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Tank build concept - Need guidance

implinimplin Posts: 243 Arc User
edited January 2013 in Builds and Roles
PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Constitution (Primary)
Level 10: Presence (Secondary)
Level 15: Endurance (Secondary)

Talents:
Level 1: Divinity
Level 6: Boundless Reserves
Level 9: Survival Training
Level 12: Shrug It Off
Level 15: Intimidating
Level 18: Prodigy
Level 21: Enduring

Powers:
Level 1: Shadow Bolt (Despondency)
Level 1: Ebon Void (Voracious Darkness)
Level 6: Void Shift (Emerging Nightmares, Crippling Challenge)
Level 8: Conviction (Rank 2, Rank 3)
Level 11: Defensive Combo (Crippling Challenge)
Level 14: Defiance
Level 17: Resurgence (Rank 2)
Level 20: Masterful Dodge
Level 23: Lead Tempest (Tread Softly, Accelerated Metabolism, Challenging Strikes)
Level 26: Inertial Dampening Field (Rank 2, Rank 3)
Level 29: Circle of Primal Dominion (Rank 2)
Level 32: Miniaturization Drive (Reciprocating Gizmo)
Level 35: Overdrive
Level 38: Ice Barrier (Frigid Freedom)

Travel Powers:
Level 6: Hyper Ball (Rank 2, Rank 3)
Level 35: Swinging (Rank 2, Rank 3, Flippin')

Specializations:
Constitution: Unyielding (2/2)
Constitution: Fuel My Fire (3/3)
Constitution: Quick Healing (3/3)
Constitution: Adrenaline Rush (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Exhausting Strikes (2/2)
Protector: Resolute (3/3)
Sentry: Fortified Gear (1/3)
Sentry: Twist Fate (2/2)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Mastery: Sentry Mastery (1/1)

Hi, this build un tested and just a concept as I said in the title although I was wondering if anyone can give some hints on what isn't a great idea and what could be used instead. The idea behind this build is that it will have strong self healing with buffs and debuffs to decrease damage and then a little bit of dodge with a few skills. I'm not really sure if the dodge would be worth it seeing as my legions gear has been modded for full out constitution. The idea is that I use lead tempest to mob everything to me, I use void shift to stack fear and keep single targets on me from range, I would use defensive combo to keep agro on a boss and I keep all the buffs on me for defense while healing myself.

It ofcourse hasn't been made with damage in mind but pure defense. It would be really helpful if someone could give some hints to put me in the right direction seeing as a respec will cost me about 800g. ;)

Thanks

Edit:

Would it be worth getting fissure and stone shroud as a tank?
_____________________________
[SIGPIC][/SIGPIC] <- No violence or dark humor here, move on.

I.M.P.@drimp in Champions (Careful that you don't get hit by falling bombs when dueling)
Dr Imp@drimp in Neverwinter (Apparently I use hax and exploits, also I apparently payed to win)
Post edited by implin on

Comments

  • implinimplin Posts: 243 Arc User
    edited January 2013
    This is my current build at the moment which works fairly well, although it's not perfect.

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: Abyssal
    Level 6: Boundless Reserves
    Level 9: Survival Training
    Level 12: Acrobat
    Level 15: Enduring
    Level 18: Accurate
    Level 21: Agile

    Powers:
    Level 1: Clobber
    Level 1: Defiance
    Level 6: Unleashed Rage
    Level 8: Bionic Shielding (Rank 2)
    Level 11: Sparkstorm (Electric Personality, Accelerated Metabolism, Challenging Strikes)
    Level 14: Ebon Void (Rank 2, Rank 3, Voracious Darkness)
    Level 17: Void Shift (Emerging Nightmares, Crippling Challenge)
    Level 20: Resurgence (Rank 2, Rank 3)
    Level 23: Enrage (Endorphin Rush, Giant Growth)
    Level 26: Quicksand (Rank 2, Accelerated Metabolism, Challenging Strikes)
    Level 29: Overdrive
    Level 32: Miniaturization Drive (Reciprocating Gizmo)
    Level 35: Evasive Maneuvers (Rank 2)
    Level 38: Masterful Dodge

    Travel Powers:
    Level 6: Hyper Ball (Rank 2, Rank 3)
    Level 35: Swinging (Rank 2, Rank 3, Flippin')

    Specializations:
    Constitution: Unyielding (2/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Quick Healing (3/3)
    Constitution: Adrenaline Rush (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Exhausting Strikes (2/2)
    Protector: Resolute (3/3)
    Sentry: Fortified Gear (1/3)
    Sentry: Twist Fate (2/2)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Sentry: Reinforce (2/2)
    Mastery: Sentry Mastery (1/1)
    _____________________________
    [SIGPIC][/SIGPIC] <- No violence or dark humor here, move on.

    I.M.P.@drimp in Champions (Careful that you don't get hit by falling bombs when dueling)
    Dr Imp@drimp in Neverwinter (Apparently I use hax and exploits, also I apparently payed to win)
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