This second try at an Arcane Clarity build (see
http://co-forum.perfectworld.com/showthread.php?t=136411) has been far more effective and a blast (hehe) to play.
This hero is all about using long-cooldown and high cost powers as often as possible. It's fun to bust out Fire All Weapons and Implosion Engine multiple times during a fight.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Dexterity (Secondary)Level 15: Recovery (Secondary)Talents:Level 1: The InvincibleLevel 6: Field Ops TrainingLevel 9: Boundless ReservesLevel 12: InvestigatorLevel 15: Healthy MindLevel 18: Command TrainingLevel 21: Survival TrainingPowers:Level 1: Eldritch Bolts
This is a respec build (probably obviously). I chose this energy builder because it just made power choices easier in the beginning. The proc is nice too. You will definitely want to get a shot in between each of your other attacks to proc Revitalize from the Intelligence Tree.
Level 1: Aura of Arcane Clarity (Rank 2, Rank 3)
This is what this hero is built around. To try to see if I could make a viable one using this passive. I think it's a ton of fun and has some survivability.
Level 6: Eldritch Shield
This is just because I needed another power and it helps to turtle behind it and throw out your clickies as needed if you get in a pinch.
Level 8: Conviction (Rank 2, Rank 3)
This is a great power to start off any fight as it starts your Molecular Self-Assembly going to get you energy. After the start of a fight, though, it's nice to have a decent heal every three seconds. It won't stand against a tough assault, but it's good otherwise.
Level 11: Molecular Self-Assembly
The energy unlock that works quite well with all of the cooldowns you'll have.
Level 14: Unbreakable
With the cooldown reductions you'll have you'll be able to have this or Electric Sheath up pretty much all the time. There is a hole between times using Nanobot Swarm, but still pretty nice.
Level 17: Electric Sheath (Matter ? Energy Union)
Offense and Defense in one. I use this one first before Unbreakable typically.
Level 20: Fire All Weapons (Rank 2, Rank 3)
Fun, fun, fun. The only drawback to many of these attacks is if someone is constantly knocking you around.
Level 23: Orbital Cannon (Rank 2, Anvil of Dawn)
This is your starter and main filler between your big attacks.
Level 26: Concentration
A boost to damage since you'll need to be in Hybrid or Support roles.
Level 29: Typhoon (Rank 2, Rank 3)
This is good cleanup if people scatter or everything else is on cooldown. It's also fun to basically spam this high cost attack.
Level 32: Nanobot Swarm (Rank 2, Rejuvinating Injectors)
The additional reduction is nice to reset the big powers and a heal to boot.
Level 35: Implosion Engine (Rank 2, Rank 3)
Your other big cooldown attack power. Fun, fun, fun.
Level 38: Palliate (Rank 2, Absolve)
With all these big attacks it's important to have this aggro dump, which can come up more than once a fight.
Travel Powers:Level 6: Lightning Flash (Rank 2, Rank 3)Level 35: Power FlightSpecializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Revitalize (3/3)*
Intelligence: Expertise (2/2)Protector: Fortified Gear (3/3)Protector: Unrelenting (2/2)Protector: Exhausting Strikes (2/2)Protector: Defensive Expertise (3/3)*
Vindicator: Merciless (3/3)Vindicator: The Rush of Battle (2/3)Vindicator: Offensive Expertise (2/2)*
Vindicator: Mass Destruction (3/3)Mastery: Protector Mastery (1/1)*
* These are the talents that are key to this build. The others are whatever you want.