It seems like the Blood Moon and following Halloween event will be the same as last year, given the blog entry and PTS activity.
Anyone else terribly disappointed? I know that some folks love the opportunity to go from undead hero to undead hero, attack a couple times, and collect a reward. There is zero chance of failure, and with a good enough vehicle, one can easily solo all the undead heroes. So, if you get excited by gathering Blood Moon devices, it's awesome.
If you want some kind of challenge, some sense that you might not win, there's nothing there. The boss that shows up periodically (Death Lord, or even Tako) dies in a minute or so, again with no chance of failure. Just show up, do some damage, collect box.
I didn't bother with last Blood Moon event at all. Anyone else gotten to this stage? I really liked the Mechanon event, since it required at least a modicum of strategy or coordination, and there was no guarantee of winning. Yes, there was the whole "Zone 1" issue--but I sometimes won in other zones, sometimes didn't. I felt like player actions really mattered.
In Blood Moon, you just show up.
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
*shrug*
I Unlocked all the Costums from Perks and such
It's Quite Boring really, all the Lairs follow the same Formula, and the Takofanes Fight is a Broken LAG Festival of a Mess (plus the Bug that stop counts damage, I saw all my attacks causing 0 Damage to Takofanes last year)
and If I want one of the Devices I will just buy it
Dark Aura? Why would I ever wanted that UGLY aura on my characters anyway?
I sure hope we WON'T get a 3rd version of the Takofanes Lockbox, that would be Ridiculous
The 1st time I did it is was when I was still leveling my Glacier and Behemoth, and it was grueling. 2nd they got to level 40 and it was like sweet revenge. 3rd time was with my Unleashed, which was even better. 4th time was with Vehicles.
And this time, I've got new Freeform Builds to try, just to see how I do compared to previously.
In short, the event is unchanged, but my characters and I have, so it's still a different experience.
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No, I think BM is fine just the way it is.
- David Brin, "Those Eyes"
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Fair enough, though.
Maybe I will be pleasantly surprised with the content of Takofanes Cache of Treasure III.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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Have all loot from Takofanes be in a box, instead of dropping based on score. Or simply, make drops independent of score.
The box idea was one of the things that the anniversary events did perfectly right. I seriously have way more fun at these events as a healer/debuffer/whatnot, rather than one of several dozen other people with PB.
Otherwise, these open-world boss events are just like lockboxes, that take a couple minutes to open instead of a cosmic key.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
One thing I support.
Everyone who actively participates should get a reward.
The only problem this brings about is leechers, rather then people that might deal low damage but bring other things to the fight, such as Tanks, Healers, Buffers and Debuffers, getting angry about it.
The only problem this brings about is leechers, rather then people that might deal low damage but bring other things to the fight, such as Tanks, Healers, Buffers and Debuffers, getting angry about it.
In these fights, there are no leechers, because they are simply autowin and everyone gets the same reward. It doesn't matter even a little.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I 100% support this.
Content requiring that kind of build is fine for a rampage, but not for a temp event. Events should be challenging to the average CO player, not just a few people.
I hated the Mechanon event since if I didn't get into that one zone, I wouldn't even be able to participate at all. Most of the other zones had no one even trying to win most of the time despite having plenty of people in them. The event was much better before adding Mechanon to the end screwed it up. People in any zone could actually play in the damn event without spending hours stuck in one zone, if they could even get into it.
[at]riviania Member since Aug 2009
Events should be challenging to the average CO player, not just a few people.
I'm saying that an event should be hard. I'd be fine with "challenging for the average player".
Currently, Blood Moon undead heroes, Death Lords, and Takophanes are not challenging for anyone at all.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
If you truly don't enjoy it, you could always do what I wound up doing with Mechanon after a number of failed tries - don't even bother with it. Why play a part of the game you don't enjoy, and which is not required of you?
And the rewards have been decoupled from the scores for quite some time now. That's why even in the zone that could win the Mechanon event, high-scoring people were reporting getting 200 Q and a Mech Coalition Recognition.
- David Brin, "Those Eyes"
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It's not challenging for a group of even 50 players in a zone with current vehicles and gear.
The game changed a lot, and Blood Moon has not.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
The Bloodmoon drops were better and more often than the Mega D ones simple because at least 5 people were guaranteed to get something. Those 5 people were dedicated DPS builds and were rewarded by selling the regularly dropped items for a decent price to everyone else who couldn't get one.
Changing it now will lower that chance, increase the price, and no longer rewards the dedicated builds.
Bloodmoon is perfect. I just wish the rest of our events held up to its standard.
As Gradii has said, Bloodmoon's reward drops are RNG based. They were decoupled from scoring years ago.
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No. Having to fight to get into one zone to have one chance to get one box is not fun. Stop it. If you like that kinda thing, realize you're in the minority. We do not have a meta to create legitimately challenging single boss encounters for a whole zone, and anything approaching it will quickly ruin the fun for everyone that isn't in that one clique that's working together to beat it.
Bloodmoon's popcorn. It's an old friend, that pops up and occasionally hands us silly devices. That's all it's been for years. If that's a problem for you, skip it. I'll take your devices, it's not a problem.
I say this as the usual cheerleader for harder content: Open world content is broken content if you push the difficulty too far. Mechanon proved that, half of my friends list wouldn't even go near it. That's bad design, stop forcing it on everything else.
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last time someone said that, we got the awakened mega-destroids.
RIP Caine
Epic Stronghold
Block timing explained
The one thing in the game that actually got an entire zone to coordinate attacks and cooperate. I agree there were problems with the Mechanon event, but honestly on my first winning run, I thought to myself "Holy cow, I can't believe this many people actually listened to each other." It was a sight to behold!
yes I do play BL2 way to much :<
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
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When has any adjustment in CO been "a little something"?
- David Brin, "Those Eyes"
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* More people in them would have bothered listening and not killed the (usually west) mega-d to fast. Chances were definitely improved in the later zones if you had some people using /LOCAL or direct tells (since a lot of people ignore the zone line) to shoo others off of a failing mega.
* A bunch of people didn't immediately give up as soon as somebody said "Zone # is fail. Only Zone 1 can win." A few people gunning down spiders and otherwise concentrating fire on one mega at a time were able to pull a victory off even with a premature kill involved. A number of times Mechanon was reduced to fractions of his health and could have been a kill if participants didn't wander off at the first sign of trouble.
* More of the active participants would have combined forces in one of the later zones (and no not #2 unfortunately since that had a problematic overflow non-participant ratio) rather then have a handful split up across four zones plant a flag and declare they weren't going to budge on principal.
In your opinion. In my opinion the Mechanon fight was an enjoyable variation on play that I hope is an annual event and is used *sparingly* as a model for *some* future content. That being said I'm happy if Tako stays as it is for variety. I do like surfing the Tako wave from zone to zone...
Okay this I do actually strongly agree with you on. I generally think that pedestrians in particular should have received some sort of "small target" buff within range of Mega-Ds that reduced the damage of the globes of doom to a manageable value so they could contribute without face-planting all the time. It would have let me vary what characters I brought to the event, which would have been nice as a change of pace.
I don't think the table was that bad. Certainly the drop rate of Mechanon's Head was unfortunate but otherwise there was an okay array of action figures, henchmen, and the aura. Even not getting those, at worst you were earning 40-120% of a Silver Champ recognition point per successful run (converting the Mech rec at 5 per 1).
To me, that would be a shame.
There should not be zero chance of defeat but the event is there so players can take it on and ultimately overcome it. The problem with the Mega-D event is that they were plowing through everyone like butter, and then there was a timer on Mechanon that needlessly hampered stuff. We did one in Zone 3 (I think) where we got Mechanon to virtually a sliver of health and if we would have had thirty seconds more we would have succceeded. Instead the event ended and we got nothing for killin those huge Mega-D, the spiders and putting up that fight against Mechanon. And that is just brutal. There should have been some group cooperation drop or whatnot, and maybe the successful teams get a Mechanon box.
I agree with this. Give some sort of resource of mod reward or whatever for your efforts, and the good stuff for a completion.
*Rabid applause*
There isn't anything wrong with hard content. Fire & Ice was maddeningly infuriating at times but I knew that on a coordinated team it got done, and I did complete it several times (No Igiimbrite though, sigh....) but the Mechanon encounter felt like a massive sledgehammer.
Yes, I understand that Mechanon's power is near-cosmic, but we should have a fair chance to defeat it with an average group of level 30-40 characters (blue or purple gear, maybe Silver Champion) without getting chain-destroyed for tens of thousands of damage. There are other ways Mechanon could have been cool:
1)Summoning robots to help him at different health intervals;
2)Having it "phase out" to self heal for a bit, like Dr. Destroyer does;
3)Having some of the Champions get a chance to aggro him for a bit;
4)UNTIL support in some form, maybe some gets drop Strafing Run after a while.
Again, the Steel Crusade stuff was fantastic but the Mechanon event itself was pretty annoying for the most part. I do appreciate the work that was put into it, but it was a bit much at times.
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I just wish the drops from Blood Moon would be updated. The stuff seems only worth selling for pocket change.
Disclaimer: Sometimes in this post I'll be using rephrasings in quotes just to make things shorter. I am not attempting to put words in people's mouths and appologize if it comes off that way. We'd just be here all day otherwise. Also, I sometimes lump multiple posts together and rephrase those...same reason.
I have one simple question to ask you and I honestly do not mean it to sound insulting so please take that into consideration...are you terrible at CO? I ask because I'm just wanting a point of reference for this particular viewpoint.
Name calling like this as well as overgeneralization to cast negative light upon those who disagree with your perspective basically does nothing to strengthen your case and, in many cases, just makes the post in which they are included that much easier to dismiss. Do try to be more civil and perhaps your points will be better taken.
Honestly, I pretty much share the sentiment. When this event comes along I tend to just run it on alts who weren't around for the last one for titles which would be amusing to have for them...since I have done everything else and I already have the "pretties."
I enjoyed the event but I do recognize this as an issue. It was a 1st run of this type of thing and, as was also mentioned, it did see that rare amount of coordination between larger groups of players. I am hopeful this will be tweaked further in the future. IMO the largest issue with this event was the whole LvL 60 and not LvL X thing. I believe the Event OM would have been more managable and therefore included more people with successful outcomes if LvL X had been used.
Spoiler: Biosteel was/is optional in that type of build. Alot of people used it but some people didn't and could actually do more. Just something for you to consider since, IMO, they danced around the issue while missing it completely. Also, IMO, the "NERF" to Plasma Beam also missed the point and accomplished very little, if anything at all.
I agree mostly with this because if the timers were less of an issue and there was more of a focus on the fight then there would be less people doomspeaking in zonechat and causing people to give up as easily. If the OM triggers every hour then set the timer for 45 minutes. What happens in 20 minutes? Does Mechanon(or any villain in this kind of setup) have somewhere more important to be? Will he be late for a dentist appointment? Is the parking meter on his car about to expire? It's an invasion. I understand you need the stage for the same invasion at the top of the hour but that's like 60 minutes away.
To my knowledge they have removed from this game all of the items which were subject to this in regards to bloodmoon other than the flight device. The recipes and such died with Crafting as part of the introduction of Bloodmoon. The Score board is for fun, measuring your build's contribution levels based on the limited things it does record, and seeing if a hero can compete with a Plasma Beam and some exploit builds. During the Mechanon Event OM, for example, I was using a new 40 who ranked in the teens or higher usually and I was making adjustments and such the entire time to improve that toon. This was a useful tool for me in that respect.
Set the respawn out of the range of the OM and put in a nice good old fashioned Quake-Style AFK-er/Anti-Camper Mechanic where if you do not move in a minute or so...YOU EXPLODE. I understand there are some issues with people's connections and other performance issues...which is why I suggested a minute or so. This idea would, of course, require a large amount of PTS testing because if it cannot be made to work well then it should not be added but, IMO, it's a possible solution.
Forum Users who use the forums are a tiny niche, you do not speak for the majority of the core audience...because none of us do. Your opinion is your opinion and as such you are fully entitled to have it. Just as people who do not share your opinion are allowed to present their own. They are not "forcing" it upon you. They are presenting it just as you are. Please do attempt, in the future, to sound less like you're being victimized because someone(or dev actions completely independent of these forum discussions) might jeopardize your 1-button victories.
Ok, I'm not the average player. I'm also not some over the top R9 everything min/maxing GOD. My Ride, if I use my main, is a Hover Disk and you would be right to say it's tricked out because I can make it do anything the Freeform System allows me to do. I also tend to hit up events with other toons with other builds. It is my opinion that Bloodmoon is simply dated in it's mechanics and the actual danger it presents to the heroes who participate in it. I'm not saying rework it into a clone of the Mechanon Event OM. I'm just saying give it a tune-up.
This sounds chaotic, frantic, and like a mad dash scramble....where do I sign up? :biggrin:
Mob Proximity, Your Location, Potential LOS Breaks, and...oh yeah..BLOCK. Next. The rewards table was an unlock, 3 AFs, an aura(with an odd name considering it's look honestly), Questionite, and Recog(I used OM Recog to buy like half of the Steel Crusade Stuff. I used this event to finish wiping out that vendor). So where's the issue? Would you prefer going back to useless random green drop table gear crap that you just vendor? And yes. Stop with all this attempting to do new things and then giving them to us. How dare you break out of the cookie cutter molds of the past. And Open World? Pshaw I say. Don't make me be seen in public with the community and have to actually attempt to work together with them for a common goal. Just put this stuff in it's own instance so I can be alone in my MMO experience. And furthermore...ok....I can't keep this up. It's just too hilarious. So the Mechanon Event OM was not flawless. That's no reason to bury it entirely. That's a call to work on it MORE and repair it. You sound like that one Laughing Guy who shall remain nameless. Spoiler: This kind of language didn't work out so well for him either. Just so ya know.
You kinda answered your own question in this post. The Plasma Beam "Nerf."
In closing, I honestly wasn't expecting the moon from this event but some new things added like they did with the anniversaries would have both been nice as well as it could have been a chance to undo the horribly unfair nerfs to plasma beam...and just delete Plasma Sheer from Champions Online. IMO, it's time to stop trying to put out the forest fire building a rock garden one one side of the forest and hoping the fire somehow sees how pretty it is and gives up. It's missing the point, IMO, and I feel a more direct(and probably simpler for manpower allocation) tactic is in order. Meh, maybe I'll get this for Christmas. <shrugs>
Join Date: Aug 2009 | Title: Devslayer
;-; TWO seconds might have been enough!
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If by "legitimate point" and "good arguments" you mean said the same thing over and over and over again while reinventing the definitions of the terms they used to do that and cluttering up PTS Threads so much that things like the current PB issues made it to live as part of Vehicles 2.0 despite tons of testing to blatantly show the coming storm....well...then I suppose I would have to agree with you completely. Of course, he had help in that venture. :cool:
Join Date: Aug 2009 | Title: Devslayer