Hi, how is the Snake Gulch robot amusement park and Tyrell Donaldson depicted in PnP lore pls?
I'm wondering, for example, if Tyrell Donaldson was portrayed as a famous robotics expert in the Champions books, even if something like Snake Gulch was invented by Cryptic for CO. Or is even Tyrell himself created just for CO?
As the thread Eiledon linked to above suggests, Snake Gulch as originally presented in the PnP game was far lower tech than the Westworld-inspired park Cryptic converted it to. And I've been unable to find any mention of Tyrell Donaldson in Champions books before Cryptic took over the IP, so I must assume he's their creation.
The pop-culture-reference-heavy tone of Champions Online has been noted many times. For the most part, as in this case, it's a feature of the MMO setting rather than the PnP's.
I dunno, I don't consider "world ends in 4 years" to be good writing. which is why I'm glad the CO universe is a different place from the PNP one.
That's precisely ONE isntance where CU went worse and this one is only because CU must fit with the rest of the timeline for all Hero games, like space or fantasy.
I can't call Cryptic's rubbish composed almost entirely of poor jokes and pop-culture references a real writing at all, let alone a good one.
Makes me wonder why they did even bother with purchasing any IP.
CO universe is a poor mockery of CU. And that comes from someone who thinks that CU has a few less than stellar ideas on its own.
I don't get why the Hero games timeline sees fit to have the world end at any specific date. seems counter productive.
The world isn't supposed to "end" in 2020; that's the date when stopping an invasion of Earth by Tyrannon makes magic go away, bringing an end to superpowers. Hero Games's owners at the time, DOJ Inc., had chosen to create a single meta-setting with a timeline linking all of its official settings, past, present, and future. (I'd rather not debate the wisdom of that choice here -- it's just what they did.) This change would herald a shift to a dystopian near-future "cyberpunk" era, which genre typically doesn't feature much in the way of comic-book super powers.
Just keep in mind that the timeline was first established in published books for the official setting in 2002, when 2020 seemed a long way off. I'm sure DOJ figured if they were still publishing Champions Universe books eighteen years down the line, they'd get around to revising that scenario.
The world isn't supposed to "end" in 2020; that's the date when stopping an invasion of Earth by Tyrannon makes magic go away, bringing an end to superpowers. Hero Games's owners at the time, DOJ Inc., had chosen to create a single meta-setting with a timeline linking all of its official settings, past, present, and future. (I'd rather not debate the wisdom of that choice here -- it's just what they did.) This change would herald a shift to a dystopian near-future "cyberpunk" era, which genre typically doesn't feature much in the way of comic-book super powers.
Just keep in mind that the timeline was first established in published books for the official setting in 2002, when 2020 seemed a long way off. I'm sure DOJ figured if they were still publishing Champions Universe books eighteen years down the line, they'd get around to revising that scenario.
^This.
CU needed the way to get rid out of superheroes so they don't get in the way of the future settings.
Or to have very high magic classic fantasy setting in the past.
Just keep in mind that the timeline was first established in published books for the official setting in 2002, when 2020 seemed a long way off. I'm sure DOJ figured if they were still publishing Champions Universe books eighteen years down the line, they'd get around to revising that scenario.
Not dissimilar to the official setting for the old World of Darkness games, that had all the various apocalypsi and such going off around the turn of the century - because White Wolf never imagined they'd have people playing their games that long, and it seemed like a good mystical deadline. Then 2000 came and went, and the books were still selling - so they ran with the setting-ending adventures, and rebooted their universe into a cleaned-up version without the built-in deadline.
My attitude when running any of those games was that since I'd purchased the books, I got to alter the background any way I wanted. And since I never bought anything from Hero Games besides Champions, my world's timeline started differing from the real world in the 1920s (the first costumed adventurer, the Black Cat - "bad luck for gangsters"), aside from rare individuals earlier in history, and had no fated ending.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
The world isn't supposed to "end" in 2020; that's the date when stopping an invasion of Earth by Tyrannon makes magic go away, bringing an end to superpowers. Hero Games's owners at the time, DOJ Inc., had chosen to create a single meta-setting with a timeline linking all of its official settings, past, present, and future. (I'd rather not debate the wisdom of that choice here -- it's just what they did.)
That won't keep me from commenting on it, though....
For anyone who's interested, 'way back in the early days of DOJ's ownership of the Champions IP, Steve Long wrote a short PDF laying out his vision, rationale, and timeline for the unified meta-setting and timeline of the whole "Hero Universe." It was offered for free on the Hero Games website; today you can download it from here: http://web.archive.org/web/20040901230708/http://www.herogames.com/FreeStuff/freedocs/HeroUniverse.pdf
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Nevertheless, the cowboy theme park with robots malfunctioning and turning evil is unmistakably Westworld.
That's precisely ONE isntance where CU went worse and this one is only because CU must fit with the rest of the timeline for all Hero games, like space or fantasy.
I can't call Cryptic's rubbish composed almost entirely of poor jokes and pop-culture references a real writing at all, let alone a good one.
Makes me wonder why they did even bother with purchasing any IP.
CO universe is a poor mockery of CU. And that comes from someone who thinks that CU has a few less than stellar ideas on its own.
The world isn't supposed to "end" in 2020; that's the date when stopping an invasion of Earth by Tyrannon makes magic go away, bringing an end to superpowers. Hero Games's owners at the time, DOJ Inc., had chosen to create a single meta-setting with a timeline linking all of its official settings, past, present, and future. (I'd rather not debate the wisdom of that choice here -- it's just what they did.) This change would herald a shift to a dystopian near-future "cyberpunk" era, which genre typically doesn't feature much in the way of comic-book super powers.
Just keep in mind that the timeline was first established in published books for the official setting in 2002, when 2020 seemed a long way off. I'm sure DOJ figured if they were still publishing Champions Universe books eighteen years down the line, they'd get around to revising that scenario.
^This.
CU needed the way to get rid out of superheroes so they don't get in the way of the future settings.
Or to have very high magic classic fantasy setting in the past.
My attitude when running any of those games was that since I'd purchased the books, I got to alter the background any way I wanted. And since I never bought anything from Hero Games besides Champions, my world's timeline started differing from the real world in the 1920s (the first costumed adventurer, the Black Cat - "bad luck for gangsters"), aside from rare individuals earlier in history, and had no fated ending.
- David Brin, "Those Eyes"
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Not too worry, those are probably comic book years. Could take decades in real time.
That won't keep me from commenting on it, though....
It sounds ****ing stupid.
Regarding the Cyberpunk aspect...I had no idea. That was very interesting, thanks for that, too.
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