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New Telepathy Descriptions and Powers (For the Wiki!)

theravenforcetheravenforce Posts: 7,065 Arc User
Don't worry...I am not complaining this time :wink:

I am just stating these here, since in game descriptions, in some instances, are still incorrect. It is best to post these descriptions here, where they are readily accessible. Enjoy! Hopefully people planning on using these powers find this useful.

New Telepathy Powers and Descriptions:

Congress of Selves - Slotted Hybrid Passive (Can be used in any role: Tank, Ranged DPS, Melee DPS, Hybrid and Support)- Energy Form - Your Ego Damage over time powers deal an additional XXX% and ignore 30% of the target's resistance. You gain XXX% Ego Damage Resistance. You also gain a small amount of energy when you suffer Ego Damage. Grants +XX% Power Cost Discount to all Mentalist Powers. In addition you gain +XX Aggression Stealth and XX% reduced threat generation.

Mind Break - Ranged Damage - Detonate - Blast - Deals XXX-XXX Ego Damage. When charged at least half way this power detonates your Stress, Dependency and Regret effects for bonus damage and effects.

This power deals XXX Ego Damage for each stack of a debuff that it purges.

For each Stress stack that is purged, Mind Break ignores 5% of the target's resistance.
For each Regret stack that is purged, Mind Break restores +11 Energy to you.
For each Dependency stack that is purged, Mind Break heals allies near target foe for +167 Health Points.

Shadow of Doubt - DoT- Ranged Damage - Debuff - Deals XX Ego Damage to target(s) per second for 6 seconds and applies Malaise, which increases target recharge times by 15% for X seconds. Applies Regret to target(s). Regret causes -6% to all damage strength for each stack of Regret. This effect stacks up to 4 times.

Mental Leech - DoT - Ranged Damage - Debuff - Deals XX Ego Damage per second for 6 seconds. This power also applies Mental Weakness which increases the charge time of your targets powers by 15% for X seconds. When Mental Leech expires, it applies Dependency to target. This power heals allies near the target for +XX HP per each stack of Dependency. This effect stacks up to 4 times

Mental Storm - DoT - Ranged AoE Damage - Paralyze - Deals XX Ego Damage every 1 second for 16 seconds to all targets and Paralyzes them for up to XX seconds based on charge time. When Mental Storm expires it applies Stress. Stress causes -6% resistance to Ego damage for each stack of Stress. This effect stacks up to 4 times

Master of the Mind - Buff Self - Your Damage Bonus is set to XXX% and your damage bonus for DoTs gains an additional XXX%. Whilst this buff is active you have NO DAMAGE RESISTANCE and your normal power tray is removed. You gain access to empowered versions of Mental Storm, Shadow of Doubt and Mental Leech and Mind Break. Your DoTs tick twice as fast (so every 0.5 sec I would imagine), recharge four times as fast and cost less. Mind Break has not charge time and costs less whilst empowered.

Secondary Debuffs:

Malaise and Mental Weakness are utility debuffs, most useful on bosses and foes with charge attacks. Their durations scale with Crowd Control Strength. But as they can be refreshed constantly, duration isn't an issue, as long as you have good cool downs on you DoTs. Whilst they are not actual "powers" they have debuffing effects which are worth noting.

Malaise - Increases Recharge Times of Target's powers by 15%. There cannot be more than ONE instance of this power on any target.

Mental Weakness - Increases Charge Times of Targets Powers by 15%. There cannot be more than one instance of this power on any target.


Detonation:

Regret, Stress and Dependency debuffs can all be detonated by Mind Break, each granting a special function to the Mind Break ability. Mental Weakness and Malaise cannot be detonated, nor do they provide a special benefit from Mind Break Detonation.

Regret stacks cause Mind Break to grant energy to self and allies around target for each stack of Regret consumed.

Stress stacks cause Mind Break to ignore 5% of the targets resistances per stack of Stress consumed.

Dependency stacks cause Mind Break to heal self and allies around target for a certain amount per stack of Dependency consumed.


Notes and Advice:

- Unless you are rocking Constitution or activate Masterful Dodge or a good HoT. I would not recommend Master of The Mind Power at all. It is a beacon for "Kill Me Now" All and any damage resistance you may have is stripped away. This power used to be fantastic but thanks to naysayers it's great aspects such as high resistance, increased HP and passive powerful healing were removed. This of course is my personal opinion. Along with it's hilariously short duration and cool down being considerably lengthy, it seems like a poor build choice.

All of these powers do not break hold conditions FOR Ego Sleep and Mental Storm's Paralyze (with the exception of Master of the Mind (MoTM) and Mind Break's Damage, on tap and charge.). However they count as breakfree damage to other holds (like all damage does).


- Multiple Telepaths on the same target will NOT increase stacks of Regret, Stress, Dependency, Malaise OR Mental Weakness. There can only be four stacks of Regret, Stress and Dependency and 1 stack each of Malaise and Mental Weakness on a target.

- ALL debuff stacks are shared between all Telepathy users. Multiple Telepaths will only serve to fast refresh the debuffs.

- Anyone with Mind Break can detonate your stacks.


Enjoy.

EDIT: I will be getting base numbers for the powers in a sec... just realised they haven't been included!
Post edited by theravenforce on

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