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1 New Build & 2 Reworked Builds: Psion Envoy & Psi-Lancer (TK Blades & TP/TK Hybird)

crynetingcryneting Posts: 2,694 Arc User
edited October 16 in Builds and Roles
Hey

Back again to try sort out 2 builds that I've been working on, the First build is a overhaul of the TP build I had, I found that TP on it's own is just too slow and doesn't deal as much damage as I'd like, but that is due to the Power-set is based on DoT, then raw DPS.

So switched the Specs/Tals and SS a tat to match the TK and swapped the powers around. TK Strike for my Combo/Debuffing, TK Barrage for my AoE (tho I may switch to Burst)


(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37

Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Disciple (Dex: 10, Int: 8, Ego: 10, Rec: 10)
Level 6: Showmanship (Ego: 5, Pre: 5)
Level 9: Shooter (Dex: 5, Ego: 5)
Level 12: Finesse (Dex: 5, Pre: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Acrobat (Dex: 5, Con: 5)

Powers
Level 1: Electric Bolt
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Reverberation
Level 8: Ego Form (Rank 2, Rank 3, Id Blades)
Level 11: Telekinetic Shield (Rank 2)
Level 14: Telekinetic Barrage (Rank 2, Rank 3)
Level 17: Mental Leech
Level 20: Mind Drain (Rank 2, Deplete)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Psychic Vortex (Rank 2, Single Minded)
Level 29: Mind Control (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Mental Precision
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6:
Level 35:

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Ego Mastery (1/1)

Devices
Slot 1: Psionic Accelerator
Slot 2: Viper Brainscrambler

Hopefully my SS/Specs and Tals are all decent and improved ^_^


The other revamped build is my Dynamo Blades, I've removed some powers that just wasn't doing me any good, like the Ult and Open Palm Strike, still sticking with the "Templar" theme with the Lightning Strike as my teleport, but as for the rest of the powers I'm not too sure about. I have went for Call to Battle, as a throw back to my old build and the extra tanking is always welcome.


Any suggested are welcome.


(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37

Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Disciple (Dex: 10, Int: 8, Ego: 10, Rec: 10)
Level 6: Showmanship (Ego: 5, Pre: 5)
Level 9: Shooter (Dex: 5, Ego: 5)
Level 12: Finesse (Dex: 5, Pre: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Acrobat (Dex: 5, Con: 5)

Powers
Level 1: Electric Bolt
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Reverberation
Level 8: Ego Form (Rank 2, Rank 3, Id Blades)
Level 11: Telekinetic Shield (Rank 2)
Level 14: Telekinetic Barrage (Rank 2, Rank 3)
Level 17: Mental Leech
Level 20: Mind Drain (Rank 2, Deplete)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Psychic Vortex (Rank 2, Single Minded)
Level 29: Mind Control (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Mental Precision
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6:
Level 35:

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Ego Mastery (1/1)

Devices
Slot 1: Psionic Accelerator
Slot 2: Viper Brainscrambler


Specs/Tals and SSs are unchanged



As for the last build, an new one (and here is the fancy title you wanted!). I'm trying to blend a Psi Blade and Celestial mix, but I'm not entirely sure how I'll do such, as my main focus is Melee (DPS) but useing Celestial as a minor-mid support. (So maybe Hybrid role will be more ideal?)

This is what I've got so far for it:

I've essentially copied and pasted from the Dynamo Blade in terms of the build, but with the appropriate power changes and SS change, now I am thinking to have my Specs be Merle/Support & Pure Support. (For the Sentinel Aura) and maybe "Arbiter Aura" but I'm trying to get a blance of DPS and Support.

(However If that proves too difficult, then main focus is DPS with minor support)


(Unnamed Build) - Freeform (Melee Damage)
v3.44:37

Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Presence (Secondary)

Talents
Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)

Powers
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Stressed Out)
Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
Level 8: Telekinetic Shield (Rank 2)
Level 11:
Level 14:
Level 17: Empathic Healing (Rank 2, Empathic Amplification)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Celestial Cleansing
Level 26: Illumination (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Mental Discipline
Level 35: Telekinetic Reverberation
Level 38: Transcendence (Rank 2, Rank 3)
Adv. Points: 30/36

Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:

Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Warden Mastery (1/1)

Devices


Specs/Tels and SS are just a copy and past, so I'll need help on this one.





«1

Comments

  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 16
    For the 1st build, I may switch Psionic Vortex w/ Ego Storm w/ MM adv or w/ TK Maelstrom. Taking the Elec energy builder is a bit weird, but I guess it doesn't really matter here. You may also want the Stun adv on TK Barrage, if keeping it (or take the KD adv on TK Burst, if taking that). Lastly, you should prob take Vindicator spec instead of Overseer spec here. I will pretend that you didn't pick Mind Control and waste points ranking it up 8)

    (also, taking the 0-pt Id Blades adv won't really matter in the 1st build, since it isn't using TK Blade powers)

    The 2nd build seems to be a copy of the first, so I guess you just pasted the wrong one there.

    For the 3rd build: If you want to mix TK Blades and Celestial in a sort of hybrid build, then maybe consider using Seraphim in the Hybrid role, since it'll affect both powersets (Paranormal dmg), as well as boost your healing a bit. Also, if you want dual TK Blades here, then you can get ID Blades on Mental Discipline. Ofc, you could also just make it more dps focused w/ a offensive passive and the melee dps role. The build's focus can also be further fine-tuned w/ different specs and SS setups, but it's really just up to you which aspect you want to lean into a bit more. There's many different possibilities here, but I'll just cover one other example for now, to help give you some ideas:

    (Unnamed Build) - Freeform (Hybrid)
    v3.44:37

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Finesse (Dex: 5, Pre: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Shrug It Off (Con: 5, Pre: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Mental Discipline (Id Blades)
    Level 8: Seraphim (Rank 2, Rank 3)
    Level 11: Telekinetic Reverberation
    Level 14: Ego Blade Frenzy (Rank 2, Instill Doubt)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Iniquity (Rank 2, Rank 3)
    Level 26: Expulse (Rank 2)
    Level 29: Resurgence (Rank 2)
    Level 32: Telekinetic Shield (Rank 2)
    Level 35: Redemption (Rank 2, Salvation)
    Level 38: Fiery Embrace
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Arbiter: Enforcer (3/3)
    Arbiter: Ruthless (2/2)
    Arbiter: Rend (2/2)
    Arbiter: Preservation (1/2)
    Arbiter: Enhanced Gear (2/3)
    Mastery: Arbiter Mastery (1/1)

    For offense, it does the usual TK Blade stuff- alternating between Ego Weaponry and EBA for single-targets, and using EB Frenzy for AoE (Ego Weaponry also has an AoE component). You can use Iniquity to spot-heal allies, as needed, while Expulse can throw down a healing rune under you. You can also help res fallen allies (the Ult is okay, but it has a long cd, so I just took a normal res here). Gears mostly for Dex, w/ some Con and Pres (some Rec and cost discount rating can also help w/ energy).
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    flowcyto wrote: »
    The 2nd build seems to be a copy of the first, so I guess you just pasted the wrong one there.

    Yeah, this is what I get for doing this while sleep deprived, here is the 2nd build:

    As stated I removed the weak powers, such as the Ult and Open Plam Strike, I have also opt to have the Adv "Stress" on my blades rather then relying on Mental Storm (just quicker to apply).

    Last two powers I'm not sure on yet, I am thinking to put in Call to Battle for the extra tanking and maybe another form of heal.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Electric Shield
    Level 11: Lightning Strike
    Level 14:
    Level 17:
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Endorphin Rush (Rank 2, Rank 3)
    Level 26: Burning Chi Fist (Righteous Fury, Ghostly Strikes)
    Level 29: Resurgence
    Level 32: Mental Discipline
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3)
    Adv. Points: 25/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Warden Mastery (1/1)

    Devices

    Let me know what you think



  • crynetingcryneting Posts: 2,694 Arc User
    flowcyto wrote: »

    For the 3rd build:

    If you want to mix TK Blades and Celestial in a sort of hybrid build, then maybe consider using Seraphim in the Hybrid role, since it'll affect both powersets (Paranormal dmg), as well as boost your healing a bit. Also, if you want dual TK Blades here, then you can get ID Blades on Mental Discipline. Ofc, you could also just make it more dps focused w/ a offensive passive and the melee dps role.

    Yes, I may toy with what I want here, I didn't think that Paranormal dmg was part of the Ego Damage (I forgot clearly). So I may end up going for Seraphim, but all depends on how it hits my DPS.

    I'll be going for Dual TK, so either way, I'll have the ID Blades Adv, on either the passive or MD.
    flowcyto wrote: »
    The build's focus can also be further fine-tuned w/ different specs and SS setups, but it's really just up to you which aspect you want to lean into a bit more. There's many different possibilities here, but I'll just cover one other example for now, to help give you some ideas:

    For offense, it does the usual TK Blade stuff- alternating between Ego Weaponry and EBA for single-targets, and using EB Frenzy for AoE (Ego Weaponry also has an AoE component). You can use Iniquity to spot-heal allies, as needed, while Expulse can throw down a healing rune under you. You can also help res fallen allies (the Ult is okay, but it has a long cd, so I just took a normal res here). Gears mostly for Dex, w/ some Con and Pres (some Rec and cost discount rating can also help w/ energy).


    I may ditch getting EB Frenzy as I started to dislike such powers, as they just don't feel right for me, but I'll likely have a focus of the Combo and then EBA for the quick high DPS. My type of play style is to Combo them up and then finish off with a EBA (or Reaper's Embrace for a Single Blade style, etc)

    I may also ditch Iniquity and go for more powers that heal indirectly and not completely as I don't want to shed my own health for such, but like wise there is plenty of ways in which aspect I can want to lean into a bit more, so I'll toy around with this build.


  • crynetingcryneting Posts: 2,694 Arc User
    flowcyto wrote: »
    For the 1st build, I may switch Psionic Vortex w/ Ego Storm w/ MM adv or w/ TK Maelstrom. Taking the Elec energy builder is a bit weird, but I guess it doesn't really matter here. You may also want the Stun adv on TK Barrage, if keeping it (or take the KD adv on TK Burst, if taking that). Lastly, you should prob take Vindicator spec instead of Overseer spec here. I will pretend that you didn't pick Mind Control and waste points ranking it up 8)

    (also, taking the 0-pt Id Blades adv won't really matter in the 1st build, since it isn't using TK Blade powers)

    Elec as my EB is to fit a small theme I have, but EB works either way.

    I'll grab the Stun for TK Barrage and or/KD on TK Burst, depending on my choice, as for Vindicator spec, not sure why I didn't pick that but alright lol.

    Also, I may go for a Hybrid Role here, so I don't lose any % in the Control part of my powers, but that may weaken my DPS

  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 17
    Also, I may go for a Hybrid Role here, so I don't lose any % in the Control part of my powers, but that may weaken my DPS
    Imo, it's not really worth the ~25% hit to base dps to switch to the Hybrid role just for the better CC bonus (Hybrid also has a better healing bonus, but you also prob shouldn't need that as a dps unit).

    For the actual 2nd build, I'd likely skip on getting Call to Battle (too long of a cd, imo), and prob get at least R2 of the block enhancer, and R2 of Resurgence. I may also switch Mental Disc as the toggle/form to FotTempest, so that any non-TK powers (like BCF) can also proc the toggle/form (and it'll still scale w/ Dex). The remaining two powers are just up to you, as you do have the basics already in play here.

    You'll prob also want to consider getting Slaughter in Warden spec (instead of Fort Gear) if you're going to lean heavily into using the combo (and it'll boost the combo's crit rate for FotTempest). You could also get 1-2 points in Juggernaut for Str PSS (instead of Overpower), if you want a bit more defense that way.
    I may ditch getting EB Frenzy as I started to dislike such powers, as they just don't feel right for me, but I'll likely have a focus of the Combo and then EBA for the quick high DPS. My type of play style is to Combo them up and then finish off with a EBA (or Reaper's Embrace for a Single Blade style, etc)

    I may also ditch Iniquity and go for more powers that heal indirectly and not completely as I don't want to shed my own health for such, but like wise there is plenty of ways in which aspect I can want to lean into a bit more, so I'll toy around with this build.
    While I think you can get by with ditching EB Frenzy in the 2nd build (since you also have BCF's pull-in adv to help the combo), I prob would still include EB Frenzy in the 3rd build, since it has a Dependency adv for background healing (unless you were already taking something like Mental Leech for that).
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    So here is the 2nd Build:

    I did end up getting Call-to-Battle for the extra tanking & for it's Adv, cooldown is a bit long, but I can adjust such with careful gear choice (without messing up what I have already).

    I've made the switch from Mental Disc as the toggle/form to FotTempest, as suggested so my BCF effected as well and more cirt damage sounds quite nice and I've also gone for Slaughter in Warden spec (instead of Fort Gear) as I am leaning heavily into the combo (and it'll boost the combo's crit rate for FotTempest, that's always super nice)

    I ended up sticking with Overpower for the extra DPS and to keep it kinda balanced.



    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Telekinetic Shield (Rank 2)
    Level 11: Void Shift
    Level 14: Call To Battle (Intimidating Force, Work Up)
    Level 17: Summon Nightmare (Rank 2, Night Terror)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Endorphin Rush (Rank 2, Rank 3)
    Level 26: Burning Chi Fist (Righteous Fury, Ghostly Strikes)
    Level 29: Resurgence
    Level 32: Form of the Tempest
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3, Buzzsaw)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Warden Mastery (1/1)

    Devices

    The rest has not changed.
  • crynetingcryneting Posts: 2,694 Arc User
    flowcyto wrote: »
    Imo, it's not really worth the ~25% hit to base dps to switch to the Hybrid role just for the better CC bonus (Hybrid also has a better healing bonus, but you also prob shouldn't need that as a dps unit).

    Yeah what I was thinking, as the 25% hit sounds a bit much, so I'll stick with Range.

  • crynetingcryneting Posts: 2,694 Arc User
    Here is the first build:

    As suggested I've stuck with Range Role and went for TK Maelstrom/w Advs, for the Stun/Heal and wider AoE, I also stuck with EK Barrage, while having two stuns is strange, I did toy with TK Burst and it's just too slow to charge up for my taste, on top of the one for TK Strom.

    I changed the Tels around for more Rec then Pres, I do have some decent gear that gives me some Pres as well, so not missing out on that too much.

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.44:37

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Disciple (Dex: 10, Int: 8, Ego: 10, Rec: 10)
    Level 6: Shooter (Dex: 5, Ego: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Ascetic (Con: 5, Ego: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Electric Bolt
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Ego Form (Rank 2, Rank 3)
    Level 8: Telekinetic Shield (Rank 2)
    Level 11: Telekinetic Barrage (Rank 2, Dazzle)
    Level 14: Mental Leech
    Level 17: Mind Drain (Rank 2, Deplete)
    Level 20: Telekinetic Lance (Rank 2, Rank 3)
    Level 23: Mind Control (Rank 2, Rank 3)
    Level 26: Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
    Level 29: Resurgence
    Level 32: Mental Precision
    Level 35: Telekinetic Reverberation
    Level 38: Mental Impact (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)

    Devices
    Slot 1: Psionic Accelerator
    Slot 2: Viper Brainscrambler


    I also changed my TP to a more suitable role, gave it R3 as well.
  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 18
    So here is the 2nd Build:

    I did end up getting Call-to-Battle for the extra tanking & for it's Adv, cooldown is a bit long, but I can adjust such with careful gear choice (without messing up what I have already). (...)
    Eh, I still prob wouldn't recommend Call to Battle, but pick whatever you like. Summon Nightmares is also a bit odd of a choice, though if it's for the theme then I suppose it's fine- just make sure it's not hurting your energy too much to throw it in.

    For the 1st build, I would also move at least one rank from Mind Control to R2 of Resurgence. The build otherwise looks decent, though you prob don't need any Pres for it (esp since it's not SS'd here).
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 18
    flowcyto wrote: »
    Summon Nightmares is also a bit odd of a choice, though if it's for the theme then I suppose it's fine- just make sure it's not hurting your energy too much to throw it in.

    For the 1st build, I would also move at least one rank from Mind Control to R2 of Resurgence. The build otherwise looks decent, though you prob don't need any Pres for it (esp since it's not SS'd here).

    I'll more then likely ditch Summon Nightmare if it does become a energy issue, although I am curious on why you dislike Call to Battle, although to be fair, looking at the shield it gives, isn't that much, tho I can not think of another power that can give me a similar buff, I was thinking Howl (due to the Cirt Chance and Furious buff, that might factor in my FotT)

    To replace SN tho, I have no clue, perhaps Mental Leech for the DoT and Heal or Expulse for the Rune Heal (Or Self Res) and a Team Res. Just trying to think of what can be fitting.




    As for the first build, yeah I'll likely do such



  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 18
    cryneting wrote: »
    I'll more then likely ditch Summon Nightmare if it does become a energy issue, although I am curious on why you dislike Call to Battle, although to be fair, looking at the shield it gives, isn't that much, tho I can not think of another power that can give me a similar buff, I was thinking Howl (due to the Cirt Chance and Furious buff, that might factor in my FotT).
    Call to Battle and Howl would be fine powers, imo, if they didn't have such long cds.

    Some of the other options you mentioned could be fine too: some rezes, more background healing, more CC options (like EB Astonish or TK Maelstrom, or something from a different set), Ego Surge (w/ NM adv), a threat wipe, etc. Take whatever powers you feel can enhance the build further for how you want to play it, as the rest of the build already covers the basics.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 19
    flowcyto wrote: »
    Call to Battle and Howl would be fine powers, imo, if they didn't have such long cds.

    So it's just the long cds that is holding the powers back?. I assume with the right gear you chuold help out the negativeness of them. However what I did notice is that the power itself (Call To Battle) doesn't have anything that boosts it, such as going off a passive or your SS. So the shield is very small amount.

    So with that being said, I've gone for Tornado Slash /w R2 & Fighting Spirit Adv, for the spam AoE Stun. & Laughing Zephyr for the threat wipe.
    Post edited by cryneting on
  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 18
    Well, you can reduce cd timers, sure, but after the big nerf to cd rating that happened many years ago, you can't really reduce cd timers by that much anymore. So I wouldn't count on cd reduction making Call to Battle that much better here anyways. But yea, Tornado Slash and a threat wipe seem like okay power choices here. You can always train them (and their advs) last, in case you want to more easily re-train them later.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 19
    flowcyto wrote: »
    Well, you can reduce cd timers, sure, but after the big nerf to cd rating that happened many years ago, you can't really reduce cd timers by that much anymore. So I wouldn't count on cd reduction making Call to Battle that much better here anyways. But yea, Tornado Slash and a threat wipe seem like okay power choices here. You can always train them (and their advs) last, in case you want to more easily re-train them later.

    I see I never knew about the cd nerf, so I was unaware of it at the time, but glad to know about it now.

    Although I do have a qeastion about Mental Leach (When this power expires, it applies "Dependency") I assume that if I kill the target to quickly, it won't apply?, or does it apply regardless?.

    With that being said, is there any power that allows me to apply a shield to myself that is decently strong, without chnageing the build itself?. Issue is while some shielding seems quite alot in how much they protect, only issue is that most of them scale from Pres and not Con (for some reason?), tho I am sure I can work around that with gear and some minor tel swapping.
    Post edited by cryneting on
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 19
    Here's another version of the 2nd build: Rather then trying to go for another power that needs ranking and such, I've gone for Mindful Reinforcement for the extra shielding, looking at the stats in-game (R3 without Pre). the amount was up to 1,216 (that alone is small, but can be better) I assume if I gear up with some decent Pre and throw some in via Tal's I should be able to get that to a decent number.

    ML for the extra heal and DoT for my teammates mostly, but I doute it is needed, so this may become a Threat Wipe or Self-Res

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Shrug It Off (Con: 5, Pre: 5)
    Level 18: Finesse (Dex: 5, Pre: 5)
    Level 21: Impressive Physique (Str: 5, Pre: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Telekinetic Shield (Rank 2, Rank 3)
    Level 11: Void Shift
    Level 14: Mental Leech
    Level 17: Endorphin Rush (Rank 2, Rank 3)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Mindful Reinforcement (Rank 2, Rank 3)
    Level 26: Burning Chi Fist (Righteous Fury, Ghostly Strikes)
    Level 29: Resurgence (Rank 2)
    Level 32: Form of the Tempest
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3, Buzzsaw)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Warden Mastery (1/1)

    Devices


    P.S: For my other build, the Single Blade one: https://aesica.net/co/herocreator.htm?v=37&n=&d=11230a9AGPKE063000D000D105BA03FE03LC00G500DR03DU05JN03BI0CON01DA00DM00DY033bkG42kg2MGB40000000000&e=

    No preview as Just a single power I need to mention, but I am useing Endorphin Rush for this build (with some decent con, up to 178) but even then, it doesn't heal as much as I'd like, so will a reg heal be more ideal, like Empathic Healing?.

    For my 2nd build, I seem to heal a decent amount, due to both my Con and Rec are quite high, so that's not too much of a issue, although at times it does become a issue, so I don't know if my gear is smipley just shite or I am doing something wrong
  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 19
    Although I do have a qeastion about Mental Leach (When this power expires, it applies "Dependency") I assume that if I kill the target to quickly, it won't apply?, or does it apply regardless?
    Yea, only after the DoT expires. In short fights you prob won't get the debuff stacked, but short fights don't really matter that much cause it usually implies that the enemies are pretty weak anyways.
    With that being said, is there any power that allows me to apply a shield to myself that is decently strong, without chnageing the build itself?. Issue is while some shielding seems quite alot in how much they protect, only issue is that most of them scale from Pres and not Con (for some reason?), tho I am sure I can work around that with gear and some minor tel swapping.
    Eh, you don't really need any shielding powers as a dps, imo. Most of them won't be that strong anyways.

    (also worth noting that bubbles like MR and PF aren't as good as their tooltips suggest, because their shields don't consider the target's defenses when absorbing incoming dmg)
    No preview as Just a single power I need to mention, but I am useing Endorphin Rush for this build (with some decent con, up to 178) but even then, it doesn't heal as much as I'd like, so will a reg heal be more ideal, like Empathic Healing?.
    Not really. Some players would even say that you shouldn't need any extra self-healing beyond just Resurgence and maybe health packs. Even if the likes of ERush or Conviction aren't that great for a dps, regular heals aren't that strong for a dps either and will take even more time away from dealing dmg. As a dps unit, it's usually better for you to try to kill enemies faster w/ higher dps methods (and/or just CC-ing mobs with stuns and/or knocks while wailing on them), rather than trying to sustain or delay w/ (weak) normal heals.

    (also, Pres isn't SS'd in that 2nd build, so I prob wouldn't gear for it; ERush doesn't scale w/ Pres anyways, if keeping it)
    For my 2nd build, I seem to heal a decent amount, due to both my Con and Rec are quite high, so that's not too much of a issue, although at times it does become a issue, so I don't know if my gear is smipley just shite or I am doing something wrong
    Well, I dunno. I don't want to jump to conclusions, as it could be due to a number of things, and we'd generally need more info. What are your stats like for the build(s) that you're struggling with, though? And what content is this occurring in?
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 19
    flowcyto wrote: »
    Yea, only after the DoT expires. In short fights you prob won't get the debuff stacked, but short fights don't really matter that much cause it usually implies that the enemies are pretty weak anyways.

    Hum, I see, so still useful for longer fights, I'll keep that in mind then. I just wanted to make sure.

    flowcyto wrote: »
    Eh, you don't really need any shielding powers as a dps, imo. Most of them won't be that strong anyways.

    (also worth noting that bubbles like MR and PF aren't as good as their tooltips suggest, because their shields don't consider the target's defenses when absorbing incoming dmg) (also, Pres isn't SS'd in that 2nd build, so I prob wouldn't gear for it; ERush doesn't scale w/ Pres anyways, if keeping it)

    I see, I assume this another nerf type of thing or just tool-tips not showing correctly?, if so then that's quite a shame.




    flowcyto wrote: »
    Well, I dunno. I don't want to jump to conclusions, as it could be due to a number of things, and we'd generally need more info. What are your stats like for the build(s) that you're struggling with, though? And what content is this occurring in?

    Not really. Some players would even say that you shouldn't need any extra self-healing beyond just Resurgence and maybe health packs. Even if the likes of ERush or Conviction aren't that great for a dps, regular heals aren't that strong for a dps either and will take even more time away from dealing dmg. As a dps unit, it's usually better for you to try to kill enemies faster w/ higher dps methods (and/or just CC-ing mobs with stuns and/or knocks while wailing on them), rather than trying to sustain or delay w/ (weak) normal heals.

    I should've probably mentioned that the type of content I do before making a post about my builds, old habits die hard I guess, or as my pal whuold say "Open your mouth more often" Anyway.

    This was occurring during Nem Content and at times happens if there is just so meny mobs pulled in by Aggro, so meny people attacking at once and as for my build stats:

    https://ibb.co/3p5YHtS (I hope the link works). Note: This is my Single Blade Build, but this tends to happen on my 2nd build as well (before I changed it, obvly)

    Now keep in mind that most content I run is no higher then adventure packs and time to timeLairs (from Project Awaking to VIPER NEST), I never go higher as some are just too high in level/meta.

    http://web.archive.org/web/20130913012404/http://www.champions-online-wiki.com/wiki/Lairs

    So, I tend to do light to mid content, never "End-Game".





    Post edited by cryneting on
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 20
    Ok so, after some testing about I ended up going for Telekinetic Maelstrom, it's a decent AoE and Stun (I only tap it, for the effect, rather then charge) and with the Adv, I can use it to have a quick heal in the background.

    I removed BCF in favor for such, as I'll be closing the gap with Void Shift anyhow and the range for my TK Blades is decent enough, I may still keep FotT tho, as I really do love the Focus effect or I can go back to Mental Discipline for the Leech and Stress. (Either way, what ever is stronger).

    I've gone for Laughing Zephyr (/W Slight of Mind) to get out of harms way, if It does come to it or all else fails, can't go wrong with that, more then likely I have also just ended up going for a Slef-Rez for the last power, as end of the end, nice in a pinch and if I do get overwhelmed and die, saves me from spawning back to the start (of where ever the point is).


    Now lastly, small qeastion to ask (I swear, it's the last one!): I've looked at ERush and BCR and it seems (aleast to me) that BCR is much stronger for a background heal, then ERush (given that it requires you to take damage or deal damage). So I assume even for a DPS it is nice in a pinch, cuz I do recall people telling me that is good to have, tho, the % damage hit, is eh?.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Blade (Str: 10, Dex: 10, Rec: 10, End: 8)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Telekinetic Shield (Rank 2, Rank 3)
    Level 11: Void Shift
    Level 14: Laughing Zephyr (Slight of Mind)
    Level 17: Bountiful Chi Resurgence (Rank 2, Rank 3)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
    Level 26: Fiery Embrace
    Level 29: Resurgence (Rank 2)
    Level 32: Mental Discipline
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3, Buzzsaw)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Warden Mastery (1/1)

    Devices

    Oh and I switched my Tels back to how they should've been
    Post edited by cryneting on
  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 19
    I see, I assume this another nerf type of thing or just tool-tips not showing correctly?, if so then that's quite a shame.
    No, it's not a bug or a nerf. It's just a more obscure property about the powers that isn't outlined in the tooltip (there's many of those sorts of things; tooltips often can't detail everything).
    This was occurring during Nem Content and at times happens if there is just so meny mobs pulled in by Aggro, so meny people attacking at once and as for my build stats: (...)
    Well, although sitting there and healing isn't typically efficient behavior as a dps, blocking (and using burst/instant heals) when you have unwanted aggro can be good in a group setting where you have teammates around to help either heal you, kill things, or pull aggro back off of you.
    https://ibb.co/3p5YHtS (I hope the link works). Note: This is my Single Blade Build, but this tends to happen on my 2nd build as well (before I changed it, obvly)
    Your basic stats don't look that bad for casual content, though if this character's build is using a Dex-scaling toggle/form (like FotS or FotT) then Dex should be its highest stat (not Str). Perhaps it's using AotB as the toggle/form instead, though, and then the Str-focus is fine. You could also get a bit more Con if you wanted some more maxHP, though your current amount can be fine too.
    I removed BCF in favor for such, as I'll be closing the gap with Void Shift anyhow and the range for my TK Blades is decent enough, I may still keep FotT tho, as I really do love the Focus effect or I can go back to Mental Discipline for the Leech and Stress. (Either way, what ever is stronger).
    Although FotTempest can still work here, I may go back to Mental Disc if all of your attacks are staying w/in TK and TP.

    Anyways, a threat wipe and a self-res are fine powers to take, esp if you want more fail-safes.
    Now lastly, small qeastion to ask (I swear, it's the last one!): I've looked at ERush and BCR and it seems (aleast to me) that BCR is much stronger for a background heal, then ERush (given that it requires you to take damage or deal damage). So I assume even for a DPS it is nice in a pinch, cuz I do recall people telling me that is good to have, tho, the % damage hit, is eh?.
    While BCR is a decent self-heal, it does still have the 10% base dmg penalty, while ERush doesn't. BCR is best for dodge-based builds due to its RR adv, but it can be okay in for builds general if you want an extra small healing source. Just keep in mind that BCR and ERush share a cd, so you prob don't want to take both.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 20
    flowcyto wrote: »
    Although FotTempest can still work here, I may go back to Mental Disc if all of your attacks are staying w/in TK and TP.

    Anyways, a threat wipe and a self-res are fine powers to take, esp if you want more fail-safes.

    While BCR is a decent self-heal, it does still have the 10% base dmg penalty, while ERush doesn't. BCR is best for dodge-based builds due to its RR adv, but it can be okay in for builds general if you want an extra small healing source. Just keep in mind that BCR and ERush share a cd, so you prob don't want to take both.


    Yes, all my attacks are not staying as TK/TP, so I'll swtich back to Mental Disc (I forgot it still had the focus thing). Still sticking with a threat wipe and a self-res as you noted, they are always good fail-safes, I am not entirely sure what else I can go for, besides Ego Surge.


    As for BCR, yes the 10% dmg penalty is something that might be an odd choice for an DPS build, but if it's a decent HoT (outside of PR) then I may go for it, but I'm not sure what else I can use for a extra layer of HoT, as ERush scales with stats and BCR does not, with what I can tell.

    With that being said, if that's all for the build then I can decide on one last ideal HoT and then finish the build.


    _______________________________________________________________________________________________________________________
    flowcyto wrote: »
    Your basic stats don't look that bad for casual content, though if this character's build is using a Dex-scaling toggle/form (like FotS or FotT) then Dex should be its highest stat (not Str). Perhaps it's using AotB as the toggle/form instead, though, and then the Str-focus is fine. You could also get a bit more Con if you wanted some more maxHP, though your current amount can be fine too.

    I may as well show you my Single Blade build as we're on the topic of struggling with staying alive:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Reaper's Touch
    Level 1: Reaper's Caress (Rank 2, Cleaving Strikes)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Telekinetic Shield (Rank 2, Rank 3)
    Level 11: Void Shift
    Level 14: Mental Leech
    Level 17: Tornado Slash (Rank 2, Rank 3)
    Level 20: Reaper's Embrace (Rank 2, No Mercy)
    Level 23: Endorphin Rush (Rank 2, Rank 3)
    Level 26: Laughing Zephyr (Slight of Mind, Stim Pack)
    Level 29: Resurgence (Rank 2)
    Level 32: Form of the Swordsman
    Level 35: Steadfast
    Level 38: Vorpal Blade (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Strength: Physical Peak (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Warden Mastery (1/1)

    Devices


    This is what I have atm, while my focus on this build is to indeed DPS, I do think some form of HoT (or burst/instant heals) will still be nice to have so if I need to top up on HP, I can, even if it does bring me out of the fight, ever so slightly, of course, if I am in content with teammates, then I don't need that (if they have a healer).

    ERush, just not seems to work right with this build, so a much stronger version of this type of power is welcome, as for my gear itself, I use mostly Blue/Green and Purple (Mostly B and Gs), as that is all I can mostly afford, but they still are decent gear for my level of conent.

    However on my other builds (Most notably) my 2nd TK Blades build here is useing the Vig Gear ([Vigilante's Bolstering Eyepiece][Vigilante's Bolstering Bracers][Vigilante's Impacting Belt]) As I really enjoy the big spike it gives to my PSS and HP, so with that being said, I think it might be more smart to go for PSS Dex, rather then Strg, right?.

    I can go for the same gear on my Single Blade, I just need to farm for the Quest (or use Zen)


    _______________________________________________________________________________________________________________________
    flowcyto wrote: »
    Well, although sitting there and healing isn't typically efficient behavior as a dps, blocking (and using burst/instant heals) when you have unwanted aggro can be good in a group setting where you have teammates around to help either heal you, kill things, or pull aggro back off of you.

    Yes, that is quite uncommon efficient behavior as a dps, but in most games I play (even tho it can vary drastically, due to type of games) I tend to play High DPS, but always have a back up heal "power" or device that can keep my topped up, if there is no team mate around, even if it does keep me out of the fight a few seconds, I can top up on HP, then go right back to the fight. (Or Alt: I have a **** ton of HP and shielding, if such exists and as long as the HoT can keep me topped up)

    So my DPS behavior is slightly different then most, I almost never play a glass cannon, I tend to play a Hybrid of the both, but lean into DPS, more, but enough into HP so I am not a glass cannon.

    That's how I play anyhow, I don't know about others :p
    Post edited by cryneting on
  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 20
    As for BCR, yes the 10% dmg penalty is something that might be an odd choice for an DPS build, but if it's a decent HoT (outside of PR) then I may go for it, but I'm not sure what else I can use for a extra layer of HoT, as ERush scales with stats and BCR does not, with what I can tell.
    BCR scales w/ Pres (like most normal heals). ERush is the oddity here in scaling w/ Con and Rec instead of Pres, but both HoTs have stats that scale them up (including general bonus healing), either way.

    -
    The SB build you posted should be using Dex as its gearing focus (due to FotS), so if that's the same one from the image you showed earlier then you'll prob want to change the stats to switch most of the Str to Dex (and maybe some Con).

    You can also try to use Conviction instead or ERush, if you want an upfront heal that can crit. Perhaps it'll work out a bit better for you here.
    However on my other builds (Most notably) my 2nd TK Blades build here is useing the Vig Gear ([Vigilante's Bolstering Eyepiece][Vigilante's Bolstering Bracers][Vigilante's Impacting Belt]) As I really enjoy the big spike it gives to my PSS and HP, so with that being said, I think it might be more smart to go for PSS Dex, rather then Strg, right?.
    Str PSS is not ideal for TK Blades from a dps standpoint (esp vs. Dex PSS), but it does have Juggernaut and extra knock resistance, if you want a more defensive approach. DEX/Rec/Con is a good standard setup for TK Blades.
    Yes, that is quite uncommon efficient behavior as a dps, but in most games I play (even tho it can vary drastically, due to type of games) I tend to play High DPS, but always have a back up heal "power" or device that can keep my topped up, if there is no team mate around, even if it does keep me out of the fight a few seconds, I can top up on HP, then go right back to the fight. (Or Alt: I have a **** ton of HP and shielding, if such exists and as long as the HoT can keep me topped up)

    So my DPS behavior is slightly different then most, I almost never play a glass cannon, I tend to play a Hybrid of the both, but lean into DPS, more, but enough into HP so I am not a glass cannon.

    That's how I play anyhow, I don't know about others
    Well, you could say that not being a glass cannon doesn't really qualify you as 'high dps', but even dps builds that SS Con still largely play around not having normal heals. Instead, they rely on strong burst heals like Resurgence and health packs, and otherwise being good at avoiding dmg w/ good block timings, aggro control and focus-firing, CC, cd management, and/or general awareness of fight mechanics. You shouldn't usually be taking much inc dmg as a dps, unless something has gone wrong w/ the group, you are failing fight mechanics, and/or you intentionally pull aggro on all mobs (which some dps players may do if they are trying to burn them all down w/ cds- like taking a calculated risk).
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • omnius#0640 omnius Posts: 146 Arc User
    edited October 20
    For the 1st build, I read a post buried in here somewhere that I wish I had bookmarked. basically there was some questioning about ranged TK's damage form (Mental precision) scaling off of DEX instead of EGO when that became live after the revamp because people wanted to know why not EGO instead. There were people in that thread who decided to put it to the test and concluded that the DPS gain ended up being higher by using DEX now rather than the previous normal choice of EGO for PSS but Flow will know more about this than me.

    The reason I mention this is that means you can skip EGO altogether as a SS since DEX as a PSS should add more DPS via your Form than as a SS, and allows you to take REC as a SS, so DEX/REC/CON. The reason REC is so useful is starting with a higher equilibrium will provide you with a larger energy pool build stacks of Ego Leech much faster. You can launch a full maintain or charge of Barrage and Maelstrom even with zero leech stacks. One of Ego Form's energy returns also scales with equilibrium.

    And since you're taking Mental Impact (Which is an awesome 100' ranged opener that gives leech stack for every enemy hit) you'll want to take note of the massive energy cost to fully charge that power. Even with REC as a SS, my own TK has just enough equilibrium to do that. I find being able to open with MImpact much nicer than having to fill my energy bar and building leech stacks before using MImpact.

    Alternatively if you still want EGO as a SS you could go DEX/EGO/REC and drop CON but as per Flow's testing for me on PTS with DEX PSS and EGO SS, the damage contribution from EGO as a secondary wasn't very noticeable. I believe he got around a 3% increase with one stack of leech/stress using EGO SS, and the contribution % became even smaller once more stacks were gained. So I ended up keeping CON

    Post edited by omnius#0640 on
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 20
    flowcyto wrote: »
    Str PSS is not ideal for TK Blades from a dps standpoint (esp vs. Dex PSS), but it does have Juggernaut and extra knock resistance, if you want a more defensive approach. DEX/Rec/Con is a good standard setup for TK Blades.

    The SB build you posted should be using Dex as its gearing focus (due to FotS), so if that's the same one from the image you showed earlier then you'll prob want to change the stats to switch most of the Str to Dex (and maybe some Con). You can also try to use Conviction instead or ERush, if you want an upfront heal that can crit. Perhaps it'll work out a bit better for you here.

    Well, you could say that not being a glass cannon doesn't really qualify you as 'high dps', but even dps builds that SS Con still largely play around not having normal heals.(which some dps players may do if they are trying to burn them all down w/ cds- like taking a calculated risk).


    Well, with that being said, I've made the last suggested changes to my TK build as stated: I've changed my SSs to the more ideal one Dex/Rec/CON and still kept a bit of Strg in there for the damage boost. I've also gone for Conviction rather then the other heals, so I can have one that can keep me toped-up. I did used to use it alot but stopped for some odd reason.


    Rest of the build is unchanged and overall, if all else fails, then I can just bite the bullet and go for a reg Heal/Shield, even if it does put me out the battle, but hopefully that should not be the case

    Oh and how are the specs for Dex?

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Telekinetic Shield (Rank 2, Rank 3)
    Level 11: Void Shift
    Level 14: Laughing Zephyr (Slight of Mind)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
    Level 26: Fiery Embrace
    Level 29: Resurgence (Rank 2)
    Level 32: Mental Discipline
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3, Buzzsaw)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Warden Mastery (1/1)

    Devices


    Thanks for the help as always, I'll keep updating the post as I still need to do my last build
  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 20
    (...) Alternatively if you still want EGO as a SS you could go DEX/EGO/REC and drop CON but as per Flow's testing for me on PTS with DEX PSS and EGO SS, the damage contribution from EGO as a secondary wasn't very noticeable. I believe he got around a 3% increase with one stack of leech/stress using EGO SS, and the contribution % became even smaller once more stacks were gained. So I ended up keeping CON
    Yea, the contribution from Ego's innate dmg bonus is pretty small once you've obtained good gear and/or have your toggle/form stacked (assuming your main stat is for your toggle/form). I generally wouldn't use that portion of Ego (or the non-TK melee analogue for Str) as a compelling reason to SS it; I'd treat it more as a minor side-benefit in getting Ego_Str for other reasons (like making it your PSS, or if it's your toggle/form stat).
    cryneting wrote: »
    Well, with that being said, I've made the last suggested changes to my TK build as stated: I've changed my SSs to the more ideal one Dex/Rec/CON and still kept a bit of Strg in there for the damage boost. (...)
    There's is no innate dmg boost from Str for TK Blades (that's w/ Ego, but see the comment above). Str would only really provide some extra knock resist for that build as is, but it not being SS'd would mean that you prob shouldn't gear or talent for it at all anyways.

    For the build itself: I may trade Power Swell in Dex PSS for Gear Utilization, and just get some cost discount rating on your Utility gear slots. Also, if you want a potentially big self-healing source, then you can always opt to take Siphoning Strikes on Ego Weaponry; as always, keep in mind that this will considerably lower that power's dps, though.
    ________________
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  • crynetingcryneting Posts: 2,694 Arc User
    edited October 20
    flowcyto wrote: »
    For the build itself: I may trade Power Swell in Dex PSS for Gear Utilization, and just get some cost discount rating on your Utility gear slots. Also, if you want a potentially big self-healing source, then you can always opt to take Siphoning Strikes on Ego Weaponry; as always, keep in mind that this will considerably lower that power's dps, though. As well there's is no innate dmg boost from Str for TK Blades (that's w/ Ego, but see the comment above). Str would only really provide some extra knock resist for that build as is, but it not being SS'd would mean that you prob shouldn't gear or talent for it at all anyways.

    Yeah, I don't really want to use Siphoning Strikes, as that will take way too much DPS away, I think I'll be good with what I have, I'll change the Stats to have more Dex/Rec/Con and switch out to Power Swell in Dex PSS for Gear Utilization, thanks

    Edit: And here it is

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Telekinetic Shield (Rank 2, Rank 3)
    Level 11: Void Shift
    Level 14: Laughing Zephyr (Slight of Mind)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
    Level 26: Fiery Embrace
    Level 29: Resurgence (Rank 2)
    Level 32: Mental Discipline
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3, Buzzsaw)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Warden Mastery (1/1)

    Devices
  • crynetingcryneting Posts: 2,694 Arc User
    For the 1st build, I read a post buried in here somewhere that I wish I had bookmarked. basically there was some questioning about ranged TK's damage form (Mental precision) scaling off of DEX instead of EGO when that became live after the revamp because people wanted to know why not EGO instead. There were people in that thread who decided to put it to the test and concluded that the DPS gain ended up being higher by using DEX now rather than the previous normal choice of EGO for PSS but Flow will know more about this than me.

    The reason I mention this is that means you can skip EGO altogether as a SS since DEX as a PSS should add more DPS via your Form than as a SS, and allows you to take REC as a SS, so DEX/REC/CON. The reason REC is so useful is starting with a higher equilibrium will provide you with a larger energy pool build stacks of Ego Leech much faster. You can launch a full maintain or charge of Barrage and Maelstrom even with zero leech stacks. One of Ego Form's energy returns also scales with equilibrium.

    So I could remove Ego from my Ranged TK build and just stick to o DEX/REC/CON?, what about the Range and Ego to it?, or does that not apply here

  • flowcytoflowcyto Posts: 11,929 Arc User
    Yea, you can prob get rid of any Ego from it if you're going for a DEX/Rec/Con setup, whether its for Ranged TK or TK Blades. Ego is not going to give much benefit if it's not SS'd.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • omnius#0640 omnius Posts: 146 Arc User
    edited October 21
    cryneting wrote: »
    Yeah, I don't really want to use Siphoning Strikes, as that will take way too much DPS away

    I asked this very question as well. Flow mentioned earlier in the thread that there's people who don't bother with minor heals like ER, BCR, etc for ranged DPS builds and I'm definitely in that camp. They're somewhat handy when you're totally new to the game, but after that you'll get by much better without them and rely on big heals like resurgence, and the ton of device slot healing packs you can get easily I have like 30 of them right now and hardly use them.

    A notable takeway from that thread being:
    warcanch wrote: »
    You don't get much dps from Telekinetic Strike to make it worth ranking. Remove r2 and put in Siphoning Strike.

    Telekinetic Strike is a COMBO power. Combo powers aren't intended for dps purposes, usually. They are there to supply a buff, or debuff, or some other utility purpose, such as something in the Spec trees. So, even if you went r3 and skipped the other 2 things, TK Strike will not be your dps power. Oh sure, it can kill weak mobs quickly and that is fine.

    Think of combo powers as just a tick above your Energy builder. Maybe a bit more, but you don't want to be counting on that power to dps down harder mobs.​​

    BUT... it's still a drop in dps and there are certainly those who will say take R2 instead. From what I gather, the main decision for this is going to be how much cosmic and endgame lair content you plan on doing. If it's a lot, then at some point when you're ready, I'd drop Siphon for R2. I plan to do so in a few more weeks

    I'd also lose one or both of your control powers because you won't need them. You'd be much happier with Ego Surge with Nimble as a power slot. You should also have a threat wipe for teams, you'll thank me later. This is what I'm currently using. Maelstrom is there just because it's handy to build stacks fast when MI is on CD. More of a benefit to solo stuff than on teams IMO but still handy nonetheless.


    TK ranged v2 - Freeform (Ranged Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Stressed Out, Siphoning Strikes)
    Level 6: Mental Precision
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Telekinetic Barrage (Rank 2, Dazzle)
    Level 14: Telekinetic Lance (Rank 2, Rank 3)
    Level 17: Telekinetic Reverberation
    Level 20: Resurgence (Rank 2)
    Level 23: Telekinetic Shield (Rank 2, Rank 3)
    Level 26: Mind Wipe
    Level 29: Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
    Level 32: Ego Surge (Nimble Mind)
    Level 35: Mental Impact (Rank 2, Rank 3)
    Level 38: Fiery Embrace
    Adv. Points: 36/36

    Travel Powers
    Level 6: Tornado Flight (Rank 2, Rank 3)
    Level 35: Athletics (Rank 2)

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices

    Open with MI when it's off CD if you don't have any stacks (Or strom for solo or when it's safe) Otherwise, rotation is TK strike x3 > Lance. Barrage trash mobs, don't use TK strike for those. Ego Surge for bosses
    Post edited by omnius#0640 on
  • crynetingcryneting Posts: 2,694 Arc User
    So here is the 3rd build that is the mix of TK and Celestial, I'm still debating when ever or not I want to go Ranged TK or Melee TK Blades (I'll have to decide) but either way I don't think it matters too much.

    So after some thinking I was able to think of a theme for this build and that is a sorta of Bastion/Protector type of build, being a hybrid of DPS & Healing/Shielding, but not solely a full on Healer.

    TK Blades (Combo & EBA) for my main DPS, Seraphim passive for the Hybird DPS/Healing, Redemption/w Adv, Resurgence & TK Reverberation as the basics for AD/EU and Rez as all my basic powers thus far.

    However I've gone for Mindful Rein for my Shielding/Healing & Empathic Healing for my main heal, I gone for the Adv for Emp-Healing so I can kinda Heal a teammate then use the damage to attack.

    I've also gone for the Sentry Specs for the "DR" like effects, protecting allies even more with such and gone for Pres Master, for the Heal/Shield combo as well.

    (Unnamed Build) - Freeform (Hybrid)
    v3.44:37

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Finesse (Dex: 5, Pre: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Shrug It Off (Con: 5, Pre: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Telekinetic Shield (Rank 2)
    Level 8: Seraphim (Rank 2, Rank 3)
    Level 11:
    Level 14:
    Level 17: Conviction (Rank 2, Reverence)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Empathic Healing (Rank 2, Empathic Amplification)
    Level 26: Mindful Reinforcement (Rank 2, Rank 3)
    Level 29: Redemption (Salvation)
    Level 32: Resurgence
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Sentry: Precise (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Sentry: Reinforce (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Presence Mastery (1/1)

    Devices


    Let me know what you think
  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 25
    EB Frenzy can apply Dependency w/ the adv, so I'd recommend getting that so you have a better AoE attack and for the extra healing source. You also forgot to include a toggle/form. If you want to boost dps more, then you can get Mental Disc and focus on Dex. If you want to boost the hybrid-support aspect more, then you could get Shadow Manifest (in Darkness) and focus on Pres. I'd prob also consider getting a self-res (maybe instead of the Ult). The specs can work as you have them, though there are many other combinations you could go with, depending on what you want to focus on (I may still take Sentinel as one of the specs, but it's ultimately up to you):

    (Unnamed Build) - Freeform (Hybrid)
    v3.44:37

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Lasting Impression (Pre: 5, Rec: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Finesse (Dex: 5, Pre: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Shrug It Off (Con: 5, Pre: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Telekinetic Reverberation
    Level 8: Seraphim (Rank 2, Rank 3)
    Level 11: Shadow Manifestation
    Level 14: Ego Blade Frenzy (Rank 2, Instill Doubt)
    Level 17: Conviction (Rank 2, Reverence)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Empathic Healing (Rank 2, Rank 3)
    Level 26: Mindful Reinforcement (Rank 2)
    Level 29: Redemption (Rank 2, Salvation)
    Level 32: Resurgence (Rank 2)
    Level 35: Telekinetic Shield (Rank 2)
    Level 38: Fiery Embrace
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Genesis (1/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Presence Mastery (1/1)

    Gears mostly for Pres (since it's using Shadow Manifest here), w/ some Con and Dex_Rec (and some cost discount on gear). A version using Mental Disc as the toggle/form instead would switch to a Dex focus.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    flowcyto wrote: »
    EB Frenzy can apply Dependency w/ the adv, so I'd recommend getting that so you have a better AoE attack and for the extra healing source. You also forgot to include a toggle/form. If you want to boost dps more, then you can get Mental Disc and focus on Dex. If you want to boost the hybrid-support aspect more, then you could get Shadow Manifest (in Darkness) and focus on Pres. I'd prob also consider getting a self-res (maybe instead of the Ult). The specs can work as you have them, though there are many other combinations you could go with, depending on what you want to focus on (I may still take Sentinel as one of the specs, but it's ultimately up to you):

    Gears mostly for Pres (since it's using Shadow Manifest here), w/ some Con and Dex_Rec (and some cost discount on gear). A version using Mental Disc as the toggle/form instead would switch to a Dex focus.

    Oh, my bad I don't know why I forgot about the toggle/form, I was wondering why there is something missing. I've gone for Mental Disc for the focus on Dex and as well to grab the Adv for it too. As suggested I've gone for a self-res but I've ditched the Combo power in favor for it and added in EB Frenzy w/ Dependency. I do lose the "Stress" buff, but I don't think that is much of a issue where my focus is on Hybrid like build. I don't know if it will be wroth getting Mental Block rather then R2, as I still want that to be decent in DPS and I rather stick with one or the other, to spice up the build a bit so it's not a copy of my other TK Build, I'll likely stick with Frenzy.


    Rest of the powers are unchanged however, I may change my Heal to a more AoE based, but I think it's fine the way it is. Here is the build: I've got 2 more Advs that I'll likely spend on R3 Shield.



    (Unnamed Build) - Freeform (Hybrid)
    v3.44:37

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Finesse (Dex: 5, Pre: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Shrug It Off (Con: 5, Pre: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Blade Frenzy (Rank 2, Instill Doubt)
    Level 6: Telekinetic Shield (Rank 2)
    Level 8: Seraphim (Rank 2, Rank 3)
    Level 11: Mental Discipline (Id Blades)
    Level 14: Empathic Healing (Rank 2, Empathic Amplification)
    Level 17: Conviction (Rank 2, Reverence)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Fiery Embrace
    Level 26: Mindful Reinforcement (Rank 2, Rank 3)
    Level 29: Redemption (Salvation)
    Level 32: Resurgence
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Sentry: Precise (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Sentry: Reinforce (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Presence Mastery (1/1)

    Devices





  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 25
    You'll prob still want the combo, since it'll build ELeech stacks faster against single targets for EBA (also, losing Stress is a pretty notable hit to sustained dps). If you really don't want both the combo and EBFrenzy, and also don't want to drop the Ult, then maybe just go back to using the combo (and using its cleave for AoE). I may also drop a rank in Ult, and use the total 4 free adv points for R2 of Resurgence and R2 of the ally res.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    flowcyto wrote: »
    You'll prob still want the combo, since it'll build ELeech stacks faster against single targets for EBA (also, losing Stress is a pretty notable hit to sustained dps). If you really don't want both the combo and EBFrenzy, and also don't want to drop the Ult, then maybe just go back to using the combo (and using its cleave for AoE). I may also drop a rank in Ult, and use the total 4 free adv points for R2 of Resurgence and R2 of the ally res.

    i'll likely stick to the combo and yes I'll porb do that too, remove a rank in my Ult, but I do have to ask, whuold Redirected Force be better then Mindful?, as it's a PBAoE?
  • flowcytoflowcyto Posts: 11,929 Arc User
    Nah, I would prob avoid RF here, since it's costly, doesn't heal (it's instead a mitigation buff), and you have to keeping channel it to maintain its buff (which means you aren't doing anything else).
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    flowcyto wrote: »
    Nah, I would prob avoid RF here, since it's costly, doesn't heal (it's instead a mitigation buff), and you have to keeping channel it to maintain its buff (which means you aren't doing anything else).

    Ahh ok, good to know!
  • crynetingcryneting Posts: 2,694 Arc User
    Alright so: After play-testing with the Seraphim/Hybrid Build I've noticed a few glaring problems, the build is ridiculously energy hungry and even with the Focus on Dex, rather then Pres, the build still struggles a bit, due to the Hybrid nature, but no sweat I've deiced to go back to my other build that's pure DPS, however I did change it up a little to match the "Bastion" like theme.


    I've gone for the normal set up for the build (Dex/Con/Rec) with a focus on DPS as the other build, but I've decided to add the Sentry Tree rather then the Warden Tree, for the "Shield" like effects to my build (I do lose the Girt effect, but Dexterity Mastery means more DPS!).

    Now here is the small bit of a doozy, I can either stick with what I have here (An Threat Wipe/Self Rez) Along with a minor support power (Mindful Rein /w Conviction AoE) or I can go for the Mental Leech/Mind Drain Combo (Rank 3 Convi), either way the support part of this is gonna be low-mid, but this is mostly for a Solo/Duo group play.

    I've nabbed the device Nimbus of Force also to help out with shielding people around me.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Telekinetic Shield (Rank 2, Rank 3)
    Level 11: Void Shift
    Level 14: Mind Wipe
    Level 17: Conviction (Rank 2, Reverence)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Mindful Reinforcement (Rank 2, Rank 3)
    Level 26: Fiery Embrace
    Level 29: Resurgence (Rank 2)
    Level 32: Mental Discipline
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3, Buzzsaw)
    Adv. Points: 33/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Sentry: Precise (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Sentry: Reinforce (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices
    Slot 1: Nimbus of Force


    This is the only way I can think of going about this build as trying to be both at the same time (Healer/Damage) is alot harder then I thought, so I think it's best to just to one or the other and use utility powers to fit in the theme.
  • flowcytoflowcyto Posts: 11,929 Arc User
    edited October 28
    Eh, once you've made it a more normal dps build, and w/o Pres SS, then your ally heals are going to be quite weak and generally not that worthwhile. You can still get decent background healing via Sentinel Mastery, though (since it's %health based), so perhaps you could do that instead, but then you'd want more stuns in the build (like EB Astonish and TK Maelstrom). Here's an example of that:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Mental Discipline
    Level 11: Telekinetic Reverberation
    Level 14: Resurgence (Rank 2)
    Level 17: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 20: Ego Blade Astonish (Rank 2, Trauma)
    Level 23: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Void Shift (Nailed to the Ground)
    Level 32: Mind Wipe
    Level 35: Telekinetic Shield (Rank 2)
    Level 38: Fiery Embrace
    Adv. Points: 32/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Arbiter: Enforcer (3/3)
    Arbiter: Ruthless (2/2)
    Arbiter: Rend (2/2)
    Arbiter: Concussion (3/3)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (1/2)
    Mastery: Sentinel Mastery (1/1)

    EB Astonish can stun for single-targets (and w/o a cd), while TK Maelstrom can stun in a wide AoE, and thus both can put up Wither, Concussion, and Sentinel Mastery here. Otherwise it plays pretty similarly to a normal TK Blades build. Gears mostly for Dex, w/ some Rec and Con (and some cost discount on gear).
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 28
    flowcyto wrote: »
    Eh, once you've made it a more normal dps build, and w/o Pres SS, then your ally heals are going to be quite weak and generally not that worthwhile. You can still get decent background healing via Sentinel Mastery, though (since it's %health based), so perhaps you could do that instead

    Yeah that's what the issue is, I could remove Con SS for Pres SS, but keep Con it in Gear/Tels wise, so I don't have too much of a drop in HP, I can even go for Sentinel Tree for the passive HoT, but I don't know how much Sentry Tree protects you and allies near by.

    I may still need to go for another Stun however, as they are always useful, so I may go back to TK Maelstrom, but I may replace a power with it, something like this maybe.

    But if all else fails, I'll just stick with the original build for this character and try a more Ranged TK and Support on another

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Presence (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Finesse (Dex: 5, Pre: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Shrug It Off (Con: 5, Pre: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Telekinetic Shield (Rank 2, Rank 3)
    Level 11: Void Shift
    Level 14: Mental Discipline
    Level 17: Conviction (Rank 2, Reverence)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Mindful Reinforcement (Rank 2, Rank 3)
    Level 26: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
    Level 29: Resurgence (Rank 2)
    Level 32: Fiery Embrace
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Sentry: Precise (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Sentry: Reinforce (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices
    Slot 1: Nimbus of Force


  • flowcytoflowcyto Posts: 11,929 Arc User
    Sentry Aura is only 6% dmgRes when maxed out; it's really not that much on its own. I'd still recommend the Sentinel Mastery approach instead if you want to provide some considerable background support while still mostly being a dps unit (the stuns in the build can also be nice CC for trash), and then you also don't have to SS Pres. Iniquity is the only ally heal that's still pretty strong for builds w/o much bonus healing, but it also deals significant self-dmg and can't be used to heal yourself, so I prob wouldn't even recommend that here (ally rezes can also be okay to take on a dps build, but only in certain types of group content to help out Support units).
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    flowcyto wrote: »
    Sentry Aura is only 6% dmgRes when maxed out; it's really not that much on its own. I'd still recommend the Sentinel Mastery approach instead if you want to provide some considerable background support while still mostly being a dps unit (the stuns in the build can also be nice CC for trash), and then you also don't have to SS Pres. Iniquity is the only ally heal that's still pretty strong for builds w/o much bonus healing, but it also deals significant self-dmg and can't be used to heal yourself, so I prob wouldn't even recommend that here (ally rezes can also be okay to take on a dps build, but only in certain types of group content to help out Support units).

    Cheers then, I'll stick with the Sentinel Mastery approach and this is what I have for it. Telekinetic Maelstrom for the AoE/Stun and Mindful Reinforcement just for the extra healing/protection for myself and duo teammate, but still a heavy focus on DPS.



    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Stressed Out)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Telekinetic Shield (Rank 2, Rank 3)
    Level 11: Void Shift
    Level 14: Mental Discipline
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Mindful Reinforcement (Rank 2, Rank 3)
    Level 26: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
    Level 29: Resurgence (Rank 2)
    Level 32: Fiery Embrace
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Sentinel Mastery (1/1)

    Devices
    Slot 1: Nimbus of Force


    I assume that the "considerable background support" is only for Allies and not myself?
  • flowcytoflowcyto Posts: 11,929 Arc User
    I assume that the "considerable background support" is only for Allies and not myself?
    No, Sentinel Mastery also procs for you, as long you keep attacking the target(s) that you attempted to stun and thus have the Mastery's debuff. It can actually result in a good deal of burst healing if you hit multiple targets that have the debuff (which is why things like wide pbAoEs are nice to pair w/ it, but not essential to have either).
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 28
    flowcyto wrote: »
    I assume that the "considerable background support" is only for Allies and not myself?
    No, Sentinel Mastery also procs for you, as long you keep attacking the target(s) that you attempted to stun and thus have the Mastery's debuff. It can actually result in a good deal of burst healing if you hit multiple targets that have the debuff (which is why things like wide pbAoEs are nice to pair w/ it, but not essential to have either).

    Okay, good to know! and last qeastion do devices such as Nimbus of Force get effected by SS?, I assume if I put Nimbus of Force on say my other build I plan, it will be more stronger?


    Edit: With that being said then, I think with the decent burst healing and on top of my Conviction I may be able to get rid of Mindful Rein and get something else better, since I am useing Nimbus of Force.
  • jaazaniah1jaazaniah1 Posts: 4,635 Arc User
    I'd take Telekinetic Barrage (Dazzle, Instill Doubt) over Mindful Reinforcement (Rank 2, Rank 3). Can use it as an opening move to stun from a distance (Procing Sentinel Mastery!) and set up some minor healing with Dependency. Nimbus is on a pretty long CD and you likely won't get much consistent use from it.

    Most of this game is pretty easy and you don't have to worry over much about assiting other players. If there is a mission with a modicum of hardness that requires a healer to be successful (e.g. tanking all 3 Doom Lords) then the minor bit of healing from the builds above won't make a huge difference. They can be nice to have, but they won't make/break things. Really, your best bet is to have some powers that you would use as a DPS any way that you can tailor to helps others just a little. Hence the suggestion to use TB over MR. Why waste your time putting a weak bubble around someone or youself when you can probably do something more useful?

    BTW, Venomous Breath w/adv is also a great stun to use with Sentinel Master. Constant stream of heals vs. groups.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • crynetingcryneting Posts: 2,694 Arc User
    jaazaniah1 wrote: »
    I'd take Telekinetic Barrage (Dazzle, Instill Doubt) over Mindful Reinforcement (Rank 2, Rank 3). Can use it as an opening move to stun from a distance (Procing Sentinel Mastery!) and set up some minor healing with Dependency. Nimbus is on a pretty long CD and you likely won't get much consistent use from it.

    I was thinking TK Barrage, but Ego Storm/Mental Storm/Hex Of Suffering can also work along them, I'm not too sure about Ego Storm tho, as the Adv ups the cost a bit, but that shouldn't be a issue, Mental Storm is always a good choice as tapping it (that I always do) is for the stun and Hex of Suffering due to it's short cooldown.


    As for Nimbus that's a bit of a shame that it's on such a long cooldown, as I did want some form of good shielding outside of useing a power slot, but I suppose I can use it on another OC, if need be.

  • crynetingcryneting Posts: 2,694 Arc User
    So I ended up getting back to useing Mental Storm (Reason why I removed it before, was that I had too meny cooldown powers). But tapping MS and then attacking is quite useful and with it's Stress Adv, I can safely put R3 in TK Blades.

    Also as of note: Due to I swapped two of my OCs around, I have Psionic Accelerator on the OC now and I realized I can also use that to proc my Sentinel Mastery, as it's super short cooldown and deals nice damage. Last power I'm gonna toy with and just have whatever I can think of.

    As Nimbus is on such a long cooldown (3 mins) and I don't think cooldown gear effects devices, I may just keep that for another OC (likely more useful on a Healer).

    Thanks for the help as always.



    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Rank 3)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Telekinetic Shield (Rank 2, Rank 3)
    Level 11: Void Shift
    Level 14: Mental Discipline
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Mental Storm (Rank 2, Rank 3)
    Level 26:
    Level 29: Resurgence (Rank 2)
    Level 32: Fiery Embrace
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3)
    Adv. Points: 32/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Sentinel Mastery (1/1)

    Devices
    Slot 1: Psionic Accelerator


    I wonder if I should get mind co_
  • flowcytoflowcyto Posts: 11,929 Arc User
    Okay, good to know! and last qeastion do devices such as Nimbus of Force get effected by SS?, I assume if I put Nimbus of Force on say my other build I plan, it will be more stronger?
    From quick testing w/ the device on the PTS, it appears that its shield values doesn't get updated when you boost your stats (including SSs and basic bonus healing or Pres).
    So I ended up getting back to useing Mental Storm (Reason why I removed it before, was that I had too meny cooldown powers). But tapping MS and then attacking is quite useful and with it's Stress Adv, I can safely put R3 in TK Blades.

    Also as of note: Due to I swapped two of my OCs around, I have Psionic Accelerator on the OC now and I realized I can also use that to proc my Sentinel Mastery, as it's super short cooldown and deals nice damage. Last power I'm gonna toy with and just have whatever I can think of. (...)
    Yea, the Psionic Accel device will be a nice addition to a build using Sentinel Mastery. Although MStorm is good overall, it is on a cd, so having another CC/hold source is good (Void Shift can also stun the target, if far away enough). The open power slot could also be used to weave in another CC power, if desired.
    I wonder if I should get mind co_
    https://www.themindco.com? I dunno, you prob don't need professional training and coaching when you have us 8)
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 4,635 Arc User
    I'd still put Telekinetic Barrage (Dazzle, Instill Doubt) in that empty slot. Nice 100' utility power.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • crynetingcryneting Posts: 2,694 Arc User
    edited October 29
    flowcyto wrote: »
    From quick testing w/ the device on the PTS, it appears that its shield values doesn't get updated when you boost your stats (including SSs and basic bonus healing or Pres).

    Well, that's a shame, so it's set to a it's basic stats, it does seem that cooldown gear does effect the cooldown for devices tho, but even with some of it, I doute it will be reduced by that much, I may still use it just as it's a simple device.
    flowcyto wrote: »
    Yea, the Psionic Accel device will be a nice addition to a build using Sentinel Mastery. Although MStorm is good overall, it is on a cd, so having another CC/hold source is good (Void Shift can also stun the target, if far away enough). The open power slot could also be used to weave in another CC power, if desired.

    I may still grab TK Barrage as my utility power but that depends on if I can get into the habit of useing it, as I do try to avoid having too meny Ranged powers on a Melee build, so may even try Ego Storm or Hex of Suffering or just go back to TK Mae, due to it's shorter cooldown.

    Post edited by cryneting on
  • flowcytoflowcyto Posts: 11,929 Arc User
    Well, TK Barrage has no cd and can be used even from long-range, and can also give Dependency, so it is pretty handy as a general utility power here. If you wanted a simple single-target hold/CC w/o a cd instead, you could go back to EB Astonish. You could also use taps of Ego Sleep or TK Maelstrom (which can also be used/charged in AoE) if you don't mind weaving in the different cds to keep the debuffs rolling (Ego Storm also requires channeling, unless you take the MM adv, but then it won't apply debuffs like Sentinel Mastery anymore since you aren't the source then). Sorcery's Hex could also work, I suppose, as could a number of other holds from other sets. You have a number of different extra hold-based CC options here, so pick w/e you think will fit your style and help you keep debuffs like Sentinel Mastery up. You can always train that extra power (and its advs) last to make retraining of it easier.

    You also prob don't need Caregiver in Sentinel spec if you aren't taking any direct ally heals or shields. You could instead take Torment to boost hold durations a bit more, and/or take Moment of Glory for a bit more crit chance on Conviction.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,694 Arc User
    flowcyto wrote: »
    You also prob don't need Caregiver in Sentinel spec if you aren't taking any direct ally heals or shields. You could instead take Torment to boost hold durations a bit more, and/or take Moment of Glory for a bit more crit chance on Conviction.

    Ah yes, I forgot about that. I'll change it to such.
    flowcyto wrote: »
    Well, TK Barrage has no cd and can be used even from long-range, and can also give Dependency, so it is pretty handy as a general utility power here. If you wanted a simple single-target hold/CC w/o a cd instead, you could go back to EB Astonish. You could also use taps of Ego Sleep or TK Maelstrom (which can also be used/charged in AoE) if you don't mind weaving in the different cds to keep the debuffs rolling (Ego Storm also requires channeling, unless you take the MM adv, but then it won't apply debuffs like Sentinel Mastery anymore since you aren't the source then). Sorcery's Hex could also work, I suppose, as could a number of other holds from other sets. You have a number of different extra hold-based CC options here, so pick w/e you think will fit your style and help you keep debuffs like Sentinel Mastery up. You can always train that extra power (and its advs) last to make retraining of it easier..

    Yeah, that's what I realized when play-testing with Ego Storm, bit of a shame but oh well, I'll flick trough all the possible extra hold-based CC options and see what works best, Ego Sleep/Placate, Ego sleep sounds slightly more better, due to it puts them out the fight, but with Psionic Accelerator as well, I should be able to keep it up without a issue. (Ego Sleep, jump in, TK Mae for the stun after the sleep, etc)



    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Rank 3)
    Level 6: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 8: Telekinetic Shield (Rank 2, Rank 3)
    Level 11: Void Shift
    Level 14: Mental Discipline
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Level 23: Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
    Level 26: Ego Placate (Svengali's Guile)
    Level 29: Resurgence (Rank 2)
    Level 32: Fiery Embrace
    Level 35: Telekinetic Reverberation
    Level 38: Ego Blade Pandemonium (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (1/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Sentinel Mastery (1/1)

    Devices
    Slot 1: Psionic Accelerator



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