As someone who HATES the hell out of Ao'Qephoth, here is my Suggestion!
Ahem...
NERF HIM!
NERF HIM TO GROUND!
NERF HIM AND USE HIM AS A FISH BAIT FOR WHALES!
PUT AN END ON THIS REJECT OF LOVECRAFTIAN ABOMINATION
He is not a challenge, he is a OP Bugged enemy who should have been Nerf years ago!
I DON'T care if he is a Create a Villain winner, he SHOULDN'T get special Threadment!
Only my Grimoire has Scarn's Bane so he is the only one who can face, I DON'T want to force my FF characters to get Scarn's Bane or other power to defeat him! NEITHER I want to make a premade Group just to fight him (I'm just doing my Alert Dailies for Pete's sake)
In Burst Pyramid power he is still OP, No DEVs he is NOT a Challenge!
also having him Ruining your ALERT DAILIES, is not fun!
Darkness Nemesis and Demoiselle Nocturne's Shadow Form were OP when the ALerts were first introduced, and almost Unkillable! But your did the right thing and NERFed them!
So why don't you NERF Ao'Qephoth too?
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Please explain. He heals faster then I can damage him. What am I doing wrong? And don't say "block the life drain" because that would just be ignorant to the discussion thus far.
More damage! More! More! More!
Haven't beaten Ao'Q every time, but have beaten him, but never solo. Maybe one day I can! This includes his radiation rumbles.
I've had better luck versus Ao'Q than I've had on any Forum Malvanum Alert. By the definition of what's being used to consider something broken, this would mean FM Alert is broken. Is it broken?
Ao is broken. I've been up against him more than enough to know that. and a whole lot more than 2 times.
It's rare that I can't defeat him. The only thing that's specifically brokenly overpowered about him is when he gets the Radiation Rumble's "RAD Power" buff on him, then his healing goes to the extreme to where only the very best DPS builds in the game can take him out.
That is what is broken, the combination of the buff on top of his self-healing.
Outside of that?
I prefer a challenge. Fix RAD Power effect on Ao'Qephoth, not Ao'Qephoth's build itself.
Also, for the record for those who are having trouble with him...
Ao'Qephoth has the following weaknesses to his build:
Ebon Ruin and other sources of the Trauma Debuff
Skarn's Bane, which dispels his passive for a time
Pet spam, because while you block his lifedrain your pets can be doing major DPS to him. He doesn't even have any effective means of dealing AoE damage, meaning your pets can utterly swarm him to death with impunity!
Keep in mind that you don't have to have all of these yourself, just find some teammates who happen to. Nothing says you can't use teamwork to defeat him, right?
Haven't beaten Ao'Q every time, but have beaten him, but never solo. Maybe one day I can! This includes his radiation rumbles.
I've had better luck versus Ao'Q than I've had on any Forum Malvanum Alert. By the definition of what's being used to consider something broken, this would mean FM Alert is broken. Is it broken?
I'm not a fan of Forum Malvanum Alert, much for the same reasons, but players would realize that Forum Malvanum is different just by it's very status as custom mission. If someone were so inclined to keep running it, because it's up for a few days, there's lots of time to form teams, discus strategy, plus I'm pretty sure that mission is working as intended. Not my cup of tea but probably working as designed.
I'm not a fan of Forum Malvanum Alert, much for the same reasons, but players would realize that Forum Malvanum is different just by it's very status as custom mission. If someone were so inclined to keep running it, because it's up for a few days, there's lots of time to form teams, discus strategy, plus I'm pretty sure that mission is working as intended. Not my cup of tea but probably working as designed.
You can't even compare those two...
Forum Malvanum has the issue of two defiance tanks which you have to defeat in 2 minutes (of which the cutscene itself eats into the time of, so you actually have less than 2 minutes!)
If it weren't for that ridiculous 2 minute timer, Forum Malvanum wouldn't be so bad for so many players. (even just one extra minute would help a lot)
Like I said I'm not a fan of Forum Malvanum, DPS isn't really my thing, although Wimpazoid has a DPSer that I really like that's also a tank thanks to dual passives. If I ever bothered to run that mission again I'd try it with one her builds.
Ao'Qephoth has the following weaknesses to his build:
Pet spam, because while you block his lifedrain your pets can be doing major DPS to him. He doesn't even have any effective means of dealing AoE damage, meaning your pets can utterly swarm him to death with impunity!
The last time I decided to try Ao'Igiveup he was healing like mad until the guy with all the pets dropped. Neither him nor his pets had aggro and it was the same person tanking Ao for the whole Alert.
Once the pets where gone we cleared two bars of health with no noticeable healing on Ao's part then we ran out of time.
This is my Risian Corvette. There are many like it, but this one is mine.
It's rare that I can't defeat him. The only thing that's specifically brokenly overpowered about him is when he gets the Radiation Rumble's "RAD Power" buff on him, then his healing goes to the extreme to where only the very best DPS builds in the game can take him out.
That is what is broken, the combination of the buff on top of his self-healing.
Outside of that?
I prefer a challenge. Fix RAD Power effect on Ao'Qephoth, not Ao'Qephoth's build itself.
I'm fine with this, I'd prefer a fix really, but if they don't have time to fix him please remove him . . . at least from the Radiation Rumble or anywhere else his healing is broken.
Also, for the record for those who are having trouble with him...
Ao'Qephoth has the following weaknesses to his build:
Ebon Ruin and other sources of the Trauma Debuff
Skarn's Bane, which dispels his passive for a time
Pet spam, because while you block his lifedrain your pets can be doing major DPS to him. He doesn't even have any effective means of dealing AoE damage, meaning your pets can utterly swarm him to death with impunity!
Keep in mind that you don't have to have all of these yourself, just find some teammates who happen to. Nothing says you can't use teamwork to defeat him, right?
The thing I don't like is the requirements on a randomly occurring PUG, not too bad if you have a character that has these powers, but if not, by the time you form a team with the abilities needed the alert will likely have passed.
If your having mutant worm problems you should hire this guy.
Do I sense a new character in the works?
(Hey, someone did make a character based off the Bullet Bound for Biselle open mission not working for years!)
Melee pets, which is most of them, don't work well against Ao'Q. Melee in general has a harder time against it. The only issue I see is that if you're taking it down via tactics and not via the "required powers", your teammates *can* massively hinder you if they don't know what they're doing or refuse to listen. This is in contrast to Cimetere (the other boss that you can't just sit there and mindlessly spam attacks) whom *only* punishes those who don't know what they're doing.
Grind for the Grind God! Tokens for the Token Throne!
Ao'Qephoth has the following weaknesses to his build:
Ebon Ruin and other sources of the Trauma Debuff
Skarn's Bane, which dispels his passive for a time
Pet spam, because while you block his lifedrain your pets can be doing major DPS to him. He doesn't even have any effective means of dealing AoE damage, meaning your pets can utterly swarm him to death with impunity!
Keep in mind that you don't have to have all of these yourself, just find some teammates who happen to. Nothing says you can't use teamwork to defeat him, right?
These things do help, but keep in mind people that you don't actually NEED to have any of them. My power armor character doesn't have any of those things. My tactic for defeating Ao is to simply unleash as much dps as I can, then the second he aggros to me I fly out of range... if he de-aggros I go in for another burst, and repeat. Doing this I often manage to keep his attention on me even while I'm out of range, meaning he's helpless as my teammates dps him down without him doing a single thing to heal himself.
So yeah, I use Flight/Jet Boots to beat him. Add that power to the list
pestillence/epidemic spam works a treat. I've never blocked her life drain on chernobyl, and even with lowbies in the party I'd never lost a 2 minute drill fighting her.
I do get a kick out of people whining that I'm not blocking the life drain, though. 10 stacks of poison, like 10k dps most of the time, I'm life draining myself and outracing her, but everyone still thinks that all builds just need to turtle when they fight her. If I did that, we wouldn't win.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
So I had another broken Ao'Qephoth encounter. This time it wasn't radiation rumble but it was the same problem. This was Day at the mall for your information. While I do believe that he's not always broken (I have beaten him a few times) I was tanking him again and the 4 other players were unable to deal more damage then his regeneration was returning.
Now granted I was level 39 and the next highest player was 22, There were likely a couple of players under level 15, but something like Ao'Qephoth has no business being in a level 10 gated alert if you need level 30s to beat him. Especially when I was doing everything I could to tank him. We had teamwork and we still couldn't drop him.
So I had another broken Ao'Qephoth encounter. This time it wasn't radiation rumble but it was the same problem. This was Day at the mall for your information. While I do believe that he's not always broken (I have beaten him a few times) I was tanking him again and the 4 other players were unable to deal more damage then his regeneration was returning.
Now granted I was level 39 and the next highest player was 22, There were likely a couple of players under level 15, but something like Ao'Qephoth has no business being in a level 10 gated alert if you need level 30s to beat him. Especially when I was doing everything I could to tank him. We had teamwork and we still couldn't drop him.
Please remove him or fix him.
How about no?
Having less than a 100% success rate does not equate to something being broken.
If you don't want to risk having your team fail you, then you'll just have to focus on solo content.
Ao is only one boss out of many in the que. He'll cycle out shortly. Many of us are having fun with him the few minutes he's actually in there.
Ao'Qephoth isn't broken. It is purely a PEBKAC issue (not targeted at anyone here). It doesn't take an optimized build by any margin to take him down, just whomever he's targeting to block when he hits Devour or Life Drain. I have only had one rough fight against Ao, when someone else had aggro and never blocked. We still won, after about ~8 minutes.
It's not hard to be the one holding his attention, either. Most PUGs can barely out-DPS cleave spam. Advantage Challenging Strikes or Crippling on something, hold his attention, and just go to town. He doesn't hit terribly hard anyway.
He does not need to be nerfed, fixed, or removed. That's the kind of action that has reduced most of this game to a steamroll and a snore.
Edit: Also, the default Supernatural Infernal nemesis powerset is kind of ****. It is among the least threatening nemesis types.
Ao'Qephoth isn't broken. It is purely a PEBKAC issue (not targeted at anyone here). It doesn't take an optimized build by any margin to take him down, just whomever he's targeting to block when he hits Devour or Life Drain. I have only had one rough fight against Ao, when someone else had aggro and never blocked. We still won, after about ~8 minutes.
It's not hard to be the one holding his attention, either. Most PUGs can barely out-DPS cleave spam. Advantage Challenging Strikes or Crippling on something, hold his attention, and just go to town. He doesn't hit terribly hard anyway.
He does not need to be nerfed, fixed, or removed. That's the kind of action that has reduced most of this game to a steamroll and a snore.
Edit: Also, the default Supernatural Infernal nemesis powerset is kind of ****. It is among the least threatening nemesis types.
At least, the default Infernal nemesis is fun, compared to Ao.
Ao pretty much requires you to have a source of Trauma or Skarn's Bane. Got neither of that? You're boned.
Although I still hold that Ao's broken in Bursts just due to how hilariously high its passive Shadowfeasts heal him there (100-200k ticks, geezus), it's beatable everywhere else just by dps alone- no blocking finesse or trauma/skarn's needed.
Unfortunately, it is possible to get a team of lowbies that don't have the req min dps to out-dmg the passive Shadowfeast heals- even if you block DE and Lifedrain. Then it literally is impossible to beat unless someone brought skarn's/trauma (lowbies prob dun have them unlocked or accessible). That's kinda an annoying quirk to the Alert changes, but one I can live with.
Still need to re-look at how its heals scale in bursts though
Having less than a 100% success rate does not equate to something being broken.
If you don't want to risk having your team fail you, then you'll just have to focus on solo content.
Ao is only one boss out of many in the que. He'll cycle out shortly. Many of us are having fun with him the few minutes he's actually in there.
Having less then 100% success rate is fine if it means fighting a difficult opponent. Having an opponent that you just can't kill is a different kettle of fish all together. Ao can't kill my character, my passive defenses plus my self heals are nearly enough to sustain the fight indefinitely, and if he lands a few crits or starts using his life draining powers I simply block for a bit. Losing to Ao'Qephoth involves ME giving up. How very heroic. Exactly the sort of experience you want to preserve in a super hero MMO. :rolleyes:
I have no problem with something like gravitar, sometimes as a team you just can't beat her, but losing to her is a total party wipe. Losing to Ao'Qephoth means losing interest in the game.
I have no idea if it's true or not but the few successes I've had with dude (I don't queue for him often) I've had a character that had DoT powers that stacked on things like poison or bleeds and/or the aforementioned powers.
The three failures that I can remember I didn't have anything that hindered his healing.
Although I still hold that Ao's broken in Bursts just due to how hilariously high its passive Shadowfeasts heal him there (100-200k ticks, geezus), it's beatable everywhere else just by dps alone- no blocking finesse or trauma/skarn's needed.
Unfortunately, it is possible to get a team of lowbies that don't have the req min dps to out-dmg the passive Shadowfeast heals- even if you block DE and Lifedrain. Then it literally is impossible to beat unless someone brought skarn's/trauma (lowbies prob dun have them unlocked or accessible). That's kinda an annoying quirk to the Alert changes, but one I can live with.
Still need to re-look at how its heals scale in bursts though
I have no idea if it's true or not but the few successes I've had with dude (I don't queue for him often) I've had a character that had DoT powers that stacked on things like poison or bleeds and/or the aforementioned powers.
The three failures that I can remember I didn't have anything that hindered his healing.
I've beaten Ao in alerts with no DoT's or healing debuffs many times before. Take that as you will.
Many people will disagree with you. I've duo'd Ao before with a friend. Neither of us had healing debuffs. When the person that has aggro blocks and everyone else has good enough DPS, he goes down like any other boss.
Many people will disagree with you. I've duo'd Ao before with a friend. Neither of us had healing debuffs. When the person that has aggro blocks and everyone else has good enough DPS, he goes down like any other boss.
And then, before you realize it, he will just heal it off.
I've beaten Ao in alerts with no DoT's or healing debuffs many times before. Take that as you will.
I've queue him about a dozen times now, many times he's a slow boring fight, but occasionally, three times now, twice on Radiation Rumble, and now once at Day at the Mall, he's been unkillable. I also have never queued him with less then a level 38 character. Take that as you will.
Many people will disagree with you. I've duo'd Ao before with a friend. Neither of us had healing debuffs. When the person that has aggro blocks and everyone else has good enough DPS, he goes down like any other boss.
Then maybe you encountered him when he was behaving as he was supposed to.
Necro bumping? It was my thread and originally I only experienced this problem in Radiation Rumble but now I've experienced it in another kind of alert. This was new information about an old problem. Clearly I should have started a new thread :rolleyes:
Only in burst, and then primarily in Pyramid Power. I have actually been in parties before that could defeat him in Radiation Rumble. There is actually a significant difference in boss power level between RR and PP.
Since you were talking about Ao in the context of Grab, that is why you found so much disagreement.
Incorrect. I have beaten Ao on a variety of characters, and I have no characters that use the trauma or any anti-healing debuff. The most reliable method to beat him is that the person who has aggro blocks all of his charged attacks, and then runs out of range of his life drains. Since I tend to nearly always have aggro when fighting him, that means I can rather reliably produce wins against him.
If someone has aggro, and Ao heals himself reliably, then you can blame the person who has aggro for the failure, not the encounter itself. You do not need a top-tier DPS character to beat Ao, and you do not need any special gimmicks.
Having less then 100% success rate is fine if it means fighting a difficult opponent. Having an opponent that you just can't kill is a different kettle of fish all together. Ao can't kill my character, my passive defenses plus my self heals are nearly enough to sustain the fight indefinitely, and if he lands a few crits or starts using his life draining powers I simply block for a bit. Losing to Ao'Qephoth involves ME giving up. How very heroic. Exactly the sort of experience you want to preserve in a super hero MMO. :rolleyes:
I have no problem with something like gravitar, sometimes as a team you just can't beat her, but losing to her is a total party wipe. Losing to Ao'Qephoth means losing interest in the game.
Well there's your problem. You tried to solo him. I personally don't have to bail on Ao'Qephoth enough that it's a problem. Out of the many times I've done him, I can only remember having to bail twice. Something is going wrong in your runs that isn't going wrong in mine, which points the the issue not being with the encounter itself. Again, I'll state this to save time: I don't run min/max'd toons, I run theme toons.
Soloing Gravitar only requires that you have enough mitigation and free time.
Necro bumping? It was my thread and originally I only experienced this problem in Radiation Rumble but now I've experienced it in another kind of alert. This was new information about an old problem. Clearly I should have started a new thread :rolleyes:
It's still necro bumping. Stop asking for them to turn Ao into just another tank'n'spank, because ultimately that's what you're asking for now.
but he Can be defeated in Grabs and Smashes though, with good DPS and if the person who agro/tank him BLOCK!
Tanking him myself with my Melee is really a nightmare since I am ALWAYS on alert for his DARN Devour Essence! He heals More with Devour Essence than Lifedrain, even through Blocking! If he use Devour Essence I jump back out of his Melee range!
am I still Supporting to NERF Ao'Qephoth to the Ground? HECK YEAH!
Send this Eldritch Abomination back to the Qliphothic Hell
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Necro bumping? It was my thread and originally I only experienced this problem in Radiation Rumble but now I've experienced it in another kind of alert. This was new information about an old problem. Clearly I should have started a new thread :rolleyes:
Only in burst, and then primarily in Pyramid Power. I have actually been in parties before that could defeat him in Radiation Rumble. There is actually a significant difference in boss power level between RR and PP.
Since you were talking about Ao in the context of Grab, that is why you found so much disagreement.
Incorrect. I started this thread because I found him unbeatable in a burst, I updated this thread because I discovered the same problem in a grab. There is a problem with Ao'Qephoth. Fix him or remove him.
Incorrect. I have beaten Ao on a variety of characters, and I have no characters that use the trauma or any anti-healing debuff. The most reliable method to beat him is that the person who has aggro blocks all of his charged attacks, and then runs out of range of his life drains. Since I tend to nearly always have aggro when fighting him, that means I can rather reliably produce wins against him.
Exactly how do you get out of range of his life drains when there's no charge time? You can block them but you can't get out of range if you're already in melee range.
If someone has aggro, and Ao heals himself reliably, then you can blame the person who has aggro for the failure, not the encounter itself. You do not need a top-tier DPS character to beat Ao, and you do not need any special gimmicks.
Except the ability to get out of range of his life drains somehow. So no melee tanks. Apparently blocking his life drains aren't enough.
Well there's your problem. You tried to solo him. I personally don't have to bail on Ao'Qephoth enough that it's a problem. Out of the many times I've done him, I can only remember having to bail twice. Something is going wrong in your runs that isn't going wrong in mine, which points the the issue not being with the encounter itself. Again, I'll state this to save time: I don't run min/max'd toons, I run theme toons.
By solo you mean I held agro while 4 other player fruitlessly flailed away on him . . . Yes, yes I did solo him.
Posting to an old thread which has not been posted to in 30 days or more.
Ahhh, so no reposing old subjects, no posting in threads that are 30 days old. I suppose that's one way of dealing with your bugs and errors. Someone brings up an old problem you can simply kick them from the boards. That way your problems get buried deep in the archives. Nice.
Ahhh, so no reposing old subjects, no posting in threads that are 30 days old. I suppose that's one way of dealing with your bugs and errors. Someone brings up an old problem you can simply kick them from the boards. That way your problems get buried deep in the archives. Nice.
Nobody can stop you from making a new thread and linking to this one for reference. In fact, that's encouraged.
Nobody can stop you from making a new thread and linking to this one for reference. In fact, that's encouraged.
So rather then simply adding to an existing thread they want me to create a completely new thread (only after I've done the due diligence to ensure that nothing similar has been posted in the last 30 days of course) and then I could link it to my previous thread. Because it's easier to have multiple threads discussing and linking to older threads then adding new information to the ongoing discussion.
My first post could be "follow this link and read all that, and then come back here to see my next post"
So rather then simply adding to an existing thread they want me to create a completely new thread (only after I've done the due diligence to ensure that nothing similar has been posted in the last 30 days of course) and then I could link it to my previous thread. Because it's easier to have multiple threads discussing and linking to older threads then adding new information to the ongoing discussion.
My first post could be "follow this link and read all that, and then come back here to see my next post"
Simple.
Sounds like you've got it all figured out now; passive aggressive whining gets nothing done.
Put plainly, the rule is that if a thread hasn't been posted to for over 30 days, it's considered outdated, and you should start a new thread if you want to keep discussing or adding to that topic.
What you're not allowed to do is post to a thread that hasn't been posted to in over 30 days, or create a new thread discussing the same topic if there's already another, non-outdated thread discussing the same topic.
So no, there's no rules about burying bugs or problems, just a rule to keep all info current. So I'm going to lock this thread, and you can go ahead and start a new one.
Comments
Ahem...
NERF HIM!
NERF HIM TO GROUND!
NERF HIM AND USE HIM AS A FISH BAIT FOR WHALES!
PUT AN END ON THIS REJECT OF LOVECRAFTIAN ABOMINATION
He is not a challenge, he is a OP Bugged enemy who should have been Nerf years ago!
I DON'T care if he is a Create a Villain winner, he SHOULDN'T get special Threadment!
Only my Grimoire has Scarn's Bane so he is the only one who can face, I DON'T want to force my FF characters to get Scarn's Bane or other power to defeat him! NEITHER I want to make a premade Group just to fight him (I'm just doing my Alert Dailies for Pete's sake)
In Burst Pyramid power he is still OP, No DEVs he is NOT a Challenge!
also having him Ruining your ALERT DAILIES, is not fun!
Darkness Nemesis and Demoiselle Nocturne's Shadow Form were OP when the ALerts were first introduced, and almost Unkillable! But your did the right thing and NERFed them!
So why don't you NERF Ao'Qephoth too?
More damage! More! More! More!
Haven't beaten Ao'Q every time, but have beaten him, but never solo. Maybe one day I can! This includes his radiation rumbles.
I've had better luck versus Ao'Q than I've had on any Forum Malvanum Alert. By the definition of what's being used to consider something broken, this would mean FM Alert is broken. Is it broken?
It's rare that I can't defeat him. The only thing that's specifically brokenly overpowered about him is when he gets the Radiation Rumble's "RAD Power" buff on him, then his healing goes to the extreme to where only the very best DPS builds in the game can take him out.
That is what is broken, the combination of the buff on top of his self-healing.
Outside of that?
I prefer a challenge. Fix RAD Power effect on Ao'Qephoth, not Ao'Qephoth's build itself.
Also, for the record for those who are having trouble with him...
Ao'Qephoth has the following weaknesses to his build:
Keep in mind that you don't have to have all of these yourself, just find some teammates who happen to. Nothing says you can't use teamwork to defeat him, right?
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
You can't even compare those two...
Forum Malvanum has the issue of two defiance tanks which you have to defeat in 2 minutes (of which the cutscene itself eats into the time of, so you actually have less than 2 minutes!)
If it weren't for that ridiculous 2 minute timer, Forum Malvanum wouldn't be so bad for so many players. (even just one extra minute would help a lot)
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
The last time I decided to try Ao'Igiveup he was healing like mad until the guy with all the pets dropped. Neither him nor his pets had aggro and it was the same person tanking Ao for the whole Alert.
Once the pets where gone we cleared two bars of health with no noticeable healing on Ao's part then we ran out of time.
I'm fine with this, I'd prefer a fix really, but if they don't have time to fix him please remove him . . . at least from the Radiation Rumble or anywhere else his healing is broken.
The thing I don't like is the requirements on a randomly occurring PUG, not too bad if you have a character that has these powers, but if not, by the time you form a team with the abilities needed the alert will likely have passed.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Do I sense a new character in the works?
(Hey, someone did make a character based off the Bullet Bound for Biselle open mission not working for years!)
Melee pets, which is most of them, don't work well against Ao'Q. Melee in general has a harder time against it. The only issue I see is that if you're taking it down via tactics and not via the "required powers", your teammates *can* massively hinder you if they don't know what they're doing or refuse to listen. This is in contrast to Cimetere (the other boss that you can't just sit there and mindlessly spam attacks) whom *only* punishes those who don't know what they're doing.
I love Psy-Crow. Earthworm Jim was highly underrated for its ridiculously hilarious writing at times.
These things do help, but keep in mind people that you don't actually NEED to have any of them. My power armor character doesn't have any of those things. My tactic for defeating Ao is to simply unleash as much dps as I can, then the second he aggros to me I fly out of range... if he de-aggros I go in for another burst, and repeat. Doing this I often manage to keep his attention on me even while I'm out of range, meaning he's helpless as my teammates dps him down without him doing a single thing to heal himself.
So yeah, I use Flight/Jet Boots to beat him. Add that power to the list
My super cool CC build and how to use it.
EWJ was such an awesome game.
But I don't recall any villain in that game causing problems I couldn't thwart =P
I do get a kick out of people whining that I'm not blocking the life drain, though. 10 stacks of poison, like 10k dps most of the time, I'm life draining myself and outracing her, but everyone still thinks that all builds just need to turtle when they fight her. If I did that, we wouldn't win.
RIP Caine
Now granted I was level 39 and the next highest player was 22, There were likely a couple of players under level 15, but something like Ao'Qephoth has no business being in a level 10 gated alert if you need level 30s to beat him. Especially when I was doing everything I could to tank him. We had teamwork and we still couldn't drop him.
Please remove him or fix him.
How about no?
Having less than a 100% success rate does not equate to something being broken.
If you don't want to risk having your team fail you, then you'll just have to focus on solo content.
Ao is only one boss out of many in the que. He'll cycle out shortly. Many of us are having fun with him the few minutes he's actually in there.
My super cool CC build and how to use it.
It's not hard to be the one holding his attention, either. Most PUGs can barely out-DPS cleave spam. Advantage Challenging Strikes or Crippling on something, hold his attention, and just go to town. He doesn't hit terribly hard anyway.
He does not need to be nerfed, fixed, or removed. That's the kind of action that has reduced most of this game to a steamroll and a snore.
Edit: Also, the default Supernatural Infernal nemesis powerset is kind of ****. It is among the least threatening nemesis types.
At least, the default Infernal nemesis is fun, compared to Ao.
Ao pretty much requires you to have a source of Trauma or Skarn's Bane. Got neither of that? You're boned.
Unfortunately, it is possible to get a team of lowbies that don't have the req min dps to out-dmg the passive Shadowfeast heals- even if you block DE and Lifedrain. Then it literally is impossible to beat unless someone brought skarn's/trauma (lowbies prob dun have them unlocked or accessible). That's kinda an annoying quirk to the Alert changes, but one I can live with.
Still need to re-look at how its heals scale in bursts though
- Be safe and have fun, champs - for science!
This is not even remotely true.
Says the one who can't apply the Cut Where It Counts heal debuff often.
By bringing that up, I hope you have a fix for it. Because if not, then I need to question why that would be your response to what I said.
I have no problem with something like gravitar, sometimes as a team you just can't beat her, but losing to her is a total party wipe. Losing to Ao'Qephoth means losing interest in the game.
The three failures that I can remember I didn't have anything that hindered his healing.
Because that's the only reliable ways?
I've beaten Ao in alerts with no DoT's or healing debuffs many times before. Take that as you will.
Many people will disagree with you. I've duo'd Ao before with a friend. Neither of us had healing debuffs. When the person that has aggro blocks and everyone else has good enough DPS, he goes down like any other boss.
And then, before you realize it, he will just heal it off.
That is the result of either not paying attention or not enough damage. Neither of which have caused me to fail an Ao alert in ages.
Then maybe you encountered him when he was behaving as he was supposed to.
Only in burst, and then primarily in Pyramid Power. I have actually been in parties before that could defeat him in Radiation Rumble. There is actually a significant difference in boss power level between RR and PP.
Since you were talking about Ao in the context of Grab, that is why you found so much disagreement.
Incorrect. I have beaten Ao on a variety of characters, and I have no characters that use the trauma or any anti-healing debuff. The most reliable method to beat him is that the person who has aggro blocks all of his charged attacks, and then runs out of range of his life drains. Since I tend to nearly always have aggro when fighting him, that means I can rather reliably produce wins against him.
If someone has aggro, and Ao heals himself reliably, then you can blame the person who has aggro for the failure, not the encounter itself. You do not need a top-tier DPS character to beat Ao, and you do not need any special gimmicks.
Darkness villians are perfectly manageable, as is Ao outside of Burst.
Well there's your problem. You tried to solo him. I personally don't have to bail on Ao'Qephoth enough that it's a problem. Out of the many times I've done him, I can only remember having to bail twice. Something is going wrong in your runs that isn't going wrong in mine, which points the the issue not being with the encounter itself. Again, I'll state this to save time: I don't run min/max'd toons, I run theme toons.
Soloing Gravitar only requires that you have enough mitigation and free time.
It's still necro bumping. Stop asking for them to turn Ao into just another tank'n'spank, because ultimately that's what you're asking for now.
My super cool CC build and how to use it.
Still Irritating
he is Unbeatable in Pyramid of Power
but he Can be defeated in Grabs and Smashes though, with good DPS and if the person who agro/tank him BLOCK!
Tanking him myself with my Melee is really a nightmare since I am ALWAYS on alert for his DARN Devour Essence! He heals More with Devour Essence than Lifedrain, even through Blocking! If he use Devour Essence I jump back out of his Melee range!
am I still Supporting to NERF Ao'Qephoth to the Ground? HECK YEAH!
Send this Eldritch Abomination back to the Qliphothic Hell
My super cool CC build and how to use it.
Yes, actually.
Personally I'd prefer the fix.
Exactly how do you get out of range of his life drains when there's no charge time? You can block them but you can't get out of range if you're already in melee range.
Except the ability to get out of range of his life drains somehow. So no melee tanks. Apparently blocking his life drains aren't enough.
no no, he's fine, he's challenging. :rolleyes:
By solo you mean I held agro while 4 other player fruitlessly flailed away on him . . . Yes, yes I did solo him.
Point being it's possible, and it's what I'd call challenging.
Right, and DPS spam is a much better team game. Tanks and healers are far too pervasive, we need more alerts for the solo player.
Ahhh, so no reposing old subjects, no posting in threads that are 30 days old. I suppose that's one way of dealing with your bugs and errors. Someone brings up an old problem you can simply kick them from the boards. That way your problems get buried deep in the archives. Nice.
Nobody can stop you from making a new thread and linking to this one for reference. In fact, that's encouraged.
So rather then simply adding to an existing thread they want me to create a completely new thread (only after I've done the due diligence to ensure that nothing similar has been posted in the last 30 days of course) and then I could link it to my previous thread. Because it's easier to have multiple threads discussing and linking to older threads then adding new information to the ongoing discussion.
My first post could be "follow this link and read all that, and then come back here to see my next post"
Simple.
Sounds like you've got it all figured out now; passive aggressive whining gets nothing done.
What you're not allowed to do is post to a thread that hasn't been posted to in over 30 days, or create a new thread discussing the same topic if there's already another, non-outdated thread discussing the same topic.
So no, there's no rules about burying bugs or problems, just a rule to keep all info current. So I'm going to lock this thread, and you can go ahead and start a new one.