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Sorcery suggestions (Not about the bug)

Archived PostArchived Post Posts: 1,156,071 Arc User
edited August 2009 in Suggestions Box
A few suggestions about Sorcery that i think will improve either the functionality or the feel of the power set.

- Make the Circles and Sigils change their graphical display to a very light and transparent sphere in addition to the horizontal circle. This way fliers can tell where their circle actually lies when used in the air.

- Circles drain out the user's mana completely, as well as have a significant charge time. In addition, they also "root" the user in place, as they are not allowed to step out of the circle without it going away and losing the benefit. As such, these circles should have their power thought about quite a bit. The effectiveness should be increased greatly.

- Circles, Summons, and Sigils should all state what the numerical effects of what is summoned instead of just saying "Summons a level X circle of blahblahblah". That doesn't help anyone.

- Change sigil's default properties should be a combination of both normal and with the advantage. With a tap, set the sigil, With a charge set out five to cover a very wide area. The advantages for each sigil should be a bit more specific.

-Auras should probably be re-looked at. I'm not sure if the arcane wrath aura scales, but 6% increase in damage is nowhere near worth a slotted passive.
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