I'd like to make a thread for what stats do for you at their diminishing returns number regardless if they are your primary or secondary super stat.
I haven't seen a thread that combines all DRs as it regards stats and such in one place unless my search fu is especially weak.
Stats for dodge/avoidance, defense/damage resistance, offense, critical, critical severity, perception, minimap radius, etc. should be included.
I'm looking for the number at which you get full 100 percent out of the stat before the benefit is reduced at all.
I believe the non-SS number is 70 for things like Strength for melee damage and Ego for ranged damage before DR kicks in there. Cooldown/cost reductions as well should be included on this list.
EDIT: Here is a good example, although I'd just list one sentence out of this, taken from the How Presence affects healing thread:
Summary
Here you can see the diminishing returns as you increase your Presence.
From 10 to 51 Presence healing increases 10.49% (0.26% per point)
From 51 to 100 Presence healing increases 11.78% (0.24% per point)
From 100 to 151 Presence healing increases 11.23% (0.22% per point)
From 151 to 199 Presence healing increases 9.09% (0.19% per point)
From 199 to 250 Presence healing increases 8.86% (0.17% per point)
An easier way to look at it if you have 10 Presence is this:
Going from 10 to 51 Presence will let you heal for 10.49% more.
Going from 10 to 100 Presence will let you heal for 23.50% more.
Going from 10 to 151 Presence will let you heal for 37.37% more.
Going from 10 to 199 Presence will let you heal for 49.85% more.
Going from 10 to 250 Presence will let you heal for 63.13% more.
*I would likely just list the 51 Presence point (.26 percent point) as the DR starting point if I made a quick-refence guide.
@Rejolt when you see me in game. Forum member since late 2008, beta tester and LTS.
Still trying to make a Might/Electric toon that gets something out of Shockwave (darn you Stormbringer for not boosting Sonic damage!).
Strength: 70 DR cap for Melee Damage; 1/4 as effective thereafter.
Ego: 70 DR cap for Ranged Damage; 1/4 after.
Presence: 70 DR cap for healing; 1/4 after.
Also, those are some impressive walls of text, Mr. Teddy.
DR for other numbers aren't exactly shown in that thread (goes back to reading walls of text)
@Rejolt when you see me in game. Forum member since late 2008, beta tester and LTS.
Still trying to make a Might/Electric toon that gets something out of Shockwave (darn you Stormbringer for not boosting Sonic damage!).
You are aware all the orange text in that thread is a link to a graph?
I am now! I still may take the numbers from those graphs and post them here. I'm trying to put together one toon with all around stats at the DR level to see if it's viable.
@Rejolt when you see me in game. Forum member since late 2008, beta tester and LTS.
Still trying to make a Might/Electric toon that gets something out of Shockwave (darn you Stormbringer for not boosting Sonic damage!).
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As I can see it:
Strength: 70 DR cap for Melee Damage; 1/4 as effective thereafter.
Ego: 70 DR cap for Ranged Damage; 1/4 after.
Presence: 70 DR cap for healing; 1/4 after.
Also, those are some impressive walls of text, Mr. Teddy.
DR for other numbers aren't exactly shown in that thread (goes back to reading walls of text)
@Rejolt when you see me in game. Forum member since late 2008, beta tester and LTS.
Still trying to make a Might/Electric toon that gets something out of Shockwave (darn you Stormbringer for not boosting Sonic damage!).
I am now! I still may take the numbers from those graphs and post them here. I'm trying to put together one toon with all around stats at the DR level to see if it's viable.
@Rejolt when you see me in game. Forum member since late 2008, beta tester and LTS.
Still trying to make a Might/Electric toon that gets something out of Shockwave (darn you Stormbringer for not boosting Sonic damage!).