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Costume Change By Forcefield Conditions

Archived PostArchived Post Posts: 1,156,071 Arc User
edited January 2011 in Controls and Interface
Can anyone help me make some form of macro or command that automatically makes me change my costume when all my Personal Force Field runs out?
Post edited by Archived Post on

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2011
    Can't be done except manually (ie. binding the costume change command to a key and then pushing it when your FF is gone).

    To my knowledge, you can't respond to in-game events with CO's macro language.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2011
    From the CO Wiki (here):

    SetActiveCostume Sets active costume.

    Usage: /SetActiveCostume # Costume#. # doesn't do anything, but must be 0-2. Costume# starts at 0.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2011
    Yeah, you can't make it be automatic, sorry.

    BUT, as the person above me said, you can bind keys to setactivecostume.

    I have a character that has a number of costumes, six of them. The thing is that they're divided into two versions of three different costumes. One has the insect beetle wings being closed for when the character is not flying and the other has them being open for when the character is flying. I switch between them with numpad keys which I bound exactly as follows::
    /bind numpad1 "setactivecostume 0 0"
    /bind numpad1 "setactivecostume 0 1"
    /bind numpad1 "setactivecostume 0 2"
    /bind numpad1 "setactivecostume 0 3"
    /bind numpad1 "setactivecostume 0 4"
    /bind numpad1 "setactivecostume 0 5"

    As you can see, it starts at 0 and goes to 5 for costumes 1 through 6. This is because computers start counting at 0.

    Anyway, hope that helps.
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