test content
What is the Arc Client?
Install Arc

FC.31.20130824.17 PTS Update

2»

Comments

  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    avianos wrote: »
    Any chance of fixing Telekinetic Maelstrom if you haven't fix it yet?
    Even on "Max physics Debris objects" slider on ZERO! it spams the same amount of Debris when used on Multiply Enemies (if it hit Objects, you can say goodbye to your Framrate), causing lag and FPS kill to the user and the players! :frown:
    Seriously this power is efficient but cause tons of LAG because it bypass the physics Debris objects slider!

    To nerf that, you have to lower the FX option Low, not debris objects
  • avianosavianos Posts: 6,028 Arc User
    edited October 2013
    spinnytop wrote: »
    To nerf that, you have to lower the FX option Low, not debris objects

    Oh wow, Thanks a Bunch! :biggrin:
    This has been bugging me since the creation of my TK Build!
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    Heh, sometimes I wonder if anyone remembers there was a time where 100% crit sev was base =P
  • iamruneiamrune Posts: 965 Arc User
    edited October 2013
    avianos wrote: »
    Any chance of fixing Telekinetic Maelstrom if you haven't fix it yet?
    Even on "Max physics Debris objects" slider on ZERO! it spams the same amount of Debris when used on Multiply Enemies (if it hit Objects, you can say goodbye to your Framrate), causing lag and FPS kill to the user and the players! :frown:
    Seriously this power is efficient but cause tons of LAG because it bypass the physics Debris objects slider!

    Gods, please yes, I use this on my main, and it's a PITA.
  • cptcooltasticcptcooltastic Posts: 221 Arc User
    edited October 2013
    avianos wrote: »
    Any chance of fixing Telekinetic Maelstrom if you haven't fix it yet?
    Even on "Max physics Debris objects" slider on ZERO! it spams the same amount of Debris when used on Multiply Enemies (if it hit Objects, you can say goodbye to your Framrate), causing lag and FPS kill to the user and the players! :frown:
    Seriously this power is efficient but cause tons of LAG because it bypass the physics Debris objects slider!

    You know what's fun to do. Use TK Maelstrom right before the End Cutscene to some of these Smash Alerts. LoL. The power will continuously gather more and more rocks throughout the length of the cutscene, and when the cutscene ends you get the enjoy a LAG BOMB FROM HELL!!!

    It's glorious.:tongue:
  • nighthwkerrnighthwkerr Posts: 1 Arc User
    edited October 2013
    I just wanted to make a note to say how much I am enjoying the Development work going on. Not sure it is all for the best but I am sure someone has a plan!

    Plus I love the new PTS store items!
  • kentekokenteko Posts: 80 Arc User
    edited October 2013
    Bugs:
    1. Blazing Body for Immolate advantage still does not activate.
    2. Unleashed Tempest (for Energy Storm) does not trigger a cooldown reliably for Consume Energy. More often then not, no cooldown is triggered. Cannot replicate forcing a cooldown.
    3. Chilled is not drained/removed during Consume Energy but the effect is still given. Weather the Storm is not advantaged.
    4. Laser Knight is not showing a defense increase in sheet. Buff is still showing..


    Gonna see if I can't find anything else, those are the big ones though.
  • flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited October 2013
    Kenteko, are any of those bugs caused by the patches on Test? Because I'm pretty sure I recognize most of them from Live.
    lordgar wrote: »
    In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.

    If those are Live Server bugs, you should be posting them in a new thread in the bugs forum, not on Test.
    _________________________________________________
    @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
  • kentekokenteko Posts: 80 Arc User
    edited October 2013
    Kenteko, are any of those bugs caused by the patches on Test? Because I'm pretty sure I recognize most of them from Live.



    If those are Live Server bugs, you should be posting them in a new thread in the bugs forum, not on Test.

    I don't think they're from live. If they are, I've not run into them as I don't have a character with energy storm on there.
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited October 2013
    variatas wrote: »
    As far as I know, to make the STO comparison, the Lockbox ships are roughly on-par with the Lobi Crystal ships, and both are -slightly- inferior to Fleet ships, which we have no parallel to. Some of them *cough* Galor, ARE in fact, superior to the ships that you can buy without Fleet access.

    So with fleet access the ships that can be purchased directly still have the edge even over the Galor right?
    ________________________________________________
    My Amazon author page
    How to build a freeform character...the Kenpo way
    Demon Keypo's Building Guide
    Freeform Builds Directory (Last updated: 04/23/2016)
    Serving since September, 2009 / 65 Characters, 63 Level 40's
  • theravenforcetheravenforce Posts: 7,065 Arc User
    edited October 2013
    kenteko wrote: »
    Bugs:
    5. Evasive Maneuvers Sleight of Hand Advantage puts you in stealth (or shows to) but the stealth does not count as stealth for Shadow Strike's increased damage. Tested both when target dropped and it did not.

    Yeah, Evasive's Sleight of MIND not granting a damage increase to Shadow Strike is actually INTENDED.

    This is not a bug at all.

    The ONLY thing which should increase Shadow Strikes Damage are the following:

    - An Active Offensive

    - Stealth Toggle from Night Warrior

    No other forms of stealth SHOULD increase Shadow Strikes damage.

    (Smoke Bomb's used to and it was allowing for in excess of 57k Shadow Strikes on things like Gravitar, thankfully this was fixed.)
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    Bug: Gust doesn't have a Nailed to the Ground Advantage option

    <_<

    What? It needs it!

    >_>

    Okay! I just want it to!

    *cries*
  • theravenforcetheravenforce Posts: 7,065 Arc User
    edited October 2013
    That's somewhere in the pile of recent fixes, but I'm not sure if that came in before or after our last live push.

    No worries, I've just seen it on the LIVE patch that is currently going through! :smile:

    Will the LIVE patch include the changes to Become Devices? I've only noticed Become Frank's Passive being altered so far. However I am assuming the dodge/avoid and crit chance/severity changes to BECOME DEVICES are coming with this push. Would I be correct?
  • theravenforcetheravenforce Posts: 7,065 Arc User
    edited October 2013
    gradii wrote: »
    I don't know how the hell you are getting 57k shadow strike even with smoke bomb. does brawler role affect it perhaps? remember shadow strike scales differently from most damage powers, many things that you put into your build won''t affect it the same way, and shadow strike cannot crit.

    You should really READ my posts before quoting them all the time. :rolleyes:

    I am not currently getting Shadow Strike to hit for 57K on Gravitar or any other source for that matter.

    Shadow Strikes "scales" on Stealth or No Stealth and benefits from your level and deals damage (with variance) based on your target in question and their respective resistances.

    Everyone knows SS cannot crit.

    You can use it in RDPS or Brawler Role and get a "similar" damage power, however since it is melee Brawler will naturally do things for it.

    EDIT: Just to clarify, no other forms of stealth (to my knowledge) increase the damage output of Shadow Strike, besides Stealth toggle from Night Warrior.
  • theravenforcetheravenforce Posts: 7,065 Arc User
    edited October 2013
    gradii wrote: »
    I read your posts. whether its current or not wasn't the point. and I know how SS works.

    The question was how you ever got that much not how you get it now

    and it was just that. a question. why all the hostility.

    Hostility? Individual Differences in interpretation from presented information is truly an interesting thing to observe.

    Since you read my original post, you'd see it required no feedback it was a statement regarding Evasive Manoeuvres Advantage and how the tester in question thought it should buff Shadow Strikes Damage.

    As for how it was achieved, even though I personally tested this on PTS (and subsequently reported it along with others), I do not believe it is in my interests or that of anyone else to know how something which is no longer achievable worked. Especially when it was not intended.
  • kentekokenteko Posts: 80 Arc User
    edited October 2013
    Wait, I'm confused then. Smoke Bomb DOES actually put you into stealth that counts for the purpose of Shadow Strike, at least on Live. So that it was changed and that it still works is a bug?
  • thebuckeyethebuckeye Posts: 814 Arc User
    edited October 2013
    Bug: Laser Sword has no Unique Tailoring Option:

    Where it happens: The Tailor.

    How to replicate: choose any Laser Sword power, enter the tailor and check the weapons tab. You can choose any of the Martial Arts Melee weapons you have unlocked. This choice however has no effect in game. To verify this go into the training room and attack a target. You will still be using the default Laser Sword.


    I brought up this issue before the Fatal Error changes to the Laser Swords. They were echoed during the changes but were not addressed. And so I am bringing this back to your attention. I have made numerous suggestions on ways to fix it. You can check my sig for one of the many ways.

    Anyway just wanted to point that out in case it got lost in the shuffle, thanks have a good day.
  • flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited October 2013
    kenteko wrote: »
    Wait, I'm confused then. Smoke Bomb DOES actually put you into stealth that counts for the purpose of Shadow Strike, at least on Live. So that it was changed and that it still works is a bug?

    Shadow Strike used to do extra damage if you were stealthed by Sneak and do double damage if you were stealthed by Smoke Bomb. Activating both caused Shadow Strike to get both bonuses.
    _________________________________________________
    @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
  • theravenforcetheravenforce Posts: 7,065 Arc User
    edited October 2013
    kenteko wrote: »
    Wait, I'm confused then. Smoke Bomb DOES actually put you into stealth that counts for the purpose of Shadow Strike, at least on Live. So that it was changed and that it still works is a bug?

    Smoke Bomb should put you in stealth. However the stealth should not count towards a damage increase to Shadow Strike, I believe that is only reserved for Stealth (From Night Warrior Passive).


    I know that the smoke bomb increasing Shadow Strike's damage was an issue but this was fixed.

    Smoke Bomb's Stealth does count towards Stealth for Shadow Strike but it should not and doesn't not quadruple SS's Damage output.

    However Stealth from EM's SoM advantage is IMO too momentary to be using to fire off Shadow Strike to warrant it counting towards stealthed form.

    Smoke Bomb is a longer stealth so it counts. That is my understanding.
  • variatasvariatas Posts: 141 Arc User
    edited October 2013
    So with fleet access the ships that can be purchased directly still have the edge even over the Galor right?

    I'm not sure exactly where the Fleet ships would come in relative to stuff like the Galor and the Jem'Hadar Attack Ship, because it becomes a more nuanced comparison and I have none of them. The thing is though, Champions currently lacks a proper parallel to the Fleet system and the ships it gives you. Sure, they might be "directly purchasable", but only if you have a significantly advanced fleet, and it has to be one you've participated in quite a bit due to the Fleet currency costs. The thing is, because of the variety of ships and different specialties, it's hard to just stack C-Store ships vs. Lockbox drops vs. Lobi Crystal ships. There are some C-Store ships that are bad, some that just barely get edged out, and some that come close (largely escorts, AFAIK) but the JAS and Galor are still stand-outs.


    Which really just has me bemoaning the lack of support Champs has gotten. A Supergroup system akin to STO's Fleets would have been BADASS.
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited October 2013
    variatas wrote: »
    I'm not sure exactly where the Fleet ships would come in relative to stuff like the Galor and the Jem'Hadar Attack Ship, because it becomes a more nuanced comparison and I have none of them. The thing is though, Champions currently lacks a proper parallel to the Fleet system and the ships it gives you. Sure, they might be "directly purchasable", but only if you have a significantly advanced fleet, and it has to be one you've participated in quite a bit due to the Fleet currency costs. The thing is, because of the variety of ships and different specialties, it's hard to just stack C-Store ships vs. Lockbox drops vs. Lobi Crystal ships. There are some C-Store ships that are bad, some that just barely get edged out, and some that come close (largely escorts, AFAIK) but the JAS and Galor are still stand-outs.


    Which really just has me bemoaning the lack of support Champs has gotten. A Supergroup system akin to STO's Fleets would have been BADASS.

    Yes! *high fives*
    ________________________________________________
    My Amazon author page
    How to build a freeform character...the Kenpo way
    Demon Keypo's Building Guide
    Freeform Builds Directory (Last updated: 04/23/2016)
    Serving since September, 2009 / 65 Characters, 63 Level 40's
  • kentekokenteko Posts: 80 Arc User
    edited October 2013
    Smoke Bomb should put you in stealth. However the stealth should not count towards a damage increase to Shadow Strike, I believe that is only reserved for Stealth (From Night Warrior Passive).


    I know that the smoke bomb increasing Shadow Strike's damage was an issue but this was fixed.

    Smoke Bomb's Stealth does count towards Stealth for Shadow Strike but it should not and doesn't not quadruple SS's Damage output.

    However Stealth from EM's SoM advantage is IMO too momentary to be using to fire off Shadow Strike to warrant it counting towards stealthed form.

    Smoke Bomb is a longer stealth so it counts. That is my understanding.

    Oh, that makes sense, thank you (and you as well, Flaming Bunny Man)! I'll remove EM from the bug list I posted since I wasn't sure, so thanks for the explanation.
  • tditstdits Posts: 666 Arc User
    edited October 2013
    Yes! *high fives*

    I agree, SG should be more like STO Fleets. STO Fleets rock (they're a little grindy though).
    ____________________________________
    That Dork In The Suspenders, signing out.

    WARNING: Not An Actual Internet Reviewer

    Get the Forums Enhancement Extension!
Sign In or Register to comment.