If you people ever wondered why Cryptic focuses so much on new costume sets instead of new content?
"Actually asking people to think about the metagame 25% as much as they worry about which costume piece in a costume set they want?"
THIS is why.
I agree wholeheartedly. I don't want to play the "oldbie nostalgic guy" here, but those games I've mentioned were way better in that regard. First off, we didn't whine about having 120 ping as "a brutal lag that makes the game unplayable, wah wah". We actually said things like "Whoa, my ping is at 450, lightspeed connection!". We actually celebrated having 250 ping, which is why I can play this game even if my ping averages 220, because I learned how to get over meaningless things.
Not only that, but back then the mindsets of the players were way simpler. If we couldn't beat something, we tried harder. If we couldn't try even harder, we got help. Either someone to train us to improve or someone to team up with and beat the challenges. The rule of thumb in Quake community was "If this doesn't work, try something different. If someone did that, then everyone else can do it".
What I see in CO players in general is the opposite: If this doesn't work, blame it. If someone did that, blame THEM and raise the "nerf this" sign all around.
I'm deeply surprised nobody wanted Cryptic to "nerf Therakiel's Temple" yet. It's beautifully made, requires a full team that works together, it's an actual challenge and have worthy rewards. Meanwhile we have teams everywhere else comprised of tankers who are afraid of aggroing because they cant tank, healers that think having only Rebuke is being a healer, DPS's that deal 80 damage per second to the mobs, and melee fighters who think that melee combat is to use Mighty Leap. Not to mention people who are so dense they might have a seizure if you told them that there is a block function.
Call Maverick if you need a DPS help, or Combat Medic if you need a healer.
I am known for having extremely good or extremely bad luck with drops.
But they look good in their costume! That's all that matters, right! They look good, so the content should just let them through based on how good they look...
What I see in CO players in general is the opposite: If this doesn't work, blame it. If someone did that, blame THEM and raise the "nerf this" sign all around.
This is so true. Now, I will say this. There are certain "fights" in CO that are just ridiculous. They depend on bouncing the players around like pinballs and knocking them into lava in order to be "challenging". Or you have to stand at the Telieosaur's butt or else you will die.
Boring.
It doesn't have to be like this. It doesn't have to be "ubertanks" world, either... The trinity, however, creates better content, not because what players bring, but because once you have an expectation of what's going to be in the instance higher than "being vaguely aware of the keyboard", you can actually create challenges where DPSers have to do something more intelligent than mashing their keyboard, absolutely destroying their 2 button.
All of this debating about how the game can be improved is pointless.
I don't know how Gradii and Sakura are seeing this entire debate, but for me it's a fantastic way to pass time while the server is down.
I'm really sorry if my posts about this theme bother anyone reading this thread, that's not what I'm here for, but I think bouncing those ideas and debate on them is WAY better than posting stuff like "What's your favourite costume piece?".
Call Maverick if you need a DPS help, or Combat Medic if you need a healer.
I am known for having extremely good or extremely bad luck with drops.
Which is why I always estimate the top number, instead of actuals... Thanks...
And, fine. Let's assume something incredibly stupid. Let's assume that literally for every person in an instance, there is another person moving into another instance and not counted. Let's see... 700 during peak hours... x2... is 1,400 players.
WOW! 1,400 people...
That's... underwhelming in every possible way.
That isn't a "top" number at all. Read the rest of my post, since it's clear you just didn't get it.
Do the 1400 people also account for people already in other instances at the time? Once again do they account for players in their RL downtime?
No? Then all you have is faulty data and assumptions. Not something I'd use to make any sort of objective argument.
That isn't a "top" number at all. Read the rest of my post, since it's clear you just didn't get it.
Do the 1400 people also account for people already in other instances at the time? Once again do they account for players in their RL downtime?
No? Then all you have is faulty data and assumptions. Not something I'd use to make any sort of objective argument.
Yes. Did you not read the post where I detail how I gathered my data by searching every single instance... and then I estimated the MAXIMUM number of players that instance can hold... and I'm still only getting 700 people... then I go ahead and give you the benefit of the doubt and assume that there's twice as many people on as the data shows... and... that's still not good for you?
Yes. Did you not read the post where I detail how I gathered my data by searching every single instance... and then I estimated the MAXIMUM number of players that instance can hold... and I'm still only getting 700 people... then I go ahead and give you the benefit of the doubt and assume that there's twice as many people on as the data shows... and... that's still not good for you?
#fanboyism
Nope not #fanboyism, just calling out BS data when I see it.
Actively track every single player activity during online and offline times. That's proper data-mining, not this eyeballing that you're doing.
Just noting that the way game population is measured is the max amount of players online at the same time each day per total unique amount of players to connect to the game per day, which excludes alt accounts and discards different toons.
This means that if CO has a max amount of 400 players among 1,000 total unique users connecting to their servers in a day, nobody cares if there are 9827318092731089370189 registered users, the server will be considered bad. It's even worse if there's only 400 max users online and about 10,000 unique connections in a day, because it will pass the idea that the server sucks on keeping their players in it.
From a commercial point of view, a server is only worth investing if the difference 'Total unique accesses per day' minus 'max amount of player online at a time' is minimal, because it will indicate a very little amount of casual players and/or a very high satisfaction from the players with the game server itself.
No company wants to invest in expanding a game if the players won't spend time in it, therefore not worrying about additional content, which explain the neverending shower of lockboxes.
I should note that casual players have a VERY low criteria about game quality. They won't even begin to notice many flaws and issues more devoted players will. For a CO casual player, as long as the game provides some alerts to play, he goes to them, completes them and then leaves for the day, then nothing else is needed, and I'm sure many of those people you never see outside alerts think in such way.
It's also very important to note that if a lot of casual gamers pay anything, even if just once, the game is considered stable and shutting down is not an option. While this also dooms any possibility of introducing new stuff, it also serves to let most uninformed people know that the game is far from being closed
Call Maverick if you need a DPS help, or Combat Medic if you need a healer.
I am known for having extremely good or extremely bad luck with drops.
... I can't be alone here in having another game to play. Just got handed Saints Row 4, and honestly? Didn't notice. Seriously, y'all. Prozac is cool. Outages happen. I don't think I have to remind anyone of earlier kitchen sink patches that killed chat for a week. We've seen much worse, for being new years eve? They fixed this hella quick and it mighta been a hard fight to do.
Glad we're back.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
the only other games I have loaded are NW(the less said the better) & STO- big patch to do on that.
I went to sleep and did other things.
so now that the server hamsters have had their once a year fling.
Remember to post pictures of the babies, when they are born.
Hello, i just want to add that i am still getting frequent disconnects after seeing the server not responding message, i got disconnected 3 times in a row yesterday and now twice in a row this morning.
It seems there is still some problems somewhere on Perfect World's end as everything else on my end is fine and working ok.
Same here, since the downtime I've been getting lots of disconnects and load times have been much higher.
Using "/netgraph 1" in-game show pings fluctuating between 200 and 1500ms, doing a manual ping to the ip adressses netstat says CO is connecting to, I get 100ms.
/edit
After 3 days of connection problems I decide to send a ticket to CS.
And like always when finally deciding to complain, the problems magically disappear.
I am glad things work well again.
Comments
I'd have been able to purchase the Lifetime sub without discount.
Get the Forums Enhancement Extension!
I agree wholeheartedly. I don't want to play the "oldbie nostalgic guy" here, but those games I've mentioned were way better in that regard. First off, we didn't whine about having 120 ping as "a brutal lag that makes the game unplayable, wah wah". We actually said things like "Whoa, my ping is at 450, lightspeed connection!". We actually celebrated having 250 ping, which is why I can play this game even if my ping averages 220, because I learned how to get over meaningless things.
Not only that, but back then the mindsets of the players were way simpler. If we couldn't beat something, we tried harder. If we couldn't try even harder, we got help. Either someone to train us to improve or someone to team up with and beat the challenges. The rule of thumb in Quake community was "If this doesn't work, try something different. If someone did that, then everyone else can do it".
What I see in CO players in general is the opposite: If this doesn't work, blame it. If someone did that, blame THEM and raise the "nerf this" sign all around.
I'm deeply surprised nobody wanted Cryptic to "nerf Therakiel's Temple" yet. It's beautifully made, requires a full team that works together, it's an actual challenge and have worthy rewards. Meanwhile we have teams everywhere else comprised of tankers who are afraid of aggroing because they cant tank, healers that think having only Rebuke is being a healer, DPS's that deal 80 damage per second to the mobs, and melee fighters who think that melee combat is to use Mighty Leap. Not to mention people who are so dense they might have a seizure if you told them that there is a block function.
Call Maverick if you need a DPS help, or Combat Medic if you need a healer.
I am known for having extremely good or extremely bad luck with drops.
This is so true. Now, I will say this. There are certain "fights" in CO that are just ridiculous. They depend on bouncing the players around like pinballs and knocking them into lava in order to be "challenging". Or you have to stand at the Telieosaur's butt or else you will die.
Boring.
It doesn't have to be like this. It doesn't have to be "ubertanks" world, either... The trinity, however, creates better content, not because what players bring, but because once you have an expectation of what's going to be in the instance higher than "being vaguely aware of the keyboard", you can actually create challenges where DPSers have to do something more intelligent than mashing their keyboard, absolutely destroying their 2 button.
I don't know how Gradii and Sakura are seeing this entire debate, but for me it's a fantastic way to pass time while the server is down.
I'm really sorry if my posts about this theme bother anyone reading this thread, that's not what I'm here for, but I think bouncing those ideas and debate on them is WAY better than posting stuff like "What's your favourite costume piece?".
Call Maverick if you need a DPS help, or Combat Medic if you need a healer.
I am known for having extremely good or extremely bad luck with drops.
That isn't a "top" number at all. Read the rest of my post, since it's clear you just didn't get it.
Do the 1400 people also account for people already in other instances at the time? Once again do they account for players in their RL downtime?
No? Then all you have is faulty data and assumptions. Not something I'd use to make any sort of objective argument.
Yes. Did you not read the post where I detail how I gathered my data by searching every single instance... and then I estimated the MAXIMUM number of players that instance can hold... and I'm still only getting 700 people... then I go ahead and give you the benefit of the doubt and assume that there's twice as many people on as the data shows... and... that's still not good for you?
#fanboyism
http://kickassapp.com/
Chat, billing, and the Champs server should all be up and running. Let me know if anyone has any issues.
Thanks everyone for your patience, and have a happy and safe New Year's.
Nope not #fanboyism, just calling out BS data when I see it.
Actively track every single player activity during online and offline times. That's proper data-mining, not this eyeballing that you're doing.
Last post from me in this thread. Thanks TT.
@dr490nbr347hi / Playing since January 25, '11
Display normal Internet behavior. Come and make fun (yes, make fun) of my PRIMUS page.
This means that if CO has a max amount of 400 players among 1,000 total unique users connecting to their servers in a day, nobody cares if there are 9827318092731089370189 registered users, the server will be considered bad. It's even worse if there's only 400 max users online and about 10,000 unique connections in a day, because it will pass the idea that the server sucks on keeping their players in it.
From a commercial point of view, a server is only worth investing if the difference 'Total unique accesses per day' minus 'max amount of player online at a time' is minimal, because it will indicate a very little amount of casual players and/or a very high satisfaction from the players with the game server itself.
No company wants to invest in expanding a game if the players won't spend time in it, therefore not worrying about additional content, which explain the neverending shower of lockboxes.
I should note that casual players have a VERY low criteria about game quality. They won't even begin to notice many flaws and issues more devoted players will. For a CO casual player, as long as the game provides some alerts to play, he goes to them, completes them and then leaves for the day, then nothing else is needed, and I'm sure many of those people you never see outside alerts think in such way.
It's also very important to note that if a lot of casual gamers pay anything, even if just once, the game is considered stable and shutting down is not an option. While this also dooms any possibility of introducing new stuff, it also serves to let most uninformed people know that the game is far from being closed
Call Maverick if you need a DPS help, or Combat Medic if you need a healer.
I am known for having extremely good or extremely bad luck with drops.
I for one can't log in, still getting the "Can not connect to account server" when I try...
never mind, managed to get in [after 4 attempts]
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
I should have never doubted your skill as you are a made up entity I only just stated to believe in today. :biggrin:
I'll never ever doubt you again until the next time something goes wrong.
btw - Zed B is in.
Yes! Yes!
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
... I can't be alone here in having another game to play. Just got handed Saints Row 4, and honestly? Didn't notice. Seriously, y'all. Prozac is cool. Outages happen. I don't think I have to remind anyone of earlier kitchen sink patches that killed chat for a week. We've seen much worse, for being new years eve? They fixed this hella quick and it mighta been a hard fight to do.
Glad we're back.
RIP Caine
I went to sleep and did other things.
so now that the server hamsters have had their once a year fling.
Remember to post pictures of the babies, when they are born.
Get the Forums Enhancement Extension!
youre doing god's work tt, ignore the haters, we love you man
ditto the above.
Happy New Year, too.
It seems there is still some problems somewhere on Perfect World's end as everything else on my end is fine and working ok.
Playing CO since August 25, 2012
Lifetime sub since July 6, 2017
YouTube|Steam|DeviantArt|FurAffinity
"Don't call me lizard!"
Using "/netgraph 1" in-game show pings fluctuating between 200 and 1500ms, doing a manual ping to the ip adressses netstat says CO is connecting to, I get 100ms.
/edit
After 3 days of connection problems I decide to send a ticket to CS.
And like always when finally deciding to complain, the problems magically disappear.
I am glad things work well again.