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Music/Sound Powers

kingpin0000kingpin0000 Posts: 60 Arc User
edited November 24 in Suggestions Box
Framework: Musical

Description:

From timeless rockstar to main-stream idol, you're very presence is enough to both excite & influence the masses. You support your allies with the power of music, granting them renewed energy & inspiration while entrancing enemies & preventing them from taking action while under the power of your siren songs. You're offense & defenses are lower than most, so you rely heavily on your team while bolstering them to greater heights.

Recommended Super Stats: Presence & Ego

Main Damage Type: Sonic Damage (Now scales with Ego)

Gimmick:

- Pure Support/Crowd Control.
- Most powers are typically maintained incapacitates.
- Powers buff allies & make enemies more susceptible to holds.

* I figure using instruments is possible given how emanation points & weapon skins work. Vfx coming from the head could appear to come from selected microphones, violins, flutes, ect. Meanwhile, vfx from the body could appear to come from selected guitars, band drums, saxophones, cellos, etc. It's just a matter of creating the animations. To start off, the animation for guitar solo could be easily repurposed for guitar attacks. I believe there is currently also a foxbat bot that uses yelling into a microphone for attacks & it also uses a unique music based paralyze power that could easily be given to players.

Exclusive Buffs:

- Hype: This buff lasts for 6 secs & cannot stack. Provides 10 energy(base) every 3 seconds to up to 20 allies within 100ft. The amount scales with your Presence. The effect of Hype only applies to allies not currently affected by it. (This is basically a team-wide energy unlock when active.)

- Exhilarate: Grants 2% Power Charge Speed for 10 seconds. Can stack up to 5 times.

Exclusive Debuffs:

- Encore: Removes 1 stack of hold resistance from the target & prevents that target from gaining new stacks of hold resistance for the next 3 seconds. Targets can only be affected by one instance of this debuff at a time & only if currently unaffected by it. This debuff cannot be refreshed. (Except by the effect of the ultimate power Rock Concert.)

Basically, this debuff ensures that incapacitates & other holds can't be broken as quickly by manipulating hold resist stacks. It ONLY affects hold resist stacks. It does NOT lower an enemy's hold resistance directly. An enemy's individual stat-based hold resistance and/or rank will still play the main factor in determining an enemy's weakness to holds.

This debuff can re-apply every 3 seconds at the earliest. While it's active, stacks of hold resist on enemies will be able to expire naturally while attacking with holds & while preventing new stacks. Let's say a target has 3 hold resist stacks already, this will also remove 1 stack making your hold more likely to take hold initially rather than be broken instantly. Keep in mind that since this debuff doesn't stack, multiple cc players will likely end up competing for it's application if targeting the same enemy(s).

New Powers:

Sound Test
- Energy Builder
- 50ft Ranged, Single Target
- Deals a small amount of Sonic Damage to target & generates energy. Has a 10% change to apply Encore to target.

Serenade
- Toggle Form
- Another concentration clone. Provides stacks of serenade which scale with Presence or Ego, whichever is highest. (Note: This is just a basic DPS toggle option so you don't have to rely only on manipulator. Though manipulator would be your go to.)

Musician
- Slotted Support Passive
- Increases your Sonic Damage.
- Increases your resistance to Sonic Damage.
- Increases your base equilibrium & energy recovery. (Electric Form effect)
- Whenever you fully maintain an incapacitate power, you gain/refresh the Hype buff which provides energy over time to nearby allies. (20 max)

Applause
- Energy Unlock
- Generates energy every 3 seconds for 6 seconds every time you apply or refresh Encore. The energy gained scales with your Endurance, and to a lesser degree, your Recovery. (Note: Since Encore can stack or normally be refreshed, this will be harder to trigger than you may think but the above passive and/or being in support role should make energy management less of a concern.)

High Note
- Charged Stun
- 50ft Ranged, Single Target
- 6 second recharge(base)
- Requires 1 power from Musician or 2 non-energy building powers from any framework.
- Deals sonic damage to target. Has a 50-100% chance to stun your target for 2 seconds(base).
- Fan Service Advantage: On full charge, this power now applies Encore to primary & nearby targets(max 5).

Sound Barrier
- Block Power
- While blocking, grants 270% resistance to all non-physical damage & 230% resistance to all physical damage.
- Increases your resistance to Holds & Knocks.
- Decreases your movement speed.
- Auto-tune Advantage: Deals Break Free damage every second for 4 seconds if you are affected by a hold.

Lead Solo
- Maintained Incapacitate
- 50ft Ranged, Single Target
- Deals sonic damage to target. Has a 15/20/25% chance to apply Encore to target. (Based on Rank)

Power Chord
- Maintained Incapacitate
- 50ft Ranged, Cone (5 max)
- Requires 3 power from Musician or 4 non-energy building powers from any framework.
- Deals sonic damage to targets. Has a 10/15/20% chance to apply Encore to targets. (Based on Rank)
- Hype Man Advantage: This power now has a 25% chance to apply Exhilarate to up to 5 nearby allies.

Power Ballad
- Maintained Incapacitate
- 25ft Ranged PBAoE, Sphere (5 max)
- Requires 5 power from Musician or 6 non-energy building powers from any framework.
- Deals sonic damage to targets. Has a 10/15/20% chance to apply Encore to targets. (Based on Rank)
- Hype Man Advantage: This power now has a 25% chance to apply Exhilarate to up to 5 nearby allies.
- Surround Sound Advantage: This power now targets up to 10 nearby enemies. This also extends the effect of the Hype Man advantage on this power to up to 10 nearby allies.

Rock Concert
- Active Ultimate Power
- 40ft Ranged PBAoE, Sphere (20 max)
- Requires Level 35 or higher.
- Applies a large amount of Break Free damage to any Hold, Roots, or Disables affecting your & applies the following effects for 15 seconds:
- Upon activation, applies 3/4/5 stacks of Exhilarate on up to 10/15/20 nearby allies. (Based on Rank)
- While active, automatically applies or refreshes the Encore debuff on up to 10/15/20 nearby enemies. (Based on Rank)
- While active, automatically applies or refreshes Hype on self.
Note: Basically, enemies can't build new or refresh current hold resist stacks while this power is active. It also ensures allies get the EoT & charge speed buff for the duration. The energy cost on this power would be very high & it would have an exceptionally long cooldown such as 3 minutes.

Pros:

- Multi-ranged incapacitate powers.
- Grants energy over time & charge speed buffs to allies.
- Successful attacks can make enemies more susceptible to holds from all players.

Cons:

- Related incapacitate powers do poor damage, have cooldowns, & have high energy costs.
- Incapacitates in general can be easily interrupted & potential broken out of.
- The triggered buffs do not benefit self.
- The trademark debuff, Encore, can only be applied by one player at a time & cannot be refreshed(normally).
Post edited by kingpin0000 on

Comments

  • farginaut#6835 farginaut Posts: 13 Arc User
    edited October 28
    I love these ideas and would like to add being able to select/equip instruments on weapons tab of tailor for many of them.

    Stuff like guitars, saxophone, bagpipes, bassoon, upright bass and so on.
  • Me too!
  • kingpin0000kingpin0000 Posts: 60 Arc User
    edited November 24
    I love these ideas and would like to add being able to select/equip instruments on weapons tab of tailor for many of them.

    Stuff like guitars, saxophone, bagpipes, bassoon, upright bass and so on.

    Thanks. That's what I was actually implying as being being possible since emanation points are thing. May take some work building up the list but it should be doable I figure.
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