawing's really the only person who can even get close to her... and if that's not an option you could always try to use her fear of heights against her...
Shift: If she somehow goes rogue then well first you'll have to convince everyone that she really does exist... but after that you're best and only option of neutralizing her would be to have another hero who can interact with, exist on, or travel to other dimensions... Pulse could do it, though she'd be quite reluctant to for fear that she'll find herself trapped in yet another parallel universe... Coincidentally, Shift is originally from the same universe as Pulse, if Pulse were to ever find out who Shift used to be, she'd be first in line to subdue her...
Pulse: Catnip... no seriously, it's really that easy... unfortunately... luckily only one "villain" has ever discovered that little weakness of hers, and it's highly unlikely that Foxbat will ever tell any other villains about it...
Pandy: Try to reason with her... remember she's just a child... odds are she's just upset about something... If she goes rogue later in life though... there's really probably nothing that can be done... she could destroy the entire universe on a whim... odds are if her older self ever were to go rogue no one would ever even know...
Cold Snap: Whatever you do... don't remove her gauntlets... in fact... if she does go rogue she's probably tossed them somewhere... so find them or make new ones and try to get them on her... you will need suits that can hold up to both extreme heat and extreme cold, simultaneously to even get close to her if she's truly gone rogue...
Blink: You'll need another speedster to take her down, plain and simple... even though her speed comes from her suit, an EMP won't take her down, the suit is very well shielded...
Achroma: Catch her off guard and knock her out before she even knows you're there... otherwise you'll just wind up under her mind control...
Digital Heart: She's really not a major threat if she goes rogue... most of her powers won't even work for her anymore... her powers come from the magical girl game she was playing when the incident that gave her her powers happened... the magical girls in the game could only use their powers if they were of a pure heart and if any of them started to have an impure heart they would start to lose their powers, they could only regain their powers by becoming pure again, or falling completely into darkness and becoming one of the monsters they protect the world against... luckily, unlike the magical girls in her game, even if she did turn pure evil she wouldn't become a monster she'd just be completely powerless...
Nafrit: You could always try to entomb her while she sleeps again... after all that plan worked out great for an ancient Pharaoh who simply feared her mere existence...
Q) How did you come up with any of your character's personalities? Were they based off anyone you know in real life or anyone you admire or any comic book characters?
Artisa was based off a Chinese fairy tale, the Magic Paintbrush. It's about a boy who can summon paintings to help others.
Atroxia was based loosely off Hua Mulan's legend, especially her boyish pompous personality and looks.
Their general color scheme was based off their previous appearance in a 2d MMORPG.
Q) What is the most embarrassing situation your character has been in?
Atroxia: Once I thought I could take on Madstone alone. Got bashed up by rocks until my sister managed to throw other things at her.
Artisa: I ran out of milled ink for paintings once, so I had to use ditch water for the black parts. The paintings came out muddy until I could run away.
Q) Is there any villain (or hero) in particular that your hero has encountered whose attitude they absolutely cannot stand?
Neither of the Lions can stand Cybermind at all, because he consistently targets Artisa before she has a chance to use her soothing magic, and Atroxia can't chip at his defenses. For the time being, they're rethinking their approach to the "&@!# in the rear," as Artisa put it.
Q) Put yourself into Batman's shoes for a moment. Analyze your characters' strengths, weaknesses, and potential threat they have if they were to go rogue. Identify possible ways to incapacitate (not kill) or capture your hero either by deception or a specific countermeasure. Remember, your goal is to stop your hero without killing them.
For Atroxia: She has martial arts training, gymnastics, and poison-making knowledge. The last bit is the most dangerous part should she go rogue. Since she tends to be pompous it might be possible to convince her to do an extreme dare and lead her into a trap that way. Or send someone with antidotes running through their veins to stop her. Atroxia is also quite fragile if constantly pressed by several supers larger than her all at once.
For Artisa: Though it's tremendously unlikely she'd go rogue, you'd better find Atroxia. If Artisa couldn't be soothed by her twin's presence, one would need to bring anti-magic equipment and bind her, so that she can't cast any spells with her hands. Another way is to threaten her mother or Atroxia provided the latter hasn't gone rogue.
Q: You are at work/school/college/university/out and about and you manage to bump into your character. How would they react? How would you react? Try to imagine how it would play out and include it in your response.
If Atroxia were to learn I study taekwondo as well, she would challenge me to a fight, and probably win.
Artisa would most likely give me some pointers to make better drawings.
I would be excited at the thought of meeting them and probably bother them with silly questions.
Q) Are any of your characters deeply religious, or conversely notably not religious?
While they're Buddhist/folklore-aligned, they don't show it much.
Q) Do any of your characters have a strong ethnic background worth noting?
They're Chinese American.
Q) What powers which benefit your characters can also be used against them? I.E. - Their greatest strength can also be their greatest weakness.
Another speedster could probably fight with Atroxia until both are very nearly tired out.
Should someone also be a summoner and sufficiently scare Artisa out of her wits, it's possible that she would not find it easy to win.
Q) How well would your character handle a social situation (such as being at a large party or at some sort of club)?
Artisa would keep a conversation going until she feels everyone's had enough, and it's easy for her to jump into another topic.
Atroxia would occupy herself by checking everyone out or showing her moves given the chance.
Q) Do any of your characters have familial ties to each other?
They're twin sisters.
If I refer to a twin sister ingame, I'm either talking about Artisa or Atroxia Lion.
"yeah.. it's me... are you really doing this... AGAIN, I mean come the #@%! on, last time we did this it cost you 2.8 billion in...yes, I know you're aware of the details...then you'd know that this is a violation of our agreement, the insewing conflict will result in the deaths of at least 250,000 civilians in the... no, it's not a threat, it's a fact, it's what happened last time we...ugh...ok.. you know what @#!% IT, I'M DONE TRYING TO REASON WITH YOUR STUPID ****, YOU CAN KEEP THROWING YOUR MEN INTO THE GRINDER.. YOU KNOW HOW TO REACH ME WHEN YOU WANT TO STOP THE SLAUGHTER"
she would then start moblising the heavier security units at her disposal.. resulting in what would basically be a full on siege of her company ending when either UNTIL remembers their agreement they made with her to stop the alternative happening last time... or with the outright disctuction of city from the protracted fighting.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
The gold knight: Works for Arona...as her butler...so would be in the base with her.
Tikaia: Lives in a pocket dimension.. good luck catching that.
Sophie: so.. sending UNTIL after UNTIL because UNTIL decided that UNTIL is a danger... hmmm....
Rockwell: Knowing he wouldn't stand a chance, he'd go to ground... vanish without a trace.
Sakkaku: would take about a dozen power armoured troops.. one to deal his students in the dojo, 10 to distract sakkaku.. and one to hose him down with riot foam...classic final stand samurai nonsense
Styker: she wouldn't really take it to mind.. her job as a theif for hire wouldn't exactly stop.. until she got hired to steal a certain necklace.. which when touched triggers a flash-bang, stunning her then two powerarmour units march in, one holds her down while the other ties her up.. job done.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
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> Quoted for truth
Clearly it's in Braille.
And holy hamburger....did I just quote??
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No....no I didn't