Celestial has the best heals. Iniquity being the strongest and fastest, but most expensive heal(It uses your HP, yo). Celestial Conduit is expensive energywise, but the heal is also quite large and can be used as an attack too. Telepathy heals aren't the best for straight up healing but they don't cost a boatload of energy either. Mindful Reinforcement is an amazing HP Shield that can be very spammable. Protection Field too! Bionic Shielding is pretty awesome, too.
So yeah. Celestial Conduit and Iniquity with Mindful Reinforcement/Protection Field(Or both), with Bionic Shielding if you have room or concept allows and you'd be golden.
Aura of Radiant Protection and Aura of Primal Majesty are good support passives.
AoRP's much more defensive, but that's its only benefit. Though it's very, very good at that. It's a miniature Defiance effect on anyone on your team that's within range.
AoPM adds more offense to your team (and you), along with a bit more survivability (not nearly as much as AoRP), and gives you more energy to play with.
Compassion and Inertial Dampening Field are good support toggles.
Compassion makes your damage and heals stronger, but requires you to maintain stacks to get the full benefit.
Inertial Dampening Field provides low amounts of flat damage reduction to anyone in range, and doesn't need to maintain stacks. It will also protect any shields you put on another player (Protection Field, Mindful Reinforcement, etc) with the flat damage reduction.
Combining AoRP with IDF means that everyone in range basically has a weaker version of Invulnerability (the defensive passive), but you'll get lower damage/healing numbers than you would with an AoPM/Compassion combo, and your teammates will do less damage (since they wouldn't be getting AoPM's stat buff).
Any valid two-power combination (one passive, one toggle) out of those four will make a strong base for a support character.
As for the others...
Aura of Ebon Destruction's more useful for pet builds than teammates, but it can make for some scary pet builds, especially when coupled with high crit. It also plays well with teammates that may have high crit rates but a non-offensive passive (since it does a damage proc on crit and gives a damage buff in the same layer as offensive passives).
Seraphim's best used when you're wanting a Paranormal-damage build that uses Support Role's energy buff, though combining it with Compassion can get you the highest green numbers.
Medical Nanites isn't completely horrible, but it's basically a weak version of Regeneration without Regen's scaling healing or damage resistance. I'd suggest one of the other three first. Mitigation with a side of healing is pretty much always better than healing with a side of mitigation.
Aura of Arcane Clarity is generally considered the worst passive in the game, and I've yet to be able to come up with anything that makes me inclined to refute that opinion.
Sage's advice is pretty much spot on. It really depends what you want to do with your support build be it debuffs, heals, mitigation, bubbles, buffs or even dps.
Comments
So yeah. Celestial Conduit and Iniquity with Mindful Reinforcement/Protection Field(Or both), with Bionic Shielding if you have room or concept allows and you'd be golden.
Aura of Radiant Protection and Aura of Primal Majesty are good support passives.
AoRP's much more defensive, but that's its only benefit. Though it's very, very good at that. It's a miniature Defiance effect on anyone on your team that's within range.
AoPM adds more offense to your team (and you), along with a bit more survivability (not nearly as much as AoRP), and gives you more energy to play with.
Compassion and Inertial Dampening Field are good support toggles.
Compassion makes your damage and heals stronger, but requires you to maintain stacks to get the full benefit.
Inertial Dampening Field provides low amounts of flat damage reduction to anyone in range, and doesn't need to maintain stacks. It will also protect any shields you put on another player (Protection Field, Mindful Reinforcement, etc) with the flat damage reduction.
Combining AoRP with IDF means that everyone in range basically has a weaker version of Invulnerability (the defensive passive), but you'll get lower damage/healing numbers than you would with an AoPM/Compassion combo, and your teammates will do less damage (since they wouldn't be getting AoPM's stat buff).
Any valid two-power combination (one passive, one toggle) out of those four will make a strong base for a support character.
As for the others...
Aura of Ebon Destruction's more useful for pet builds than teammates, but it can make for some scary pet builds, especially when coupled with high crit. It also plays well with teammates that may have high crit rates but a non-offensive passive (since it does a damage proc on crit and gives a damage buff in the same layer as offensive passives).
Seraphim's best used when you're wanting a Paranormal-damage build that uses Support Role's energy buff, though combining it with Compassion can get you the highest green numbers.
Medical Nanites isn't completely horrible, but it's basically a weak version of Regeneration without Regen's scaling healing or damage resistance. I'd suggest one of the other three first. Mitigation with a side of healing is pretty much always better than healing with a side of mitigation.
Aura of Arcane Clarity is generally considered the worst passive in the game, and I've yet to be able to come up with anything that makes me inclined to refute that opinion.
[SIGPIC][/SIGPIC]
_______________________________
The user formerly known as Dr. Sage.
_______________________________