Please note that we're going to be popping up a few tutorial pages about vehicles, and we're going to be porting everyone back to Ren Center so that that doesn't distract you if you respawn during combat.
Vehicles system update!
-Learn more about how to customize your vehicles
-Earn vehicle MODs in the "Assault on UNTIL Sky Command" mission
-Figure out how to get your vehicle and your vehicle MODs
The Reloaded update for Champions Online will introduce a brand-new, full-fledged vehicle system. Choose your vehicle's appearance and customize your vehicle powers.
--Learn more about customizing your vehicle.
--Learn more about how you can get vehicle chasses and MODs.
Vehicle modifications come in three types: Weapon, Defense and Support. Slot these mods to increase your vehicle's "Offense" "Defense" and "Speed" rating. Support and Defensive mods can be increased in rank using the Fusion system. When ranked up, they will grant additional stat boosts/abilities.
-Camera is repositioned when vehicle is activated to improve line of sight/visibility
-Vehicle weapon powers can be slotted at will
-New vehicle customization UI window. By Ctrl + Right clicking on your vehicle icon, you will bring up a vehicle customization window that allows players to equip mods and weapon systems.
-Vehicle that update dynamically! Slot mods/weapons, and watch the stat bars increase
-Vehicles now have a 30 second cooldown.
-Max Plank is waiting for players in Ren Center to 'learn'em' how to acquire vehicles, and how to work their weapons and mods.
Hovertank Arsenal Lockbox
Critters and bosses throughout the game will occasionally drop lockboxes that contain one of the following rewards.
This box requires a Cosmic Key of Power to open.
-Cosmic Keys may be purchased in the C-store.
This box contains one of the following rewards:
* 75x one Vehicle MOD (Rank 1) + 1 resource/XP boost/Skill boost
* 50x one Vehicle MOD (Rank 2) + 1 resource/XP boost/Skill boost
* 25x one Vehicle MOD (Rank 3) + 1 resource/XP boost/Skill boost
* 10x one Vehicle MOD (Rank 4) + 1 resource/XP boost/Skill boost
* 1 Vehicle Weapon Mod + Vehicle MODs (10 Rank 4 or 5 Rank 5)
* 1 Hovertank Ridgeback with Heavy Cannon + Vehicle MODs (10 Rank 4 or 5 Rank 5)
* 1 Hovertank Manta with Plasma Beam + Vehicle MODs (10 Rank 4 or 5 Rank 5)
* 1 Hovertank Avalanche with Heavy Cannon and Incendiary Round + 5x one Vehicle MOD (Rank 5)
-Prototype Hawkwing jets updated with a Defense and Support MOD slot.
-For balance purposes, the range of prototype Hawkwing weapons has been reduced.
-Due to server instability cause by excessive speed, the prototypes' speed has been reduced.
"Assault on UNTIL Sky Command" mission
--Blog post is here!
Take flight against evil in existing content or in the new UNTIL Skycarrier Defense mission. Team up with your friends, and protect the carrier from onslaught of Dr. Destroyer's most formidable henchmen.
-The mission is available in the queue UI > Missions tab. The queue button is the gold fist icon that can be found to the left of the minimap.
-This mission requires 8 players to start, but is optimized for 10 skilled players.
-Although the mission is designed with vehicles in mind, players without vehicles can use the UNTIL hoverboards during them mission to participate in the battle!
-Reward incentives that increase based on player/team performance (keep more engines intact = get more goods). Players will have the chance to be rewarded with mods (among other things) to further power-up their vehicles, or player character!
-The 'Reload' mechanic has been made more responsive
-We won't spoil the boss at the end of the mission, but - once defeated - it will drop loot in addition to the rewards earned by successfully completing the mission.
Improved queue UI
The queue UI has been upgraded to include images of accessible content. The window size has also increased, and content type has been consolidated for improved user-flow.
-Optimization to collision objects throughout various game maps to help improve game performance and load times.
These changes were made with the goal to also improve gameplay of Archetypes
-Imbue has now been reworked into an active offense. This power now grants up to 30% bonus critical chance and severity. This bonus is based upon your health at the time of activation.
-Players who owned Celestial Imbue prior to this update will receive a free respec at login.
-To retrain, head To the PowerHouse
-IDF: This power should now layer on top of all other shields. Additionally this power has been improved by about 10% at rank 1, and now ranks up for about 20% per rank.
-Personal Force Field: This power should now layer under all other shields.
Field Surge: This power is layered on top of other shields, but below IDF
-Inertial Dampening Field: This power now correctly absorbs what is stated on the tooltip.
-Straight Shot: Damage increased by 10%, Energy Cost reduced by 10%
-Sonic Arrow: Damage increased by 10%, Energy Cost reduced by 5%
-Torrent of Arrows: Damage increased by 10%, Energy Cost reduced by 10%
-Shred: Damage on the second strike increased by 10%, Damage on the third strike increased by 20%
-Frenzy: This power is now tagged as a Combo Power. Additionally, the energy cost decreases by 10% on the second strike and 20% on the third strike.
-Two Gun Mojo: Damage increased by 60%, Now ignores 10% of target's piercing resistance.
-Bullet Beatdown: This power has had its damage increased on each strike by 5/7.5/12.5/15% (1st/2nd/3rd/4th strike). The melee version of the power is now properly tagged as a combo.
-Bullet Beatdown: This power no longer self roots during any strike.
-Lead Tempest: Damage increased by 10%. Miss chance reduced to 10%/25% (down from 25%/50%).
-Experimental Burst Ray: Damage increased by 5%, Overcharging now grants 40% damage per stack, up from 30%.
-Ice Blast: Damage increased by 10%, Energy Cost reduced by 10%
-Ice Cage: Periodic Damage of cages increased by 100%.
-Ice Cage: This power now scales with you as you get stronger.
-Defensive Combo: The third strike of this power is now an 8ft AoE strike.
-Fire Strike: Damage increased by 10% and Clinging Flames chance increased to 25% (up from 10%).
-Fireball: Energy Cost reduced by 10%.
-Clinging Flames: Damage increased by 100%.
-Thermal Reverberation: This power should now return energy more reliably on multiple targets.
-Added vehicle tutorial to Max Plank contact located in Ren Center.
-Changed rewards from the custom alert dailies to be a choice between tier 4 commendations and a pack of mods
-Hideout hot tub has been fixed!
-Added all-new vehicle pop-up tutorial at login.
-Warlord's Depleted Uranium Core will now work correctly.