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BITE Werewolf Form

thatcursedwolfthatcursedwolf Posts: 484 Arc User
edited October 2013 in Champions Online Discussion
Is the BITE werewolf form behaving correctly?

I tried it on a level 40 in MI. Taking out just one NPC hunter was quite the challenge.

The werewolf form from the talisman has no block (animation or replacer), no passive, low damage and seemingly low HP.

Chatter on the CoX channel had someone saying the werewolf was supposed to be just like the C-Store become and was rather over-powered before. I was doing damage in the 100-200 range (at level 40), the self heal didn't even make up for a single Hunter hit, and the knock down had a 30 sec recharge on it.

There also didn't seem to be a reliable way to get the NPC Pack to engage the NPC Hunters. The NPC Pack would also run right through the other NPCs on the beach while I would aggro them and the talisman's form fared no better against normal minions.
This is my Risian Corvette. There are many like it, but this one is mine.
Post edited by thatcursedwolf on

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    malvoumalvou Posts: 488 Arc User
    edited October 2013
    Oddly enough, Werewolf form from that event works best in PACKS with other players. I always felt that way when doing that event. A single hunter does have a good advantage over a wolf. Get 2-3 other wolves with you and you can survive pretty well.

    Try the Desert area, I always found the most activity there in past Bloodmoons
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    chaelkchaelk Posts: 7,732 Arc User
    edited October 2013
    or just use a werewolf brown become and watch the confusion as they try to target you and can't.
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    thatcursedwolfthatcursedwolf Posts: 484 Arc User
    edited October 2013
    malvou wrote: »
    Oddly enough, Werewolf form from that event works best in PACKS with other players. I always felt that way when doing that event. A single hunter does have a good advantage over a wolf. Get 2-3 other wolves with you and you can survive pretty well.

    Try the Desert area, I always found the most activity there in past Bloodmoons

    Forced PvP events that rely on masses of other players aren't my thing but I thought I'd give it a try. I assumed, incorrectly, that one werewolf could have a shot against *a* minion. I can't imagine going against a Free Form with one.

    The C-Store werewolf has regeneration, retaliation, acrobatics, and supernatural power. The talisman become does not.
    This is my Risian Corvette. There are many like it, but this one is mine.
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    gavinrunebladegavinruneblade Posts: 3,781 Arc User
    edited October 2013
    malvou wrote: »
    Oddly enough, Werewolf form from that event works best in PACKS with other players. I always felt that way when doing that event. A single hunter does have a good advantage over a wolf. Get 2-3 other wolves with you and you can survive pretty well.

    Try the Desert area, I always found the most activity there in past Bloodmoons

    In my experience (limited but I did do BITE a lot last year) The key thing in wolf vs hunter is the wolves need to stack howls to be competitive. One lone wolf has trouble, but it is possible to solo a hunter, though not at all easy.

    With 2 or 3 wolves cycling the howl buff as fast as it's up you get pretty even footing against an equal number of hunters.

    4+ wolves have a distinct advantage over 4+ hunters unless they know how to use the nets to break up the pack.
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    thatcursedwolfthatcursedwolf Posts: 484 Arc User
    edited October 2013
    The PvE werewolf mission (Tooth and Claw) should be like the PvE Hunter mission (Culling the Pack) in that you should get credit while not using the become.

    Being able to dive in and Lead Tempest down Packs while struggling to take down even one minion hunter really isn't balanced.

    At least now I know for the PvP missions hunters have to use their become as well.
    This is my Risian Corvette. There are many like it, but this one is mine.
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    secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    The issue has come up before, but being "pvp related" has basically been swept under the rug.

    This is definitely one of the more painful perks to get, and easily the most painful bloodmoon perk to acquire, short of moonstruck since it requires these perks and a few others.
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    gavinrunebladegavinruneblade Posts: 3,781 Arc User
    edited October 2013
    secksegai wrote: »
    The issue has come up before, but being "pvp related" has basically been swept under the rug.

    This is definitely one of the more painful perks to get, and easily the most painful bloodmoon perk to acquire, short of moonstruck since it requires these perks and a few others.

    My supergroup got four of us out into canada and just went nuts for an hour. Was fun. A couple other people joined in and toward the end when there was just one guy missing the perk all the rest of us swapped to the other team and let him farm us until he got it.

    It's not that bad if you have friends but is a nightmare to try and solo, since so few people actually participate.

    The desert is by far the more popular area but you're talking 3 people at peak hours instead of hoping to find 1 guy in canada.
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    secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    My supergroup got four of us out into canada and just went nuts for an hour. Was fun. A couple other people joined in and toward the end when there was just one guy missing the perk all the rest of us swapped to the other team and let him farm us until he got it.

    It's not that bad if you have friends but is a nightmare to try and solo, since so few people actually participate.

    The desert is by far the more popular area but you're talking 3 people at peak hours instead of hoping to find 1 guy in canada.

    I'd like to think the majority of us can make friends in game... I'd hope.

    As for finding friends willing to take the time for the sake of a perk... that's a different story ;)
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