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Forum Malvanum Event

roughbearmattachroughbearmattach Posts: 4,785 Arc User
Good gods!

This actually sounds like it will be a cool, challenging, and fun event.

Oh please, Champions! Please make it happen!

Here is the post: Forum Malvanum
___________________________________________________________

Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Post edited by roughbearmattach on
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Comments

  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited May 2013
    Really hope it'll live up to it.
  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited May 2013
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  • solardynamosolardynamo Posts: 139 Arc User
    edited May 2013
    This will be cool!
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  • canadascottcanadascott Posts: 1,257 Arc User
    edited May 2013
    Looking forward to finally seeing Firewing.
    /CanadaBanner4.jpg
  • towershield#4714 towershield Posts: 1,232 Arc User
    edited May 2013
    I'm hoping they do Firewing right but the last time we had something that followed the "multiple waves of mobs then boss" model was Sky Command.

    I'm prepared for just about anything at this point.
    ___________________________________________________________________________________________
  • nightr0dnightr0d Posts: 450 Arc User
    edited May 2013
    Good gods!

    This actually sounds like it will be a cool, challenging, and fun event.

    Oh please, Champions! Please make it happen!

    Here is the post: Forum Malvanum

    1. This better be a LVL 35+ alert or else.....:tongue:

    2. There better be a decent rewards/challenge ratio

    3. Hope there are some Costume pieces as rewards :cool:
  • trailturtletrailturtle Posts: 2,291 Perfect World Employee
    edited May 2013
    nightr0d wrote: »
    1. This better be a LVL 35+ alert or else.....:tongue:

    I checked with LordGar, it'll be 30, as with other custom alerts. So far as I'm aware, this alert will function just the same as other custom alerts.
    nightr0d wrote: »
    3. Hope there are some Costume pieces as rewards :cool:

    That's the plan!
  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited May 2013
    Locked to 30? Another Alert?

    Is this a joke or just another insult to the thousands of legacy posts calling for 40, end game content?

    ...im not playing this in protest. When's full-content coming? This is another pinch of salt!

    Every single question people ask in the interviews...and every single question we ask on here its always a "NO" from you people!

    LISTEN TO US!

    .

    .
  • itsbrou#5396 itsbrou Posts: 1,780 Arc User
    edited May 2013
    I'm coming to get you, D*****k.

    *climbs on space rocket and puts helmet on*

    *Fwoooooooooooshhhhhhhh*
    Brou in Cryptic games.
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited May 2013
    I checked with LordGar, it'll be 30, as with other custom alerts. So far as I'm aware, this alert will function just the same as other custom alerts.

    I've gotta ask, what's really the point of this?

    The pros:
    1. Everyone can play it.
    2. The queues will be quicker. (Though there was no problem queuing for Harbinger, was there?)

    The cons:
    1. Low level players can't contribute enough and often drag pugs down.
    2. Not everyone can play it. But is this really a "con" if the event will cycle back around at some point in the future?
    3. Rewards are always for level 30 characters, and are thus worthless to maxed characters.
    4. Maxed characters get their efficiency reduced, which is never fun.

    Unless the rewards are a level-based box in which you get some decent gear and not just vehicle stuff, I don't see this being very popular.

    Also, is this going to be a 10-man event or 5-man? If it's 5, I'm fine with that. If it's 10, and you can't queue up with a full team like Harbinger or Gravitar, it's gonna be a pain in the butt to try to get a good team to reach the very end of the alert.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited May 2013
    Also, is this going to be a 10-man event or 5-man? If it's 5, I'm fine with that. If it's 10, and you can't queue up with a full team like Harbinger or Gravitar, it's gonna be a pain in the butt to try to get a good team to reach the very end of the alert.

    This is a key point.

    Harbinger worked because of the level gate.

    If this event relies on PUG play, don't expect many groups to make it through. I suppose people can form teams specifically to play it.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited May 2013
    1. Low level players can't contribute enough and often drag pugs down.

    Everything yinz hate about lowbies in Two-Minute Drill or Dockside Dustup? Multiply that by, oh, 100, because you'll have already wasted time on the earlier untimed rounds before hitting the DPS wall. We need to plan on having some level 6s on PTS to make sure we know what the consequences are before it goes live.
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited May 2013
    Yay! I can finally be lvl 30 on all my characters!!!
    really-pl-ffffff-3
    I do. Really.
    CHAMPIONS ONLINE:Join Date: Apr 2008
    And playing by myself since Aug 2009
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  • oyo32oyo32 Posts: 141 Arc User
    edited May 2013
    I checked with LordGar, it'll be 30
    it'll be 30
    levul thirdee
    Aw hell, you know what is going to happen to this topic now.*

    *And rightfully so.
    AOyJ2f6.png
  • jonsillsjonsills Posts: 6,334 Arc User
    edited May 2013
    Locked to 30? Another Alert?

    Is this a joke or just another insult to the thousands of legacy posts calling for 40, end game content?
    Mostly coming from you?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • crypticbuxomcrypticbuxom Posts: 4,633 Arc User
    edited May 2013
    It would be nice if players could be SKed up to the highest level player in the Alert. However, if this is following along the lines of the Custom Alerts that cycle every two weeks than it would be alright.

    It just won't be fun for max level toons.

    We're still waiting for the scary tech to work so everyone can play without feeling like they're nerfed when playing ANY new content that comes out. Otherwise there's no point to playing beyond level 30 in this game except to get to Vibora, which Cryptic considers a failure since they haven't released a zone since.

    Once I get my rewards from it I may never touch it again. Unless they remove this too in which I don't have a choice in the matter.

    And I was really excited about a survival arena.
  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited May 2013
    jonsills wrote: »
    Mostly coming from you?

    Youll find a lot of people in this topic...are not happy with the 30 lock. I dont speak for everyone...so dont start picking me out like im the only one.
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited May 2013
    Everything yinz hate about lowbies in Two-Minute Drill or Dockside Dustup? Multiply that by, oh, 100, because you'll have already wasted time on the earlier untimed rounds before hitting the DPS wall. We need to plan on having some level 6s on PTS to make sure we know what the consequences are before it goes live.

    Even then, if you tune the encounter to account for level 6 characters, then you're ruining any chance of giving high level players an interesting and challenging encounter. Don't account for level 6s, and you'll get an encounter that's too difficult.

    Isn't this the reason we have the "scary monster" tech? So you don't have to nerf level 40s and your team doesn't get gimped by a bunch of level 6s farming for questionite?
  • crypticbuxomcrypticbuxom Posts: 4,633 Arc User
    edited May 2013
    The scary tech was our biggest factor that supported our cause, but Cryptic said it wasn't working "all of a sudden".

    Probably because we started using it to call them out.
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited May 2013
    The scary tech was our biggest factor that supported our cause, but Cryptic said it wasn't working "all of a sudden".

    Probably because we started using it to call them out.

    When was this? Because it worked fine during the latest Winter event, didn't it?
  • hocofaisanhocofaisan Posts: 190 Arc User
    edited May 2013
    After the massive waste of money that neverwinter was (exploited out the wazoo, no consequences only rewards for the exploiters) my faith in crytpic is heaviliy damaged.

    Doing this event right will be a good way to repair some of what was lost.
    POSITIVE ABOUT CO IN 2013!
  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited May 2013
    Last i saw too it WAS working...rather recently :/ so i dont buy that it's broken for a second.
  • crypticbuxomcrypticbuxom Posts: 4,633 Arc User
    edited May 2013
    It didn't work for the Harbinger Alert for whatever the reason. We weren't told specifics.
  • monaahirumonaahiru Posts: 3,088 Arc User
    edited May 2013
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  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited May 2013
    Level 30...again?

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    WHAT WERE THEY THINKIIING?!
    Or smoking.
    .
  • jennymachxjennymachx Posts: 3,002 Arc User
    edited May 2013
    Players who only have mid-ranged level toons would feel left out and sour if gating it to say level 35 onwards was done, and that has more to do with us being absolutely starved for content more than anything else.

    However, considering that the game already has oodles of low to mid-range content to cater to that crowd and much less of the end game one, I don't see a problem level gating it.

    If Cryptic has been consistent in pushing out content on some minimal level that caters to both camps of players, maybe we wouldn't have such a hoo-hah over this.
  • crypticbuxomcrypticbuxom Posts: 4,633 Arc User
    edited May 2013
    Well if anything was added regularly for us to explore and new villains to pummel/outsmart and missions to do on a regular basis, we wouldn't have a hoohaa about anything except bug fixes and more powers.

    PRETTY MUCH A GIVEN.
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited May 2013
    So basically all of my characters will play through once, maybe twice for the extra costume pieces, then after that they don't touch any of the "NEW CONTENT" ever again? I 'm all for being able to get missions and all for the game, but with the way it's all being done lately, it seems that cryptic doesn't even care enough to half **** it like they usually do, this whole event so far isn't even an Eighth assed.....

    I'm hoping that at least since they're dropping most of the effort with this not so "Mega-Event" that the last mission will at least be fun to play.
  • bwdaresbwdares Posts: 1,522 Arc User
    edited May 2013
    Once again I think we face another instance of a great concept that sounds awesome...but will be implemented horribly...so business as usual.
    #Mechanon!(completed) #New Zones! #Foundry!
  • enixonbbenixonbb Posts: 120 Arc User
    edited May 2013
    Normally I don't particularly care either way about the level 30 alert thing but... it's Firewing, one of the most powerful characters in the lore, making him level 30 just seems kinda well, disrespectful I guess, to the lore.
    Then again we can technically beat on Shadow Destroyer and the Avatars of the Kings of Edom at level 11 in Resistance and Aftershock so...eh whatcha gonna do?
  • vikaernesvikaernes Posts: 137 Arc User
    edited May 2013
    I hope Duratok smashes you all in your fu-fu-fu-fu-faces.
  • flamingbunnymanflamingbunnyman Posts: 1,995 Arc User
    edited May 2013
    jonsills wrote: »
    Mostly coming from you?

    Not even close. Weren't you around when the PTS forum exploded over the Harbinger being 30?
    While I have no strong opinion in the matter, I would prefer 5-man stuff stay level 30 and 10-man stuff be level 40, and for there to be mostly 10-man things, at least until the Rampage rotation is similar in size to the Custom Alert one.
    When was this? Because it worked fine during the latest Winter event, didn't it?

    Didn't it have something to do with level 40s farming level 6 Mega Ds in Resistance? Or was that a different broken mechanic?
    _________________________________________________
    @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    edited May 2013
    Well. I had planned on resubbing to do malvanum. 30 gated, again? When every time it's brought up we respond the same, to the point where y'all actually *listened* last time?

    I'll pass. I'm not spending money to get nerfed.

    Guys, remember how popular the leviathan was? I *still* hear people talk about how much they miss that event. Listen to reason. Stop nerfing your players. Incentive here is "play enough of the game to hit 40, so you can do the fun event content". Hell, you can do it in 3 days if you push. I took crimson falcon to 40 in about 2, to commemorate Caine. This event lasts longer than 2 days.

    If you keep excluding your veterans from fun events by weakening them, they'll keep leaving. I say this from the position of once cheerleader, now unsubbed out of frustration over issues like this.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
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  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited May 2013
    enixonbb wrote: »
    Normally I don't particularly care either way about the level 30 alert thing but... it's Firewing, one of the most powerful characters in the lore, making him level 30 just seems kinda well, disrespectful I guess, to the lore.

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  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited May 2013
    It is pretty sad to imagine Firewing as a level 30. Hopefully after this, they give him an alert worthy of someone of his power, A rampage alert maybe?
  • gamehobogamehobo Posts: 1,754 Arc User
    edited May 2013
    bwdares wrote: »
    Once again I think we face another instance of a great concept that sounds awesome...but will be implemented horribly...so business as usual.

    im watching this game shoot itself, time and time again.

    If its 5 man, 30 is meh, If it's 10 man I will die screaming of madness laughter
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited May 2013
    ROFL. My goodness, either Cryptic's peeps have very poor memory or they have a rather warped business idea. I know you have already given in by making Lemuria Invasion level 40 but here are a few reasons why you should keep the Malvanum Event as end game content.

    Firstly, players who do not have a Lvl 40 toon by now (after weeks of racing around the Millenium City) would be very new players. There is sufficient old content for these players to experience). Any other players would have at least a level 40 toon. It also motivates players to level up their toons quickly.

    Secondly, if you want low levels, new players to take part? Throw them a temporary set of heirloom gears or a temporary device (which works like heirloom gear) and then scale them to level 40. Do not lose your regular paying players for a group of transitional players who may not even pay anything in the game playing archetypes. Please be creative in problem solving.

    Thirdly, level-based rewards will not benefit any toons over or below level 30. They cannot be traded in game and this makes playing the event pointless. Other form of rewards will also have problems. Questionites rewards are still limited by the daily refinement cap and being too generous with these will render your daily alerts, nemcon and story like whiteout useless and even fewer people will play them. Resources will inflate your economy if you are too generous. Any other recognitions are useless (even SCR due to the release of legion gear). Costumes are tedious to create sufficient numbers for players to farm but of course they are welcomed if you guys can texture them properly. However, once players have the whole set, they no longer need to play the event. Hence, they cannot be guaranteed rewards or too easy. It is the only reason why people still queue for Gravitar. Please do not in your wildest dreams believe that 10 R1 mods are in anyway enticing. I for one do not even bother to keep R3 mods. You guys have left out some secondary vigilante gear categories like cooldown, dodge, avoidance etc. This may be a good time to introduce them. However, remember they need to be level 40 and super rare. Since I am at it, how about mods which gives avoidance and can be fused or ranked up to R9.

    I will end my post here because I am knocking off work.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited May 2013
    Ah, yes, rewards. Please make the rewards level-scaled boxes, if nothing else. They work for Blood Moon: my level 40 got a level 40 purple secondary last night from an UNTIL box. While not amazing, it was at least appropriate, and it wasn't bound.

    A level 30 mission with level 30 rewards will receive more scorn than players.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • skcarkskcark Posts: 715 Arc User
    edited May 2013
    I'm sure if they even bothered to try and fix PVP they'd have realised they already had a system to raise the levels without pissing everyone off. pvp worked with gating people to certain matches in tiers, keep out the lowbies from the highbies.

    I think it's right that this event is talking in the lines of "Oh hey this is gonna be tough" witht hat mention of waves and crap and they expect it to be playable by everyone even if direct from the tutorial?

    no duh it'll be tough, because you get noobs who are so low they shouldn't be in there, mixed with people so high they get pushed down so the reduced stats for lvl 40's adds with the negative of noobs who don't even have over 3 powers. This is exactly why untill carrier mission has gone horribly wrong, and to make matters worse, it's the only one that is STILL queueable when it's impossible to get people because of how badly done it was. this leads me to believe there's a play limit of how many times it can be used before it vanishes and no one will ever touch it
  • jonsillsjonsills Posts: 6,334 Arc User
    edited May 2013
    Ah, yes, rewards. Please make the rewards level-scaled boxes, if nothing else. They work for Blood Moon: my level 40 got a level 40 purple secondary last night from an UNTIL box. While not amazing, it was at least appropriate, and it wasn't bound.

    A level 30 mission with level 30 rewards will receive more scorn than players.
    My level 37 also got some level 40 items. It's not scaled; rather, like the second part of the Lemurian Invasion, it's scaled to ten levels higher than you are (with a max of 40, of course). That's great if you're at max level, or really need some Resources (they sell for over a global, even if you vendor them); it's not great if, like me, you're pretty casual and have a lot of alts.

    Same problem with keeping this as "endgame" content - do that, and I'm likely to never see it, unless I start focusing on just one of my two highest-level toons...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • towershield#4714 towershield Posts: 1,232 Arc User
    edited May 2013
    jonsills wrote: »
    My level 37 also got some level 40 items. It's not scaled; rather, like the second part of the Lemurian Invasion, it's scaled to ten levels higher than you are (with a max of 40, of course). That's great if you're at max level, or really need some Resources (they sell for over a global, even if you vendor them); it's not great if, like me, you're pretty casual and have a lot of alts.

    Same problem with keeping this as "endgame" content - do that, and I'm likely to never see it, unless I start focusing on just one of my two highest-level toons...

    Hate to say it Jon but thems the breaks.
    ___________________________________________________________________________________________
  • bwdaresbwdares Posts: 1,522 Arc User
    edited May 2013
    Hate to say it Jon but thems the breaks.

    Same could be said for making it a custom alert and making peeps play as level 30.


    I am done complaining about the level 30 crap though. We do it everytime and if they havn't learned now they never will. I hope it is on PTS soon so we can try it out once, then watch it break everything as usual...
    #Mechanon!(completed) #New Zones! #Foundry!
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited May 2013
    bwdares wrote: »
    Same could be said for making it a custom alert and making peeps play as level 30.


    I am done complaining about the level 30 crap though. We do it everytime and if they havn't learned now they never will. I hope it is on PTS soon so we can try it out once, then watch it break everything as usual...

    That's not true.

    We complained about the level 30 nonsense for Harbinger, and it was changed back to level 35+.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited May 2013
    It was simply the case that more people had to get forum-active and angry. To put it in its most basic form.

    I hope enough people do on this level cap atrocity.
  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited May 2013
    That's not true.

    We complained about the level 30 nonsense for Harbinger, and it was changed back to level 35+.

    That's because the first version on PTS was gated for 35+, then they changed it to auto-30 on the second version. People fought to get the gated instance back. Cryptic obviously learned from experience and made Forum Malvanum auto-30 from the start.
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • towershield#4714 towershield Posts: 1,232 Arc User
    edited May 2013
    bwdares wrote: »
    Same could be said for making it a custom alert and making peeps play as level 30.

    -snip-

    Missed my point.

    That being: If there's level gated content out there you want to see then you put in the time/effort required to get a character to the needed level, not complain how said gated content shouldn't have a gate because you're unable, or more likely unwilling, to level a character accordingly. That's been the chief complaint I've read from players who oppose the idea of endgame content and it makes no sense especially with how ridiculously easy it is to level a character through even casual play.
    ___________________________________________________________________________________________
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited May 2013
    It was simply the case that more people had to get forum-active and angry. To put it in its most basic form.

    I hope enough people do on this level cap atrocity.

    I'm just guessing here, but I'm willing to bet that they make more money off of newer accounts with lower level players than they do with us established folks. If they could shift that towards the later levels, by offering C Store items targeted to higher level players, perhaps they could start focusing on the later levels of the game.

    Until they figure out a way to get more money out of high-level players than they can get from the churnies, we're likely to see this same trend.

    Of course, this is all just guessy-guess work.
  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited May 2013
    I'd pay for Level 40 lairs.

    Frankly releasing more Alerts, for any level, for free....well its for free...whats the point, nothing comes out of it for them in cash. The whole exercise is wasted!
  • chaelkchaelk Posts: 7,746 Arc User
    edited May 2013
    The question I ahve with the "fight" are TP's turned off, like in Hi Pan and Warlord?

    Are people forced to stay in one small area that the Boss targets, like in Warlord?
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  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited May 2013
    I'd pay for Level 40 lairs.

    Frankly releasing more Alerts, for any level, for free....well its for free...whats the point, nothing comes out of it for them in cash. The whole exercise is wasted!

    I'm sure they monetize. Subscription fees, free players staying longer and thus spending more money in the cash shop.
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