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Claw + Gadgets/Tools build?

rocoscorocosco Posts: 9 Arc User
Never used Claws on a character before. Was going for something like a Claw assassin with some extra throwable stuff

Barebones build

Are power like Entangling Mesh or Magician dust useful?
Also chose Antagonize and Gas pellets just for the poison extra

Comments

  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2022
    I'd assume that you'd want to take adv of NW's Sneak and also Ricochet Throw's (or Throwing Blades') bonus from it. That way, you have a decent ranged AoE opener, and can otherwise play in melee. I prob wouldn't take Entangling Mesh, since it's just a root, but you could get some mileage from Magician's Dust for a threat wipe and re-stealth. Gas Pellets aren't necessary, but you can also throw them in, if you want. Here's a fuller version of the build, as an example:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.45:38

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Martial Focus (Str: 5, Dex: 5)
    Level 21: Physical Conditioning (Str: 5, Con: 5)

    Powers
    Level 1: Boomerang Toss
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
    Level 8: Form of the Tempest
    Level 11: Ricochet Throw (Rank 2, Microelectronic Controllers)
    Level 14: Resurgence (Rank 2)
    Level 17: Dragon's Claws (Rank 2, Dragon Rush)
    Level 20: Steadfast
    Level 23: Smoke Bomb Lunge (Nailed to the Ground)
    Level 26: Magician's Dust
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Antagonize (Rank 2)
    Level 35:
    Level 38:
    Adv. Points: 28/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    The last two powers can be w/e ya want.

    Outside of using charged RThrow from stealth as opener AoE, you can use VFangs as a basic melee cleave and to apply/refresh Shredded, while charged DC is your main single-target attack. Gears mostly for Dex, w/ some Con.

    DEX/Rec/Con (still w/ a Dex focus, and getting Deadly Aim and Expose Weakness) can also be a good SS setup here (make sure to get some cost discount on gear, though).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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