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Space Bounty Hunter Build (Mando inspired!)

rhymere#3035 rhymere Posts: 486 Arc User
edited October 2022 in Builds and Roles
Looking for advice on my space bounty hunter. Mando inspired. I'd really like to have a missile power, but mostly pistols.

Space Bounty Hunter - Freeform (Any / Multiple)
v3.45:38

Super Stats
Level 6: Intelligence (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Brilliant (Int: 8)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Academics (Int: 5, Ego: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Coordinated (Dex: 5, Int: 5)

Powers
Level 1: Gunslinger
Level 1: Concentration
Level 6: Killer Instinct
Level 8: Holdout Shot (Rank 2, Stim Pack)
Level 11: Burst Shot (Rank 2, Off Your Feet)
Level 14: Targeting Computer (Rank 2, Rank 3)
Level 17: Bionic Shielding (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Lead Tempest (Rank 2, Rank 3)
Level 26: Tactical Missiles (Rank 2, Blast Radius)
Level 29: Toxic Nanites (Rank 2, Rank 3)
Level 32: Thundering Return
Level 35: Imbue
Level 38: Resurgence
Adv. Points: 36/36

Travel Powers
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Athletics (Rank 2, Rank 3)

Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Intelligence Mastery (1/1)

Devices

Comments

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    flowcytoflowcyto Posts: 12,742 Arc User
    Tac Missiles is mostly redundant here, and you don't really need R2 on Holdout Shot or Burst Shot. Otherwise, most of the build looks fine.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    rhymere#3035 rhymere Posts: 486 Arc User
    How is this? Second rank in Holdout is placeholder for Frail Armor:

    Space Bounty Hunter - Freeform (Any / Multiple)
    v3.45:38

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: Sureshot (Dex: 12, Int: 12)
    Level 6: Brilliant (Int: 8)
    Level 9: Negotiator (Int: 5, Rec: 5)
    Level 12: Investigator (Int: 5, End: 5)
    Level 15: Academics (Int: 5, Ego: 5)
    Level 18: Healthy Mind (Con: 5, Int: 5)
    Level 21: Coordinated (Dex: 5, Int: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Concentration
    Level 6: Killer Instinct
    Level 8: Holdout Shot (Rank 2, Stim Pack)
    Level 11: Burst Shot (Off Your Feet)
    Level 14: Targeting Computer (Rank 2, Rank 3)
    Level 17: Bionic Shielding (Rank 2, Rank 3)
    Level 20: Two-Gun Mojo (Rank 2, Rank 3)
    Level 23: Lead Tempest (Rank 2, Rank 3)
    Level 26: Smoke Bomb
    Level 29: Toxic Nanites (Rank 2, Rank 3)
    Level 32: Thundering Return
    Level 35: Imbue (Rank 2, Rank 3)
    Level 38: Resurgence (Rank 2)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Jet Pack (Rank 2, Rank 3)
    Level 35: Athletics (Rank 2, Rank 3)

    Specializations
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Intelligence Mastery (1/1)

    Devices
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited October 2022
    Yea it looks a bit better. A threat wipe could potentially be nice, so subbing one in seems fine enough here. You won't have any missile or heavier artillery powers, but most of the ones in PA prob aren't that useful here. I guess you could try Shoulder Launcher (or Hand Cannon), but only in the context of using it as a long-ranged opener (since pistol Muni lacks long range and upfront dmg), as obv PA toggles won't play well w/ the other powers outside of that (and Rocket in Muni could fill a similar niche, if desired).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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