One mistake that you and many people make is that you like to go to the "source material" sadley the source material doesn't mean squat here. Which sucks, but this game has already had many things changed verse the P&P lore in horrible ways.
And this is where we agree. I've skimmed through the stuff, and I'm going off online references and scant memory. I remember telling the guy who loaned me the book that I couldn't see myself playing in this setting on a tabletop.
And to tell you how badly CO butchered the lore, look no further than Multifaria.
In CO lore Witchcraft has been very open about being a mage. Magic has disappeared from the majority of the new content (yes it is small) and replaced with Tech and Science.
Which was long overdue, but sad considering that the majority of our Adventure Packs (Whiteout being the exception) are magic-focused. And it is still very, very insulting to me that the final zone of the game is more suited for low-level heroes than a hero that has bested mechanized T-Rexes, Super-tech terrorists, Powerful Supervillains, and other threats. The only thing in Vibora Bay that isn't outright insulting to a superhero is the Nephilim (which, in all honesty, should be a lot more terrifying, but I might be biased because I have personal lore that revolves around accurate Biblical Nephilim).
And you are way off! It more like 4 aliens were encounter, yeesh!
Hang on, frogs, bugs... Ah! Elder Worms. For what little role they play, even though they could be a lot more impressive. And Malvans aren't even 'encountered', there's just one talking to you in an Alert.
Personally I would love to see tons more non-Magical additions. I have been crying for Mechanon since launch. I have just learned that if it is something we really want in game, it will either never be made or done horribly wrong and not in the fashion we wished for.
Yeah, I kinda feel like the 'villains' we've met through these mini-events were horribly unimpressive.
Emmert actually can write. CoV had nice writing and lore. Makes me wonder how CO would look if more writing was made by Cryptic devs, and less by hired writer.
Emmert wasn't the developer for CoV.
Zeb Cook (Lord Recluse #1) was.
To be fair, Paragon had it's share of good writing, but it also had some blantant stinkers to its credit as well (Who Will Die: SSA1) was Just Plain Awful.
To be fair, Paragon had it's share of good writing, but it also had some blantant stinkers to its credit as well (Who Will Die: SSA1) was Just Plain Awful.
One could say Emmert was cared more for City of. then Champions, everyone has treated this game as a doormat between City of and Sto. and soon the 4th game will finish the job of killing the development that Sto and Nwo couldnt do.
And this is where we agree. I've skimmed through the stuff, and I'm going off online references and scant memory. I remember telling the guy who loaned me the book that I couldn't see myself playing in this setting on a tabletop.
And to tell you how badly CO butchered the lore, look no further than Multifaria.
Which was long overdue, but sad considering that the majority of our Adventure Packs (Whiteout being the exception) are magic-focused. And it is still very, very insulting to me that the final zone of the game is more suited for low-level heroes than a hero that has bested mechanized T-Rexes, Super-tech terrorists, Powerful Supervillains, and other threats. The only thing in Vibora Bay that isn't outright insulting to a superhero is the Nephilim (which, in all honesty, should be a lot more terrifying, but I might be biased because I have personal lore that revolves around accurate Biblical Nephilim).
Hang on, frogs, bugs... Ah! Elder Worms. For what little role they play, even though they could be a lot more impressive. And Malvans aren't even 'encountered', there's just one talking to you in an Alert.
and the Roin'esh or however you spell it.
Yeah, I kinda feel like the 'villains' we've met through these mini-events were horribly unimpressive.
Comments
And this is where we agree. I've skimmed through the stuff, and I'm going off online references and scant memory. I remember telling the guy who loaned me the book that I couldn't see myself playing in this setting on a tabletop.
And to tell you how badly CO butchered the lore, look no further than Multifaria.
Which was long overdue, but sad considering that the majority of our Adventure Packs (Whiteout being the exception) are magic-focused. And it is still very, very insulting to me that the final zone of the game is more suited for low-level heroes than a hero that has bested mechanized T-Rexes, Super-tech terrorists, Powerful Supervillains, and other threats. The only thing in Vibora Bay that isn't outright insulting to a superhero is the Nephilim (which, in all honesty, should be a lot more terrifying, but I might be biased because I have personal lore that revolves around accurate Biblical Nephilim).
Hang on, frogs, bugs... Ah! Elder Worms. For what little role they play, even though they could be a lot more impressive. And Malvans aren't even 'encountered', there's just one talking to you in an Alert.
Yeah, I kinda feel like the 'villains' we've met through these mini-events were horribly unimpressive.
Emmert wasn't the developer for CoV.
Zeb Cook (Lord Recluse #1) was.
To be fair, Paragon had it's share of good writing, but it also had some blantant stinkers to its credit as well (Who Will Die: SSA1) was Just Plain Awful.
"Champions-Online and Star Trek Online contained hundreds of hours of mediocre content!"
and "nothing was polished".
--Jack Emmert
One could say Emmert was cared more for City of. then Champions, everyone has treated this game as a doormat between City of and Sto. and soon the 4th game will finish the job of killing the development that Sto and Nwo couldnt do.
4th in Red if you dont want to count the Malvs