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Buxom's Massive Suggestion List

crypticbuxomcrypticbuxom Posts: 4,589 Arc User
edited January 2014 in Suggestions Box
I have been working on this one for a while.

Here is where I'll make a massive compilation of every little suggestion and feature that I personally would add to the game if I had the power or ability to make it so. A lot of ideas are echoes of ones that many players have made. Many either have my own spin on it or I just felt that it really needs to be included.

If there are any ideas below that needs to be further elaborated enough to make a thread, I will start one and link to it if anyone strongly requests it. Otherwise talk about whatever ideas you want here about what you like, dislike or would like to add to this list. I'll add it if you can justify the idea. Alternatively suggestions can be removed if I am convinced to do so.

This is all purely for fun of what I think would liven up the game. What I think is entirely neccessary to make this game great. Any and all of these can be used by Devs as they please for Champions Online. (Using them for any other Cryptic game and not sharing the tech with Champions would simply be rude.)

*Every suggestion that does not require paying money for is based on the system that full content and customization attracts the customers to pay for items in the store. Assuming those items actually work and are worth putting in the game and enhance the experience (but avoid pay to win). Creating items that encourage repeat purchases (on a character by character basis) are only to be applied to items worth paying for and having on each character, and not per use.

Key:
Added! Suggestion added to game and crossed out.
Questionable Needs heavy work.
Bugged Currently breaks the game or hurts game play.
Hot Topic! Discussed and is presently being worked on by devs but may not be in the form of the suggestion made.
Community Favorite Wanted by the community in general.
An Asterix is added to the end of a suggestion if there is a thread related to it. @player is added if I cannot find the thread but remember who suggested it first.


TAILOR

REMOVE LIMITATION - Allowed to use costume pieces despite "old clipping issues". Gender neutral costumes pieces are unlocked for both genders. The Dev talor.

STREAMLINE - Optional - The option for streamlining the costume editor when creating a character should be an option. The full tailor should be accessable upon character creation.

ALL MATERIALS - Add - All costume pieces include Cloth, Leather and Metal options in the very least.

HIGHLIGHTS - Retool - The fourth color of every costume piece now has a highlight option unconditionally. Second and third colors may be added.

WEAPON GEO - Retool - Having a weapon costume unlocked makes it wearable on back and hips. Using a power that uses that weapon makes it disappear while in use.

HEAD PIECE SLIDER - Add - Hoods, helmets, hats, hair, etc may be adjusted by width and height.

ACQUIRE OLD VISUAL UNLOCKS - ReAdd - All costume pieces and action figures lost from pre Alert crafting, perks and mobs are to be added to the Recog stores and/or droppable in game.


CHARACTER CUSTOMIZATION

EMOTES - Add the top 50 emotes chosen by players. To be completed and added in game over an extended period of time.

POWER REPLACERS - ReAdd & Retool - Changed to gear that is equipped into Aura Slots.

AURA - COMPLETE - Not in tailor but at least multiple aura slots. Unlocks purchased from the store directly (repeatable purchases required). Special lockbox aura not confirmed. Not just color options but unique full auras. Overright color auras such as rumbling aura, brilliant warm glow, foot prints with trail, repeat image, chameleon, etc not confirmed.

In game drops from signature villains not confirmed

Questionite Gear Sets that apply aura and effect at half complete and related effect at full as Legacy Auras. *


C-STORE

VARIED CURRENT CHANGES - Party Bomb (1 time use) price is reduced to 1 Zen each. Rank Up Catalyst prices divided by 10. Freeform Character Slot price reduced to 2500 Zen each and add FF conversion token worth 2000 Zen. Magnifier and Shrinker (temporary) restored back to permanents that last 15 seconds at a time OR removed entirely.

BECOMES - COMPLETE - New powers not added but stats and missing passives, if applicable, and bugs/ balances applied.

LOCK BOXES - ReAdd - The "Grab Bag" grab bag returns as a Lock Box (with adjusted rewards) and all other previous bags return as an in game vendor purchase.

STORE SIDEKICKS - Retool - Make all devices permanent and Bind on Equip with limited use of 1 hour for every 24 hours Real Time. Only one may be used at a time.

HIDEOUTS -
Retool - Open up the other rooms with crafting bonus and multiple fusion.

Add - Custom NPCs. Each hideout type gains a unique exit which takes you to a specific zone (Sanctum to Vibora, Cave to Monster Island, Penthouse to Lobby).

COSMIC KEY GUARANTEE - Work in progress - After purchasing enough keys to equal 150% of what the full price of best item is worth, that item automatically drops.

VEHICLES DEVICES -
Retool - All vehicles are changed to 8 slot vehicles. The window UI is changed to not only allow mods, but also have drop down tabs to select which vehicle model you want and what 4 weapons you have unlocked on your account. Vehicle models and powers are unlocked by purchaseing it through the C-Store, Drifter Store and Questionite store. The Lock boxes is a way to acquire any unlock that can be purchased in the stores. Coloring is fully enabled. Add an emblem option.

Add - Move forward with the mod and power selection approach making these work as customizable Become devices. Add mecha and eventually beasts along with more power unlocks to be purchased.

VEHICLE TRAVEL POWERS - New - Unlike the devices, these are unlockable account wide travel powers that a character may use separately. Character powers will be useable with these vehicles.

INCREASE MONEY CAP LIMIT - New - a repeatable cost to increase the max amount of resources your characters can carry.

CUPID'S ARROW - ReAdd - This device returns forever for 150 Zen, is now permanent, BoE and with a 10 minute cooldown effected by Intelligence.


IN GAME VENDOR

BANK - COMPLETE - Hideout banks hold all secondary currencies such as Drifter Salvage. Acclaim not yet added.

RARITY - Fix - Costume pieces and devices recolored based on actual ease of acquiring including dropped Recog costume pieces and guaranteed devices. *

RECOGNITION - Add - Recog convert up (10 for 1). All craftable devices from the pre-Alert crafting system return to be purchased here. Fix the account wide-issue. Mod Boxes guarantee Rank 5s at least.

DRIFTER STORE -
Add - A new list to purchase the specific desired Legacy Devices (Bind on Pickup versions). Power replacers (aura slots stated above) for 10 each.

Remove - Legacy Costume and Legacy Action Figure kits removed as all pieces are added to the Drifter store to be purchased directly.

NEMESIS VENDOR -
Fix - Mod Boxes guarantee Rank 6s and rarely up to a Rank 8.

Add - Action figures 2 and 4 are purchasable.

AUCTION HOUSE - Add - Search according to your character's Super stats and Special rarity type search readded.


LOOT & GEAR

BACK UP DEVICES - Fix - Changed to Bind on Account (allow a period for players to unequip so have game wide BoE reset of these items). New ones added.

LEGACY DEVICES - Fix - Duplicate devices share cooldown (allow a period for players to unequip so have game wide BoE reset of these items).

PERMANENT DEVICES - New - Have permanent BOE versions of all temporary devices drop at a rarer rate than what the regular devices drop at. For example: Foam Finger, Call on a [GANG] Gang War, Lemurian Idol, etc.)

UTILITY MODS - Finish - Single effect mods changed to apply actual effects and the rest of the unique mods working properly including PvP. Add Confuse resistance.

REINTRODUCE OPEN MISSION PURPLE DEVICES - ReAdd & Buffs - Increased in effectiveness and matched to Alert standards in damage and cooldowns.

VETERANS BAG OF HOLDING - Increased to 30 slots from 25 to reflect a greater difference than what can be simply be purchased in game.

CLARENCE BAG - Increased to 24 slots from 20 to reflect a greater difference than what can simply be purchased in game.

CRAFTABLE TRAVEL POWERS - Returned with a more streamlined way to acquire and further increase rank.

ACTION FIGURES - Every dev action figure in the game is available in the Comic Shops, but requirement needed to obtained each is still being decided. One time only action figures to be returned through events. (See below for further info.)


FUNCTION

CALL FOR HELP BUTTON - Fix - Remove OR make it so it instead shows you on map with a blip.

TARGET DISTANCE - ReBuff - The maximum distance to click a target is restored to 100ft from its 50ft.

AUTO FOLLOW - ReBuff - The speed of this function while in melee is returned to what it was pre-Athletics and works in Duels unless target stealths. (Sorry runners.)

FREEDOM - Retool - This buff's length is reduced by 1 second for every tick dealt from a power with Nailed to the Ground.

CONFUSE - ReBuff - Confusion attacks returned to their original purpose but apply a 100% dmg resistance to Confused target. Applying single target damage from a friendly target removes confusion effect. These effects include players once again. (Not final implementation. To be discussed.)

INCAPACITATES INTO HOLDS - ReBuff - Change Incapacitates back into the useful Holds. Holds will instead apply a new unique effect to Legendaries and Cosmics.

NON COMBAT TRAVEL POWERS - Retool - powers useable in combat again but the TP cannot be activated during PvP or Duels. *These powers cannot be used in PvP.

CRIPPLING CHALLENGE - Retool - The block debuff applied can be removed faster by tapping the button repeatedly assigned to block.

NEED OR GREED - Retool - Need option is not selectable if item exists in inventory or device tray or if the item is unlocked on the character.


POWER FIXES

ALL BRICK - ReBuff - All knocking powers in this tree do more damage against knock resistant targets similar to what Roomsweeper, Haymaker and Uppercut got.

KNOCK TO AND REPEL TO - Buff - Effectiveness doubled or tripled or increased until result is noticeable.

UNSTOPPABLE - Buff - The flat damage reduction is increased to be noticeable.

CONTAINMENT FIELD - Change - Applies a paralyze that deals crushing damage over time and bonus damage if the target is effected by Field Inversion.
Add - Mass Containment - This advantage makes this power hit up to 5 targets but no longer deals damage except through Field Inversion.

CRUSHING WAVE - Buff - Hit every 0.67 seconds

PERSONAL FORCE FIELD - Buff - Also recovers the health of this bubble every tick you attempt to repel, knock or hold target, only recovers this health once per second.

BOLAS - Fix - Full charge to apply hold. Less than a full charge roots the target. Charging this power slows you down.

EVASIVE MANEUVERS -
Buff - Sleight of Mind chance to wipe Aggression and apply Perception Stealth increased to 100%.

Nerf - Mobs and players can only be effected by this Perception stealth once every 30 seconds.

SMOKE GRENADE - Fix - Removing from combat and applying stealth/removing once every 30 seconds.

STRAFE RUN -
ReWork - damage changed to piercing. Damage reduced

Optional - Target reticule can be based on either mouse position or camera center.

Fix - All crit all non-crit bug fixed.

GAS PELLETS - Fix - All crit all non-crit bug fixed. Pellets not effected by verticle obstacles but are effected by gravity. (Pellets may bounce off walls)

OVERDRIVE - Fix - Works on ALL ranged attacks that charge and maintain.

ENERGY WAVE - Buff - Hardened Particle Matrix effectiveness increased from 150 per extra target to 300 per extra target.

MANIPULATOR - Fix - Work on all proper powers that should proc this ability.

ANNIHILATE - Buff - EITHER the player is no longer self rooted OR the base damage is increased significantly OR hitting Knock resist target stuns (1 pt Adv).

IMBUE - Fix - Increase Damage by % when used OR changed to click Buff but keeps its high cooldown.

ASCENSION - Fix - Flight and buff components are applied separate and Nailed to the Ground should prevent flight component but not effect damage and healing bonus.

ARCANE VITALITY - Fix - Impart Freedom's effect activates at half maintain instead of full.

REGENERATION - Add - Trauma effectiveness on you is cut in half (1pt Adv).

TIER 4 POWERS - Buff - All lacking powers buffed to perform as adequately as Unleashed Rage.

SPECIALIZATIONS - Buff - Some spec abilities are underpowered compared to others of similar effect. (Generalization)


POWERS NEW

SHIELD BLOCK - New - Works like Weapon Geo for costume unlock back and arm.

CAPE POWERS - New - Powers that utilize a cape or pull a cape out of nowhere. *

PET CHAMPION PASSIVE - New - This power increases the effective strength of your first summoned pet. The energy cost of your powers are increased significantly. Ranking up this power increases the effects of your pets, applying stuns or great knock chance. @mrhinkypunk

HOTWIRE - Travel Power - Using this power on a destructible "vehicle" object will allow you to control it as if its the appropriate vehicle type. Non combat. @brou

BIKE - Travel Power - Wall bounce

ROLLER SKATES - Travel Power - Wall bounce

SKATE BOARD - Travel Power - Wall bounce


CONTENT - UPDATES

MISSIONS - ReAdd - Return all missions that include iconic characters and important lore related missions (example: capturing Talisman).

DOUBLE EXP WEEKENDS - Remove - This will not be making a return ever again. We don't want our players to out level content even more so than they already are in Alerts.

CUSTOM ALERTS - Add - Each Custom Alert is tied to specific locations in the game to be played at any time. Mission chain leading up to each actual Custom Alert to unlock it is made into a redoable daily. Alerts are fleshed out to feel like a complete story instead of the beginning, middle and end missing.

NIGHTHAWK - Fix - Added to Custom Alert roster and mission changes apply real evidence related choices. Real selection and cut scenes to help enhance back story.

COSMICS - Fix - Add worthy (nonridiculously rare) drops and make open mission requirements to force spawn.

WHITEOUT - Update - Rewards added to be comparable to Aftershock's rewards. Action figures, permanent devices, rare yet unique costumes.

SERPENT LANTERN - Update - Streamline area where bunkers are all on one map and checkpoints are 1 between each. Cut scenes added to flesh out story.

SG BASES - New - Fully extravagant layouts with custom settings (more depth than cookie cutter hideouts) that advances by SG members teaming up and completing content (APs, Comics, events and Rampages) and players investing Recognition or Questionite into it.

Influence - Possibility - Purchasing influence is permanent on your account and whatever SGs your characters join will gain effectiveness with powers and effectiveness.

RAMPAGES -
Retool - Mini Zones that are dedicated to one open mission each. Eliminate the 10 man maximum and queuing system as it is a mini zone that can be entered and left at any time. Which rampage is open cycles week by week.

Add - Multiple phases with tasks like saving people, holding distaster back and including the big bad itself. All sections of the open mission end at the same time. If your group at a location succeeds then you get a cut scene that is appropriate to a complete victory in all sections but unique to the section you protected. If your group fails then you get unique failure cut scene of the aftermath. Rampage goes on cooldown at the end and players are allowed to continue to move freely as it is an always open zone.

Examples - Lemurian Assault Millenium City. Gravitar Rampage Downtown Millenium City. Mega Destroid Assault Champions HQ.

NEMESIS - Add - New personalities and set what kind of schemes your nemesis would take. Introduction to nemesis is set based on scheme guidelines and is not exclusive to just your first nemesis and their first run. Reactivating a nemesis starts with a brand new flavorful mission of their rereveal. Focus of this new release makes it feel like an ongoing side comic with cut scenes, voice acting and actual involvement in Zone.

NEMESIS INVASION - New - At the end of a Nemesis' career, they will spawn in one of the set locations in one of the game's Zones. Any number of players can participate to join but the boss' area cannot be accessed until the player tied to it arrives. Then the epic brawl in the form of an event.

OPEN MISSIONS - Add - Extra phases or even stuff to do in failed scenarios that need to be completed to refresh the Open Mission. *


CONTENT - NEW

NEW SOCIAL AREAS - Police Stations and Comic Shops in Central and in Westside. Bank in Central. Lobby at base of penthouse in Downtown. New grimey pit caves at construction site in Westside. Stronghold. Church unlocked in Vibora after defeating Therakiel. Madam Tolochkova's in Vibora (across SW corner of Juryrig's). The Crimson Lounge. Social area maps also useable in Foundry. *

R&D SKILL ACTIVITIES - Add locations where a unique mob interaction spawns if the appropriate unlock is acquired. *

MINI ZONES - Westside High. Destroyer Island.

STORY ARCS - Buffing Out the Mohagany Club. Something About Argent. Kinetik Manipulation

SIDEKICKS CUSTOMIZED - A new system very much like the Nemesis one and you get to choose the sidekick's powers (AT choose set OR Freeforms up to 4) including a travel power. A device like the Sidekick change above where you get a device that is bound and customizable and has a separate cooldown from generic Sidekicks. Sidekicks can be equipped with gear like your character.

POWER SYSTEM UTILITY - A system where players can earn utility points in game to purchase unique abilities outside of normal power use. These can include a weak player revive at the cost of hero points. The ability to repel other players to you when they are held or defeated. May even be an alternative to a level cap increase. *


CONTENT - FLUFF

FAMOUS NPCS - Characters of the lore is added in unique, usually empty, locations throughout the game to make it feel more populated. Ex: VIP Lounge has all ATs.

MUSIC & SOUND - Broaden and extend music to add more to the atmosphere and create unique tracks to emphasize importance of content and events.


COMMUNITY

CHAT BAN - Retool - Putting someone on ignore reports them by default but each account may only report an @handle once in this fashion.

POWER HOUSE THEATER - Add - SGs may now have the ability to gain moderation status in an instance to evict trouble makers into an unmoderated instance number.

GM EVENTS - Allow GMs more power to set up events they want to encourage community play, within their means and approval for the schedule.
Post edited by Unknown User on

Comments

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    crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    edited October 2013
    For later use!
  • Options
    crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    edited October 2013
    For later use!
  • Options
    crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    edited October 2013
    I removed that just now to prevent the thread from derailing.

    But please chime in with what you agree or disagree with.
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    crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    edited October 2013
    Well the list isn't going anywhere, so we can discuss one topic at a time.
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    nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2013
    CHAT BAN - Retool - Putting someone on ignore reports them by default but each account may only report an @handle once in this fashion

    My undestanding is that already works.


    Instead the server should make a custom chat channel for every account and filter where it can be seen.
    By default its whatever channel they are talking in for course.

    Ignore should be a level of a flag feature.
    A list of flagged accounts would contain the name and the text you flagged, then you could choose one or more accounts in the list with checkboxes and then choose the channel to ignore or show them. For instance "Ignore in: Zone" and "Read in: Trade" would be two selections from the UI, and you could set the last 10 WTSellers you flagged to that with a few clicks.

    Choosing "Ignore in: All" would work as expected.

    A simple database:

    ID,@your_handle, yourcharacter, date, time, @other_handle, their_character, chat source, text, <channel flags>,...,...,


    Explaining custom channels to noobs is, well, it takes the fun out of teaming noobs.
    I may not actually want every noob in my custom channel, they can be real weirdos.

    If I could just click that they were "Teamed" and have them show up in my "Teamed" chat tab or in the "Teamed" color in any tab I choose, then I could track all these people without friending them and forgetting who they are and how I know them, and/or super grouping them all and having to clean a huge list of inactive accounts evey month, or worse having to explain to every new SG person why there's hundreds of people who haven't logged in for months.

    I could keep some people in the "Teamed" flag, without putting them on ignore for being trade spammers. I teach a noob a few tricks and in a few hours their hustling Purple Gang Tommy Guns in the open, that hurts, right in the gut. They were the chosen one, the one who was going to bring fun to the Q grind. But no, they are twisted and evil, more merchandisers than men. Let me flag them as "Darth Mall" or "A No Hope".
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    theravenforcetheravenforce Posts: 7,065 Arc User
    edited October 2013
    Glad to see what we talked about made it into the list, you know how I feel about this list so I'm not going to repeat myself.

    You forgot about PFF though, not all PFF users knock/repel/hold so this would limit this buff to force users.

    Try implementing/suggesting the idea I passed on to you regarding PFF. (Namely innate dmg resist which scales higher as shield goes lower (30% - 70%) and a static shield regen value instead of it's current version where low shield HP = lower shield regen at very low levels)

    I forgot to mention also,

    Legacy Devices (this fix has already been carried out :wink:)

    EM nerf, this would mean that your threat is still wiped but you don't turn invisible? Is that what you are referring to? If so then that seems fine IMO
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    aiqaaiqa Posts: 2,620 Arc User
    edited October 2013
    Two other sets that are really lacking are ice (apart from ice blast and avalanche) and all the celestial attack powers.

    About heavy weapons, not only annihilate needs to be looked over. A power like skewer looks nice at first, until you count in it does low damage on its aoe part, has a small aoe and it roots you. Before the aggressor/enrage changes heavy weapons was a nice set, now it is lacking on all fronts.
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    crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    edited October 2013
    SNIP

    Its really an ongoing process that needs reworking until its done right. Players being able to chat ban someone without some kind of GM regulation beyond the first auto ban offense really needs to be looked at some more.
    You forgot about PFF though, not all PFF users knock/repel/hold so this would limit this buff to force users.

    Legacy Devices (this fix has already been carried out :wink:)

    EM nerf, this would mean that your threat is still wiped but you don't turn invisible? Is that what you are referring to? If so then that seems fine IMO

    I guess I can have stun proc it as well. If you don't have any of these four options in the form of a power than you really aren't fully utilizing the game and not trying to defend yourself.

    That's why it is green. =)

    That is exactly how it will work. You can stack that dodge, but it will have a cooldown on the stealth very much like how Smoke Grenade's advantage works.
    aiqa wrote: »
    Two other sets that are really lacking are ice (apart from ice blast and avalanche) and all the celestial attack powers.

    About heavy weapons, not only annihilate needs to be looked over. A power like skewer looks nice at first, until you count in it does low damage on its aoe part, has a small aoe and it roots you. Before the aggressor/enrage changes heavy weapons was a nice set, now it is lacking on all fronts.

    A hold review can really fix up power sets like ice. Individual sets and how they work as a whole is weakened by sweeping changes. Either that or how some powers as they are work only for niche situations.

    As for heavy weapons, that's what the All Might suggestion is there for. Regarding Skewer, that power is already very effective. However, the self rooting with Heavy Weapon or any melee power is just something that needs to be looked into and rebalanced.
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    aiqaaiqa Posts: 2,620 Arc User
    edited October 2013
    As for heavy weapons, that's what the All Might suggestion is there for.

    Ah ok, better call is brick then, might is only.. well.. might. :tongue:
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    crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    edited October 2013
    The threat wipe will still remain but the perception stealth should be once every 30 seconds in PvP and PvE. Though I can see how that would be a problem for situations. EM perception stealth should only be once every 30 seconds in PvP. If a player wants to spam stealth and remove themselves from target constantly then they should invest more powers for, because as EM is now it can keep you out of sight for the whole fight. The same goes for Smoke Grenade removing you from target every time you use it despite its tool tip.

    Adding Smoke Grenade to the list.
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    numlocknumlock Posts: 1 Arc User
    edited January 2014
    The ones I'd have a problem with are:

    STORE SIDEKICKS - Retool - Make all devices permanent and Bind on Equip with limited use of 1 hour for every 24 hours Real Time. Only one may be used at a time.
    -maybe bind to account instead of bind on equip, or possibly both as two separate items, (choosing "one for me" or "one to sell/give away/whatever" kind of thing)

    And the Evasive Maneuvers/Smoke Grenade changes might become a potential annoyance at some point, especially if it's "Only effected once every 30 seconds. Period." instead of "Once per character every 30 seconds."

    I would also love to see the crafting system return in some incarnation, as was mentioned in the "pro-tips" topic, it's just not feasible to get to 400/400 in crafting skills, as the only way to increase it at the moment is to grind nodes, or fuse hundreds of mods.


    And then I notice the dates ... sorry.
    Also had a C-Store idea, but when I had to scroll up to quick reply ... well I lost it.
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    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2014
    as the only way

    Or you could buy from AH/open Lock Boxes for the '+10 Crafting Skill Up' item.
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    crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    edited January 2014
    numlock wrote: »
    The ones I'd have a problem with are:

    STORE SIDEKICKS - Retool - Make all devices permanent and Bind on Equip with limited use of 1 hour for every 24 hours Real Time. Only one may be used at a time.
    -maybe bind to account instead of bind on equip, or possibly both as two separate items, (choosing "one for me" or "one to sell/give away/whatever" kind of thing)

    The reason they are BoE is that the prices are already pretty low. And it would attest to how custom sidekicks work. And being BoE, you can give them to whoever you wanted.
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