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Looks like same old Blood Moon

roughbearmattachroughbearmattach Posts: 4,784 Arc User
edited October 2014 in Champions Online Discussion
It seems like the Blood Moon and following Halloween event will be the same as last year, given the blog entry and PTS activity.

Anyone else terribly disappointed? I know that some folks love the opportunity to go from undead hero to undead hero, attack a couple times, and collect a reward. There is zero chance of failure, and with a good enough vehicle, one can easily solo all the undead heroes. So, if you get excited by gathering Blood Moon devices, it's awesome.

If you want some kind of challenge, some sense that you might not win, there's nothing there. The boss that shows up periodically (Death Lord, or even Tako) dies in a minute or so, again with no chance of failure. Just show up, do some damage, collect box.

I didn't bother with last Blood Moon event at all. Anyone else gotten to this stage? I really liked the Mechanon event, since it required at least a modicum of strategy or coordination, and there was no guarantee of winning. Yes, there was the whole "Zone 1" issue--but I sometimes won in other zones, sometimes didn't. I felt like player actions really mattered.

In Blood Moon, you just show up.

:/
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Comments

  • edited October 2014
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited October 2014
    Autowin is fun? Even a mindless autowin like a typical Blood Moon fight?
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  • edited October 2014
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2014
    I never cared about the Bloodmoon except for the my first time, so...

    *shrug*
  • avianosavianos Posts: 6,178 Arc User
    edited October 2014
    I stopped Caring about Bloodmon after the First time I did it as well
    I Unlocked all the Costums from Perks and such

    It's Quite Boring really, all the Lairs follow the same Formula, and the Takofanes Fight is a Broken LAG Festival of a Mess :/ (plus the Bug that stop counts damage, I saw all my attacks causing 0 Damage to Takofanes last year)

    and If I want one of the Devices I will just buy it

    Dark Aura? Why would I ever wanted that UGLY aura on my characters anyway?

    I sure hope we WON'T get a 3rd version of the Takofanes Lockbox, that would be Ridiculous
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  • tigerofcachticetigerofcachtice Posts: 552 Arc User
    edited October 2014
    I'm looking forward to it. I liked the Mechanon event and I still want the Blood Moon event.

    The 1st time I did it is was when I was still leveling my Glacier and Behemoth, and it was grueling. 2nd they got to level 40 and it was like sweet revenge. 3rd time was with my Unleashed, which was even better. 4th time was with Vehicles.

    And this time, I've got new Freeform Builds to try, just to see how I do compared to previously.

    In short, the event is unchanged, but my characters and I have, so it's still a different experience.
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  • kallethenkallethen Posts: 1,576 Arc User
    edited October 2014
    I'm with tiger. I'll enjoy Bloodmoon for what it is.
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2014
    I certainly prefer the (almost) guaranteed win of the Tako fight in Blood Moon to the guaranteed defeat of all but one zone in the anniversary finale. Not even having a chance of winning unless you're lucky enough to spawn in the one zone that all the high-powered toons are in is, in my opinion, the precise opposite of fun. Particularly when the rewards reportedly sucked so very badly. (I can't speak personally as to the quality of the rewards - I'd have had to be in the winning zone to find out.)

    No, I think BM is fine just the way it is.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited October 2014
    I think having zero chance of defeat in an utterly predicted fight requiring no attention other than pressing one button is the opposite of fun.

    Fair enough, though.

    Maybe I will be pleasantly surprised with the content of Takofanes Cache of Treasure III.
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    edited October 2014
    I think having zero chance of defeat in an utterly predicted fight requiring no attention other than pressing one button is the opposite of fun.

    Fair enough, though.

    Maybe I will be pleasantly surprised with the content of Takofanes Cache of Treasure III.
    It absolutely sucks to spend 20 minutes trying to beat an enemy, then have the timer run out and get nothing out of it. that was the worst part of the Mega-D fights.
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    edited October 2014
    gradii wrote: »
    I've rarely seen that happen, even before vehicles became popular for blood moon farming.

    would be nice if there was maybe some recognition as a condolence prize, something very small, but SOMETHING.

    maybe based on how many zombies the nearby players managed to kill.
    I was talking about the Mega-D fights. It's something I prefer in the way the Takophanes fights are structured. I don't NEED to worry about whether we'll get enough backup to take out 7 cosmic baddies...
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  • jimhsuajimhsua Posts: 1 Arc User
    edited October 2014
    I hereby request only one change:
    Have all loot from Takofanes be in a box, instead of dropping based on score. Or simply, make drops independent of score.

    The box idea was one of the things that the anniversary events did perfectly right. I seriously have way more fun at these events as a healer/debuffer/whatnot, rather than one of several dozen other people with PB.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited October 2014
    An occasional fail makes victory more satisfying for me.

    Otherwise, these open-world boss events are just like lockboxes, that take a couple minutes to open instead of a cosmic key.
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  • baelogventurebaelogventure Posts: 520 Arc User
    edited October 2014
    jimhsua wrote: »
    I hereby request only one change:
    Have all loot from Takofanes be in a box, instead of dropping based on score. Or simply, make drops independent of score.

    The box idea was one of the things that the anniversary events did perfectly right. I seriously have way more fun at these events as a healer/debuffer/whatnot, rather than one of several dozen other people with PB.

    One thing I support.

    Everyone who actively participates should get a reward.

    The only problem this brings about is leechers, rather then people that might deal low damage but bring other things to the fight, such as Tanks, Healers, Buffers and Debuffers, getting angry about it.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited October 2014
    Quote:
    The only problem this brings about is leechers, rather then people that might deal low damage but bring other things to the fight, such as Tanks, Healers, Buffers and Debuffers, getting angry about it.


    In these fights, there are no leechers, because they are simply autowin and everyone gets the same reward. It doesn't matter even a little.
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  • supersharkssupersharks Posts: 103 Arc User
    edited October 2014
    jimhsua wrote: »
    I hereby request only one change:
    Have all loot from Takofanes be in a box, instead of dropping based on score. Or simply, make drops independent of score.

    The box idea was one of the things that the anniversary events did perfectly right. I seriously have way more fun at these events as a healer/debuffer/whatnot, rather than one of several dozen other people with PB.


    I 100% support this.
  • stergasterga Posts: 2,353 Arc User
    edited October 2014
    During the Mechanon event, zone win took about 15 minutes out of 20 to win. This zone had most of the highest dps builders in it. People who probably have builds far more powerful than the average player. Basically, a fun, temporary event was created for a small portion of the playerbase instead of the average player.

    Content requiring that kind of build is fine for a rampage, but not for a temp event. Events should be challenging to the average CO player, not just a few people.

    I hated the Mechanon event since if I didn't get into that one zone, I wouldn't even be able to participate at all. Most of the other zones had no one even trying to win most of the time despite having plenty of people in them. The event was much better before adding Mechanon to the end screwed it up. People in any zone could actually play in the damn event without spending hours stuck in one zone, if they could even get into it.
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  • edited October 2014
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited October 2014
    Quote:
    Events should be challenging to the average CO player, not just a few people.

    I'm saying that an event should be hard. I'd be fine with "challenging for the average player".

    Currently, Blood Moon undead heroes, Death Lords, and Takophanes are not challenging for anyone at all.
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2014
    Takofanes is challenging for the average player. It's not our fault that you bring in your 40 with a tricked-out ride and make it easy.

    If you truly don't enjoy it, you could always do what I wound up doing with Mechanon after a number of failed tries - don't even bother with it. Why play a part of the game you don't enjoy, and which is not required of you?

    And the rewards have been decoupled from the scores for quite some time now. That's why even in the zone that could win the Mechanon event, high-scoring people were reporting getting 200 Q and a Mech Coalition Recognition.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited October 2014
    But Jon, Takofanes is only challenging in theory. It is not challenging in practice, even for a low level AT. Just show up and attack a bunch, hit respawn if needed (likely not needed), and collect reward.

    It's not challenging for a group of even 50 players in a zone with current vehicles and gear.
    The game changed a lot, and Blood Moon has not.
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  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited October 2014
    I can guarantee you that if they touch up the loot tables of the Tako fight, they will lower the chance of anyone getting anything, as opposed to the top 5 players always getting something and letting that guaranteed reward for every successful zone trickle down to everyone else.

    The Bloodmoon drops were better and more often than the Mega D ones simple because at least 5 people were guaranteed to get something. Those 5 people were dedicated DPS builds and were rewarded by selling the regularly dropped items for a decent price to everyone else who couldn't get one.

    Changing it now will lower that chance, increase the price, and no longer rewards the dedicated builds.

    Bloodmoon is perfect. I just wish the rest of our events held up to its standard.
  • kallethenkallethen Posts: 1,576 Arc User
    edited October 2014
    jimhsua wrote: »
    I hereby request only one change:
    Have all loot from Takofanes be in a box, instead of dropping based on score. Or simply, make drops independent of score.

    The box idea was one of the things that the anniversary events did perfectly right. I seriously have way more fun at these events as a healer/debuffer/whatnot, rather than one of several dozen other people with PB.

    As Gradii has said, Bloodmoon's reward drops are RNG based. They were decoupled from scoring years ago.
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  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited October 2014
    Bloodmoon suffers from power decay. They were actually really hard when this first dropped. Well, except Tako himself. Tako can't really ever be hard, it's the nature of an open world fight that has entire roaming hordes of players out to murder it. If you scale for when some of us power builders are on, europeans are pretty much gonna get steamrolled due to low population. It happened during mechanon pretty frequently, even 1 was lucky to pull a win out after like 2am st.


    No. Having to fight to get into one zone to have one chance to get one box is not fun. Stop it. If you like that kinda thing, realize you're in the minority. We do not have a meta to create legitimately challenging single boss encounters for a whole zone, and anything approaching it will quickly ruin the fun for everyone that isn't in that one clique that's working together to beat it.

    Bloodmoon's popcorn. It's an old friend, that pops up and occasionally hands us silly devices. That's all it's been for years. If that's a problem for you, skip it. I'll take your devices, it's not a problem.

    I say this as the usual cheerleader for harder content: Open world content is broken content if you push the difficulty too far. Mechanon proved that, half of my friends list wouldn't even go near it. That's bad design, stop forcing it on everything else.
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  • edited October 2014
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  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited October 2014
    gradii wrote: »
    I'd like some of the blood moon undead hero bosses as well as takofanes to recieve a modest buff, but nothing too major which could break the encounters in many situations.

    But they could use a little something more to fight us with.

    last time someone said that, we got the awakened mega-destroids.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited October 2014
    What I'd like to see is something that encourages people to spread out; CO starts glitching out when you've got fifty people piling on one critter, and it's also an unwatchable mess of a fight. Maybe spawns at multiple locations simultaneously, and the top 20 at each location get a reward, so just find a spawn with fewer than twenty people and you get a reward.
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited October 2014
    last time someone said that, we got the awakened mega-destroids.

    The one thing in the game that actually got an entire zone to coordinate attacks and cooperate. I agree there were problems with the Mechanon event, but honestly on my first winning run, I thought to myself "Holy cow, I can't believe this many people actually listened to each other." It was a sight to behold!
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  • nephtnepht Posts: 6,883 Arc User
    edited October 2014
    You guys never consider that old Tako works for me and that you guys only survive each zombeh invasion becaused I want you to. I'm such a rock star.






    yes I do play BL2 way to much :<
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    edited October 2014
    Quote:
    Events should be challenging to the average CO player, not just a few people.

    I'm saying that an event should be hard. I'd be fine with "challenging for the average player".

    Currently, Blood Moon undead heroes, Death Lords, and Takophanes are not challenging for anyone at all.
    That's BS. I did a crypt run last spring as a level 12 with a level 15 as my team mate. that was hard as heck.... I have no idea just how long we had to beat on the crypt boss to drop him, but it was time consuming.
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2014
    gradii wrote: »
    Hey I said a little something. not a stacking "All heroes must instantly die" buff of doom.
    You also asked for something that might make vehicular Plasma Beam a little less of an "I win" button during the anniversary event - and Plasma Beam was nerfed, and the Liberated Mega-Ds got chained one-shot-kill attacks. The only thing that wasn't changed was the stacking of Plasma Shear - which is the one change that might have actually made the difference you were looking for.

    When has any adjustment in CO been "a little something"?
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  • serpinecohserpinecoh Posts: 353 Arc User
    edited October 2014
    ..and hosed every other zone in the process.
    While certainly not as often, I was in other zones then #1 when they successfully completed the event. Other zones would have succeeded more if:
    * More people in them would have bothered listening and not killed the (usually west) mega-d to fast. Chances were definitely improved in the later zones if you had some people using /LOCAL or direct tells (since a lot of people ignore the zone line) to shoo others off of a failing mega.
    * A bunch of people didn't immediately give up as soon as somebody said "Zone # is fail. Only Zone 1 can win." A few people gunning down spiders and otherwise concentrating fire on one mega at a time were able to pull a victory off even with a premature kill involved. A number of times Mechanon was reduced to fractions of his health and could have been a kill if participants didn't wander off at the first sign of trouble.
    * More of the active participants would have combined forces in one of the later zones (and no not #2 unfortunately since that had a problematic overflow non-participant ratio) rather then have a handful split up across four zones plant a flag and declare they weren't going to budge on principal.
    The Mechanon fight was an annoying, miserable, masochistic mess that should never be repeated in its previous incarnation.
    In your opinion. In my opinion the Mechanon fight was an enjoyable variation on play that I hope is an annual event and is used *sparingly* as a model for *some* future content. That being said I'm happy if Tako stays as it is for variety. I do like surfing the Tako wave from zone to zone...
    Kill the chained one-shots
    Okay this I do actually strongly agree with you on. I generally think that pedestrians in particular should have received some sort of "small target" buff within range of Mega-Ds that reduced the damage of the globes of doom to a manageable value so they could contribute without face-planting all the time. It would have let me vary what characters I brought to the event, which would have been nice as a change of pace.
    Kill the godsawful mockery that was everything about the rewards table
    I don't think the table was that bad. Certainly the drop rate of Mechanon's Head was unfortunate but otherwise there was an okay array of action figures, henchmen, and the aura. Even not getting those, at worst you were earning 40-120% of a Silver Champ recognition point per successful run (converting the Mech rec at 5 per 1).
    And do not think to use anyof this in future content everagain. And that goes triple for open-world content.
    To me, that would be a shame.
  • coneuroniaconeuronia Posts: 63 Arc User
    edited October 2014
    I think having zero chance of defeat in an utterly predicted fight requiring no attention other than pressing one button is the opposite of fun.

    Fair enough, though.

    Maybe I will be pleasantly surprised with the content of Takofanes Cache of Treasure III.

    There should not be zero chance of defeat but the event is there so players can take it on and ultimately overcome it. The problem with the Mega-D event is that they were plowing through everyone like butter, and then there was a timer on Mechanon that needlessly hampered stuff. We did one in Zone 3 (I think) where we got Mechanon to virtually a sliver of health and if we would have had thirty seconds more we would have succceeded. Instead the event ended and we got nothing for killin those huge Mega-D, the spiders and putting up that fight against Mechanon. And that is just brutal. There should have been some group cooperation drop or whatnot, and maybe the successful teams get a Mechanon box.

    gradii wrote: »
    I remember doing this event last year, participating with a low level tank character, getting a dark aura, then next hour running with the same character and again, dark aura.

    I doubt it's been based on score in ages.


    While I agree that it sucks to try hard only to fail and get nothing, auto win and getting the full reward kind of takes away the feeling of achievement on victory.

    I'd suggest a very small reward for a fail, a good reward for a victory, and maybe increased (from base) drop chances of the best loot for really acing it.

    this way, win or lose you get SOMETHING, but winning is still meaningful.

    I agree with this. Give some sort of resource of mod reward or whatever for your efforts, and the good stuff for a completion.
    Bloodmoon suffers from power decay. They were actually really hard when this first dropped. Well, except Tako himself. Tako can't really ever be hard, it's the nature of an open world fight that has entire roaming hordes of players out to murder it. If you scale for when some of us power builders are on, europeans are pretty much gonna get steamrolled due to low population. It happened during mechanon pretty frequently, even 1 was lucky to pull a win out after like 2am st.


    No. Having to fight to get into one zone to have one chance to get one box is not fun. Stop it. If you like that kinda thing, realize you're in the minority. We do not have a meta to create legitimately challenging single boss encounters for a whole zone, and anything approaching it will quickly ruin the fun for everyone that isn't in that one clique that's working together to beat it.

    Bloodmoon's popcorn. It's an old friend, that pops up and occasionally hands us silly devices. That's all it's been for years. If that's a problem for you, skip it. I'll take your devices, it's not a problem.

    I say this as the usual cheerleader for harder content: Open world content is broken content if you push the difficulty too far. Mechanon proved that, half of my friends list wouldn't even go near it. That's bad design, stop forcing it on everything else.


    *Rabid applause*

    There isn't anything wrong with hard content. Fire & Ice was maddeningly infuriating at times but I knew that on a coordinated team it got done, and I did complete it several times (No Igiimbrite though, sigh....) but the Mechanon encounter felt like a massive sledgehammer.
    Yes, I understand that Mechanon's power is near-cosmic, but we should have a fair chance to defeat it with an average group of level 30-40 characters (blue or purple gear, maybe Silver Champion) without getting chain-destroyed for tens of thousands of damage. There are other ways Mechanon could have been cool:

    1)Summoning robots to help him at different health intervals;
    2)Having it "phase out" to self heal for a bit, like Dr. Destroyer does;
    3)Having some of the Champions get a chance to aggro him for a bit;
    4)UNTIL support in some form, maybe some gets drop Strafing Run after a while.

    Again, the Steel Crusade stuff was fantastic but the Mechanon event itself was pretty annoying for the most part. I do appreciate the work that was put into it, but it was a bit much at times.
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  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    edited October 2014
    I guess my experience was very different. I think I made it in to zone 1 for about half my attempts. The rest of the time I was in some other zone. I think the majority of those I participated in still resulted in victory. I think I was in Zone 2 the first time it pulled off a win. There was quite a bit of pride at that point that someone other than zone 1 had been victorious.

    I just wish the drops from Blood Moon would be updated. The stuff seems only worth selling for pocket change.
    ..and hosed every other zone in the process.

    The Mechanon fight was an annoying, miserable, masochistic mess that should never be repeated in its previous incarnation.

    Kill the chained one-shots

    Kill the timer. Yes, kill it. It's a fake difficulty cop-out.

    Kill the godsawful mockery that was everything about the rewards table (except the delivery system - that was good. only thing that was good.

    And do not think to use anyof this in future content everagain. And that goes triple for open-world content.
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  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    edited October 2014
    Isn't that what all those UNTIL vehicles buzzing around Mechanon were? :wink:
    coneuronia wrote: »
    4)UNTIL support in some form, maybe some gets drop Strafing Run after a while.
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  • crosschancrosschan Posts: 920 Arc User
    edited October 2014
    Ok, lots to cover. This could be amusing. Let's begin, shall we?

    Disclaimer: Sometimes in this post I'll be using rephrasings in quotes just to make things shorter. I am not attempting to put words in people's mouths and appologize if it comes off that way. We'd just be here all day otherwise. Also, I sometimes lump multiple posts together and rephrase those...same reason.
    Blue wrote:
    <Bunch of stuff about nerfs, not increasing difficulty, and recent mechanics.>
    I have one simple question to ask you and I honestly do not mean it to sound insulting so please take that into consideration...are you terrible at CO? I ask because I'm just wanting a point of reference for this particular viewpoint.
    Challenge gamer whining and nerf-herding have wrecked this game enough.Keep it the hell away from my Blood Moon event that I now only get one time a year.

    Name calling like this as well as overgeneralization to cast negative light upon those who disagree with your perspective basically does nothing to strengthen your case and, in many cases, just makes the post in which they are included that much easier to dismiss. Do try to be more civil and perhaps your points will be better taken.
    avianos wrote:
    Rephrase: Bloodmoon, at this point if unchanged, is boring for vets.
    Honestly, I pretty much share the sentiment. When this event comes along I tend to just run it on alts who weren't around for the last one for titles which would be amusing to have for them...since I have done everything else and I already have the "pretties."
    Rephrase: The Mechanon OM Event was a problem because of the issues of not being in Zone 1.
    I enjoyed the event but I do recognize this as an issue. It was a 1st run of this type of thing and, as was also mentioned, it did see that rare amount of coordination between larger groups of players. I am hopeful this will be tweaked further in the future. IMO the largest issue with this event was the whole LvL 60 and not LvL X thing. I believe the Event OM would have been more managable and therefore included more people with successful outcomes if LvL X had been used.
    gradii wrote:
    Since the recent overnerf of biosteel I doubt we'll see as much plasma spam as last time.
    Spoiler: Biosteel was/is optional in that type of build. Alot of people used it but some people didn't and could actually do more. Just something for you to consider since, IMO, they danced around the issue while missing it completely. Also, IMO, the "NERF" to Plasma Beam also missed the point and accomplished very little, if anything at all.
    Mark wrote:
    It absolutely sucks to spend 20 minutes trying to beat an enemy, then have the timer run out and get nothing out of it. that was the worst part of the Mega-D fights.
    I agree mostly with this because if the timers were less of an issue and there was more of a focus on the fight then there would be less people doomspeaking in zonechat and causing people to give up as easily. If the OM triggers every hour then set the timer for 45 minutes. What happens in 20 minutes? Does Mechanon(or any villain in this kind of setup) have somewhere more important to be? Will he be late for a dentist appointment? Is the parking meter on his car about to expire? It's an invasion. I understand you need the stage for the same invasion at the top of the hour but that's like 60 minutes away.
    Rephrase: Something about rankings on the scoreboard and rewards.
    To my knowledge they have removed from this game all of the items which were subject to this in regards to bloodmoon other than the flight device. The recipes and such died with Crafting as part of the introduction of Bloodmoon. The Score board is for fun, measuring your build's contribution levels based on the limited things it does record, and seeing if a hero can compete with a Plasma Beam and some exploit builds. During the Mechanon Event OM, for example, I was using a new 40 who ranked in the teens or higher usually and I was making adjustments and such the entire time to improve that toon. This was a useful tool for me in that respect.
    Subject: Leechers

    Set the respawn out of the range of the OM and put in a nice good old fashioned Quake-Style AFK-er/Anti-Camper Mechanic where if you do not move in a minute or so...YOU EXPLODE. I understand there are some issues with people's connections and other performance issues...which is why I suggested a minute or so. This idea would, of course, require a large amount of PTS testing because if it cannot be made to work well then it should not be added but, IMO, it's a possible solution.
    Blue wrote:
    "Challenge gamers" who enjoy the risk of wasted effort are a tiny niche, one that is all but the polar opposite of the core audience of CO

    Forum Users who use the forums are a tiny niche, you do not speak for the majority of the core audience...because none of us do. Your opinion is your opinion and as such you are fully entitled to have it. Just as people who do not share your opinion are allowed to present their own. They are not "forcing" it upon you. They are presenting it just as you are. Please do attempt, in the future, to sound less like you're being victimized because someone(or dev actions completely independent of these forum discussions) might jeopardize your 1-button victories.
    Jon wrote:
    Takofanes is challenging for the average player. It's not our fault that you bring in your 40 with a tricked-out ride and make it easy.

    Ok, I'm not the average player. I'm also not some over the top R9 everything min/maxing GOD. My Ride, if I use my main, is a Hover Disk and you would be right to say it's tricked out because I can make it do anything the Freeform System allows me to do. I also tend to hit up events with other toons with other builds. It is my opinion that Bloodmoon is simply dated in it's mechanics and the actual danger it presents to the heroes who participate in it. I'm not saying rework it into a clone of the Mechanon Event OM. I'm just saying give it a tune-up.

    Panta wrote:
    What I'd like to see is something that encourages people to spread out; CO starts glitching out when you've got fifty people piling on one critter, and it's also an unwatchable mess of a fight. Maybe spawns at multiple locations simultaneously, and the top 20 at each location get a reward, so just find a spawn with fewer than twenty people and you get a reward.

    This sounds chaotic, frantic, and like a mad dash scramble....where do I sign up? :biggrin:
    Blue wrote:
    Kill the chained one-shots
    Mob Proximity, Your Location, Potential LOS Breaks, and...oh yeah..BLOCK. Next.
    Kill the godsawful mockery that was everything about the rewards table (except the delivery system - that was good. only thing that was good.
    The rewards table was an unlock, 3 AFs, an aura(with an odd name considering it's look honestly), Questionite, and Recog(I used OM Recog to buy like half of the Steel Crusade Stuff. I used this event to finish wiping out that vendor). So where's the issue? Would you prefer going back to useless random green drop table gear crap that you just vendor?
    And do not think to use anyof this in future content everagain. And that goes triple for open-world content.
    And yes. Stop with all this attempting to do new things and then giving them to us. How dare you break out of the cookie cutter molds of the past. And Open World? Pshaw I say. Don't make me be seen in public with the community and have to actually attempt to work together with them for a common goal. Just put this stuff in it's own instance so I can be alone in my MMO experience. And furthermore...ok....I can't keep this up. It's just too hilarious. So the Mechanon Event OM was not flawless. That's no reason to bury it entirely. That's a call to work on it MORE and repair it.
    Blue wrote:
    They're worthless fake-difficulty crutches and need rid of.
    You sound like that one Laughing Guy who shall remain nameless. Spoiler: This kind of language didn't work out so well for him either. Just so ya know.
    Jon wrote:
    When has any adjustment in CO been "a little something"?
    You kinda answered your own question in this post. The Plasma Beam "Nerf."

    In closing, I honestly wasn't expecting the moon from this event but some new things added like they did with the anniversaries would have both been nice as well as it could have been a chance to undo the horribly unfair nerfs to plasma beam...and just delete Plasma Sheer from Champions Online. IMO, it's time to stop trying to put out the forest fire building a rock garden one one side of the forest and hoping the fire somehow sees how pretty it is and gives up. It's missing the point, IMO, and I feel a more direct(and probably simpler for manpower allocation) tactic is in order. Meh, maybe I'll get this for Christmas. <shrugs>
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  • edited October 2014
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    edited October 2014
    coneuronia wrote: »
    There should not be zero chance of defeat but the event is there so players can take it on and ultimately overcome it. The problem with the Mega-D event is that they were plowing through everyone like butter, and then there was a timer on Mechanon that needlessly hampered stuff. We did one in Zone 3 (I think) where we got Mechanon to virtually a sliver of health and if we would have had thirty seconds more we would have succceeded. Instead the event ended and we got nothing for killin those huge Mega-D, the spiders and putting up that fight against Mechanon. And that is just brutal. There should have been some group cooperation drop or whatnot, and maybe the successful teams get a Mechanon box.
    50k.... one Meganon ran away with only 50k left out of however many million HP it had.

    ;-; TWO seconds might have been enough!
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  • crosschancrosschan Posts: 920 Arc User
    edited October 2014
    gradii wrote: »
    Nah big difference. He had a legitimate point and constantly brought up a lot of good arguments to support it for a good while until he got fed up with being ridiculed.

    If by "legitimate point" and "good arguments" you mean said the same thing over and over and over again while reinventing the definitions of the terms they used to do that and cluttering up PTS Threads so much that things like the current PB issues made it to live as part of Vehicles 2.0 despite tons of testing to blatantly show the coming storm....well...then I suppose I would have to agree with you completely. Of course, he had help in that venture. :cool:
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  • xydaxydaxydaxyda Posts: 817 Arc User
    edited October 2014
    I am a sucker for events...easy or hard, loved the mechanon fight(granted I always made sure to be in a zone that at least had a chance of winning, and I did not love being booted out of the game from time to time) and I am looking forward to blood moon once again.
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