Why does that Nemesis only heal like upto a few hundred HP per pulse when players could heal 10x that much, why not give a boost to how much HP is regenerated with them and/maybe Bosses which equivalent to 1 - 2 thousand points instead? cause right now it's a joke, even Tanks could out Damage it atm.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Why does that Nemesis only heal like upto a few hundred HP per pulse when players could heal 10x that much, why not give a boost to how much HP is regenerated with them and/maybe Bosses which equivalent to 1 - 2 thousand points instead? cause right now it's a joke, even Tanks could out Damage it atm.
Mob AI as a whole needs improvement, with the nemesis system being something that needs a lot of TLD (Tender Loving Development).
Whether this is by designing new mission pathways based on existing missions (give us a choice in the mission which affects later missions) or designing new missions altogether something needs to be done to spruce up the Nemesis System.
Nemesis that have healing power only seem to be as "strong" as what powers were originally intended to heal for and as a result have not been updated. Notice that they don't have form powers to increase "CC", Damage or Healing or their own defense.
In order to offset this or rather an attempt to balance it out would be granting your nemesis higher HP, then again this isn't much of a barrier.
But until such improvements come along there are other things which you can do to get past this.
You could always self nerf, if you want your nemesis to last longer in combat. This could be by removing primary gear or secondaries, slowing down how quickly you attack (self imposed delay on attack sequence) or just not use your form power, AO or AD and perhaps even limit your own healing.
You could always self nerf, if you want your nemesis to last longer in combat. This could be by removing primary gear or secondaries, slowing down how quickly you attack (self imposed delay on attack sequence) or just not use your form power, AO or AD and perhaps even limit your own healing.
That would be like asking PvP'ers to not use Devices and build down to your level (Gear, Powers) to make a fairer match, aint gonna happen... I do agree with the above you stated.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
That would be like asking PvP'ers to not use Devices...aint gonna happen... I do agree with the above you stated.
Funny you should say that...I asked PvPers not to use devices in my PvP Tourney at my event last week and it worked, everyone pretty much had a good time!
The fact its possible to gimp yourself or remove all your gear is really no excuse for stupid AI and nemesis which can barley fight back.
The ball is in cryptic's court, its not our responsibility to suck on purpose.
Nemesis should be very challenging enemies, since after all its supposed to be your hero's arch villain, at least as powerful/dangerous.
or we should at least be able to make it that way. perhaps also tie the rewards for defeating a nemesis into nemesis difficulty, so no one gets upset that you picked a tough nemesis because they'll be rewarded for the effort.
I didn't say it was an excuse nor suggest that this was a permanent solution. If you saw the sentence above what you quoted you'd see that wasn't what I was trying to put across.
There is always the option of taking a nemesis that you know you'll have some difficulty with. Clich
Comments
Mob AI as a whole needs improvement, with the nemesis system being something that needs a lot of TLD (Tender Loving Development).
Whether this is by designing new mission pathways based on existing missions (give us a choice in the mission which affects later missions) or designing new missions altogether something needs to be done to spruce up the Nemesis System.
Nemesis that have healing power only seem to be as "strong" as what powers were originally intended to heal for and as a result have not been updated. Notice that they don't have form powers to increase "CC", Damage or Healing or their own defense.
In order to offset this or rather an attempt to balance it out would be granting your nemesis higher HP, then again this isn't much of a barrier.
But until such improvements come along there are other things which you can do to get past this.
You could always self nerf, if you want your nemesis to last longer in combat. This could be by removing primary gear or secondaries, slowing down how quickly you attack (self imposed delay on attack sequence) or just not use your form power, AO or AD and perhaps even limit your own healing.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
That would be like asking PvP'ers to not use Devices and build down to your level (Gear, Powers) to make a fairer match, aint gonna happen... I do agree with the above you stated.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Funny you should say that...I asked PvPers not to use devices in my PvP Tourney at my event last week and it worked, everyone pretty much had a good time!
Mentella's Cosmic Key Event - PvP
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
I didn't say it was an excuse nor suggest that this was a permanent solution. If you saw the sentence above what you quoted you'd see that wasn't what I was trying to put across.
There is always the option of taking a nemesis that you know you'll have some difficulty with. Clich
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
RIP Caine
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Seriously, I've used em a few times, and even I wanna quit the alert. That's a talent, right there.
RIP Caine