It's getting to the point where I just don't want to play anymore.
There I am shooting at Bloodhound with my SMG when suddenly, for no good reason, I have targetted a patio table. Behind me. Out of range of my weapon.
Or I try to turn my character and nothing happens. I let go of the right mouse button, hold it down again and move the mouse and I turn a couple degrees and stop. I let go of the right mouse button, hold it down again wave it back and forth and nothing happens. I do it again and it works.
Or context menus appear for people in my alert party at random when I move the mouse.
Or I'm fighting a group of enemies and suddenly target the one I just dropped, for about a quarter second before it untargets them.
Or I'm flying around and suddenly target an enemy off to the side and begin shooting at them, even though I not only didn't click them, didn't hit tab, and didn't get aggro from them but my energy builder had been turned off at the time.
My mouse is not doing anything weird in any other software.
This has been going on for weeks now, but it seems to have gotten worse in the last patch.
PWE tech support advised me to bind Toggle Mouselook to Right Click.
Which... isn't what I wanted, but it makes the game playable. Still somewhat awkward given that I've been playing for years with Enable Mouselook = Right Drag, and muscle memory is a stubborn thing.
This fixes the random targeting stuff as well as mouselook. (Which is weird, because many of the targetted objects were completely offscreen. Whatevs.)
Figured I would share this in case anyone else was having trouble.
Have you considered completely disabling tab or selected targeting and also turning off automatically targeting objects? FPS style targeting works so much better anyway.
I've actually noticed the same thing even though I use a controller instead of mouse/keyboard. I had to clean up a couple of my own messes twice in Recruiting Drive because I shot someone to the right of me or behind me when the auto-target was highlighting the boss.
(Maybe this is related to an old bug that got fixed long ago where a cylindrical AoE like Force Cascade would blow up objects to the right of it.)
I think I have fixed things somewhat by disabling auto-targeting and switching tab targeting from Nearest to Nearest Camera Center. Seems to work, though combat is a little less fluid now, and I need to use the mouse to target an object. But still, I do think that there is an auto-targeting bug that got introduced a patch or two ago.
This fixes the random targeting stuff as well as mouselook. (Which is weird, because many of the targetted objects were completely offscreen. Whatevs.)
Figured I would share this in case anyone else was having trouble.
That's all just cause this games very wonky (and generally poor, imo) targeting system has you prioritizing clicking solid objects closer to the point of ur camera rather than ur character. W/ the solid hitboxes all models/objects are rendered as, that means you can have the corner of a crate's hitbox that was behind ur character be the first selected target over something right ahead of them, for instance- just cause that hitbox overlaped everything else.
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Which... isn't what I wanted, but it makes the game playable. Still somewhat awkward given that I've been playing for years with Enable Mouselook = Right Drag, and muscle memory is a stubborn thing.
This fixes the random targeting stuff as well as mouselook. (Which is weird, because many of the targetted objects were completely offscreen. Whatevs.)
Figured I would share this in case anyone else was having trouble.
(Maybe this is related to an old bug that got fixed long ago where a cylindrical AoE like Force Cascade would blow up objects to the right of it.)
I think I have fixed things somewhat by disabling auto-targeting and switching tab targeting from Nearest to Nearest Camera Center. Seems to work, though combat is a little less fluid now, and I need to use the mouse to target an object. But still, I do think that there is an auto-targeting bug that got introduced a patch or two ago.
That's all just cause this games very wonky (and generally poor, imo) targeting system has you prioritizing clicking solid objects closer to the point of ur camera rather than ur character. W/ the solid hitboxes all models/objects are rendered as, that means you can have the corner of a crate's hitbox that was behind ur character be the first selected target over something right ahead of them, for instance- just cause that hitbox overlaped everything else.
- Be safe and have fun, champs - for science!